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Shadowrun Missions Gamemaster's Guide

Shadowrun Missions Gamemaster's Guide


Shadowrun Missions is the official living campaign for Shadowrun and run by the Catalyst Demo Team. We've collected guidance from the Missions committee for new and veteran gamemasters. Contained is some simple guidance for how to deal with situations that may happen at your table and how to handle them in a consistent manner. This covers everything from inspecting character sheets to dealing with...   [click here for more]
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Shadowrun: Holostreets: Art Pack 1: Runners

Shadowrun: Holostreets: Art Pack 1: Runners


This Shadowrun: Holostreets art pack features Runners and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Art Pack 2: Weapons

Shadowrun: Holostreets: Art Pack 2: Weapons


This Shadowrun: Holostreets art pack features weapons of the Sixth World and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Art Pack 3: Critters

Shadowrun: Holostreets: Art Pack 3: Critters


This Shadowrun: Holostreets art pack features critters of the Sixth World and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Art Pack 4: Vehicles

Shadowrun: Holostreets: Art Pack 4: Vehicles


This Shadowrun: Holostreets art pack features vehicles of the Sixth World and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Art Pack 5: Scenes

Shadowrun: Holostreets: Art Pack 5: Scenes


This Shadowrun: Holostreets art pack features scenes of the Sixth World and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Art Pack 6: Misc.

Shadowrun: Holostreets: Art Pack 6: Misc.


This Shadowrun: Holostreets art pack features miscellaneous art of the Sixth World and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Card Template

Shadowrun: Holostreets: Card Template


This Shadowrun: Holostreets card template is for making Shadowrun cards in the Shadowrun, Sixth World style. It is provided in both IND and IDML formats. Font files are not included, but may be purchased from various font websites. ...   [click here for more]
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Shadowrun: Holostreets: Shadowrun Editions Logo Pack

Shadowrun: Holostreets: Shadowrun Editions Logo Pack


This Shadowrun: Holostreets edition logo pack features logos of the various editions of Shadowrun and is for use in all your Holostreets products! ...   [click here for more]
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Shadowrun: Holostreets: Single Page Template

Shadowrun: Holostreets: Single Page Template


This Shadowrun: Holostreets template is for making Shadowrun ebooks in the Shadowrun, Sixth World style. It is provided in both IND and IDML formats. Font files are not included, but may be purchased from various font websites. ...   [click here for more]
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A Killing Glare [6E Update]

A Killing Glare [6E Update]


Update for Sixth World rules A Killing Glare is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original A Killing Glare for story elements ...   [click here for more]
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Bottled Demon [6E Update]

Bottled Demon [6E Update]


Update for Sixth World rules Bottled Demon is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Bottled Demon for story elements ...   [click here for more]
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Celtic Double Cross [6E Update]

Celtic Double Cross [6E Update]


Update for Sixth World rules Celtic Double-Cross is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Celtic Double-Cross for story elements ...   [click here for more]
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DNA/DOA [6E Update]

DNA/DOA [6E Update]


Update for Sixth World rules DNA/DOA is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original DNA/DOA for story elements ...   [click here for more]
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Dragon Hunt [6E Update]

Dragon Hunt [6E Update]


Update for Sixth World rules Dragon Hunt is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dragon Hunt for story elements ...   [click here for more]
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Dreamchipper [6E Update]

Dreamchipper [6E Update]


Update for Sixth World rules Dreamchipper is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dreamchipper for story elements ...   [click here for more]
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Elven Fire [6E Update]

Elven Fire [6E Update]


Update for Sixth World rules Elven Fire is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Elven Fire for story elements ...   [click here for more]
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Eye of the Eagle (Native American Nations, Vol 2) [6E Update]

Eye of the Eagle (Native American Nations, Vol 2) [6E Update]


Update for Sixth World rules Eye of the Eagle is a classic adventure from Native American Nations, vol. 2. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Native American Nations, vol 2. for story elements ...   [click here for more]
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Imago [6E Update]

Imago [6E Update]


