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Shadowrun: Fifth Edition Character Conversion Guide

Shadowrun: Fifth Edition Character Conversion Guide


Upgrade to Fifth Edition! Shadowrun, Fifth Editionintroduces some rule tweaks for shadowrunners and this guide will help you move from SR4 to SR5. Don't have Fifth Edition yet? You can get it from the BattleShop or DriveThruRPG right now! ...   [click here for more]
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Shadowrun: Firing Line

Shadowrun: Firing Line


Danger Zones! Shadowrunning can take you all sorts of different places and give you the chance to have all sorts of different guns pointed at you. Whether you’re exploring mysterious islands off the coast of Seattle, collecting bounties on the tightly guarded streets of Manhattan, or trying to survive the chaos and conflict in Bogotá, you’re likely to find yourself...   [click here for more]
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Shadowrun: First Run

Shadowrun: First Run


First Run! features three complete adventures that help novice gamemasters and players learn the rules of Shadowrun, Third Edition IN THE SHADOWS YOU LEARN OR YOU DIE... ...while playing. From a basic gun battle to a run against a corporate research facility to smuggling, this product lets players and gamemasters encounter the unique elements of Shadowrun. First Run!...   [click here for more]
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Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)

Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)


Ride the Crashing Wave Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If...   [click here for more]
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Shadowrun: Gamemaster Screen: SR4A

Shadowrun: Gamemaster Screen: SR4A


All the important Shadowrun info you need, free! Don't spend time flipping through a book to find the tables you need. When you're on a run, time matters, and this PDF version of the Shadowrun GM Screen gets you that info, fast! Want the high-quality real thing? Get a copy of Runner's Toolkit from BattleCorps.com/catalog. ...   [click here for more]
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Shadowrun: Gear Cards [Drones & Vehicles, Volume 1]

Shadowrun: Gear Cards [Drones & Vehicles, Volume 1]


Roll Out! Shadowrunners do a lot of things, but one thing they don't do is sit still. There are places to go, people to shoot—they need the right vehicles to get them there and the right drones to take care of business when they arrive. This deck has 54 drones and vehicle cards, with a full-color picture and complete stats, that make it easy to players and gamemasters to reference stats at...   [click here for more]
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Shadowrun: Gear Cards, SR5 Series 1

Shadowrun: Gear Cards, SR5 Series 1


Prepare to Fire If you’re a shadowrunner, you know that danger is always waiting around the next corner. You better be ready for it. The right gun, the right vehicle, or the right piece of equipment can be the difference between life and death. So make sure you have what you need and can use it fast. Shadowrun Gear Cards, Series 1provide quick reference to 54 different pieces...   [click here for more]
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Shadowrun: Germany

Shadowrun: Germany


GERMANY IN THE SHADOWS Forged in the chaos of the Awakening and the Euro-Wars, the German Alliance is a land torn by strife, rebellion, political turmoil and powerful magic. From the towering glass-and-chrome skyscrapers of Frankfurt to the anarchy of Berlin, from the GreenWar camps of the Rhine-Ruhr megaplex to the Troll Kingdom of the Black Forest, 21st-century Germany teems with opportunities...   [click here for more]
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Shadowrun: Gun H(e)aven 3

Shadowrun: Gun H(e)aven 3


Lethal Force You're not a noob. You're not a poseur. You're a shadowrunner. When you pick a weapon, it's with a purpose, and 99 times out of 100, that purpose is to bring suckers down. You're going to choose your weapon carefully, and you know that the more options you have, the better your final choice will be. Gun H(e)aven 3is about options. Pistols, rifles, machine guns, even a...   [click here for more]
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Shadowrun: Gun H(e)aven 3 Weapon Cards (SR4A Stats)

Shadowrun: Gun H(e)aven 3 Weapon Cards (SR4A Stats)


