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BattleTech: The Nellus Academy Incident

BattleTech: The Nellus Academy Incident


THE WARRIORS OF TOMORROW... The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat...   [click here for more]
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BattleTech: The Rise and Fall of the Star League [BUNDLE]

BattleTech: The Rise and Fall of the Star League [BUNDLE]


This special bundle product contains the following titles. BattleTech: Historical: Reunification War Regular price: $18.00 Bundle price: $16.20 Format: Watermarked PDF One Species, One Realm In 2570, the six Great Houses of the Inner Sphere united to create the Star League, promising to bring an end to the generations of warfare that engulfed the worlds...   [click here for more]
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BattleTech: The Star League [BUNDLE]

BattleTech: The Star League [BUNDLE]


This special bundle product contains the following titles. BattleTech: Era Report: 2750 Regular price: $18.00 Bundle price: $12.96 Format: Watermarked PDF Humanity’s Golden Age
 Before the treachery of Stefan Amaris, Kerensky’s Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the pinnacle...   [click here for more]
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BattleTech: The Wars of Reaving

BattleTech: The Wars of Reaving


The Clans Descendants of the Star League Defense Force, they returned to the Inner Sphere in 3050 with violence and honor. Stalled by the combined might of the Inner Sphere, the Clans have been waiting for the chance to strike for Terra once more. But fractures within Nicholas Kerensky’s Great Society have widened. A new enemy threatens to destroy the Clans once and for all: themselves. The...   [click here for more]
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BattleTech: The Wars of Reaving Supplemental

BattleTech: The Wars of Reaving Supplemental


The Wars of Reaving are past. The Homeworld-sweeping wars have irrevocably changed the survivors. Four Clans look to rebuild their shattered society and prepare for their possible return to the Inner Sphere. Changes in political views, the tools of war, and tactical outlooks are discussed, as well as distant threats both past and future. The Wars of Reaving Supplemental also includes Random...   [click here for more]
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BattleTech: Third League Turning Points: Free Taiw...St. Ives

BattleTech: Third League Turning Points: Free Taiw...St. Ives


Taiw...St. Ives Free In 3226, revolutionaries have freed Taiw...St. Ives from the oppression of the Third League. But are the people of Taiw...St. Ives really free? Or are they just trading on oppressor for another? With the Third League unlikely to stand for treason, Taiw...St. Ives will be the center of the universe for a brief period. Turning Points: Taiw...St. Ives fleshes out the...   [click here for more]
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BattleTech: Total Chaos

BattleTech: Total Chaos


A Universe Ablaze In late 3067, the Word of Blake unleashed its Jihad, fanning the flames of violence and spreading it across the Inner Sphere. Three mercenary commands struggled to find their footing and profit from the all-encompassing warfare. As they navigated their way through the conflicts erupting on hundreds of worlds, these mercenaries grew in power, prestige, and character. Facing...   [click here for more]
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BattleTech: Total Warfare Style Record Sheets: 3058 Upgrade Unabridged Clan

BattleTech: Total Warfare Style Record Sheets: 3058 Upgrade Unabridged Clan


Total Warfare Style Record Sheets: 3058 Upgrade Unabridged, Clan ‘Mechs, Star League Units and Battle Armor (PDF) [BC-212p] $9.95 File Size: 61 MB In the 3050s, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and combat vehicles designs by the end of that decade, resurrected from the blueprints of design firms centuries old. At the same...   [click here for more]
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BattleTech: Total Warfare Style Record Sheets: 3058 Upgrade Unabridged Inner Sphere

BattleTech: Total Warfare Style Record Sheets: 3058 Upgrade Unabridged Inner Sphere


Total Warfare Style Record Sheets: 3058 Upgrade Unabridged, Inner Sphere ‘Mechs and Vehicles (PDF) [BC-203Bp] $9.95 File Size: 32 MB In the 3050s, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and combat vehicles designs by the end of that decade, resurrected from the blueprints of design firms centuries old. At the same time, the Clans...   [click here for more]
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BattleTech: Touring the Stars: Bob

BattleTech: Touring the Stars: Bob


It is a shadow world of dark woods and darker rivers, and so was it named—Dunklewälderdunkleflüsseschattenwelt. Alien predators roam the land, seas and air, named for creatures of folklore, while survivors of the once proud settlements eke out an meager existence. Dunklewälderdunkleflüsseschattenwelt suffered during the Succession Wars as many planets of the Inner Sphere did, but as detailed...   [click here for more]
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BattleTech: Touring the Stars: Bone-Norman

