This is the no cost, no-art version of the Rules & Magic book for the LotFP Weird Fantasy Role-Playing Game.
LotFP is an old-school or "OSR" game of fantasy/adventure/horror. The full version of this book with the beautiful and disturbing artwork is available here. ... [click here for more]
The new printing of the LotFP Referee book is taking way longer than expected (surprise), so with no in-print Referee book the geniuses over at LotFP thought that maybe some sort of Ref information should be available. So here, free of charge, is the Referee book that was included in the Grindhouse set.
Keep in mind that LotFP is a living game and this PDF here is four years old. The next printing... [click here for more]
The Doom-Cave of the Crystal-Headed Children was LotFP's Free RPG Day 2013 release, and is presented here as a Pay What You Want item. If you want to pay $0.00 for it, no problem.However, without financial pressures of keeping the page count down for the print version, the layout for this PDF edition has been redone from scratch (the print version was 36 pages + cover).Half... [click here for more]
This adventure might end with your party having a new loyal friend, better than any human. Or it might end with your party being stricken down by a weird, incurable disease.
It takes place in rural Ireland during the mid-17th century. Still, even in the green forests, you cannot escape from the evils brought by men and the inthings which surpass human knowledge.
(the inset photo of the back cover... [click here for more]
It wants to crush. It wants to kill. It wants to wrestle with illegal holds — once it reboots, that is.
Galileo 2: Judgment Day! A double-shot of horror in the vein of slasher films with high body counts. Buy one ticket and get two One Shot adventures to show your players what it would be like to be a camp counsellor in the 80s.
Run for your life through a dark forest alongside Galileo or explore... [click here for more]
There’s a black chamber: soot covered, blood spattered, encrusted in grime.
Once you’re inside it, conquistadors enter to exterminate, blood and boiling mud come pumping in, spikes and blades emerge.
But the real dungeon is beyond the black chamber, past the shifting walls.
Any party worth their salt will escape the chamber, and enter the mechanism that moves it.
An adventure for Lamentations... [click here for more]
A zine-style anthology of adventures, rules bits, etc.
48 Ways to Use a Dead Princess by Leo Ruotsalo 2d6 Death & Dismemberment Table of Doom by Tim “Samwise7” Harper The Succubus by Nik Stanosheck Esperantian Standoff by Luca Negri d66 Critical hit Damage Table by Tim “Samwise7” Harper Think of the Children! by CA Paul The Barber Surgeon’s Ruin by Alucard Finch Revised LotFP OSR Spells:... [click here for more]
A valuable historical artifact is stolen. It could unlock a treasure. What gift could a long-forgotten jötunn possibly give to Norway?
An adventure for Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional tabletop role-playing games. ... [click here for more]
An adventure for Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional tabletop role-playing games.
Death erupts from a realm beyond the senses, threatening to cull the final remnants of an alien race.
Heretics practice forbidden rites in a desperate attempt to stave off the creeping doom.
Shadows take on a life of their own and are quickly sundered, lost to forever... [click here for more]
It is the 17th century. You and your companions encounter a silver mine that contains deposits of the richest ore ever seen. But what appear to be shafts carved deep into the bedrock are, in fact, tunnels bored into the fossilized remains of a great ancient spawn of the stars. More specifically, its brain.
But it is not yet dead.
As its last nerves are struck, the alien’s final death throes begin... [click here for more]
Wizards are not wise.
If you enter the halls of Brechewold School for Tricky Youths expecting to catch the winds of magic in your sails and harness them under the guidance of master navigators, guess again. The winds are hurricane gales, and as for the navigators, well… they’re looking out for themselves. Let us hope that your puny vessel can weather the storm.
The most help you can expect from... [click here for more]
Twenty Years Ago: The Cult of Secundus Deus was founded by Carlos Ramirez, an enigmatic Spanish noble. His daughter Mariana moved to Florence four years ago to help build a cult base in Italy, to make contact with, and pave the way for the widespread worship of a second God.
One Year Ago: When the astronomer Giovanni Conti passed away, his former assistant and student Vincenzo Costa was oath-bound... [click here for more]
OPEN UP YOUR MOUTH AND FEED IT!
