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BattleTech: 20 Year Update

BattleTech: 20 Year Update


The year is 3050. The Fourth Succession War has been over for 20 years. The Rasalhague Military District broke with the Draconis Combine, forming the Free Rasalhague Republic. Houses Steiner and Davion gradually merge to form the Federated Commonwealth. In an unexpected show of strength, the Combine military, under Theodore Kurita, stops the Federated Commonwealth invasion of 3039 cold. ComStar...   [click here for more]
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BattleTech: 25 Years of Art and Fiction

BattleTech: 25 Years of Art and Fiction


BattleTech: 25 Years of Art & Fiction is the ultimate chronicle of the BattleTech/MechWarrior universe. With 304 pages that are brimming with hundreds of color and B&W illustrations that span BattleTech's 25-year legacy. Additionally, the book contains: An 8-page, detailed treatise on the evolution of the BattleTech/MechWarrior computer games and...   [click here for more]
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BattleTech: Adventures: Empires Aflame

BattleTech: Adventures: Empires Aflame


There May be Some Turbulence… The year is 3095. Ten years after the Jihad, peace has finally reached most of the Inner Sphere. Within the newly created Republic of the Sphere, the post-war drawdowns have made industry of disarmament. But even here, not every mission goes smoothly—for, sometimes, the universe itself has its own agenda! BattleTech Adventures: Empires...   [click here for more]
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BattleTech: Adventures: Necromo Nightmare

BattleTech: Adventures: Necromo Nightmare


A World Gone Black… The year is 3072. The fires of the Word of Blake’s Jihad threaten to consume the Inner Sphere. On the borders of Capellan space, the vital world of Necromo has suddenly gone silent, perhaps the victim of a Blakist strike. But what could hit such a busy and well-defended planet so hard that even the Chancellor’s best would fail to call for help?...   [click here for more]
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BattleTech: Adventures: War of the Tripods!

BattleTech: Adventures: War of the Tripods!


“A Million to One,” They Said… The year is 3138. Behind the walls of the “Fortress”, the stormy world of Bryant remains cut off from interstellar communications, apparently ignored by the rest of the Republic of the Sphere. Just as the usual cycle of continent-spanning “hypercanes” gives way to a pleasant, crop-friendly Calm Season in the...   [click here for more]
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BattleTech: Alpha Strike

BattleTech: Alpha Strike


BattleTech: Faster Than Ever! For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans—descendants of the lost Star League army—did little to stem the slaughter....   [click here for more]
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BattleTech: Alpha Strike Companion

BattleTech: Alpha Strike Companion


Amp Up Your Game! BattleMechs clash, fighters duel, and infantry swarm across the landscape. High above the clouds, mighty WarShips emerge from hyperspace, laden with DropShips filled with reinforcements. A host of new machines, new warriors, and new tactics are unleashed as war rages from the void of space to the earth below. The BattleTech universe is yours to conquer!...   [click here for more]
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BattleTech: Alpha Strike: Commander's Edition

BattleTech: Alpha Strike: Commander's Edition


COMMAND YOUR DESTINY In the BattleTech universe there remains one constant: the drums of war. And where there is war, valiant military commanders from the Great Houses, the Clans, and other interstellar nations lead the charge of hulking BattleMechs, brave infantry, and daring aerofighters to certain victory or crushing defeat on the sprawling battlefields of distant worlds. Rally...   [click here for more]
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BattleTech: Battle of Coventry

BattleTech: Battle of Coventry


BATTLE OF COVENTRY (PDF) [FAS1693p] Print Price (1996): $12.00 File Size: 20.3 MB REMATCH: CLAN VS. INNER SPHERE A failed alliance tears a nation apart. Ancient rivals join forces. The winds of change are blasting across the worlds of the Inner Sphere, and the battle for Coventry is the center of the storm! In early 3058, following the disastrous Trial of Refusal with Clan Wolf, Clan Jade Falcon...   [click here for more]
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BattleTech: Chaos Campaign Rules