Update for Sixth World rules Imago is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Imago for story elements ...   [click here for more]
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Ivy & Chrome [6E Update]

Ivy & Chrome [6E Update]


Update for Sixth World rules Ivy & Chrome is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Ivy & Chrome for story elements ...   [click here for more]
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Mercurial [6E Update]

Mercurial [6E Update]


Update for Sixth World rules Mercurial is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Mercurial for story elements ...   [click here for more]
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One Stage Before [6E Update]

One Stage Before [6E Update]


Update for Sixth World rules One Stage Before is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original One Stage Before for story elements ...   [click here for more]
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Peackeeper (Native American Nations, Vol 1) [6E Update]

Peackeeper (Native American Nations, Vol 1) [6E Update]


Update for Sixth World rules Peacekeeper is a classic adventure from Native American Nations, vol. 1. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Native American Nations, vol 1. for story elements ...   [click here for more]
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Queen Euphoria [6E Update]

Queen Euphoria [6E Update]


Update for Sixth World rules Queen Euphoria is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Queen Euphoria for story elements ...   [click here for more]
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Total Eclipse [6E Update]

Total Eclipse [6E Update]


Update for Sixth World rules Total Eclipse is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Total Eclipse for story elements ...   [click here for more]
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Missing Blood (Universal Brotherhood) [6E Update]

Missing Blood (Universal Brotherhood) [6E Update]


Update for Sixth World rules Missing Blood is a classic adventure from the Universal Brotherhood sourcebook. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Universal Brotherhood for story elements ...   [click here for more]
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Artificial Cold - A Shadowrun Short Story

Artificial Cold - A Shadowrun Short Story


Artificial Cold Disharmony of Mind and Body is a recipe for disaster. This is especially true for Mathra, an ARES veteran down on her luck, who finds herself driven to take on a dangerous mission to earn her place in the shadows of Seattle. Artificial Cold is a short story playing in the shadows of 2080ies Seattle. ...   [click here for more]
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Shadowrun: Lifestyles of the Shadowy & Infamous

Shadowrun: Lifestyles of the Shadowy & Infamous


Live a Little! When the job is done and the battle won, or at least when you’ve managed to not entirely bleed out, it’s good to have a place to go. Lifestyles of the Shadowy & Infamous provides rules to flesh out your doss, making it truly what you want it to be. Do you want someone to tidy up the place while you’re away? A place with extra privacy, whether it be physical, Matrix,...   [click here for more]
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Shadowrun: Lofwyr's Legions (Shadow Stock)

Shadowrun: Lofwyr's Legions (Shadow Stock)


IN THE SHADOW OF DRAGONS Shadowrunners know that the most dangerous position to have in the Sixth World is being perceived as a threat by the powerful. Drakes are the perfect example—their power is considerable, which means they almost always have someone after them. They often end up seeking protection by serving dragons and doing their bidding—which means they represent dragons’ interests in...   [click here for more]
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Harlequin [6E Update]

Harlequin [6E Update]


Update for Sixth World rules Harlequin is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Harlequin for story elements ...   [click here for more]
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Shadowrun: Bestial Nature

Shadowrun: Bestial Nature


The Animal Within Metahumanity is great, but what if they could do more? What if they could breathe water like a fish, balance like a cat, or pound things like a gorilla? Shifters know the answer to those questions, because they do those things. Manifesting animal traits, shifters have a range of powers, appearances, and weaknesses, making them a fascinating part of the shadows. Bestial...   [click here for more]
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Shadowrun: Easy Come, Easy Go (Shadows in Focus: New Orleans)

Shadowrun: Easy Come, Easy Go (Shadows in Focus: New Orleans)


Night Music New Orleans moves from night to night—the day is just a brief break between the times when the real action happens. Once the sun goes down, jazz spills into the streets, spirits walk free, and people indulge in all manner of semi-legal and illegal activities.  It’s a prime sprawl for crime, and there’s money to be made in the shadows. But first, shadowrunners need to know...   [click here for more]
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Ultimate Archetypes: The Social Adept