BattleTech: Touring the Stars: Bone-Norman


A stark world on the fringes of the Inner Sphere, Bone Norman’s desolate, haunting geography can spook even the most experienced warrior. A sleepy backwater planet for most of its history, Bone Norman vaunted to the front lines of the Clan Invasion and Jihad. In Touring the Stars: Bone-Norman, players learn about the planet’s interesting flora and fauna, as well as the mysterious Föhnkrankheit,...   [click here for more]
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BattleTech: Touring the Stars: Braunschweig

BattleTech: Touring the Stars: Braunschweig


Braunschweig is one of the jewels of the Hanseatic League. Combining pristine nature with highly developed cities, from orbit the world appears to be a paradise. On the ground, however, the luster tarnishes significantly. The natural abundance is rife with deadly native life, and civilization is stratified between the ultra-wealthy and the serfs who labor under their lash. Braunschweig is in fact a...   [click here for more]
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BattleTech: Touring the Stars: Butte Hold

BattleTech: Touring the Stars: Butte Hold


Butte Hold is a harsh and unforgiving world home to criminals and rogues that has long been a haven for outlaws. Drawn by rumors of hidden Throline Desert caves caches filled with looted valuables, the world became infamous for being the home of Redjack Ryan and his dreaded capital of Raider’s Roost.   Touring the Stars is a whistle-stop tour of the universe! Every system and planet where...   [click here for more]
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BattleTech: Touring the Stars: Granada

BattleTech: Touring the Stars: Granada


Granada: called “The Pumpkin” by everyone but its inhabitants, this oblate planet is probably the fastest-spinning world settled by humanity. Like other worlds of the Nueva Castilian cluster, it is water-rich and very compatible with terrestrial life, allowing humans to thrive. Granada has seen key events in Castilian history: the collapse of its original central government, the invasion of...   [click here for more]
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BattleTech: Touring the Stars: Gulf Breeze

BattleTech: Touring the Stars: Gulf Breeze


From pirates to profiteers, and corrupt Mining Consortiums in between, Gulf Breeze has a thousand different ways to kill even veteran spacers. But with great danger comes great opportunity and Gulf Breeze has it by the metric ton. If you can survive the resource-rich world’s deadly and unique planetary challenges or avoid being spaced from a Wheeler station, a fortune awaits.  Touring...   [click here for more]
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BattleTech: Touring the Stars: Hall

BattleTech: Touring the Stars: Hall


War has ravaged nearly all of the Inner Sphere’s core planets, and Hall is no exception. Caught between the conquests of empires and the ambitions of warlords, the world’s history is as harsh as its unforgiving deserts, howling canyons and shifting sands. Hall has been at the crossroads of some of mankind’s most brutal wars, conflicts which have left centuries of secrets ready to snare the unready...   [click here for more]
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BattleTech: Touring the Stars: Herotitus

BattleTech: Touring the Stars: Herotitus


From oppressive occupation by pirates to religious domination by various sects, Herotitus knows what it means to suffer. New hope for the future is growing, thanks to the stability and protection from the resource-rich world’s deadly, unique native wildlife offered by the narrowed eye of the Fronc Reaches and their Colonial Marshals. But criminal elements remain in hiding, desperate to return to...   [click here for more]
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BattleTech: Touring the Stars: Kandersteg

BattleTech: Touring the Stars: Kandersteg


Once a sleepy Lyran backwater noted primarily for its interesting local dialect and minor industrial exports, Kandersteg found itself much closer to the front lines during the first Clan Invasion of the 3050s. Now, a century later, Kandersteg is thrust into the spotlight in the wake of the Clans’ move to conquer Terra, where it finds itself in the center of a budding Tamar liberation movement and...   [click here for more]
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BattleTech: Touring the Stars: Mizar

BattleTech: Touring the Stars: Mizar


The two thousand worlds of human space often claim to have some incredible beauty spot that is unrivaled by any other world. Some worlds claim to be the most beautiful entire world known to humanity. Statistically, one has to be correct, and that world is Mizar. This freakish accident of planetology has thrilled tourists, earned a title as champion party planet, and avoided most wars for centuries...   [click here for more]
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BattleTech: Touring the Stars: Noisiel

BattleTech: Touring the Stars: Noisiel


Special super-sized issue! You are cordially invited to visit the greatest festival world in all of Lyran space: Noisiel! Come for the pastoral atmosphere, share the local flavor, and test your skills in the galactically renowned Noisiel Summer Games! Experience the sportsmanship, the finesse, and the wonder as military technology meets friendly competition! Thrill to the spectacle of...   [click here for more]
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BattleTech: Touring the Stars: Old Kentucky