BattleTech: Chaos Campaign Rules


TAKE COMMAND! A time of chaos and confusion. A time of trials and troubles. A time colored in war. Conflicts continually rage across the Classic BattleTech universe. Raise your faction’s flag as you wage war across alien worlds for king and empire, seeking your place in legend. The Chaos Campaign ebook is a free download, providing the core rules for the open-ended "track"...   [click here for more]
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BattleTech: Chaos March

BattleTech: Chaos March


WELCOME TO MERCNET Get the latest scoop on the hottest region in the Sphere. Our GUIDE TO THE CHAOS MARCH is featured this month as a primer for all interested employers and units. This is a must-read file for all out-of-work mercs! The latest de-classified breakthroughs in battlefield technology are being discussed live in the MERCNET FORUM. Get first-person reports...   [click here for more]
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BattleTech: Classic BattleTech Universe Book

BattleTech: Classic BattleTech Universe Book


Discover the expansive universe of Classic BattleTech! This free PDF serves as a great introduction to Classic BattleTech, and is the perfect companion to the Classic BattleTech Quick-Start Rules (offered as a free PDF as well). ...   [click here for more]
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BattleTech: Combat Equipment

BattleTech: Combat Equipment


The Cutting Edge! As wars continue to flare across the Inner Sphere and Clan homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs. Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG. Providing a plethroa of new tools for the battlefield,...   [click here for more]
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BattleTech: Combat Manual: Mercenaries

BattleTech: Combat Manual: Mercenaries


Have 'Mech, Will Travel. Some soldiers fight for king and country, some for honor and glory, others for liberty or loved ones. We’ll fight for that too, whatever your cause, as long as the check clears. For over forty centuries, mercenaries have plied their trade and been instrumental in toppling empires or holding the tides of war at bay. And as mankind expanded to the...   [click here for more]
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BattleTech: ComStar Sourcebook

BattleTech: ComStar Sourcebook


Now It Can Be Told! ComStar has controlled the Inner Sphere's interstellar communications and other technology for centuries. ComStar single-handedly stopped the Clan invasion, then failed in its attempt to take control of the Inner Sphere. Now the organization responsible for keeping the Inner Sphere together has split into two factions. The ComStar Sourcebook recounts...   [click here for more]
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BattleTech: Dark Age Turning Points: Liao

BattleTech: Dark Age Turning Points: Liao


Free Liao! When The Republic of the Sphere was founded by Devlin Stone after the Word of Blake Jihad, Sun-Tzu Liao was forced to give up many of his worlds to the new nation. Several times in the following decades the Capellan Confederation tried and failed to reclaim those worlds, including the ancestral homeworld of Liao. But Sun-Tzu’s son, Daoshen, is crafty and patient. In the...   [click here for more]
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BattleTech: Dark Age Turning Points: Vega

BattleTech: Dark Age Turning Points: Vega


For the planet Vega, the collapse of the hyperpulse generator network signaled the beginning of four years of chaos. Beset by terrorists, foreign invaders and the shattering of the planetary militia in a devastating civil war, the world descended into a seemingly endless spiral of death and destruction. Ruthless warlords divided the land and fought amongst themselves to claim what little remained of...   [click here for more]
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BattleTech: Dawn of the Jihad

BattleTech: Dawn of the Jihad


Pandora's Box Opened! November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light...by any means necessary. When the Star League self-destructs, a shadowy...   [click here for more]
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BattleTech: Dossiers: Jason Zaklan

BattleTech: Dossiers: Jason Zaklan


Person of Interest Deadly aces can be dangerous wildcards on the modern battlefield. Whether they fight for money or for a cause, these lone warriors can often sway the tide of battle by simply choosing a side and joining the fray. Hidden on the world of Homestead before the war with Hasek’s forces, Sang-wei Jason Zaklan is one such warrior, an elite commando in service to the...   [click here for more]
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BattleTech: Dossiers: Lamenkov's Liability

BattleTech: Dossiers: Lamenkov's Liability


Notable Warriors Heroes, patriots, soldiers, freedom fighters. The universe is full of them, and every realm and military force—from the mightiest Successor State to the humblest mercenary band—has its share. In the newborn Republic of the Sphere, Ilyana Lamenkov and her lance of fresh young MechWarriors must earn their stripes on the war-torn world of Schedar. Do these...   [click here for more]
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BattleTech: Dossiers: Youling Zhanshi

