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PART TWO OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES!
FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE...
Now that the team knows they've been double-crossed by one of the largest megacorps in the Sixth World, they've got two jobs to do: clear their name and deliver payback with a vengeance.
While hiding out on the outskirts of Seattle, Aussie rigger... [click here for more] |
Catalyst Game Labs |
$2.99
|
PART THREE OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES!
FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE...
After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance.
Rude didn't have much planned after the Telestrian run…sleep... [click here for more] |
Catalyst Game Labs |
$2.99
|
PART FOUR OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES!
FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE...
After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance.
Before they can put their plans into action, Frostburn... [click here for more] |
Catalyst Game Labs |
$2.99
|
 PART FIVE OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES!
FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE...
After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance.
While everyone else is running around in the real world,... [click here for more] |
Catalyst Game Labs |
$2.99
|
THE THRILLING CONCLUSION OF THE FRAME JOB SERIES!
Double-crossed. Ambushed. One, and possibly two megacorps out for their heads...
Yu, Emu, Rude, Frostburn, and Zipfile have been through a lot in the last few days. Their backs are against the wall. And when that happens, there’s only one thing left to do—come out swinging (or in Rude’s case, shooting).... [click here for more] |
Catalyst Game Labs |
$2.99
|
LIFE, DEATH, HONOR, FEALTY...
Bushido is the warrior code that governs all these concepts. As a MechWarrior of the Draconis Combine, Minobu Tetsuhara is bound by it, a code that demands loyal service to the devious Warlord Grieg Samsonov.
When Minobu came upon a strange blue and gold Archer, the field littered with its vanquished opponents, and its weapons empty, bushido... [click here for more] |
Catalyst Game Labs |
$0.99
|
 TYRANNY. REBELLION. WAR.
Treachery, tribulation, and a relentless slide into the bloody jaws of Armageddon! Insurrection sweeps through the fragmenting Federated Commonwealth, pitting Steiner against Davion forces, and civilians against their petty oppressors. On Caledonia, it's no different—except that the mercenary Gray Death Legion is caught in the middle of it all.
Alex Carlyle,... [click here for more] |
Catalyst Game Labs |
$4.99
|
The Sky Is Falling!
The year 2061 marks the return of Halley's Comet and the 50th anniversary of the Awakening-do you celebrate or run for cover? Each day brings a new surprise. Will you transform into a genetic changeling or fall prey to a doomsday cult? Will you be in Denver when the dragon runs amok or in Japan when the Ring of Fire deals death to the Empire? Will you fight toxic spirits in the... [click here for more] |
Catalyst Game Labs |
$12.00
|
New Seattle
Seattle: A Runner's Paradise
Seattle's got it all: movers and shakers from all of the megacorporations, high-stakes political conflicts and even vicious mob wars--and it's surrounded by hostile countries! Every runner and wannabe comes to Seattle to learn their chops, hone their skills and make those big scores.
New Seattle takes the players on a tour of the most... [click here for more] |
Catalyst Game Labs |
$12.00
|
Magic in the Shadows
So, You Think You Know Magic?
Chummer, I can write a book on wht you don't know. Can you design a spell or enchant a dagger? Can you invoke a great spirit or divine the future? Have you bared your soul to the Dweller on the Threshold during an astral quest? You've got a lot to learn--not even dragons know all there is to know about Magic in the Shadows. ... [click here for more] |
Catalyst Game Labs |
$15.20
|
More Bang for the Buck... When the shadows are full of flying lead, chummer, you need an edge -- and I got it right here. You want a specialized blade? I can sell you a monosword. You want a gun to make the other guy think twice? How about the new laser pistol? Maybe you want to forge your whole body into a weapon -- I know someone who can train you in Wildcat-style martial arts. The big boys... [click here for more] |
Catalyst Game Labs |
$9.60
|
Sprawl Survival Guide
Street Smart?
