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The Kewran Wolfhounds
As part of the Twenty-Fifth Arcturan Guard, Hauptmann Michael Guillaume’s Wolfhounds Company faces its first trial by fire on the raging battlefields of Great X.
The Pursuing Peregrines
Forged in the dawning years of the Jihad, Star Captain Ingried’s Binary of battle-hardened veterans seeks its own glory in his Clan’s latest war against the Lyran Alliance.... [click here for more] |
Catalyst Game Labs |
$9.99
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Take Command!
The Fox's Teeth
McKinnon's Company of House Davion's Seventh Crucis Lancers, the detached "Fox's Teeth" have been an independent raiding force for centuries, their lightning hit-and-run tactics making them respected and feared.
Sorenson's Sabres
A detached command originally from the legendary Fifth Sword of Light, Sorenson's Sabres are a deadly unit among the... [click here for more] |
Catalyst Game Labs |
$15.00
|
Take Command!
Black Widow Company
A Wolf’s Dragoon independent command, the Black Widow Company is one of the most famous units of all time: they are reborn from the fires of Blakist treachery to prove to the entire Inner Sphere that the Dragoons are still to be respected…and feared.
Opacus Venatori
A melding of the most elite warriors with the Word of Blake’s Manei Domini... [click here for more] |
Catalyst Game Labs |
$18.00
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Forces in System
Liftoff planet and conquer an entire solar system! Deploy kilometer-long WarShips as escorts, first for JumpShips bridging the gulf between stars, then for detaching DropShips that burn in system to drop troops onto any battlefield. New aerospace tactics will allow you to gain air supremacy to match your grasp of ground tactics. Yet the war for a star system is more than a single battle... [click here for more] |
Catalyst Game Labs |
$15.00
|
Thirty-one hours ago your lance commander ordered you into this position. Twenty-eight hours ago you finished draping the thermal camo tarps over your 'Mech. And for the past 27 hours you've been sitting in your cockpit, systems on minimum power, waiting in the dark - waiting for the Clans.
Suddenly your thermal sensors detect multiple 'Mechs moving 100 meters directly ahead. Your fingers fly over... [click here for more] |
Catalyst Game Labs |
$6.00
|
Take your warfare to a whole new level of excitement!
Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics—from artillery to command-level comms to minefields! A daring commander can take advantage of any or all of these….if he’s brave enough to seize the moment!
Tactical Operations:Advanced... [click here for more] |
Catalyst Game Labs |
$14.99
|
Take your warfare to a whole new level of excitement! Deploy new forces and surprise your enemy with cutting-edge, prototype technologies! A daring commander can take advantage of any or all of these….if he’s brave enough to seize the moment!
Tactical Operations: Advanced Units & Equipment is the one-source reference for advanced units types and advanced technologies. It includes... [click here for more] |
Catalyst Game Labs |
$39.99 $14.99
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This supplement is packed with descriptions of one of BattleTech's most elite fighting companies: The Black Widow Company of Wolf's Dragoons. Selling their services to the highest bidder, this mercenary unit is well known throughout the Successor States. Included is a history of the Black Widow Company and her commander, Natasha Kerensky, details of the units that make up the company and the MechWarriors... [click here for more] |
Catalyst Game Labs |
$5.00
|
Silence falls across the Jade Falcon border, and slowly, reports reach Lyran space: the Clan’s warriors, so long a threat to the Steiner realm, are gone. Powerful ambitions rush to fill the vacuum that follows. Former Clan citizens both recently assimilated and long conquered grapple with a future no longer defined by the will of the Falcon warriors. An Arcturan general dissatisfied with Tharkad’s... [click here for more] |
Catalyst Game Labs |
$14.99
|
The Ultimate Grease-Monkey Resource!
