Are you a cat? Great! This game is for you. Not a cat? You'll need 2d6 to see if you can do what a cat can do.
Get home as you navigate cat obstacles and distractions. Collect beans and get powers. That's it.
Needed: 2d6. Optional: bean tokens, note paper, maybe an actual cat for guidance.
Time to play: 20 min to 2 hours.
Ages:... [click here for more]
Grapple with mobile carnivorous plants, hivemind mind-controlling alien babies, unknowable deep-sea aliens, and post-apocalyptic cult enforcers in this homage to the magnificent corpus of John Wyndham's close-to-home sci-fi stories.
Use your favourite novel for your adventure. Or play in a sandbox universe peopled with his characters and events. Critiqued by a contemporary writer for producing "cozy... [click here for more]
Honour demands to be satisfied. Incite a simple conflict to a more dramatic, skill-based minigame with En Guard.
A simple trick-taking dice minigame that uses a trump pip value to add a strategic layer. A conflict can be divided into rounds for even more tension.
System: None. MOSAIC Strict- and OSR- compatible.
Time to play: 1... [click here for more]
Delight the rogues, thieves and all who have a casual disrespect for private property in your games by adding an element of realism and real-life skills to picking locks.
Simple enough to teach in 30 seconds and expandable to high difficulties. Easily hacked into any system using 3 lock-difficulty principles. Based on real-world lock-picking methodology.
System: None. MOSAIC... [click here for more]
Forge through Brillig Forest, from the treetown of Frabjous to the Red Keep at Galumph Town. Explore the peculiar physics at Sloe Fell to find treasure or friendship (not mutually exclusive).
Use Rumour Tables to find something investigate the world and either complete the quests or follow your hearts. Reward puns and wordplay and references to canon Alice.
This is the first and forever free installment... [click here for more]
Can you gyre and gimble with the best?
What are the Lioness and the Unicorn actually fighting about? Why does the White King hold court in a dungeon? And doesn't Director Humpty believe in railings?
New neologisms and borrowed expressions are sprinkled throughout The High Weald of Wabe, or just the Wabe to its citizens. Travellers can continue their quest to meet the Jabberwock, or they can take... [click here for more]