New to the sprawl kid? Wise up fast, cuz wiz wires or spell juice alone won't save your ass on the hungry streets. You flash your credstick in the wrong alley, drop a name in the wrong company, or flick out a spur at a gunfight and your organs will be next up for auction. Reps are built on etiquette and connections, not just chill attitude and piles of corpses.... [click here for more] |
Catalyst Game Labs |
$12.00
|
Review the Troops
For five long years the Inner Sphere has known war on a scale not seen in centuries, with the militaries of literally every faction involved in combat to one extent or another. Now, as relative peace appears to be settling over the Inner Sphere, a review of the military forces of the BattleTech universe are in order.
Classic BattleTech Field... [click here for more] |
Catalyst Game Labs |
$12.00
|
Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now it’s time to put up or shut up, because not everyone is cut... [click here for more] |
Catalyst Game Labs |
$11.20
|
The Future of Warfare!
The year is 3026 and war has ravaged the thousands of worlds of the Inner Sphere for centuries. Successor Lords send clashing armies to conquer their neighbors and re-establish the long-lost Star League. Though the BattleMech is the king of the battlefield, it is supported by a much vaster array of conventional vehicles that fight every where from premier border... [click here for more] |
Catalyst Game Labs |
$18.00
|
This supplement is packed with descriptions of one of BattleTech's most elite fighting companies: The Black Widow Company of Wolf's Dragoons. Selling their services to the highest bidder, this mercenary unit is well known throughout the Successor States. Included is a history of the Black Widow Company and her commander, Natasha Kerensky, details of the units that make up the company and the MechWarriors... [click here for more] |
Catalyst Game Labs |
$5.00
|
The Galtor Campaign
The inhabitants of Galtor, a sleepy little planet on the Davion/Kurita border, had nothing to interest their neighboring superpowers. Nevertheless, the manipulations of Hanse "The Fox" Davion and the bitter rivalry of two Kurita Military District Commanders engulfed Galtor in one of the largest battles in recent memory.
Davion planned to lure a couple... [click here for more] |
Catalyst Game Labs |
$5.00
|
"Variety is the spice of battle..."
By the 31st century, war has raged in the Successor States for over 200 years. In this ongoing conflict, the mercenary soldier has ample opportunity to seek his fortune under the banner of one of the Great Houses--a career fraught with danger but rich in potential rewards.
The Mercenary's Handbook is a BattleTech and MechWarrior... [click here for more] |
Catalyst Game Labs |
$8.00
|
Here is the definitive work describing mankind's method of transportation between the stars. Bound into this single volume are ComStar Intelligence Summary FB-60 and excerpts from the standard DropShips and JumpShips Operations Manual.
ComStar Intelligence Summary
ComStar Intelligence Summary FB-60 discussess the five major types of JumpShips and 20 major types of DropShips as well... [click here for more] |
Catalyst Game Labs |
$10.00
|
The year is 3050.
The Fourth Succession War has been over for 20 years. The Rasalhague Military District broke with the Draconis Combine, forming the Free Rasalhague Republic. Houses Steiner and Davion gradually merge to form the Federated Commonwealth. In an unexpected show of strength, the Combine military, under Theodore Kurita, stops the Federated Commonwealth invasion of 3039 cold. ComStar... [click here for more] |
Catalyst Game Labs |
$6.00
|
The Jade Falcon Sourcebook provides a complete overview of the deadly Jade Falcons, one of the premier Clans. Falcon history, culture and military capabilities are explored. The Jade Falcon Sourcebook also includes profiles of prominent Clan personalities, information on four deadly new BattleMechs, an overview of Jade Falcon-occupied worlds, and eight full-color pages featuring renderings... [click here for more] |
Catalyst Game Labs |
$7.00
|
Who are the Clans? Where do they come from? What do they really want? The Wolf Clan Sourcebook reveals the history, culture, and military capabilities of the Wolves, one of the premier Clans. The Clan's military tactics and internal hierarchy are explored and its prominent personalities profiled.