How does a MechWarrior interface with a BattleMech? How does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon developed? Or how can I just make my own, cool and unique BattleMech design. If you’ve ever been plagued by these questions, then get on your coveralls and make sure you’ve got your astech certification, because you’re... [click here for more] |
Catalyst Game Labs |
$14.99
|
Military Hardware Update
In the savage FedCom Civil War that rocked the Lyran Alliance and the Federated Commonwealth for the past five years, new machines of war have been rapidly tested and put in the field to help turn the tide of battle in each faction’s favor. The Clans and other Houses have also been busy, as the internal and external conflicts drive the rapid deployment... [click here for more] |
Catalyst Game Labs |
$25.00
|
In the year 2750, humanity was in the midst of a golden age. United under the interstellar government of the Star League, all mankind prospered and enjoyed an improved quality of life made possible by advances in technology, commerce, human rights, and the arts. Humanity had truly inherited the stars. But those same advances also carried a curse, for the engines of war from the Star League era possessed... [click here for more] |
Catalyst Game Labs |
$10.00
|
The Future of Warfare!
The year is 3026 and war has ravaged the thousands of worlds of the Inner Sphere for centuries. Successor Lords send clashing armies to conquer their neighbors and re-establish the long-lost Star League. Though the BattleMech is the king of the battlefield, it is supported by a much vaster array of conventional vehicles that fight every where from premier border... [click here for more] |
Catalyst Game Labs |
$18.00
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THE SUCCESSION WARS In 2781 the Star League was officially abandoned, ending a two hundred year-long Golden Age. In 2785 the Successor Lords launched a series of massive conflicts that would rage for centuries and become known as The Succession Wars. Such endless warfare has taken its toll and by the Fourth Succession War of 3028, the technology employed on the battlefields is a mere shadow... [click here for more] |
Catalyst Game Labs |
$20.00
|
Technological Renaissance
Over two hundred and fifty years ago, General Aleksandr Kerensky departed human-occupied space, taking three-quarters of the Star League Defense Force with him. They returned in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their OmniMechs and superior technology, they proved almost unstoppable until... [click here for more] |
Catalyst Game Labs |
$25.00
|
The Changing Face of Battle
In 3055, a new breed of Inner Sphere BattleMech started rolling off assembling lines—’Mechs specifically designed to counter the Clan invasion—at the same time that secondline Clan ’Mechs began to appear. By 3067 those design have become a staple of the modern battlefield, giving rise to notable MechWarriors and new variants, while the demands of the ever-popular... [click here for more] |
Catalyst Game Labs |
$22.00
|
In 3049, the first Clan forces appeared in the Inner Sphere. Armed with advanced technologies of a long-dead age, the warlike invaders unleashed a devastating blitzkrieg, capturing world after world until a Clan victory seemed certain. Unable to match the enemy's superior 'Mechs, the Inner Sphere militaries increasingly turned to their combat fleets for relief, only to find the skies filled with deadly... [click here for more] |
Catalyst Game Labs |
$15.00
|
Wars Past. Wars Present.
