The Rifter® is an idea factory that helps players and Game Masters to generate new ideas and keep their games fresh. It provides useful, ready to go, source material gamers can just drop into their ongoing games. A doorway to new possibilities and numerous Palladium role-playing worlds. It offers new monsters, villains, characters, O.C.C.s, powers, magic, weapons, adventure and ideas... [click here for more]
The Rifter® Number Seventy-Four
Explore Rifts Earth and visit a couple of unique wilderness towns. Moorcroft is a town few know about due to the influence of its Hidden Rift (see The Rifter® #73), and has more than its share of Nexus Born and secrets. The Town of Karimyo in the wild lands of the Pecos Empire is another place for adventure. The Rifts® short story,... [click here for more]
The Rifter® Number Seventy-Seven
Adventure, madness, strange creatures and strange lands fill this issue of The Rifter®. This issue is a playground for heroes and a source of adventure, but beware the danger that lurks in the shadows.
Every issue of The Rifter® is an idea factory for players and Game Masters to generate new ideas and find new avenues of adventure. It... [click here for more]
The Rifter® Number Eighty
This Rifter® is all about new ideas, pushing the envelope, trying new things and alternative methods, rules and approaches to create epic adventure! Role-playing games (and The Rifter®) are all about expressions of your imagination. Of making ideas, characters and stories come to life. RPGs are flexible. Malleable. Alive and changing. There is... [click here for more]