The Wolf Clan Sourcebook also includes a detailed discussion of the key Battle of... [click here for more] |
Catalyst Game Labs |
$10.00
|
The Clans
From beyond known space come the Clans...hightech barbarians bring war and destruction to the Inner Sphere. The Jade Falcons were one of the fiercest and most brutal of these Clans. Preying on the Federated Commonwealth, they mercilessly slaughtered its defending forces. The most successful of the Jade Falcons forces were the Falcon Guards. Led by Star Colonel Adler... [click here for more] |
Catalyst Game Labs |
$5.00
|
Now It Can Be Told!
ComStar has controlled the Inner Sphere's interstellar communications and other technology for centuries. ComStar single-handedly stopped the Clan invasion, then failed in its attempt to take control of the Inner Sphere. Now the organization responsible for keeping the Inner Sphere together has split into two factions.
The ComStar Sourcebook recounts... [click here for more] |
Catalyst Game Labs |
$10.00
|
A largely game master resource detailing several worlds throughout the Inner Sphere and Clan-held territory as of 3054. Deployments of all known factions in the Inner Sphere and near periphery, plus the locations of major military industries, are given, along with maps of each faction’s borders and member worlds. ... [click here for more] |
Catalyst Game Labs |
$10.00
|
It's not even a nice place to visit.
Build from a thousand kilometers of flesh and steel. It writhes in the passions of those who live in it. Everyone and everything is connected here; there are no accidents. Talk a walk down any street and read the writing on the wall:
"Welcome to the Sprawl, chummer. Too bad you could make it."
Sprawl Sites is a sourcebook for Shadowrun, First Edition,... [click here for more] |
Catalyst Game Labs |
$4.80
|
Lions, Tigers, and Bears…
You Should Be So Lucky.
Magic has returned to the world, and with it has come all manner of beasts. Genetic material, long dormant with the absence of magic, has been reactivated, transforming mundane animals into creatures once believed supernatural, even mythical. Juggernauts rome the plains, Firedrakes infest the woods, Leviathans swim in the oceans, and Devil Rats... [click here for more] |
Catalyst Game Labs |
$6.40
|
In The Darkness, Something Terrible Breeds... For years, a shadow war has raged against the Universal Brotherhood and its savage masters -- parasitic insect spirits that feed on human hosts. Now, Chicago has become the final battleground in the war against the bugs. Overrun by the horrible predators, the city has been quarantined by the UCAS military, leaving its inhabitants to fend for themselves... [click here for more] |
Catalyst Game Labs |
$8.00
|
FACT? FICTION? PARANOIA? You Make The Call -- - And Pray You're Right! "They're out there, chumlies. You know they're out there -- the puppeteers who pull the strings on everybody from CEO Damien Knight to the scroffiest born-yesterday street rat. I'm talking bug spirits you can't tell apart from human beings ... magical cabals who want to make us all slaves in their mage-o-cratic... [click here for more] |
Catalyst Game Labs |
$6.39
|
Portfolio of a Dragon: Dunkelzahn's Secrets
Dunkelzahn Assassinated!
Stunned World Awaits Dragon's Last Will and Testament
On Inauguration Night 2057, the newly sworn-in President of the UCAS is assassinated--and the Awakened world will never be the same. Dunkelzahn, the powerful and charismatic great dragon, has been murdered by unknown enemies ... but he left behind a Last Will... [click here for more] |
Catalyst Game Labs |
$8.00
|
Underworld Sourcebook
Honor. Respect. Family.
