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 Hottest Non-Core Books, PDF from Valent Games
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The Four Magics

The Four Magics


The M&M rulebook describes only one version of magic: Sorcery. This is an exceptionally potent power, both flexible and useful. It reflects most comic-book magic relatively well. However, magic systems portrayed in most fantasy novels and in folklore are quite different from comic-book magic. They are not always fast, not always reliable, and typically have a lot more “flavor” to them. To...   [click here for more]
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Mutatis Mutandis

Mutatis Mutandis


The question shouldn’t be, “what would you do if you had superpowers,” it should be, “what would you do if EVERYBODY had superpowers?” In the late 1800’s electricity began to revolutionize our world. Lights, motors, generators, appliances, things that those who originally brough us electricity couldn’t even have concieved of. In one alternate world, though,...   [click here for more]
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Chronotech

Chronotech


Everyone wants to know the future. Now everyone can. Build characters with Chronotech, a new Capability that brings information from the future. Use autoredactors to change sensitive information before your opponents steal it. Loop through time to line up the perfect shot or make the perfect argument. Use historical information from the future to uncover secret organizations...   [click here for more]
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