Lethal Force (On Your Tabletop!) You’re not a noob. You’re not a poseur. You’re a shadowrunner. When you pick a weapon, it’s with a purpose, and 99 times out of 100, that purpose is to bring suckers down. You’re going to choose your weapon carefully, and you know that the more options you have, the better your final choice will be. These 33 weapon...   [click here for more]
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Shadowrun: Gun H(e)aven 3 Weapon Cards (SR5 Stats)

Shadowrun: Gun H(e)aven 3 Weapon Cards (SR5 Stats)


Lethal Force (On Your Tabletop!) You’re not a noob. You’re not a poseur. You’re a shadowrunner. When you pick a weapon, it’s with a purpose, and 99 times out of 100, that purpose is to bring suckers down. You’re going to choose your weapon carefully, and you know that the more options you have, the better your final choice will be. These 33 weapon...   [click here for more]
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Shadowrun: Gun Heaven

Shadowrun: Gun Heaven


A Gat in the Hand Means the World by the Tail Look, we all know that there are plenty of runs that go best when you don’t fire a shot. But we also know how foolish you’d be to go out without your trusted sidearm, because you never know when things are going to go south. Or when you’re going to be hired simply because you’re the person who’s got the right weapons...   [click here for more]
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Shadowrun: Gun Heaven 2

Shadowrun: Gun Heaven 2


Friend of the Desperate and the Hunted The only friend you’ll ever need. The last friend you’ll ever have. Your gun is the one thing in your life that should be dependable, that should always make a nice loud bang when you squeeze the trigger, and should always bring down whoever you think should fall. Of course, if your weapon is going to be that important to you, you’ll...   [click here for more]
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Shadowrun: Hard Targets (Deep Shadows Sourcebook)

Shadowrun: Hard Targets (Deep Shadows Sourcebook)


THE CLOAK OF DEATH It’s thick. Luxurious. Concealing. The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins in the Sixth World can gain untold wealth and make the whole world shake, but they also will be hunted and stalked until the end of their days. Assuming their conscience doesn’t eat them alive. Hard Targets...   [click here for more]
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Shadowrun: Hazard Pay

Shadowrun: Hazard Pay


The Ends of the Earth—And Beyond Dark alleys, abandoned buildings, wet streets stabbed with neon light—shadowrunners know all these places. They also know that they aren’t the only places work gets done. A good shadowrunner should be open to anything, to runs that might take them anywhere. From the cold of Antarctica to the heat of the Sahara, from the life-filled...   [click here for more]
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Shadowrun: Horizon Colombian Subterfuge

Shadowrun: Horizon Colombian Subterfuge


Fight on All Fronts If you’re going to win in modern warfare, you have to use every weapon in your arsenal. Guns, tanks, and bombs are great, but if that’s all you put into play, you’re going to lose. Information and propaganda have been a major part of war efforts for more than a century, and falling behind in those areas will doom you. Amazonia has gone to war with Aztlan,...   [click here for more]
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Shadowrun: Howling Shadows

Shadowrun: Howling Shadows


The Wild Calls Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most...   [click here for more]
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Shadowrun: Jet Set

Shadowrun: Jet Set


The Ride of Your Life Step this way! There’s no need for you to wait in line with the riff-raff, the common clay of dirty humanity. You can have something better. You can have the good life, filled with the finest food, the most expensive wines, and the most interesting people in the world. There’s a price to pay, of course. There always is. But take a ride, just once,...   [click here for more]
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Shadowrun: Lethal Forces (Adventure)

Shadowrun: Lethal Forces (Adventure)


The Price of Power Value is not a secret. When something is worth a lot of money, or conveys a lot of power, or both, people of the Sixth World know. They make it their business to know. That means that when you’re tracking down something with a lot of value, be cautious. You won’t be the only one after it. In Lethal Forces, Mr. Johnson comes along spinning tales about...   [click here for more]
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Shadowrun: Lockdown

