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CT-ST-Starter Traveller

CT-ST-Starter Traveller


Starter Traveller. GDW produced Starter Traveller as an introductory version of the game. It included a book of core rules, a separate set of charts, and a book of adventures (there are three separate download files). ...   [click here for more]
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T4  Marc Miller's Traveller

T4 Marc Miller's Traveller


This volume is the basic rules set for the Traveller science-fiction game system. It contains the essential rules and background for a player to understand and participate in Traveller games as well as basic materials that enable a Traveller referee to administer a variety of adventures. The materials in this volume have a long history in print and in game play. Unravel the secrets...   [click here for more]
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TNE-0300 Traveller: The New Era

TNE-0300 Traveller: The New Era


A Civilization Ready To Re-Awaken... But it cannot do so by itself. three generations ago, a star-spanning society annihilated itself in a furious war. The final weapon in this war was a new form of life-a malevolent electronic race that hates life itself. But among the ruins, life is stirring-a civilization is waiting to be rebuilt. Inside Traveller: The New Era you'll find everything you...   [click here for more]
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CT-G03a Azhanti High Lightning Original Draft Drawing

CT-G03a Azhanti High Lightning Original Draft Drawing


Uncovered after years in the GDW game archives, this is original draft drawings for the Frontier Cruiser Azhanti High Lightning, and used as the basis for creating that game and set of deck plans. For scale, it includes side views of the Gazelle class Close Escort, and the Kinunir class Colonial Cruiser. Provided as four files: a 300-DPI JPG (approximately 23.5 x 14 inches), and a PDF reduced to...   [click here for more]
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T4 Marc Miller's Traveller Game Screen

T4 Marc Miller's Traveller Game Screen


Complete charts and tables from Marc Miller's Traveller, putting details of starship operations, encounters, combat, and more right at your fingertips during play. Also, play Memory Alpha, an exciting Milieu 0 adventure designed by Marc Miller. The adventurers agree to a high-paying mission with one provision: they must agree to a memory wipe on its conclusion. Before they know it they're accepting...   [click here for more]
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TNE-0000 Understanding Traveller: The New Era

TNE-0000 Understanding Traveller: The New Era


Traveller: The New Era is more than just a change in background; it's a major revision of the game system that all existing Traveller players should welcome. This is a short 4 page overview of Traveller: the New Era. ...   [click here for more]
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CT- DT-Deluxe Traveller

CT- DT-Deluxe Traveller


  Deluxe Traveller. GDW published Deluxe Traveller as a larger format boxed game (primarily to be more visible on the shelf in game stores). The box included the basic Books 1, 2, and 3, plus Book 0 Introduction to Traveller, and an Introductory Adventure, plus a poster map of the Spinward Marches. ...   [click here for more]
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CT-TTA-The Traveller Adventure

CT-TTA-The Traveller Adventure


The Traveller Adventure provides a massive adventure with multiple episodes set throughout the Spinward Marches. Notably, the adventure included Vargr character generation, details of the Aramis subsector, and a variety of library data. The players in The Traveller Adventure are the crew of the Fat Trader March Harrier.  ...   [click here for more]
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CT-TTB-The Traveller Book

CT-TTB-The Traveller Book


The Traveller Book consolidated the core rules (Books 1-2-3) into a single 8.5 x 11 book and added additional material on how-to-play the game. It also added the short adventures Shadows (from Double Adventure 1) and Exit Visa. It weighs in at 160 pages. Classic Traveller (indeed, all Traveller editions, including later editions) was inducted into the Adventure...   [click here for more]
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MT DTRPG Guide to MegaTraveller

MT DTRPG Guide to MegaTraveller


Everything you wanted to know about the MegaTraveller Science-Fiction Role-Playing Game System (but didn\'t know how to ask). Includes a short history of the development of MegaTraveller, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 scale; average...   [click here for more]
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TNE-0306 Traveller Players' Forms

TNE-0306 Traveller Players' Forms


Space is Full of Stuff With a universe of data to keep track of, travelers trying to work their way up to powerful rulers, corporate magnates or star admirals have got their work cut out for them. What, with one's own personal qualifications, possessions and associates, not to mention starships, mapping and trade information. it's a full time job just keeping records, forget about all that adventuring...   [click here for more]
Far Future Enterprises - Traveller  $9.99

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TNE-0307 Traveller Referee's Screen

TNE-0307 Traveller Referee's Screen


Traveller Referee's Screen What the maximum to-hit number when calling in orbital artillery fire? While you're at it, whats the initiative of a Veteran NPC? And what's te trotting movement rate of a K'kree? Oh yeah, and how many power level points do you ned for a stage five psionic succes? Traveller Referee's Screen: Because refereing is tough enough when you do have all the answers. A referee...   [click here for more]
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TNE-0313 Striker 2 Traveller Miniatures Rules