The Underworld Sourcebook describes in detail the "Big Four" international crime syndicates: the Mafia, the Yakuza, the Triads and the Seoulpa Rings. Each syndicate's markets, business practices, traditions, histories and secret rituals are revealed, along with loads of informtion on gangs, terorists, assassins and other groups who... [click here for more] |
Catalyst Game Labs |
$6.40
|
Secret Leaders Corporate Government Tight Borders Constant War Strange Magic Only one place has it all in 2056 -- Aztlan, the world's only corporate nation. Built on the drug trade, consolidated country by country through ruthless business deals, run by a powerful and mysterious corporation and sustained by a national faith in the Aztec gods, Aztlan can be a runner's greatest... [click here for more] |
Catalyst Game Labs |
$7.20
|
Unlock the potentials of your mind and body. Turn your back on the shallow and mundane - join the Universal Brotherhood and be a part of something wonderful!
Who are the Brotherhood? Possibly the largest humanitarian organization in the world? To the grime-encrusted inhabitants of the sprawl they are a shining ray of hope in an otherwise hopeless world. This is their way... [click here for more] |
Catalyst Game Labs |
$8.00
|
Grab the kids! Hide the wife! The Neo-Anarchists are back!
This time, those fun-loving Anarchists speak out on everything from transorbital travel and security systems to coffin motels and fast food. Nothing is sacred, profanity reigns, and there's more data than you can shake a chip at.
The Neo-Anarchist's Guide to Real Life provides useful information about the Shadowrun world in a fictionalized... [click here for more] |
Catalyst Game Labs |
$6.40
|
A Nation of the Future, Built on the Traditions of the Past
Long shrouded in mystery, now one brave voice dares to speak the truth of the Land of Promise, Tir Tairngire. How did it come to be? Who holds its reigns of power? And what does its future hold? The Tir Tairngire sourcebook reveals the Elven Nation for the first time, in all its glory and danger. Journey there and beware.... [click here for more] |
Catalyst Game Labs |
$8.00
|
The land of faery, Where nobody gets old and godly and grave, Where nobody gets old and crafty and wise....
- W.B. Yeats, "The Land of Heart's Desire"
Tir na Nog, the Land of Youth. Long protected by a powerful Veil, the former nation of Ireland now stands revealed in its Awakened power. Who are its masters? Where did they come from? And what does its emergence hold for the world of 2054?
Tir... [click here for more] |
Catalyst Game Labs |
$8.00
|
"Imagine a hatred that has endured for 5000 years...."
The shadowrunners are sent on a string of missions, collecting obscure items, all seemingly unrelated... or are there? From the streets of Seattle to the frigid heights of the Bavarian Alps, from the magical mayhem of Columbia, Missouri to the headwaters of the Amazon, the adventure unfolds.
Who would go to all this trouble to destroy... [click here for more] |
Catalyst Game Labs |
$8.00
|
Renraku Arcology: Shutdown
You Wanted In--Now You Can't Get Out!
Something mysterious and terrible has shut down the Renraku Arcology. The doors are sealed, the Matrix is off-line, and 100,000 inhabitants are trapped within. The UCAS Army seals off the site, and not even Renraku knows what's really going on.
Renraku Arcology: Shutdown tells who's behind it, and what horrible... [click here for more] |
Catalyst Game Labs |
$6.40
|
Fold, Spindle and Mutilate. You're a shadowrunner, not some corporate lackey. No 9-to-5 shackles or power-tie chains for you. Every time you take on a run, you sign up to be used and abused. But you've got the smarts to come out on top. Corporate Punishment consists of three adventures in which the runners serve as pawns in a brutal corporate power struggle. They use their... [click here for more] |
Catalyst Game Labs |
$5.60
|
Matrix
Can You Hack It?
Matrix expands on the basic decking rules and offers advanced rules for programming, deck construction, system security and accessing the Matrix. This book also describes how all character types can conduct on-line searches, and covers datatrail tracking and Matrix security. It also introduces rules for artificial intelligences and otaku characters. For... [click here for more] |
Catalyst Game Labs |
$9.60
|
In the year 2750, humanity was in the midst of a golden age. United under the interstellar government of the Star League, all mankind prospered and enjoyed an improved quality of life made possible by advances in technology, commerce, human rights, and the arts. Humanity had truly inherited the stars. But those same advances also carried a curse, for the engines of war from the Star League era possessed... [click here for more] |
Catalyst Game Labs |
$10.00
|
 Allies and Enemies is a resource of NPCs for Shadowrun Sixth World Edition, with NPCs for players to hire,and NPCs for the GM to use in other ways
Running the shadows is hard, so make sure to bring some extra chummers you can rely on to help out!