BattleTech: Dossiers: Youling Zhanshi


Notable Warriors Heroes, patriots, soldiers, freedom fighters. The universe is full of them, and every realm and military force—from the mightiest Successor State to the humblest mercenary band—has its share. In the Capellan Confederation, Sang-wei Arthur Chin and his detached lance of MechWarriors—the Youling Zhanshi must try to resist the Davion hordes on the world...   [click here for more]
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BattleTech: DropShips and JumpShips

BattleTech: DropShips and JumpShips


Here is the definitive work describing mankind's method of transportation between the stars. Bound into this single volume are ComStar Intelligence Summary FB-60 and excerpts from the standard DropShips and JumpShips Operations Manual. ComStar Intelligence Summary ComStar Intelligence Summary FB-60 discussess the five major types of JumpShips and 20 major types of DropShips as...   [click here for more]
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BattleTech: Era Digest: Age of War

BattleTech: Era Digest: Age of War


A UNIVERSE IN FLAMES! Between the collapse of the Terran Alliance, and the rise of the First Star League, humankind was scattered among the worlds of the Inner Sphere. Driven by their own ambitions and united by fear of their neighbors, mighty star empires rose up from the ashes of abandoned colonies, absorbing the remains of mankind’s interstellar exodus, and gave rise to the noble...   [click here for more]
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BattleTech: Era Digest: Dark Age

BattleTech: Era Digest: Dark Age


GRAY MONDAY. 1 August 3132. On that day, eighty percent of the hyperpulse generators throughout the Inner Sphere fell silent and humanity’s communications link across the stars was severed. While many looked to the Republic of the Sphere for guidance through the darkness, others used the crisis to advance their own agendas and political ideologies. As a new era began, old hatreds...   [click here for more]
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BattleTech: Era Digest: Golden Century

BattleTech: Era Digest: Golden Century


Birth of a new society... The Clans, brainchild of Nicholas Kerensky, emerged from the ashes of the decimated Star League Defense Force to create a new order in distant lands. Ritualizing combat, they established a new society where only the strongest warriors rule and justice is won through battle. Ironically, it would be the death of the Clans’ founder that would catalyze this new...   [click here for more]
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BattleTech: Era Report 3052

BattleTech: Era Report 3052


Dawn of a Deadly New Age... For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. Yet even as BattleMechs clashed over the forgotten ruins of humanity’s Golden Age, the descendants of the long-lost Star League Defense Force gathered their might among distant stars. Then,...   [click here for more]
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BattleTech: Era Report: 3062

BattleTech: Era Report: 3062


Conflict is Inevitable For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. The arrival of the Clans, martial descendants of the lost Star League Defense Force, in 3049 upset all the previous balances of power and set the stage for cataclysmic warfare to rival the worst of the...   [click here for more]
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BattleTech: Experimental Technical Readout: 1945

BattleTech: Experimental Technical Readout: 1945


Humanity’s Finest Hour Long before mankind reached out for the stars, the nations of Terra waged generations of war against one another. While each conflict underscored the barbarism and technological savvy of the human species, the Second World War stands out as the most epic and critical of them all. Locked in battle on land, sea, and air, World War II spared few as the Allied...   [click here for more]
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BattleTech: Experimental Technical Readout: Boondocks

BattleTech: Experimental Technical Readout: Boondocks


TESTING THE FRINGES No world has been left untouched by the Jihad. As the great states battle for survival against their fanatic enemies, the fringes have been left to their own devices, at risk for any number of plots by nearby opportunists and marauding brigands. While some interstellar companies have come to see these frontiers as a potential new customer base for defensive hardware, there...   [click here for more]
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BattleTech: Experimental Technical Readout: ComStar

BattleTech: Experimental Technical Readout: ComStar


The Order’s Projects For ComStar, the Clan Invasion sparked a Schism that was, perhaps, a long time coming. When the Jihad erupted, the self-appointed guardians of interstellar communications and the lost technologies of the Star League found itself at war with its brethren on a scale that even the mighty Com Guards could not overcome. As the Word of Blake’s war against...   [click here for more]
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BattleTech: Experimental Technical Readout: Corporations

