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Shadowrun: Underworld Sourcebook

Shadowrun: Underworld Sourcebook


Underworld Sourcebook Honor. Respect. Family. The Underworld Sourcebook describes in detail the "Big Four" international crime syndicates: the Mafia, the Yakuza, the Triads and the Seoulpa Rings. Each syndicate's markets, business practices, traditions, histories and secret rituals are revealed, along with loads of informtion on gangs, terorists, assassins and other...   [pulse aquí para ver más]
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Shadowrun: 10 Gangs

Shadowrun: 10 Gangs


Everyone knows the score between the Yaks, Mafia, and Triad, but when you get down to it, the ganger on the corner is just as likely to try and kill you. Here is the download on ten mid-sized gangs that are looking to make a name for themselves. 10 Gangs is a Shadowrun product, designed to supplement any campaign and utilizes the Gang rating system from Vice. Each gang comes with plot hooks and stats...   [pulse aquí para ver más]
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Shadowrun: Shadow Spells

Shadowrun: Shadow Spells


The Universe of Magic Magic cannot be contained or easily defined. It can barely be controlled. It is large, omnipresent, and multi-faceted. It contains multitudes. A few of those multitudes are in this book, such as Pierre Dubois, media personality and Psionist researcher; a band of fortune seekers known as Treasure Hunters, Inc.; strange crystalline entities who may be forming a dangerous...   [pulse aquí para ver más]
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Shadowrun: Ten Terrorists

Shadowrun: Ten Terrorists


Causes of Blood There is no way to sugarcoat it—people in the Sixth World spend an awful lot of time coming up with reasons to kill each other. When it comes to moral codes, people don’t think they’re better than others because they don’t kill and others do—they compare the reasons for killing, ranking them, trying to justify the oft-unjustifiable. You can talk to a hundred...   [pulse aquí para ver más]
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Shadowrun: This Old Drone (Revised)

Shadowrun: This Old Drone (Revised)


They’re Not Old—They’re Classic We’d all like access to bleeding-edge, state-of-the-art tech, but we can’t always have it. Sometimes your nuyen’s gotta be spent somewhere else, or sometimes you haven’t got any nuyen to spend. And sometimes those old designs that everyone’s written off show up and kick your ass, proving it’s too soon for them...   [pulse aquí para ver más]
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BattleTech: Dig Defend or Die [BUNDLE]

BattleTech: Dig Defend or Die [BUNDLE]


This special bundle product contains the following titles. BattleTech: Dig, Defend, or Die Regular price: $0.00 Bundle price: $0.00 Format: PDF Stotzing was not an easy planet to settle. The first colony, Eisenstadt, failed after less than a decade and its location was lost to historians for almost five centuries. The final throes of...   [pulse aquí para ver más]
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Shadowrun: Elven Blood

Shadowrun: Elven Blood


Blood Will Out! Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else. Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in...   [pulse aquí para ver más]
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BattleTech: Jade Falcon Sourcebook

BattleTech: Jade Falcon Sourcebook


The Jade Falcon Sourcebook provides a complete overview of the deadly Jade Falcons, one of the premier Clans. Falcon history, culture and military capabilities are explored. The Jade Falcon Sourcebook also includes profiles of prominent Clan personalities, information on four deadly new BattleMechs, an overview of Jade Falcon-occupied worlds, and eight full-color pages featuring renderings...   [pulse aquí para ver más]
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BattleTech: Mercenary's Handbook 3055

BattleTech: Mercenary's Handbook 3055


No Cash, No Galaxy! Running a merc unit is a serious business first, last and always. Not just any group of gung-ho 'Mech jocks can survive in the cutthroat world of the mercenary, and any MechWarrior who ignores this fact ends up working for someone else, dispossessed, or dead. Running a successful merc unit takes know-how, skill, careful planning, and sometimes a little luck. If you still...   [pulse aquí para ver más]
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Shadowrun: Aztlan

Shadowrun: Aztlan


Secret Leaders Corporate Government Tight Borders Constant War Strange Magic Only one place has it all in 2056 -- Aztlan, the world's only corporate nation. Built on the drug trade, consolidated country by country through ruthless business deals, run by a powerful and mysterious corporation and sustained by a national faith in the Aztec gods, Aztlan can be a runner's greatest...   [pulse aquí para ver más]
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Shadowrun: On The Run

Shadowrun: On The Run


"For Enlightenment, Seek Out Absent Friends..." This introductory adventure for Shadowrun, Fourth Edition sends the players in pursuit of an archaic media chip with priceless contents, mixing them up with a media legend’s ancient history. This adventure is seeded with helpful advice to immediately acquaint new gamemasters with running Shadowrun and also...   [pulse aquí para ver más]
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BattleTech: House Kurita: The Draconis Combine