BattleTech: Touring the Stars: Old Kentucky


When the first waves of explorers and settlers departed Terra for the great black ocean, not all looked to the future—some longed for the traditional values of the past. One such group made their new home on Old Kentucky, a world near the heart of humanity which has persevered through centuries of abandonment, conflict and conquest. Touring the Stars: Old Kentucky details...   [click here for more]
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BattleTech: Touring the Stars: Regis Roost

BattleTech: Touring the Stars: Regis Roost


Ringers and Roosters. Two separate cultures living very different lives, one in the rings of the verdant planet of Regis Roost, the other at the bottom of that world’s gravity well. Two separate governing philosophies, one as an extended family with corporate laws, and the other a pseudo-democracy subverted for decades by external interests. Two very different civilizations living on one world in...   [click here for more]
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BattleTech: Touring the Stars: Rigil Kentarus

BattleTech: Touring the Stars: Rigil Kentarus


Terra’s closest if not first colony, the binary planets of Rigil Kentarus and Riken Minor are just 4.3 light-years from Terra. Rigil Kentarus was settled by a mélange of Terran Alliance member-nations, some of which still leave their mark on the world (“Little America”), while others were wiped out by the Succession Wars, Jihad, and reconstruction. The twin worlds only recovered in the Republic...   [click here for more]
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BattleTech: Touring the Stars: Rocky

BattleTech: Touring the Stars: Rocky


Once a cool, but beautiful world, rich in natural resources, Rocky led a charmed existence as one of the first planets colonized by humankind. As a paradise settled by some of Terra’s wealthiest citizens, its people wanted for little, and strife was rare for centuries. But like the Hegemony it belonged to, Rocky fell to the darkness of the Amaris years, and saw its killing blows come in the form...   [click here for more]
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BattleTech: Touring the Stars: Sherwood

BattleTech: Touring the Stars: Sherwood


Founded with ecological sustainability in mind, the colonization of Sherwood seemed like a failure as soon as it began. But thanks to the strict control of a strong central government and a well-educated population, Sherwood pushed through the privations of the Star League era and became the “Green Gem” of the Outback.  Touring the Stars is a whistle-stop tour of the universe! Every...   [click here for more]
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BattleTech: Touring the Stars: Stotzing

BattleTech: Touring the Stars: Stotzing


The Star League’s terraforming technology brought life to worlds struggling to survive, and wrought miracles on landscapes thought uninhabitable. But Stotzing is proof that even miracles can be undone by human hands, and not all those who seek to repair them are angels… Touring the Stars is a whistle-stop tour of the universe! Every system and planet where mankind treads in the BattleTech universe...   [click here for more]
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BattleTech: Touring the Stars: Tortuga Prime

BattleTech: Touring the Stars: Tortuga Prime


On the pirate haven of Tortuga Prime, alliances can shift and power can exchange hands at a moment’s notice. An interstellar kleptocracy, Tortuga Prime’s only rule is simple: take what you need, and try to keep it. Will you further the centuries-old cycle of needless death and destruction—or put a stop to it once and for all? Touring the Stars is a whistle-stop tour of the universe!...   [click here for more]
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BattleTech: Touring the Stars: Valencia

BattleTech: Touring the Stars: Valencia


Among the isolated Castilian worlds is Valencia: a distant planet of turbulent, short seasons, and eerie purple-black foliage. Fresh water was abundant, terrestrial crops and animals thrived, and native plants and sea life were edible. The only thing that could disrupt this unusual paradise was, of course, humanity. Small conflicts among the first settlers, the Castilians, disrupted the peace of Valencia....   [click here for more]
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BattleTech: Touring the Stars: Wynn's Roost

BattleTech: Touring the Stars: Wynn's Roost


While the Outworlds Alliance shrunk on ComStar’s maps for two hundred years, not all of disappearing worlds died. The “Outworlds Wastes” also included secessionists, would-be pocket imperial capitals, abandoned worlds, pirate havens, pirates’ victims, and imagined sanctuaries from the bloody Succession Wars. Wynn’s Roost was one such world, alternately seceding from the defenseless Outworlds,...   [click here for more]
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BattleTech: Turning Points: Arcturus

BattleTech: Turning Points: Arcturus


Before Devlin Stone, before the Republic, there was Kurita As the Jihad unfolded, Chandrasekhar Kurita fought a one-man war against the Blakists when others would not. From the cradle of the Lyran Commonwealth, Kurita built a coalition of mercenaries to expose one of the Word’s darkest—and turn the Inner Sphere against their real enemy. But the Word of Blake...   [click here for more]
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BattleTech: Turning Points: Epsilon Eridani