Running games for Shadowrun can be tricky, as you never know what your players will do next, and who they might meet along the way.
Allies and Enemies... [click here for more] |
Catalyst Game Labs |
$15.00
|
It is 3072, and holy Jihad rages in the Inner Sphere. Soon after they launched their Jihad in 3067, the mystical Word of Blake sprung out from their base on Terra and claimed dozens of worlds, creating a Word of Blake Protectorate. While many of those worlds joined voluntarily, some others hosted resistance movements. On one such world, Ruchbah, the resistance hired mercenary help.
Captain Jeremiah... [click here for more] |
Catalyst Game Labs |
$2.99
|
Since their appearance in the Inner Sphere in 3005, the mercenary regiments known as Wolf’s Dragoons have proven themselves the masters of the battlefield, the equal of any regiment of any of the five warring Successor States. Now under contract to House Marik’s Free Worlds League, the Dragoons have undertaken their most daring mission yet: an attack on House Steiner’s impregnable Hesperus II... [click here for more] |
Catalyst Game Labs |
$2.99
|
Solaris VII is the Game World, a planet of spectacle and intrigue entirely devoted to ferocious gladiatorial combat. Except on Solaris, the gladiators aren’t people—they’re BattleMechs, thirty-foot high, walking engines of war. David Singh is a down-on-his-luck ’Mech pilot with just enough skill and raw guts to attract all the wrong kind of attention. Singh’s dream... [click here for more] |
Catalyst Game Labs |
$2.99
|
Life in the sparsely populated periphery is rustic—and dangerous. Small settlements means small defense forces. No wonder the outer worlds often fall prey to piracy. So when Mark Castor shows up on the World of Randis with relief aid in tow and an assault ’Mech to protect it, the locals are overjoyed to see him. But Castor isn’t at all what he appears to be—and before he’s done he’s... [click here for more] |
Catalyst Game Labs |
$2.99
|
It is the year 3027, and the Inner Sphere is at war. Thousand of worlds, controlled by the feuding lords of the Successor States. Centuries of near-constant warfare have left the feudal realms exhausted and near collapse, but none will surrender.
National armies clash on hundreds of worlds, and proxies bought for coin—mercenaries—fight on countless more. Mighty MechWarriors lead their... [click here for more] |
Catalyst Game Labs |
$2.99
|
The Inner Sphere is a realm of constant combat, as the Successor States to the mighty Star League vie for the ancient and conflicted First Lord’s throne. Their ancient feuds are thrown into even greater conflict with the coming of the Clans in 3050, invaders from beyond the Periphery.
Not even the hundreds of worlds of a Successor State can field an army large enough for their leaders’... [click here for more] |
Catalyst Game Labs |
$2.99
|
“Someone’s Alive Down There!”
The Inner Sphere may be going to hell in a handbasket, but you are your team managed to land a gig far from the swirling chaos. Protecting a DropShip-load of Deep Periphery explorers picking over remnants of the long-lost Rim Worlds Republic may not be glamorous or exciting, but it pays well enough.
Then came the strange transmission from the latest destination—a... [click here for more] |
Catalyst Game Labs |
Pay What You Want
|
Local Disputes
In 3081, the Republic of theSphere was born from the ruins of the Word of Blake Protectorate. For an Inner Sphere devastated by the horrors of escalating war, the Republic was a beacon of hope for a brighter, more peaceful future…
For a time, it almost was.
Historical: Wars of the Republic Era describes the border conflicts that inevitably erupted... [click here for more] |
Catalyst Game Labs |
$18.00
|