A weird cult has stolen your players’ favourite magic item and intends to feed it to their so-called god! Will your players recover it in time, will they be waylaid by bandits, or will they fall foul of the many minions of the MAGIC EATER?
MAGIC EATER is an adventure for Lamentations of The Flame Princess... [click here for more]
WHEN THE BUZZING STARTS... THE HORROR BEGINS!
The quiet village of Ambersham produces prize-winning mead... and hides a deadly secret. For the people of Ambersham are shape-changing monstrosities under the influence of a hideous “queen”, corrupted by a power that is not hers by right, a power stolen from a transcendent entity that even now plots its escape.
BEE-WARE! is... [click here for more]
A DANGER ILLUSTRATED! Five men went to war. Four men returned. Now something is burning them to death.
An adventure of betrayal and revenge from beyond the grave for Lamentations of The Flame Princess Weird Fantasy Roleplaying and other traditional role-playing games. ... [click here for more]
1631 - A strange island materializes off the coast of Plymouth, England. At the center of the island stands a lighthouse, but instead of warning nearby ships of danger, it hypnotically draws them to the island’s deadly shores. Where did this island come from, and what is the source of its occult power? An adventure for Lamentations of The Flame Princess Weird Fantasy Roleplaying and other traditional... [click here for more]
Dungeoneering in the Classic Style
Sometimes you just want to run a dungeon without the big backstory, driving plot, or all the big hullabaloo, and only a straightforward, basic little dungeon. Simple, right? Right? An adventure for Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional fantasy role-playing games. ... [click here for more]
A Dinner Date... with Death!
Staying with friends is supposed to be fun and relaxing, but what if that “friend” doses you with a slow-acting and fatal poison as part of a demented game for the perverse amusement of wealthy people?
That’s the problem the player-characters must solve, while trapped miles from help, surrounded by bastards, confounded by puzzles and traps, and with... [click here for more]
Paris, 1630.Europe burns and drowns in blood, but France remains, for the most part, inviolate and strong.Except now, horror has come to Paris.The city’s children are going missing. Parents are fearful and paranoid, and the people of Paris are becoming angry and restless.A mysterious phantom figure is taking the youngsters and taunting the authorities.... [click here for more]
My name is John Benjamin Williams. I am a English cartographer and architect employed with the Staffortonshire Trading Company. Small in size, but with powerful connections, the Staffortonshire trade commodities all around the known world, particularly in Europe. This is what people see me do and hear me say. However, that is not why I am employed by the Staffortonshire. For the past twenty years... [click here for more]
HE’S A VERY NAUGHTY BOY! or IT’S NOT EASY BEING GREEN
Years ago, in the quiet Sussex hamlet of Town Littleworth, something from the black extra-cosmic gulfs of space fell from the sky.
Something that a childless couple took in and raised as their son.
In this one act of kindness, they may have doomed the world.
GREEN MESSIAH is a botanical... [click here for more]
TRADITIONAL FANTASY LIVES AGAIN The classic early Lamentations of the Flame Princess adventures, where the Weird was a spice to put on traditional gaming fantasy, are finally back in print with this final anthology in the Blood Fire Death trilogy! * The Grinding Gear A dungeon-builder with a peculiar hate for adventurers has created the ultimate challenge. Can you find the treasure... [click here for more]
MAKE YOUR GAME WEIRD!
Nothing is as painful as a boring, predictable campaign. Nothing makes a campaign more unpredictable than the Deck of Weird Things!
This supplement is entirely dedicated to describing the effects of a magical deck of cards to entice your players, to tempt them with ultimate power, or ultimate ruin. Over 200 separate permanent effects are possible! ... [click here for more]
A Festival of Folk Horror
December 1630. Up in the South Swedish Highlands a small religious community is getting ready for a very special winter solstice celebration. The food is cooked, the ale is poured, and the tree is decorated. Oh, and the human sacrifices are ready to be gutted in the name of Odin.
Midvinter is written and drawn by Kelvin Green, who also did... [click here for more]
Such Heroic Nonsense!
Far away, in the constellation of Scorpius, a race of shape-changing aliens is engaged in a brutal civil war for control of their planet. The war has just reached Earth.
The good thing about wars is that there is always money to be made, if you’re clever. And lucky.