In the 3050s, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blueprints of design firms centuries old and thought lost to antiquity. Ten years later, these designs have moved from novelty to workhorse, as the Inner Sphere once more finds itself at... [click here for more] |
Catalyst Game Labs |
$22.00
|
The Great Houses of the Inner Sphere have created a new Star League to end the Clan threat, launching an all-out attack against the most powerful Clan, Smoke Jaguar. During this campaign, the Inner Sphere was assaulted by a new and deadly creation: the ProtoMech. Swift and deadly, these half-size ‘Mechs proved agile and difficult to destroy. Now, other Clans will quickly field this potent new weapons... [click here for more] |
Catalyst Game Labs |
$18.00
|
In November 3067 the Second Star League disbanded. The Word of Blake—a splinter group of ComStar—had been on the verge of joining in fulfillment of ancient prophecies. Denied their dream, the Blakists sought to preserve the Star League against the follies of the Houses, but its fanaticism manifested this noble goal as the Jihad: a horrific war that has pitted every faction against each other and... [click here for more] |
Catalyst Game Labs |
$25.00
|
TECHNICAL READOUT: 3085! In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new "Terran Hegemony" in The Republic of... [click here for more] |
Catalyst Game Labs |
$25.00
|
Technical Addendum
Even the most thorough field reports can miss a detail or two. During the eventful times surrounding the end of the Word of Blake Jihad and the rise of the Republic of the Sphere, military factories across the Inner Sphere scrambled to rearm the various realms mauled by a decade of bloody conflict. In the shuffle, a few new developments emerged, overlooked in the grand scheme—but... [click here for more] |
Catalyst Game Labs |
$14.99
|
Eve of Destruction
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by... [click here for more] |
Catalyst Game Labs |
$25.00
|
This bundle contains the titles below, in the formats listed by each. BattleTech: Technical Readout: 3145 Regular price: $25.00 Bundle price: $15.00 Format: Watermarked PDF Eve of Destruction
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant... [click here for more] |
Catalyst Game Labs |
$50.00 $30.00
|
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace... [click here for more] |
Catalyst Game Labs |
$14.99
|
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace... [click here for more] |
Catalyst Game Labs |
$14.99
|
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace... [click here for more] |
Catalyst Game Labs |
$14.99
|
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace... [click here for more] |
Catalyst Game Labs |
$14.99
|
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace... [click here for more] |
Catalyst Game Labs |
$14.99
|
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace... [click here for more] |
Catalyst Game Labs |
$14.99
|
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace... [click here for more] |
Catalyst Game Labs |
$14.99
|
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace... [click here for more] |
Catalyst Game Labs |
$14.99
|
The Walls Came Tumbling Down…
War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of... [click here for more] |
Catalyst Game Labs |
$25.00
|
INVADERS FROM BEYOND
On 27 September 3048, the ComStar Explorer Corps JumpShip Outbound Lightstumbled onto the Clan Homeworlds, setting in motion a massive invasion of the Inner Sphere by the Clans. At first sweeping all before them with their advanced technologies, the Clans met defeat at the Battle of Tukayyid and were stymied by a 15-year truce. With the clock ticking, the Inner... [click here for more] |
Catalyst Game Labs |
$9.99
|
DARKEST BEFORE THE DAWN
From the star-spanning devastation of the Word of Blake Jihad arose the Republic of the Sphere, a new nation dedicated to breaking the centuries-long cycle of warfare plaguing the Inner Sphere and creating new innovation and prosperity for all.
The ideals of the Republic worked—for a time.
Then in 3132, hyperpulse generators across thousands of worlds went offline, enveloping... [click here for more] |
Catalyst Game Labs |
$9.99
|
“Those who break faith with the Unity shall go down to darkness.”
While the Great Houses of the Inner Sphere decimated each other over the shattered remains of the Star League and slid into the technological dark age of the Succession Wars, the Clans of Kerensky entered into a golden era of prosperity. Bereft of Nicholas Kerensky’s leadership, the Clans pushed their technological... [click here for more] |
Catalyst Game Labs |
$14.99
|
“The lions are those who managed to take the grid down, while the jackals are feeding on the resulting confusion.”
Fall of 3134. After decades of peace and prosperity, interstellar communications broke down two years ago and conflict is sweeping through the Republic of the Sphere. As ancient hatreds and rivalries rear their ugly heads, people who have only known war through history books... [click here for more] |
Catalyst Game Labs |
$14.99
|
November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light.
But then the Second Star League collapsed .