TNE-0313 Striker 2 Traveller Miniatures Rules


HIGH SPEED COMBAT Striker II is the miniatures combat rules of the 58th century for use with Traveller: The New Era. Now the epic planetary engagements of the New Era, the Final War or the Frontiers War are under your control, allowing you to command battalions of lift infantry, drop troops an grav armor. These rules are fully compatible with Traveller and so also allow miniatures...   [click here for more]
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Classic Traveller-CT- B01-Characters and Combat

Classic Traveller-CT- B01-Characters and Combat


Traveller Book 1- Characters and Combat.  The core character rules... character generation using Traveller's unique prior career system, plus personal combat. For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but...   [click here for more]
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CT- Charted Space Map

CT- Charted Space Map


GDW produced a map of the Imperium (and surrounding territories) as a poster. This is a set of one JPG and PDF of the map in the original Black background, and a similar set of JPG and PDF with the colors inverted to create an easily printable White background. ...   [click here for more]
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Journal of the Travellers’ Aid Society. Issue No. 6

Journal of the Travellers’ Aid Society. Issue No. 6


Journal of the Travellers’ Aid Society. Issue No. 6 The award-winning Classic Traveller magazine from GDW Game Designers’ Workshop. This issue includes (by issue and page number): 06-02, From the Management (Editorial), Loren Wiseman 06-05, Traveller News Service (Traveller News Service), Marc Miller 06-06, Fleshing Out The Belt (Variant), Roberto Camino 06-11, The Imperial Interstellar Scout...   [click here for more]
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Classic Traveller-CT- B02-Starships

Classic Traveller-CT- B02-Starships


Traveller Book 2- Starships. The core rules for starship design and operation, interstellar travel, and space combat.   For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require the basic rules sets. The...   [click here for more]
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Classic Traveller-CT- B03-Worlds and Adventures

Classic Traveller-CT- B03-Worlds and Adventures


  Traveller Book 3. Worlds and Adventures. The core rules for creating worlds using Traveller's unique Universal World Profile, plus animal encounters, and adventure creation.   For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently...   [click here for more]
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Classic Traveller-CT- B04-Mercenary

Classic Traveller-CT- B04-Mercenary


Book 4: Mercenary set the stage for Traveller's continuing emphasis on the military. It was a natural expansion of two character types: Army and Marines, and led ultimately to the Traveller miniatures rules set: Striker. For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages...   [click here for more]
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Classic Traveller-CT- B05-High Guard

Classic Traveller-CT- B05-High Guard


Book 5: High Guard applies the Mercenary expanded character generation concepts to the interstellar navy, and adds an expanded ship design and ship combat system. For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require...   [click here for more]
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Classic Traveller-CT- B06-Scouts

Classic Traveller-CT- B06-Scouts


Book 6: Scouts addressed in detail the Imperial Interstellar Scout Service, its organisation, duties, and operations, plus an expanded star system generation sequence. For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require...   [click here for more]
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Classic Traveller-CT- B07-Merchant Prince

Classic Traveller-CT- B07-Merchant Prince


Book 7: Merchant Prince expands the merchant character generation system, and adds a detailed trade and commerce system with details on how merchant companies are organised. For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all...   [click here for more]
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Classic Traveller-CT- B08-Robots

Classic Traveller-CT- B08-Robots


Book 8: Robots  addresses an aspect of the future which Traveller had acknowledged, but rarely covered. Based on material from the first three issues of Travellers' Digest, it expanded and elaborated on the role of robots in the game. For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run...   [click here for more]
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CT- B00-Introduction To... Traveller

CT- B00-Introduction To... Traveller


Book 0: Introduction To Traveller presents basic information about roleplaying for the novice player, specifically relating to Classic Traveller For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require...   [click here for more]
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Classic Traveller-CT-A01-The Kinunir

Classic Traveller-CT-A01-The Kinunir


A mysterious gentleman approaches your group with a proposition - obtain certain trade secrets from a local shipyard, and earn up to Cr200000. Easy, right? Maybe, but the job leads your group across several parsecs, into conflict with the Imperial authorities, and onto the trail of a 7,200-ton starship. The Kinunir is a detailed adventure for Traveller characters, complete with four distinct situations,...   [click here for more]
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CT-A00-The Imperial Fringe

CT-A00-The Imperial Fringe


Classic Traveller Adventure 0- The Imperial Fringe.      The beginning adventure included in Deluxe Traveller. This adventure was not sold independently. This adventure includes the Spinward Marches Map. ...   [click here for more]
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MT MegaTraveller Players' Manual