BattleTech: Turning Points: Epsilon Eridani


Blake’s Blessed Avenging Angels In the wake of the Jihad and Devlin Stone’s creation of the Republic of the Sphere, the ancient Order of ComStar was transformed. Their once-proud Com Guards were disbanded, never to rise again. Gone were the robes, the religion, the chants­—and the Word of Blake. But deep within the shattered Order remained a secret outlasting the long decades of peace:...   [click here for more]
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BattleTech: Turning Points: Foster

BattleTech: Turning Points: Foster


Death to the dishonorable! Eager to take revenge on the devious Smythe-Jewels, Clans Coyote and Hell’s Horses announced a Trial of Possession for all of the Fire Mandrill Kindraa’s holdings and legacies. The no holds barred campaign saw innovative strategies and state-of-the-art technology come into play in the Kindraa’s fight for survival. Desperate maneuvers and sly battle plans swung the battle...   [click here for more]
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BattleTech: Turning Points: Helm

BattleTech: Turning Points: Helm


The Gray Death Legion: Mercenaries betrayed by their employer and betrayed from within. Mariks and ComStar oppose them. Can Grayson Carlyle lead his command out of the trap that has ensnared them? Only quick, decisive action and determination will see them survive overwhelming odds. Helm: A world of glaciers, tundra, rock-filled deserts, barren seas, and an ancient...   [click here for more]
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BattleTech: Turning Points: Irian

BattleTech: Turning Points: Irian


Devlin Stone’s Military Material Redemption Program transformed the Inner Sphere, retooling BattleMech production lines for civilian output and boosting state economies. Companies that had made their names building machines of destruction now found themselves turning more towards peaceful IndustrialMech manufacture. Downsized and heavily regulated by Stone’s policies, Irian Technologies...   [click here for more]
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BattleTech: Turning Points: Orbisonia

BattleTech: Turning Points: Orbisonia


The Chancellor of the Capellan Confederation ached to reclaim the long-lost worlds of the Chesterton Confederation for her nation, and the outbreak of the Second Succession War gave her the opportunity for invasion. Chancellor Ilsa Liao targeted worlds along a wide front, and personally led one of the most feared formations in Capellan history against Orbisonia. Five bloody days in June 2828 turned...   [click here for more]
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BattleTech: Turning Points: Tokasha

BattleTech: Turning Points: Tokasha


As the Golden Century drew to a close, Clan Hell’s Horses christened a massive new OmniMech factory on Tokasha as the foundation of a new age of prosperity. Instead, it lured Clan Ghost Bear, which sought to claim the factory for themselves. In the steaming jungles of Tokasha, two massive, unyielding forces took part in a brutal Trial of Possession, as two visionary Khans sought to establish their...   [click here for more]
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BattleTech: Turning Points: Tyrfing

BattleTech: Turning Points: Tyrfing


Rumors of valuable Star League hardware left over from the war against Stefan the Usurper bring treasure hunters to the Free Worlds League world of Tyrfing in the midst of the First Succession War. These trespassers hailed from the Capellan Confederation and Lyran Commonwealth. The Free Worlders sent reinforcements, only for the rumors to spread to the other Successor States. Soon, forces from the...   [click here for more]
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BattleTech: Turning Points: War of 3039 Vega

BattleTech: Turning Points: War of 3039 Vega


The wait is over as the Federated Commonwealth hammer falls upon the Draconis Combine. The War of 3039’s Commonwealth Thrust focuses on Vega, a world of burning sands, blazing sun, and the ruins of ancient Star League technology. A combined force of Steiner, Davion, and mercenary units showcases the massive alliance and technology of the Federated Commonwealth. The Combine defense, led by the Legions...   [click here for more]
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BattleTech: Twilight of the Clans

BattleTech: Twilight of the Clans


TWILIGHT OF THE CLANS (PDF) [FAS1710p] Print Price (1998): $12.00 File Size: 16.3 MB THE STAR LEAGUE STRIKES BACK! The brace warriors of Task Force Serpent secretly made the thousand-light-year journey to the Smoke Jaguar home world of Huntress to eliminate the last of the Clan's holdings. What they find there will test the limits of their skills, their endurance and their loyalty. Twilight of...   [click here for more]
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BattleTech: Vengeance

BattleTech: Vengeance


When the armies of the Draconis Combine killed his parents, Galen Cox swore vengeance. Now an elite MechWarrior with the Armed Forces of the Federated Commonwealth, Galen will have a chance to exact his justice when the Combine raids the planet Ryde with a BattleMech battalion. As two armies clash on this snow-and-ash covered world, two men will be forced to examine exactly why they're fighting even...   [click here for more]
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BattleTech: Vintage Rulebook Bundle