BattleTech: House Kurita: The Draconis Combine


HOUSE KURITA: THE DRACONIS COMBINE (PDF) [FAS1620p] Print Price (1987): $15.00 File Size: 60.9 MB On September 9 2796, Coordinator Jinjiro Kurita, consumed with bloodlust, ordered his troops to slaughter the citizens of Kentares IV to the last man... And Kurita became the most feared name in the Inner Sphere. To control his people, the Coordinator of the Draconis Combine must control their...   [pulse aquí para ver más]
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BattleTech: House Steiner: The Lyran Commonwealth

BattleTech: House Steiner: The Lyran Commonwealth


HOUSE STEINER: THE LYRAN COMMONWEALTH (PDF) [FAS1621p] Print Price (1987): $15.00 File Size: 55.3 MB Who was Claudius the Cruel? What is the hottest rock group in the Inner Sphere? Which mercenary leader has a crush on Melissa Steiner? Precariously poised between the fierce eagle of House Marik and the voracious dragon of House Kurita, House Steiner fights...   [pulse aquí para ver más]
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BattleTech: Maximum Tech

BattleTech: Maximum Tech


SHIFT INTO HIGH GEAR! Rediscover Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than thougher 'Mechs and bigger guns. Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the day. Take your BattleTech...   [pulse aquí para ver más]
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BattleTech: MechWarrior Companion

BattleTech: MechWarrior Companion


GET OUTTA YER 'MECH... ...AND INTO THE ACTION! "Listen up maggots, 'cause I'm only gonna say this once. It don't matter how big your 'Mech is. It don't matter how many guns you've got. It don't even matter that your uncle is the bleedin' Grand Duke of Planet X. If you ain't got he training, the experience, and the sheer guts of a real MechWarrior, you're as good as dead before you even...   [pulse aquí para ver más]
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BattleTech: Operation: Flashpoint

BattleTech: Operation: Flashpoint


TAKE COMMAND! Take your own unit through an epic campaign set against the backdrop of the cataclysmic civil war engulfing the two most powerful Houses in the BattleTech Universe. Now the government of Kaumberg is dissolving beneath the strife that rocks the Inner Sphere... ...will your unit survive when brother begins to fight brother? Operation: Flashpoint goes beyond...   [pulse aquí para ver más]
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BattleTech: Periphery (1st Edition)

BattleTech: Periphery (1st Edition)


THE PERIPHERY (PDF) [FAS1629p] Print Price (1988): $15.00 The Star Systems on the outskirts of the Inner Sphere make up the area known as THE PERIPHERY. Extending far into interstellar space, it is fragmented into countless kingdoms and alliances. Small, mean, weak, and unorganized, they may yet tip the balance of power among the Successor States. Yet the Periphery holds more than...   [pulse aquí para ver más]
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BattleTech: Shattered Sphere

BattleTech: Shattered Sphere


SHATTERED SPHERE (PDF) [FAS1643p] Print Price (1999): $15.00 File Size: 36.6 MB In early 3061, Prince Victor Steiner-Davion returned from the Clan homeworlds triumphant-but to an Inner Sphere that was radically different. The entire Ghost Bear population had relocated to the Inner Sphere; the St. Ives Compact was under siege; Katrina Steiner-Davion was sitting on the throne of New Avalon....   [pulse aquí para ver más]
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BattleTech: Star League

BattleTech: Star League


A single man ruled and controlled 3,000 star systems. The Lords of Davion, Kurita, Steiner, Marik, and Liao deferred to his will. After the explosive spread of mankind through the stars and before the chaos of the Succession Wars was a golden age of advancement. Unequalled levels of technology, human rights, and prosperity were reached. Planets bent to the will of man, as terraforming and weather...   [pulse aquí para ver más]
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Shadowrun: The Neo-Anarchist's Guide to North America

Shadowrun: The Neo-Anarchist's Guide to North America


See the sights! Take a tour of North America with the slightly warped. Learn the ins and outs of major cities like Atlanta, Chicago, Dallas/Fort Worth, New York, San Francisco, and Washington D.C. Make your next vacation an exciting one, one they’ll never forget. The Neo-Anarchist’s Guide to North America details the countries, states, and politics of Shadowrun’s...   [pulse aquí para ver más]
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Shadowrun: Cybertechnology