MT MegaTraveller Players' Manual


The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the worlds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now controls...   [click here for more]
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MT MegaTraveller Referee's Manual

MT MegaTraveller Referee's Manual


The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the worlds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now controls...   [click here for more]
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MT MegaTraveller Imperial Encyclopedia

MT MegaTraveller Imperial Encyclopedia


The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the worlds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now controls...   [click here for more]
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MT MegaTraveller Rebellion Sourcebook

MT MegaTraveller Rebellion Sourcebook


The Imperium is being torn apart by the star-spanning Rebellion; rival leaders are fighting for the right to sit on the Iridium Throne of the Third Imperium and to rule the greatest interstellar empire that the galaxy has ever seen. Now, the Rebellion Sourcebook provides the details of the rebellion that allow MegaTraveller referees and players to incorporate the sweep and the chaos...   [click here for more]
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MT MegaTraveller Referee's Companion

MT MegaTraveller Referee's Companion


Expand the rebellious universe of MegaTraveller with more rules, background, information, and materials for the dedicated referee. Materials that simply would not fit into the grand, three-volume MegaTraveller rules set have been brought together into one volume as the Referee's Companion. This compendium provides detail to science-fiction campaigns, adds scope to MegaTraveller projects,...   [click here for more]
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MT COACC: Close Orbit and Airspace Control Command

MT COACC: Close Orbit and Airspace Control Command


A detailed treatment of aircraft and the characters that fly them in MegaTraveller, this 96-page sourcebook includes: Character generation for flyers in MegaTraveller. Detailed analysis and description of the organisation and operation of COACC, the definition of COACC responsibilities (anything that uses wings is ours), the missions that COACC undertakes, who controls COACC, and...   [click here for more]
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MT Fighting Ships of the Shattered Imperium

MT Fighting Ships of the Shattered Imperium


The Imperial Navy never planned for the worst of all possible contingencies: a far-flung Rebellion that would shatter the empire into squabbling factions. And with each faction went a portion of the navy's fighting strength. Now, Imperial ship fights Imperial ship as the Rebellion drives the entire Imperium into chaos. Fighting Ships of the Shattered Imperium is a compendium of immense battleships...   [click here for more]
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MT Knightfall

MT Knightfall


Caught up in the battles of the Rebellion, innocent traders are captured as prisoners of war, then escape to become fugitives fleeing the forces of the Rebellion. Clues they gather during their flight hint at a fabulous pre-Imperium lost city of high tech wonders. Can this city's treasures give one side the advantage that will win the Rebellion? Eight scenarios, plus assorted random nuggets,...   [click here for more]
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MT Hard Times

MT Hard Times


I don't exactly remember when it all started to change, when each starport looked a little more rundown than the last, when starships became fewer and further between. It was sometime after 1120. Now starports are in tatters and starmercs are in demand, when you can trust 'em. Still, you need the escort 'cause there's no shortage of pirates or stat-sanctioned privateers. Some...   [click here for more]
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MT Assignment: Vigilante

MT Assignment: Vigilante


Fight the Good Fight In the wake of the Rebellion, chaos rules over the once proud Imperium. Bands of corsairs stalk the spaceways, crippling the trade that had linked over 11,000 worlds. Without some force to permit the safe passage of trade, interstellar society cannot help but collapse. Even in these dark times, people can still be found to shoulder the burdens of civilisation....   [click here for more]
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MT Astrogators' Guide to the Diaspora Sector

MT Astrogators' Guide to the Diaspora Sector


'Welcome to Diaspora' This is a phrase you haven't heard for quite some time. 'Beware of Diaspora,' on the other hand, does ring a bell. This once-proud subsector was the crossroads of contact between the Imperial Core and the Solomani Rim, but then it became the battleground for fleets of four governments: Lucan's Imperium, Margaret's Faction, Daibei, and the vengeful Solomani Confederation. Property...   [click here for more]
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MT Arrival Vengance

MT Arrival Vengance


'Tell Norris I'm sorry' This is Emperor Strephon's last message, given to the crew of ISS Arrival Vengeance to take back with them to the Domain of Deneb. Strephon's was the last stop on Arrival Vengeance's three-year mission to save a civilisation. It is 1126 Join the crew of Arrival Vengeance, and be a custodian of the future of the Domain of Deneb - perhaps that of the...   [click here for more]
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JG Sector Lite (Traveller Sectors Overview)

JG Sector Lite (Traveller Sectors Overview)