More Than Meets the Eye is a short adventure for characters of any level, for use with Lamentations of... [click here for more]
The pirates speak of a rich treasure hidden in an ancient and ruined temple guarded by some fell beast. They even speak of giving you a share of the booty and slaves they’ve already taken aboard if you help them rid the world of the monster guarding the treasure. There’s silver to be won here.
Their ship, the Sultan’s Pleasure, is swift and sturdy, a proper predator hunting the fat merchantmen... [click here for more]
Sometime in the future, over a thousand years since mankind first set foot on the moon, a robotic probe will offload its fusion ramjet and coast into a distant star system, its ancient computer systems powering on to scan the system for potentially habitable worlds.
Its sensor suite will contain instruments undreamed of by any man alive today, but when the beam of its all powerful communications array... [click here for more]
The year is 1632 and the wars of religion engulf Europe. Can you imagine it? A war so total, everywhere you have ever known and everywhere you might know is touched by it. It’s taken friends and family members. Maybe it swallowed your village whole. Perhaps it even took you, conscripted by a King or an Emperor or a Pope you have never met. You probably can’t imagine a life devoured by war... [click here for more]
MUSHROOM MANS ASCENDANT
Beneath the Earth, under a Subterranean Sun, is a realm of ambulatory toadstools, scheming and machinating and living their cute little toadstool lives.
Sometimes, they explore the surface.
This book gives all the details of these underworld interlopers in order to enrich your not-in-a-Mushroom-Kingdom campaign.
Sounds of the Mushroom Kingdom: "Putting... [click here for more]
The eternal empire of Velzeal consisted of thirteen cities sheltered from their world’s twin suns by the tall shadows of the surrounding Titanfang mountains. This civilization of a reptilian race was ruled by Emperor N’taka the wise.
The gentle Kingdom of the moon of Nibu was in the 15th year of peace with the neighbouring tribes of ice barbarians, its aerial hawk-knights flew only as messengers.... [click here for more]
Sometimes the snow will not stop. Under its particled screen like layers of veil that would make of the world a bride to an unknown, vast and unseen groom all civilization is wondering from its hearths and stone corners: What is to be done about the women? They spit and rage, they drown the taxmen, they hack the bellies of snakes and eat what they find, they abort babies and squeeze their milk into... [click here for more]
(2017 ENNIE nominations for Best Monster/Adversary, Best Rules, Best Writing, and Product of the Year!)THE ENDLESS DESCENT
At the deepest point of the dungeon, behind the throne, beyond the rooms where the battles took place, after everything is done and the enemy dead, there is a crack. A... [click here for more]
(2017 ENNIE Awards Judges' Spotlight Winner!)
THE MOST AWESOME ADVENTURE EVER
Since the invention of the adventure module, there have only been five adventures that were rated the most awesome, the most epic. Broodmother Sky Fortress leaves them all behind. It’s got these creatures that are half shark. Half elephant. All badass. They fly around in this cloud fortress,... [click here for more]
The law locks up the man or woman Who steals the goose off the common But leaves the greater villain loose Who steals the common from the goose.
The law demands that we atone When we take things we do not own But leaves the lords and ladies fine Who takes things that are yours and mine. The poor and wretched don’t escape If they conspire the law to break; This must be so but they endure Those who... [click here for more]
Quicksand, Jungle Rot, and Psychotic Robots Each year, the citizens of Khirima offer a massive tribute of silver to the demons which dwell within the Temple of Ages That Are Not. To acquire the silver for themselves, the adventurers must face bellowing dinosaurs, plague demons, the horrors which dwell within the Abscess, and a dungeon where memory is an illusion and time is a weapon.... [click here for more]
Newton, Halley and Hooke. A brilliant scientist seeking gold. A young astronomer seeking glory. An old man seeking vengeance. An early Masonic lodge. A presumable Cabal. An Ancient Inter-Planetary Cult. Squids as Gods. Brains as food. Math treatises. Old scientific artefacts. All in one book.
It’s The Squid, the Cabal, and the Old Man.
For 1st and 2nd level characters using Lamentations... [click here for more]
Deep in the woods, every woods, there seems to be a monstrous child stealing witch.
Every spring more and more children go missing never to return.
Two years ago one returned from his absence and is telling tales of vast riches, monstrous servitors, and the way back to her accursed domain.