Shadowrun: Cybertechnology


THE CUTTING EDGE Want a little edge in that street fight? A little flash? A little chrome in street-light to make the punks think twice? Then take a look inside these pages. Cybertechnology tells you everything you want to know about the latest, wizzest, and handiest cyberware. Learn what works and why. From cybereye laser sights to move-by-wire systems that can make you the fastest...   [pulse aquí para ver más]
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Shadowrun: Fields of Fire

Shadowrun: Fields of Fire


The streets are a violent place, as dangerous as any battlefield. And the lessons men and women learn on those fields of fire can save their reputations-and their lives-in any combat situation. Fields of Fire is the mercenary sourcebook for Shadowrun. Information on how to act like a professional merc, and pages of new weapons, support gear, and optional combat-rules clarifications...   [pulse aquí para ver más]
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Shadowrun: Missions

Shadowrun: Missions


SCUM GO ON SHADOWRUNS - YOU ACCEPT MISSIONS For every shadowrunner in the sprawl, there's someone like you working the other side of the shadows. Your kind try to make a difference. As part of a DocWagon High Threat Response team, you've been on the receiving end of a firefight while trying to retrieve a client. You might wear the Lone Star badge, with orders to go undercover...   [pulse aquí para ver más]
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Shadowrun: Predator and Prey

Shadowrun: Predator and Prey


PREDATOR AND PREY (PDF)
[FAS7234] Print Price (1998): $15.00
 File Size: 29.2 MB YOU’VE GOT A LOT MORE TO WORRY ABOUT BESIDES CLAWS AND TEETH It used to be simple, right? When you went out into the wild, if you ran into something that didn’t like you much, you mainly worked to steer clear of the business end of their claws and teeth. Maybe there were a few spitters or stingers...   [pulse aquí para ver más]
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Shadowrun: Rigger Black Book

Shadowrun: Rigger Black Book


"With the squeal of tires and the blast of autofire, everyone knows the drek has hit the fan!" No shadowrunning team is complete without a rigger. Commanding the vehicles that provide fire support, surveillance, and a way out if things go bad, a team's rigger is as important as its street samurai or combat mage. And riggers are never without the vehicles they control.The Rigger...   [pulse aquí para ver más]
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Shadowrun: Shadows of the Underworld

Shadowrun: Shadows of the Underworld


Shadows of the Underworld You've got a choice — fight back or get out of the way! Shadows of the Underworld is a collection of five Shadowrun adventures, set against the chaos of the United Canadian and American States Presidential election of 2057. The runners get entangled with everything from political agents to fanatical cults, from a gun fight on the top of New York...   [pulse aquí para ver más]
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Shadowrun: Shadowtech

Shadowrun: Shadowtech


SHADOWTECH Sourcebook [FAS7110] Print Price (1992): $15.00 Filze Size: 36 MB The Best Just Got Better! Think you're already hot stuff, eh chummer? Guess again. There's a leaner, meaner machine on the streets these days, a machine whose parts aren't built, they're grown. ShadowTech is an advanced technology sourcebook for Shadowrun. All the latest cybernetic bionetic technology...   [pulse aquí para ver más]
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Shadowrun: Super Tuesday! Vote Dunkelzahn for President

Shadowrun: Super Tuesday! Vote Dunkelzahn for President


VOTE EARLY! VOTE OFTEN! VOTE THE WAY THE TROLL WITH THE GUN WANTS YOU TO! Sure, running against the corps is hard. But there's nothing in this world slimier, colder and deadlier than taking a run for some political slag. You're pawns, toys, nice at the mercy of a fat and nasty cat. They say never trust a dragon - I say never trust a politician. Super Tuesday is a collection of five...   [pulse aquí para ver más]
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Shadowrun: Target: Smuggler Havens

Shadowrun: Target: Smuggler Havens


Big Money! Where can you sell body parts to voodoo priests? Where do Siberian shapeshifters buy military goods? What weird experiments are going on in corporate aquashperes? Where do t-bird smugglers hide from the military patrols? Learn the skinny here, chummer. The Target: Smuggler Havens sourcebook allows you to jump right into the exciting cities of New Orleans and Vladivostok....   [pulse aquí para ver más]
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Shadowrun: Target: UCAS

Shadowrun: Target: UCAS


TARGET: UCAS (PDF)
[FAS7214] Print Price (1997): $15.00
 File Size: 30.5 MB HOW MANY DIFFERENT WAYS CAN THINGS GO WRONG? UCAS, 2058. Less than a year earlier, the great dragon Dunkelzahn had stunned the world by being elected president. Then stunned the world again by dying on his inauguration day. The unrest unleashed by that event hasn’t faded, and it’s not like everything...   [pulse aquí para ver más]
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Shadowrun: Virtual Realities