Ultimate Archetypes: The Social Adept


Creating a Shadowrunner isn’t easy. There’s no class to tell you what abilities you get, and there are a whole lot of options to pick from. You want a runner that isn’t going to frag up when it’s time for them to shine. You also need a character reference sheet that makes it easy to know what dice to roll, with all the numbers crunched so you can focus on playing the game instead of doing...   [click here for more]
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Zero's Grimoirre

Zero's Grimoirre


Zero was one of my first characters back in Shadowrun first edition. A street shaman that followed Coyote and had his arm blown off in Bottle Demon. With the 35th anniversary of Shadowrun coming up, I figured I'd publish a little book in his memory that grabs some of the old classic spells and updates them for the Sixth World. And, because I'm an archivist, there's a table at the back of...   [click here for more]
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Shadowrun Missions 10-02: One Stone, Two Birds

Shadowrun Missions 10-02: One Stone, Two Birds


Cross and Doublecross Mr. Johnson has been working overtime on their scheme this time. There is a prototype to steal, there are people to frame, and there is the whole delicate balance of Neo-Tokyo etiquette to navigate. Skilled runners can make some valuable contacts and a fine amount of nuyen. Less-skilled runners might find themselves on a flight out of town in short order—possibly in a pine box...   [click here for more]
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Shadowrun Missions 10-03: When the Bough Breaks

Shadowrun Missions 10-03: When the Bough Breaks


Cradle Will Rock Shadowrunners are used to handling valuable packages, but one that needs to be fed every few hours or it screams uncontrollably is a new one. This is not just an ordinary baby, though, and lots of people would like to take care of it—though their definitions of “take care” come with varying degrees of menace. The runners will have to maneuver the Neo-Tokyo scene carefully to...   [click here for more]
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Shadowrun Missions 10-04: Get Bento

Shadowrun Missions 10-04: Get Bento


The Bullet of Shame The beauty of Neo-Tokyo is, you don’t have to physically hurt someone to really damage them. The power of shame and social standing is so great that sometimes presenting the right facts in the right situation (or wrong situation, depending on your perspective) is enough to ruin someone. It requires more finesse than just filling a room with bullets, but isn’t that the mark of...   [click here for more]
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Shadowrun Missions 10-05: The Out of Body Experience

Shadowrun Missions 10-05: The Out of Body Experience


Life and Love The definitions of life and love change in the Sixth World based on who you talk to. There is a wider range of sapience than people in the previous century dreamed of, and regardless of the forms they come in, when two minds meet, they can forge a connection. Shadowrunners are going to have to deal with wrinkles in the processes of life and love they might not have considered,...   [click here for more]
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Shadowrun Missions 10-06: The No Body Problem

Shadowrun Missions 10-06: The No Body Problem


The Ultimate Escape Getting out from under the thumb of the megacorps isn’t easy, but sometimes the circumstances are bad enough that people will do anything to make it happen. Twenty-year-old aidoru star Asada Yui wants to get out of the grind of being in the spotlight, but her corporate masters don’t want to let her go. She’s willing to do a lot to gain her freedom, including hiring...   [click here for more]
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ArmsFest 2081

ArmsFest 2081


ArmsFest 2081 ist die englische Version von ArmsFest 2081- Austria Edition ArmsFest 2081 Once again, the 6th worlds foremost firearms convention has come to Seattle to present a plethora of new weapons, the likes of which have not been seen before. This premium brochure was handed out to VIP visitors of ArmsFest 2081 and has now found its way...   [click here for more]
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ArmsFest 2081 - Austria Edition

ArmsFest 2081 - Austria Edition


ArmsFest 2081 - Austria Edition is the german version of Armsfest 2081 ArmsFest 2081 Die größte und bedeutenste Feuerwaffenmesse der Sechsten Welt kommt wieder nach Seattle und präsentiert eine riesige Auswahl an Waffen und Accessoires wie sie die Welt noch nicht erlebt hat. Diese Broschüre wurde an VIP Besucher des ArmsFest 2081 ausgegeben und hat über die Matrix jetzt ihren...   [click here for more]
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Shadowrun: Johnson 'Dex