An adventure for characters of levels, for use with LotFP Weird Fantasy Role-Playing and other similar systems.... [click here for more]
Multiple 2015 ENnie Award Winner! GOLD AWARD: Best Writing GOLD AWARD: Best Setting SILVER AWARD: PRODUCT OF THE YEAR SILVER AWARD: Best Adventure
A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that... [click here for more]
Xaxus is a creature of pure thought. Manakata is a being of raw power. On an island at the edge of the world, they transform human proxies to act on their behalf. And they war. Now it’s you on this island, caught in this battle. Will you remain who you are? Can you? The Idea from Space is an adventure suitable for low-level characters for use with Lamentations of the Flame Princess Weird Fantasy... [click here for more]
(New Version as of September 2014!)
64 pages, b/w interior Writing by Zak S and James Edward Raggi IV Cover Art by Yannick Bouchard Interior Art, Layout, Design, and Cartography by Jez Gordon
There is a curse laid on everything in that place! Cursed, you hear me? Cursed! Up on the mountain is a house by a cemetery, haunted by the memories of atrocities past. The cult on the mountain... [click here for more]
"When Titus sacked Jerusalem, it is said that during the chaos an enterprising sorcerer made off with a King's ransom in silver and disappeared to far off Thule. A century later an enterprising party of explorers made a failed bid to reclaim it. Armed with their notes, are you able to succeed where they failed over a thousand years prior?"
Thulian Echoes is two adventures in one! In the first phase,... [click here for more]
Michael Curtis (who you know from The Dungeon Alphabet and a ton of DCC adventures for Goodman Games, Realms of Crawling Chaos and Majus from Goblinoid Games, his work for Fight On!, and more) makes his LotFP debut with this short adventure of human greed meeting weird horror with a quite messy outcome.
Intended for third level characters, but easily customizable for any group of PCs.
For LotFP Weird... [click here for more]
Writing, Art, and Cartography by Kelvin Green Layout and Book Design by Eero Tuovinen
1625 was a plague year in Norwich. History tells us that it was an outbreak of the Black Death. History is wrong. An adventure for a party of the 4th level, for use with LAMENTATIONS OF THE FLAME PRINCESS WEIRD FANTASY ROLEPLAYING and other old school adventure roleplaying games. ... [click here for more]
Written by Zzarchov Kowolski Editing and Development by Matthew Pook Artwork, Cartography, and Design by Jez Gordon
Dunnsmouth is diseased and rotten to the core. Beset by malefactors supernatural and mundane, Dunnsmouth slowly dies in the swamp. But within the rot are mysteries to be solved, evil to be fought, and the Weird to be encountered. Scenic Dunnsmouth features an innovative village... [click here for more]
Two barely conceivable beings have fought a war for a generation over Sajavedra, a barely legendary land far to the southeast. They wish to claim its rich harvests of souls and fields, its intricate networks of ley lines and temples, for their own. They have devastated it utterly. A forgotten weapon in their war, a neglected sorcery fallen from a distracted archon’s attention, lies in the Qelong... [click here for more]
se•clu•si•um \si-’klü-z- m\ n. pl. se•clu•sia -\z- \
A place to which a wizard withdraws from the world to pursue mastery.
A place of magic and plasms and grotesques and horrors and treasures and doorways to other worlds.
A place which, when abandoned by the wizard but with its treasures and dangers remaining more or less intact, is a terrible and antic catastrophe... [click here for more]
Located near the coast of hex 2214 of the Isle of the Unknown, this dungeon enshrines the mysteries of the Isle’s lost Minoan past. The module includes scaling information that allows it to be immediately and effortlessly used to challenge characters from 1st through 10th level. It features:
2 Dungeon Levels
2 Wandering Monster Tables
6 Sample Goop Monsters and a Random Generator to Make... [click here for more]
Sometimes you want to play an adventure where you can recapture that feeling of childlike innocence. And, sometimes, wishes do come true. LotFP presents more hard biting horror: Now with unicorns, gumdrops and rainbows! By Zzarchov Kowolski (Gnomes of Levnec, A Thousand Dead Babies) For character levels 1-4. Not suitable for Children of any age. ... [click here for more]