The Rifter® Number Seventy-Six
Inside this issue awaits strange and powerful beings, exotic creatures, a dangerous frontier town for Rifts® New West, mystery, villainy and adventure galore.
Every issue of The Rifter® is an idea factory for players and Game Masters to generate new ideas and find new avenues of adventure. It provides useful, ready-to-go source material... [click here for more]
The Rifter® Number Seventy-Seven
Adventure, madness, strange creatures and strange lands fill this issue of The Rifter®. This issue is a playground for heroes and a source of adventure, but beware the danger that lurks in the shadows.
Every issue of The Rifter® is an idea factory for players and Game Masters to generate new ideas and find new avenues of adventure.... [click here for more]
In a lot of ways, the Collected Magic of Palladium is a time capsule. It came out sporadically from 1988 to 1991. We’ve reproduced them exactly as they originally appeared (minus the color), including the old advertisements, press releases and everything. The end result is a look back at what we were saying, doing and planning TEN YEARS AGO! Heck, Palladium was still at the Lonyo address in Detroit,... [click here for more]
The Rifter® #0
The Rifter® #Zero was created, in part, to help us celebrate The Rifter's 10 Year Anniversary. It was never printed as a book, and was only be available as an electronic file download, making it the first Palladium downloadable product.
It has been compiled and put together by long-time Palladium fan, Matthew Daye and is pretty darn... [click here for more]