BattleTech: Vintage Rulebook Bundle


BattleTech Manual, BattleTech Compenium, BattleTech Compendium: The Rules of Warfare, BattleTech Master Rules, BattleTech Master Rules [Revised Edition]  (PDF) [FAS1626p/FAS1640p/FAS1691p/FAS1707p/FP35000p] Print Price  (BattleTech Manual: 1987): $12.00 (BattleTech Manual: 1990): $15.00 (BattleTech Manual: The Rules of Warfare: 1994): $18.00 (BattleTech Master Rules:...   [click here for more]
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BattleTech: Weapons Free: BattleCorps Anthology Vol. 3

BattleTech: Weapons Free: BattleCorps Anthology Vol. 3


COMBAT, HONOR, BETRAYAL, DEATH A man scrabbles to find the BattleMech that will make his fortune. A deadly tank gunner ponders the cost of his calling. An iconic battalion fights its last battle. And in the Deep Periphery, desperate stirrings of horrible weapons breed rumor and betrayal. Sixteen stories of combat, honor, betrayal and death fill the pages of Weapons Free: BattleCorps Anthology...   [click here for more]
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BattleTech: Welcome to the Nebula California

BattleTech: Welcome to the Nebula California


I Think I Feel a Song Coming On! ComStar lied! (We know:  Big shock!) They said they checked out this distant rimward nebula, which ancient charts called “California” for some reason. Perhaps because someone in IE’s corporate mish­mash of a leadership didn’t trust them—or more likely because they forgot that there even was a report from the Explorer Corps—the...   [click here for more]
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Beyond Measure: Shadows of Deep Space

Beyond Measure: Shadows of Deep Space


How to use this book. One of the goals of the cyberpunk element is to instill characters with a sense of advanced technology. Technology is a tool used to augment character form and ability. It enables Bettler-Than-Life simulations and Matrix operators to defy physical reality at nearly every turn. It also bestows the sense of overwhelming permeation, leaving no corner of the universe untouched....   [click here for more]
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Black IC Friday: A Thanksgiving-Themed Contract Brief for Shadowrun Anarchy

Black IC Friday: A Thanksgiving-Themed Contract Brief for Shadowrun Anarchy


Black Friday: The day after Thanksgiving, Black Friday is a Megacorp Holiday. Wageslaves are given a day off ... as long they spend at least 1,000 Nuyuen on New Exciting Retail ProductS. A Fun One-Page Free Contract Brief for Shadowrun Anarchy ...   [click here for more]
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Bottled Demon [6E Update]

Bottled Demon [6E Update]


Update for Sixth World rules Bottled Demon is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Bottled Demon for story elements ...   [click here for more]
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Bygone Machines: The Lifestealer Saga Volume 1

Bygone Machines: The Lifestealer Saga Volume 1


The world is always in danger from some existential threat these days. For decades since the Awakening, no year passes by without some new dread being shouted about endlessly on the trids. But what if, just once, the threat was indescribably real? The data havens of the world have been given the word about something more real than it seems possible. Now it seems as if there are sides taking shape...   [click here for more]
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Camo Specs Online: A Guide to Faction Paint Schemes: Clan Jade Falcon

Camo Specs Online: A Guide to Faction Paint Schemes: Clan Jade Falcon


Clan Jade Falcon Combat commands are built on pride. A unit’s colors embody that pride. A Guide to Faction Paint Schemes provides full color photos of the distinctive patterns and colors, as well as a description of selected combat commands of Clan Jade Falcon, and a tutorial on how to paint one of the faction’s prominent paint schemes. ...   [click here for more]
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Camo Specs Online: A Guide to Faction Paint Schemes: Clan Smoke Jaguar

Camo Specs Online: A Guide to Faction Paint Schemes: Clan Smoke Jaguar


Clan Smoke Jaguar Combat commands are built on pride. A unit’s colors embody that pride. A Guide to Faction Paint Schemes provides full color photos of the distinctive patterns and colors, as well as a description of selected combat commands of Clan Smoke Jaguar, and a tutorial on how to paint one of the faction’s prominent paint schemes. ...   [click here for more]
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Camo Specs Online: A Guide to Faction Paint Schemes: House Davion

Camo Specs Online: A Guide to Faction Paint Schemes: House Davion


House Davion Combat commands are built on pride. A unit’s colors embody that pride. A Guide to Faction Paint Schemes provides full color photos of the distinctive patterns and colors, as well as a description of selected combat commands of House Davion, and a tutorial on how to paint one of the faction’s prominent paint schemes. ...   [click here for more]
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