Gleaming white mecha and technicolour explosions; the swing of mighty steel fists; the krak-krak-krak of anti-tank guns slung like rifles; a cloud of missiles raining down on an exposed mecha before it deftly rolls out of the way or meets its fiery doom. Young pilots, grizzled veterans and the tangled web of relationships that play out against the backdrop of war and clashing robots. ... [click here for more]
The rain-slick streets gleam like silver on a circuit board and holographic signs paint the metroplexes in a river of neon. The city stretches as far as the eye can see, from the toxic coast to the city limits where the walls keep the wasteland from encroaching. Despite advances in technology most people continue to live as cogs in a machine, distracted from their ineffectual lives by... [click here for more]
Gather close and hear the saga of the great warrior, Hrothgar, and his journey home. Many were his triumphs in the years that he explored the north, west and east. Stories of his battle with the Serpent of Iceland, the defeat of the Tyrant of Wales and his tangle with the Witches of Rus were spread from fireside to fireside, wherever men shared tales. But as the weariness of ages grew upon Hrothgar... [click here for more]
A city on the edge. A city smothered in darkness and assaulted from all sides. A city where the desperate will do anything to survive another day. A fantasypunk game of urban adventure.
Verge was written in 24-hours - a single rotation of the Earth upon its axis - as part of a challenge set down at the 1000 Monkeys, 1000 Typewriters forum (www.1km1kt.com). This is the original text - mistakes,... [click here for more]