BattleTech: Experimental Technical Readout: Corporations


Corporate Review Mercenaries aren’t the only ones who see the profits in war. As the Word of Blake crumbles before the might of rallying Houses, the latest surge in military demand could ebb along with it. But there is always another conflict around the corner, and the interstellar arms conglomerates—from Defiance Industries and StarCorps to Imstar Aerospace and Wakazashi Enterprises—are...   [click here for more]
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BattleTech: Experimental Technical Readout: Davion

BattleTech: Experimental Technical Readout: Davion


Davion Ingenuity The Jihad has not been kind to the Federated Suns. The vaunted NAIS has been destroyed, and factories across the realm lie in ruins. But even without their bastion of high tech research, the research and development teams of House Davion have labored to push the envelope for military engineering. Drawing on the resources of the Federated Suns, they have devised powerful new...   [click here for more]
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BattleTech: Experimental Technical Readout: Gladiators

BattleTech: Experimental Technical Readout: Gladiators


Let the Games Continue! Solaris VII, Noisiel, Westerhand, Astrokaszy—these are just a few of the so-called Game Worlds of the Inner Sphere. As the Word of Blake’s shadow of terror recedes from the worlds where warriors did battle for the little more than entertainment and profit, the arenas have once more come to life with the cheers of spectators and the clash of...   [click here for more]
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BattleTech: Experimental Technical Readout: Kurita

BattleTech: Experimental Technical Readout: Kurita


Kuritan Finesse Battered by the Jihad, but never broken, House Kurita’s Draconis Combine is crawling from the ashes of devastation. The Black Pearl lies in ruins, taking with it many of the Draconis Combine’s greatest innovations. But as the Dragon fights on, research and development teams across the realm have scrambled to recover the technological edge that helped House Kurita...   [click here for more]
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BattleTech: Experimental Technical Readout: Liao

BattleTech: Experimental Technical Readout: Liao


Capellan Determination Assaulted by the Federated Suns, then betrayed by the Word of Blake, and shunned by virtually all others, House Liao’s Capellan Confederation stood against the Jihad alone. The Celestial Throne has been pummeled, and entire worlds lie in ruins. But the spirit of the people has never been stronger, and all across the defiant realm, research and development teams...   [click here for more]
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BattleTech: Experimental Technical Readout: Marik

BattleTech: Experimental Technical Readout: Marik


Marik Resourcefulness Shattered the Jihad and left in ruins, House Marik’s Free Worlds League has crumbled in the face of betrayal and deceit. Parliament is scattered, and alliances spanning generations have been broken. But even in death the dream of the Free Worlds lingers, and the economic and industrial might that once stood poised to usurp the powerhouse of House Steiner’s...   [click here for more]
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BattleTech: Experimental Technical Readout: Mercs

BattleTech: Experimental Technical Readout: Mercs


The Engineers’ Playground As the Inner Sphere reels from the devastating Jihad, factories have been shattered and supply lines strained. As the collective might of the Inner Sphere’s military industries rally to the cause, technicians plying the wreckage of a thousand battles across the war-ravaged realms scramble to piece together new weapons for the fight against the Word of...   [click here for more]
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BattleTech: Experimental Technical Readout: Pirates

BattleTech: Experimental Technical Readout: Pirates


The Engineers' Playground Thieves, rogues, outlaws, murderers, scum-these are the pirates of the Inner Sphere. For mankind's worst element, the chaos of the Jihad is simply another opportunity to profit through force. The tools of the militaries they face are tough, but it doesn't take an unlimited budget and the resources of a stellar empire to get creative-and stolen prototype weapons can kill just...   [click here for more]
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BattleTech: Experimental Technical Readout: Primitives, Vol. 1

BattleTech: Experimental Technical Readout: Primitives, Vol. 1


Ancient Wonders Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern standards…and...   [click here for more]
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BattleTech: Experimental Technical Readout: Primitives, Vol. 2

BattleTech: Experimental Technical Readout: Primitives, Vol. 2


Ancient Wonders Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern...   [click here for more]
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BattleTech: Experimental Technical Readout: RetroTech