Sector Lite: an overview of the four Traveller sectors from Judges Guild (Ley, Maranantha, Glimmerdrift, and Crucis). Includes 8.5 x 11 maps of each sector and in index of world names (with hex location) for each. This is an excellent introduction to the full sector maps also available. ...   [click here for more]
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Classic Traveller CT-D01a-Annic Nova

Classic Traveller CT-D01a-Annic Nova


Annic Nova: the mystery ship encountered by most Traveller players at the beginnings of their adventures. Detailed with deck plans. But its mystery is never fully revealed. ...   [click here for more]
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Classic Traveller-CT-A02-Research Station Gamma

Classic Traveller-CT-A02-Research Station Gamma


The alien needs help... wounded, frightened, reluctant, the little birdlike creature can only slowly be coaxed into telling its story. Out there, in a research station in the middle of the sea, its sister and brother are being held for terrible experiments, vivisection, and ultimately death! The alien makes its plea; please, can someone help? Can you? ...   [click here for more]
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Classic Traveller-CT-A03-Twilight's Peak

Classic Traveller-CT-A03-Twilight's Peak


From a clue in an old worn book, from a rumour in a starport bar... the adventurers are led across the sector in pursuit of a century-old treasure worth millions. Meanwhile, unknown to anyone, the secret of Twilight's Peak is not a fortune, but death, and death in unexpected ways. ...   [click here for more]
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Classic Traveller-CT-A04-Leviathan

Classic Traveller-CT-A04-Leviathan


Welcome to the Outrim Void - beyond the Imperial border, and beyond the law. Step aboard the merchant cruiser Leviathan, for a trading voyage in search of new markets and personal fortunes. ...   [click here for more]
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Classic Traveller-CT-A05-Trillion Credit Squadron

Classic Traveller-CT-A05-Trillion Credit Squadron


The fighting arms of the navy are the fists of empires and Trillion Credit Squadron allows players to construct, deploy and engage these fleets. Includes the Islands Cluster campaign, set in the Great Rift where players can lay waste to entire fleets and worlds without disrupting ongoing games. ...   [click here for more]
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Classic Traveller-CT-A06-Expedition To Zhodane

Classic Traveller-CT-A06-Expedition To Zhodane


Looking for work is a constant chore for Travellers. On Utoland, they find that the help wanted ads in the local paper may give them more than they bargained for... terrible jobs that pay next to nothing, great jobs that can bring them fortunes, and the start of an adventure that takes them across the border into Zhodani territory. ...   [click here for more]
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Classic Traveller-CT-A07-Broadsword

Classic Traveller-CT-A07-Broadsword


Broadsword - the first in a new class of 800-ton mercenary cruisers devoted to keeping the peace and restoring order, for a price. Included are detailed deck plans, tables of organisation and equipment for the strike team, and four exciting scenarios (one for use with High Guard, and three for use with Striker and Mercenary), all set in the Vilis subsector, against the backdrop of the Fifth Frontier...   [click here for more]
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Classic Traveller-CT-A08-Prison Planet

Classic Traveller-CT-A08-Prison Planet


Featuring an entire planetary prison, Prison Planet will integrate new arrivals into a life behind bars, working dangerous mines, surviving feuding factions and, possibly, allow an escape.  This book promises several sessions of tense, fraught challenges where the players find themselves cut off from the rest of society. ...   [click here for more]
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Classic Traveller-CT-A09-Nomads of the World Ocean

Classic Traveller-CT-A09-Nomads of the World Ocean


On the waterworld Bellerophon live the giant sea-creatures called the Daghadasi. The adventurers are hired to investigate claims that Seaharvester Corporation is hunting the Daghadasi to extinction, threatening worldwide eco-catastrophe. They must contend with the hostile corporation as well as the many factions among the Aramakilar nomads who follow the Daghadasi. ...   [click here for more]
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Classic Traveller-CT-A10-Safari Ship

Classic Traveller-CT-A10-Safari Ship


An amateur scientist obsessed with his science is hiring adventurers to accompany his expedition to a distant planet ion search of a rare and extremely beautiful animal. He knows the planet it comes from, but that still leaves an immense area to search. Safari Ship includes deck plans and descriptions for the Animal Class Safari Ship, maps and data a subsector and planet, encounter information, and...   [click here for more]
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Classic Traveller-CT-A11-Murder on Arcturus Station

Classic Traveller-CT-A11-Murder on Arcturus Station


When a corporate executive is murdered on Station Three of Arcturus Belt, the adventurers must solve the crime. It's up to the referee to decide which of the 9 suspects is guilty. Was it the executive's estranged wife? His mistress? The Solomani rebel? The Aslan noble? This adventure explains how to construct each of the possible crimes, complete with motives, clues, alibis, and even misleading clues...   [click here for more]
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