A city in chaos to infiltrate, an ambassador to rescue,
and a frozen hell to escape.
Savage battlecries and screams of pain echo through the streets and off the she raw sheer walls that make up the carved stronghold of Forstor Nagar. The cannibalistic troops of The Hungering Legion have breached the gates, and the defenders have been routed.
Trapped in the heart of Forstor Nagar, a devout holy... [click here for more]
Think you've seen it all?
It's a big, scary world out there, and for your players, it's gotten nastier. 101 Not So Simple Monster Templates gives you more options, more creative flexibility and more ways to just freak out your players with new templates - itching to be added to any 13th Age Roleplaying Game monster.
Enjoy simple templates like cowardly creature who... [click here for more]
Icons are the mysterious and powerful figures that shape the world of the 13th Age Role-Playing Game. The Book of Icons takes a fresh look at the game's icon rules and offers a cornucopia of new stuff to throw at your players. Need a new twist for your campaign? Six new icons--each presented with themes, agents, gifts, and events that will set your creativity afire--all based on... [click here for more]
Break out of your class!
You are hereby cordially invited to a party inspired by adventurous storytelling, daring actions and dark villains. Pick one of these new options and redefine your character concept.
For Feats, a Gentleman Thief always gets treasure, can bluff his way out of almost any tight spot and will never be held for long. A skilled combatant shall Seize an Attack... [click here for more]
Create an Enchanted Realm!101 Mystical Site Qualities gives you – yes, you guessed it – 101 New qualities to help creature a truly mystic location.
From areas where magical items overflow with power, to new areas of dead, wild, unstable, and enhanced magic that can change the nature of an encounter; to areas where only the eastern martial arts hold sway, to evocative locales... [click here for more]
Change yourself to meet the need.
This new base class for the 13th Age Roleplaying Game is designed to allow you to imitate and emulate the forms and abilities of both friend and foe; From a treasure chest to a dragon, from a lowly peasant to the high king, or from a holy paladin to a dastardly rogue. This class can be easily introduced into any high fantasy campaign setting with a simple... [click here for more]