The M&M rulebook describes only one version of magic: Sorcery. This is an exceptionally potent power, both flexible and useful. It reflects most comic-book magic relatively well. However, magic systems portrayed in most fantasy novels and in folklore are quite different from comic-book magic. They are not always fast, not always reliable, and typically have a lot more “flavor” to them.... [click here for more]
Some heroes save the city. Some save the world. Yours save the universe.
Above and Beyond is an M&M Superlink supplement for cosmic-powered games and characters. In its pages you'll find 22 new feats, 12 new powers, 101 plot hooks, new uses for every skill in the book, and over 30 pages on how to run and play in a game with 20th- to 30th-level heroes. Plus headquarters, NPCs,... [click here for more]
The question shouldn’t be, “what would you do if you had superpowers,” it should be, “what would you do if EVERYBODY had superpowers?” In the late 1800’s electricity began to revolutionize our world. Lights, motors, generators, appliances, things that those who originally brough us electricity couldn’t even have concieved of. In one alternate world, though,... [click here for more]