Shadowrun: Johnson 'Dex


Power Players You love them, you hate them. They hire you, they try to kill you. Shadowrunners have a complicated relationship with the Mr. Johnsons of the Sixth World. Knowing their quirks, their methods, and what they can do for you can make the job smoother, and this deck has the info with you need—profiles of almost 20 Mr. Johnsons, with stats, background, plot hooks, and more! Johnson...   [click here for more]
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Shadowrun: Rides

Shadowrun: Rides


ROLL OUT! Do you need a new ride? Maybe a motorcycle? A sports truck? How about a tankette? Or maybe you could use something on the water, ranging from a lifeboat to a container vessel. Or you could move to the skies in a t-bird, ’copter, or your own badass personal jetpack. And drones? They’re here, too, from tunnel crawlers to lethal flyers. This card deck gives players and gamemasters alike...   [click here for more]
Catalyst Game Labs  $9.99

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Opters: Exotics

Opters: Exotics


Diverse worlds require a diversity of options and opportunities. Equally diverse beings expand the opportunity of enjoyment for players and gamemasters alike. Exotics brings to your gaming table the options for three additional character types; Shapeshifters – Sapient animals, critters, that can assume the forms of metahumanity and more when given the chance to do so. Drakes – An alternative...   [click here for more]
Catalyst Game Labs  $10.00

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Beyond Measure: Shadows of Deep Space

Beyond Measure: Shadows of Deep Space


How to use this book. One of the goals of the cyberpunk element is to instill characters with a sense of advanced technology. Technology is a tool used to augment character form and ability. It enables Bettler-Than-Life simulations and Matrix operators to defy physical reality at nearly every turn. It also bestows the sense of overwhelming permeation, leaving no corner of the universe untouched....   [click here for more]
Catalyst Game Labs  $15.00

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Los Coronados

Los Coronados


On March 8th, 2069, the world was shaken by a pair of earthquakes that history now knows only as the Twins. The largest impact of those events not only submerged the City of Angels, it struck the cities of San Diego and Tijuana with far more intensity, not only tearing apart the cities and their harbor, but wrenched Baja Peninsula from the California opening a series of chasms from the Pacific Ocean...   [click here for more]
Catalyst Game Labs  $15.00

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Shadowrun: Sixth World Companion (Core Character Rulebook)

Shadowrun: Sixth World Companion (Core Character Rulebook)


Dream it, be it The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you. If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game...   [click here for more]
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Shadowrun: Assassins Night

Shadowrun: Assassins Night


EXECUTE. Authorization granted. Maneuver AF2B9. Go dark. Eliminate. Those words set a plan in motion, but what plan? Something’s about to go down in Barcelona. Someone is marked for death. But who’s the target, and who’s pulling trigger? Assassins Night is a campaign for Shadowrun, Sixth World where players can dive in and get involved in intrigue, action, and a plot that...   [click here for more]
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Shadowrun: Astral Ways (Sixth World Setting Book)

Shadowrun: Astral Ways (Sixth World Setting Book)


Explorers Needed Do you have heart? Courage? The ability to remain unfazed in the face of the incredibly bizarre? Then the metaplanes are waiting for you. Gateways to different metaplanes have appeared across the Sixth World, opening travel to a wider range of people than before. That means there are more chances to encounter strange spirits, weird artifacts, and other people exploring what is out...   [click here for more]
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Shadowrun: Body Shop

Shadowrun: Body Shop


BUILD A BETTER YOU You sculpt your body the same way you sculpt marble—cut away all the wrong parts until what you are left with is purely, utterly you. You, but faster. You, but stronger. You, but smarter. If you’re going to take on the powers of the Sixth World, you will need to be every bit of yourself that you can muster. Cyberware, bioware, geneware, and more can help you build the self you...   [click here for more]
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  “Lost in Shadow” - and other starting quests for beginner heroes. (5E)