BattleTech: Experimental Technical Readout: RetroTech


Desperate Measures, Cut-Rate Prices The fires of the Jihad have crippled the collective military-industrial complexes of the Inner Sphere, sparking a desperate call for equipment—any equipment—to replace combat losses. While the factories of the Successor States and the Periphery struggle to recover, a wave of second-grade manufacturers, relying on older, outdated methods, have...   [click here for more]
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BattleTech: Experimental Technical Readout: Royal Fantasy

BattleTech: Experimental Technical Readout: Royal Fantasy


It’s a Whole New World (Please Don’t Sue!) Welcome, fight fans to the annual Solaris VII Exhibition Tournament! And do we have a special treat for you this year! We guarantee that you have never seen a combination of match-ups like these, and may never see such a thing again in your lifetime! For it is this year that, of all the contestants, from all across the Inner Sphere,...   [click here for more]
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BattleTech: Experimental Technical Readout: Steiner

BattleTech: Experimental Technical Readout: Steiner


Steiner Know-How The devastating assaults of the Jihad have ravaged many of the factories that made House Steiner’s Lyran Alliance the epitome of industrial and commercial might. For the first time in centuries, Hesperus II was seized by a foreign power, and even the capitol world of Tharkad lived under the yoke of the Word of Blake. But now that the Word is in retreat, and the industrial...   [click here for more]
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BattleTech: Experimental Technical Readout: The Clans

BattleTech: Experimental Technical Readout: The Clans


Beyond the Cutting Edge The fires of the Jihad have savaged the collective military-industrial complexes of the Inner Sphere, touching even the occupation zones claimed by the heirs of Kerensky. Almost simultaneously, chaos has erupted at home, a conflagration that has ultimately cut the invaders off from their distant homelands. Severed from their roots, and stranded among the hordes of “barbarian”...   [click here for more]
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BattleTech: Field Manual: Capellan Confederation

BattleTech: Field Manual: Capellan Confederation


FIELD MANUAL: Capellan Confederation (PDF) [FAS1699p] Print Price (2000): $22.00 File Size: 43.8 MB XIN SHENG: ARISE AND CONQUER Ravaged during the Succession Wars and poorly goverened by paranoid Chancellors, the Capellan Confederation has languished at the mercy of its more powerful neighbors for centuries. However, the time of Xin Sheng has arrived. A new birth. The devious and brilliant Sun-Tzu...   [click here for more]
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BattleTech: Field Manual: Free Worlds League

BattleTech: Field Manual: Free Worlds League


THE EAGLE HAS RISEN Spared from the ravages of the Clan invasion, the Free Worlds League flourished as an arms supplier to the embattled legions of the Inner Sphere. Captain-General Thomas Marik patiently guided the Free Worlds League Military through a long-overdue reformation as the troops of his Great House rivals battled the invaders. Bolstered by the League's powerful military-industrial...   [click here for more]
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BattleTech: Field Manual: Mercenaries Revised

BattleTech: Field Manual: Mercenaries Revised


Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now it’s time to put up or shut up, because not everyone...   [click here for more]
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BattleTech: Field Manual: Updates

BattleTech: Field Manual: Updates


Review the Troops For five long years the Inner Sphere has known war on a scale not seen in centuries, with the militaries of literally every faction involved in combat to one extent or another. Now, as relative peace appears to be settling over the Inner Sphere, a review of the military forces of the BattleTech universe are in order. Classic BattleTech Field...   [click here for more]
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BattleTech: Field Report 2765: AFFS

BattleTech: Field Report 2765: AFFS


Gathering Forces… In 2765, the Star League Defense Force was the greatest military ever assembled, unparalleled in numbers and technological prowess—but it was not alone. The House Lords and the rules of the Territorial States in the Periphery each amassed armies of their own. While none of these powers alone could challenge the sheer size and might of the SLDF, each...   [click here for more]
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BattleTech: Field Report 2765: CCAF

BattleTech: Field Report 2765: CCAF


Gathering Forces… In 2765, the Star League Defense Force was the greatest military ever assembled, unparalleled in numbers and technological prowess—but it was not alone. The House Lords and the rules of the Territorial States in the Periphery each amassed armies of their own. While none of these powers alone could challenge the sheer size and might of the SLDF, each...   [click here for more]
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