Shadowrun: Virtual Realities


"Faster, meaner, smarter... Man, I hate the technology curve. It's back to school boys & girls, the kid gloves are OFF" -FASTJACK, decker Virtual Realities, a Shadowrun sourcebook, is the ultimate guide to decking in the matrix. It includes new, revised, & expanded rules for matrix running, cyberdeck construction, & computer systems. Virtual Realities also...   [pulse aquí para ver más]
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Shadowrun: 10 Mercs

Shadowrun: 10 Mercs


Cynical, Sold-out, and Skilled Hired guns. People without a country who know no loyalty. Opportunists, bottom-feeders, scavengers, vultures. Soldiers without a soul who will go to the worst hells on Earth and do just about anything for a buck. That’s how they talk about mercenaries. But that’s how they talk about shadowrunners, too. There’s a fine line between mercenaries...   [pulse aquí para ver más]
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Shadowrun: Coyotes

Shadowrun: Coyotes


Over the Edges The Sixth World has been carefully divided and partitioned to keep people in their place, living under the thumbs of those who draw the lines. Shadowrunners, though, have never been good at staying where they’re supposed to be. They've got goods to smuggle, bounties to avoid, and a host of other reasons to cross the walls and borders the rest of the world has put up. These...   [pulse aquí para ver más]
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Shadowrun: Deadly Waves

Shadowrun: Deadly Waves


Run on Water More than two-thirds of the Earth’s surface is covered by water. That means that two-thirds of the Earth is covered in escape routes, infiltration points, and hiding places that people stuck on land constantly overlook. If you want to know how to use all that blue to your advantage, you need to know the boats that are out there, what they can do, and how your competition...   [pulse aquí para ver más]
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Shadowrun: Gun H(e)aven 3

Shadowrun: Gun H(e)aven 3


Lethal Force You're not a noob. You're not a poseur. You're a shadowrunner. When you pick a weapon, it's with a purpose, and 99 times out of 100, that purpose is to bring suckers down. You're going to choose your weapon carefully, and you know that the more options you have, the better your final choice will be. Gun H(e)aven 3is about options. Pistols, rifles, machine guns, even a...   [pulse aquí para ver más]
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Shadowrun: Gun Heaven

Shadowrun: Gun Heaven


A Gat in the Hand Means the World by the Tail Look, we all know that there are plenty of runs that go best when you don’t fire a shot. But we also know how foolish you’d be to go out without your trusted sidearm, because you never know when things are going to go south. Or when you’re going to be hired simply because you’re the person who’s got the right weapons...   [pulse aquí para ver más]
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Shadowrun: Mil Spec Tech 2

Shadowrun: Mil Spec Tech 2


Things to See, Things Not to See Sometimes you look at a catalog to see if there's anything in it that you want. And sometimes you look to see what you need to avoid. You'll find both types of things in here. The tech heads of the Sixth World remain busy, coming up with more ways to slaughter metahumans with maximum efficiency. And they have plenty of battlegrounds in the world where they can test...   [pulse aquí para ver más]
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Shadowrun: MilSpecTech

Shadowrun: MilSpecTech


Things That Go Boom in the Night The corporations of the Sixth World love a good challenge—as long as it suits them. Ending world hunger? Not interested. Eliminating poverty? There’s no margin in that. Finding creative and more effective ways to blow things up and/or reduce them to rubble? That, they can do. War is raging on the Aztlan-Amazonia border, and there are plenty of...   [pulse aquí para ver más]
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Shadowrun: Parazoology

Shadowrun: Parazoology


Beware the Beasts The Awakening had a dramatic effect on the world, and those effects have not stopped shaking things up. Across the Sixth World, magic and other environmental factors continue to twist and distort all variety of living things, and the results can be deadly—or useful, to those who know how to harness the powers let loose in the animal kingdom. Parazoology...   [pulse aquí para ver más]
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Shadowrun: Parazoology 2

Shadowrun: Parazoology 2


Natural Born Killers Some shadowrunners long to escape the dirt and danger of the Sixth World’s sprawls for the supposed peace and tranquility of nature. Thing is, the ones that actually try it generally find themselves quickly scurrying back to the city once they discover what’s waiting for them out there in the wild. From the sharp-toothed, lightning-fast ammit to the...   [pulse aquí para ver más]
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Shadowrun: State of the Art: 2073

Shadowrun: State of the Art: 2073


The Edge of Now Some people think that being state-of-the-art means being on the bleeding-edge of technology. That’s part of it, but only a small part. If you really want to be current, if you want to know what’s going on in the world and how it might affect you, you need to know about a lot more than new tech. You need to know about current events—like the speech Hestaby...   [pulse aquí para ver más]
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Shadowrun: Street Legends Supplemental

