GM: You walk into the private study of the necromancer to see a horrid sight. Dismembered bodies on tables, jars filled with organs and old and dark tomes lining the shelves. Player: That’s disgusting. I search the room.
So you have designed next week's dungeon, complete with a suitable villain at its heart. But what does that villain’s lair look like? Need some suitable creepy... [click here for more]