Denied their dream, the Blakists fought to preserve the Star League against... [click here for more] |
Catalyst Game Labs |
$9.99
|
The March of Progress
The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities—a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of technological progress across nearly every realm,... [click here for more] |
Catalyst Game Labs |
$25.00
|
KING OF THE BATTLEFIELD
On February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare. The BattleMech—King of the Battlefield—was born. BattleMechs reached their pinnacle during the golden age of the Star League. The fall of the Star League and the Succession Wars that raged for centuries afterward took their toll and by the Fourth Succession... [click here for more] |
Catalyst Game Labs |
$9.99
|
UNSUNG WORKHORSES
MechWarriors receive all the glory; aerospace fighters are a close second; vehicles are considered the workhorses of any military; infantry are even given their day in the sun in the minds of the common citizen. But no battle could be waged, nor won, without the mammoth apparatus of support vehicles that feed the war machine of the Great Houses. From cargo trucks to tanker... [click here for more] |
Catalyst Game Labs |
$22.00
|
The Clans
From beyond known space come the Clans...hightech barbarians bring war and destruction to the Inner Sphere. The Jade Falcons were one of the fiercest and most brutal of these Clans. Preying on the Federated Commonwealth, they mercilessly slaughtered its defending forces. The most successful of the Jade Falcons forces were the Falcon Guards. Led by Star Colonel Adler... [click here for more] |
Catalyst Game Labs |
$5.00
|
THE BLACK THORNS (PDF) [FAS1686p]
Print Price (1994): $10.00 File Size: 26.7 MB
For Adept Jeremiah Rose, ComStar’s stunning victory on Tukayyid was a crushing personal defeat. After losing his ‘Mech and his command to the Clans, Rose resigned his commission with the Com Guards and returned home to seek a place with his family among the famed Northwind Highlanders. When the Highlanders rejected... [click here for more] |
Catalyst Game Labs |
$5.00
|
A CLAN MUST DIE For seven long years, an uneasy truce has kept the Clan war machine from continuing its relentless march into the Inner Sphere-but young Clan Crusaders hungry for war now push for an end to the Truce of Tukayyid, and a renewal of the invasion. Building on the momentum of their victory over the Jade Falcons on Coventry, the Great House leaders create a Star League Constitution, resurrecting... [click here for more] |
Catalyst Game Labs |
$6.00
|
A High Price to Pay!
For years, the bitter rivalry between the warriors of the Wolf Clan and the Jade Falcons simmered. Then in June of 3057, growing political tensions among the fearsome invaders erupted in a bloody war of attrition. From the mountains of Colmar to the icy wasteland of Morges, the armies of these ancient enemies clashed in a dramatic duel to the death.
The Falcon and the... [click here for more] |
Catalyst Game Labs |
$5.00
|
A BROTHERHOOD DIVIDED A PLANET IN FLAMES
BETRAYED!
"Since the Battle of Tukayyid, ComStar has been torn asunder. The misguided Blakist still adhere to the old ways that shrouded technology in a veil of mysticism for hundreds of years. While the Inner Sphere was caught up in the Jade Falcon attack on Coventry, the Word of Blake struck Terra quickly and without mercy, using deep-cover... [click here for more] |
Catalyst Game Labs |
$6.00
|
The Galtor Campaign
The inhabitants of Galtor, a sleepy little planet on the Davion/Kurita border, had nothing to interest their neighboring superpowers. Nevertheless, the manipulations of Hanse "The Fox" Davion and the bitter rivalry of two Kurita Military District Commanders engulfed Galtor in one of the largest battles in recent memory.
Davion planned to lure a couple... [click here for more] |
Catalyst Game Labs |
$5.00
|
This special bundle product contains the following titles.
BattleTech: Field Manual: SLDF Regular price: $25.00 Bundle price: $22.50 Format: Watermarked PDF THE GRANDEST ARMY
It was the middle of the twenty-eighth century. Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing... [click here for more] |
Catalyst Game Labs |
$72.23 $65.01
|
THE WARRIORS OF TOMORROW...
The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat... [click here for more] |
Catalyst Game Labs |
$4.99
|
This special bundle product contains the following titles.
BattleTech: Historical: Reunification War Regular price: $18.00 Bundle price: $16.20 Format: Watermarked PDF One Species, One Realm
In 2570, the six Great Houses of the Inner Sphere united to create the Star League, promising to bring an end to the generations of warfare that engulfed the worlds... [click here for more] |
Catalyst Game Labs |
$75.50 $67.95
|