Stranger than fiction / Balanced by reality
The Codex Integrum Players guide is your gateway to historical gaming in medieval Europe, and your interface to bring Codex Martialis combat rules into your RPG.
This new sourcebook does two things for players of Codex Martialis. First, it help's GM's and players integrate Codex Martialis combat rules into their game, whether that is a homebrew,... [click here for more]
If you are interested in Codex Martialis, this is the main rulebook for Combat Combat mechanics in the service of narrative
Codex Martialis is designed to engage that feeling of being in a brawl, so that combat can more seamlessly become part of the story. Whether your RPG is about ‘armed hobos’ kicking in dungeon doors, or heroic avatars of good and evil battling it out... [click here for more]
It's a dangerous world out there. And today's adventurers have a dangerous job. Ransacking ancient tombs, defeating evil sorcerers, voyaging through the remote bandit-haunted wilderness, unveiling the sinister plots of semi-human cultists... this is not a good line of work for the timid or the ill-prepared. Of course, the responsible adventurer always hopes to achieve their goals as... [click here for more]
The Devil's Pass
"Very bad men in very deep trouble"
Travel back in time to 1452, to find a gang of hardened mercenaries gone very, very bad. They have taken up residence in a hidden valley in the Franconian forest, where their sins have caught up with them at last. But their innocent neighbors are suffering too. War has broken out and blocked your route, putting this tortured valley... [click here for more]