Shadowrun: Street Legends Supplemental


Unusual Suspects Ten people. Ten very different people. A pirate who has made himself into one of the most wanted men in the world. A datathief whose skill is only matched by his flair and panache. Two corporate giants whose personalities—and actual physical makeup—couldn’t be more different. A troll whose name has a history much older than herself. And other individuals...   [pulse aquí para ver más]
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Shadowrun: Unfriendly Skies

Shadowrun: Unfriendly Skies


Wings to Fly It’s a big world, and not all of the work that’s available is sitting right outside your front door. Sometimes you might need to hop across a country, across a continent, or across an ocean. Other times you might look to the air to find a way across a border that’s too tough to cross on the ground. And then there are the times you might need something in the air...   [pulse aquí para ver más]
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Shadowrun: Used Car Lot

Shadowrun: Used Car Lot


Grab Some Wheels and Ride It's nice when you can spend the time and the money to pick the exact right vehicle to suit your needs, but time and money are two luxuries shadowrunners don't always have. Sometimes you need just two characteristics in a vehicle: It's cheap, and it moves. Used Car Lotprovides an assortment of vehicles for Shadowrun so that runners can have plenty of options,...   [pulse aquí para ver más]
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BattleTech: Operational Turning Points: Capellan Crusades

BattleTech: Operational Turning Points: Capellan Crusades


In 3111 the problems between Devlin Stone’s Republic of the Sphere and Sun Tzu Liao’s Capellan Confederation exploded into open war. Incensed by the Republic’s annexation of Capellan worlds after the Word of Blake’s Jihad, Chancellor Sun Tzu Liao launched an invasion to reclaim his former territory and punish the Republic. Using the Turning Points PDF-exclusive format, Operational...   [pulse aquí para ver más]
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BattleTech: Operational Turning Points: Falcon Incursion

BattleTech: Operational Turning Points: Falcon Incursion


Into the Alliance! Reeling from their war with Clan Wolf, the Crusaders of Clan Jade Falcon were spoiling for action against a worthy foe. Khan Marthe Pryde seized the opportunity to test both her fledgling warriors and the strength of the newly formed Lyran Alliance. The Falcon march to Coventry would bear a fruit that no one could have anticipated, ultimately setting the stage for the end...   [pulse aquí para ver más]
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BattleTech: Operational Turning Points: REVIVAL Trials

BattleTech: Operational Turning Points: REVIVAL Trials


In late 3048, Kerensky’s Clans voted to invade the Inner Sphere. The leaders of Clan Wolf, staunch opponents of the invasion, immediately called for a Trial of Refusal against the vote. Desperate to prevent invasion, the Wolves faced incredible odds and the might of four opposing Clans. After the Refusal, all seventeen Clans met in a series of bitterly fought Placement Trials to determine who...   [pulse aquí para ver más]
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BattleTech: Operational Turning Points: The Red Corsair

BattleTech: Operational Turning Points: The Red Corsair


In 3055, an unknown pirate menace threatened several Lyran border worlds. Known only as the “Red Corsair,” this brutal pirate leader broke several militias and preyed upon its victims with no mercy. In response to ComStar’s pleadings, forces from Clan Wolf and the famed mercenary Kell Hounds pursued the mysterious pirate band across several Lyran worlds to a climactic showdown deep...   [pulse aquí para ver más]
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BattleTech: Operational Turning Points: Widowmaker Absorption

BattleTech: Operational Turning Points: Widowmaker Absorption


In 2834, the feud between Clans Wolf and Widowmaker came to a head, and the resulting Trial of Refusal led to the tragic death of ilKhan Nicholas Kerensky at the hands of Clan Widowmaker. Furious at the ilKhan’s death, the Wolves took it upon themselves to hunt down every last Widowmaker warrior in a bloody Trial of Absorption that spanned multiple Clan worlds. Using the Turning Points PDF...   [pulse aquí para ver más]
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BattleTech: OTP Death To Mercenaries

BattleTech: OTP Death To Mercenaries


Operational Turning Points: Death to Mercenaries! During the Fourth Succession War, the fiercest fighting lay along the contentious Draconis March, pitting the elite DCMS not against the forces of the Federated Suns, but against a singular mercenary enemy: Wolf's Dragoons. The firestorm that erupted on Misery fanned the hatred of Coordinator Takashi Kurita, who gave his now-famous "Death...   [pulse aquí para ver más]
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