Shadowrun: Lockdown


Voices of Disaster The voices are getting louder. Strange voices, dissonant voices, sometimes babbling nonsense, sometimes telling stories too unbelievable to be true. People are falling prey to the voices, losing their identities as someone or something else slips into their skin. It’s affecting people at all levels of society, from squatters in burned-out warehouses to corporate CEOs....   [click here for more]
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Shadowrun: London Falling

Shadowrun: London Falling


Smoke & Shadows London—where the thick fog (sounds nicer than smog, doesn’t it) makes for some truly deep shadows. Every crooked street, every cramped building holds a secret or two, as well as a person or two who will go to great lengths to ensure those secrets are kept. There is, for instance, the dark secret of a minor noble who has not been seen in Parliament in months. And the...   [click here for more]
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Shadowrun: Magical Societies

Shadowrun: Magical Societies


Step Up Dear Applicant: Thank you for applying for membership in our revered magical society. We are certain you understand that we receive more applications than we can accept, due in part to the prestige we enjoy in the Sixth World. We are a group who attracts notice. The mundane citizens of the world look at us with suspicion, while the Awakened look at us with envy, for they believe...   [click here for more]
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Shadowrun: Market Panic (Campaign Book)

Shadowrun: Market Panic (Campaign Book)


PAIN POINTS Chaos is horrible for business—unless your business is shadowrunning. The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all angles. NeoNET is scrambling to maintain AAA status, Ares is trying not to let the secret rot at the heart of the corp become public, while Aztechnology, fresh from taking on a dragon...   [click here for more]
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Shadowrun: Mil Spec Tech 2

Shadowrun: Mil Spec Tech 2


Things to See, Things Not to See Sometimes you look at a catalog to see if there's anything in it that you want. And sometimes you look to see what you need to avoid. You'll find both types of things in here. The tech heads of the Sixth World remain busy, coming up with more ways to slaughter metahumans with maximum efficiency. And they have plenty of battlegrounds in the world where they can test...   [click here for more]
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Shadowrun: MilSpecTech

Shadowrun: MilSpecTech


Things That Go Boom in the Night The corporations of the Sixth World love a good challenge—as long as it suits them. Ending world hunger? Not interested. Eliminating poverty? There’s no margin in that. Finding creative and more effective ways to blow things up and/or reduce them to rubble? That, they can do. War is raging on the Aztlan-Amazonia border, and there are plenty of...   [click here for more]
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Shadowrun: Mission: 04-05: On a Silver Platter

Shadowrun: Mission: 04-05: On a Silver Platter


Best served cold A year ago your fixer's daughter was killed by the Mayan Cutter copycat. He always suspected that someone else was pulling the strings, someone highly placed. Now he believes he has proof, but that someone isn't going down without a fight. The stakes are higher than ever aand someone's trying to stop you before you even start! Are you ready to serve up a side of revenge?...   [click here for more]
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Shadowrun: Mission: 04-06: Hard Target

Shadowrun: Mission: 04-06: Hard Target


Be Afraid of the Dark The Sixth World is full of dark crevasses and corners where people can hide. Where they can go when the rest of the world has told them they don’t belong. Where they can be forgotten. People who disappear into these places become secrets, whispered threats of a mysterious something that lurks just out of sight. Some people—the normal ones, the sane ones—avoid...   [click here for more]
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Shadowrun: Mission: 04-07: Burn

Shadowrun: Mission: 04-07: Burn


The Heat of Friction If constant friction makes things hot, then the Ork Underground is ready to blaze. Proposition 23, known to some as “Project Freedom,” is coming closer to a vote, and it could make the Ork Underground a full district of the city of Seattle. People on both sides are willing to do just about anything to make the vote go their way, and they’re demonstrating...   [click here for more]
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Shadowrun: Mission: 04-08: Brothers United

Shadowrun: Mission: 04-08: Brothers United


Fates Worse Than Death A girl is missing. Finding her would be a nobler mission than most shadowrunners normally pursue, which means there must be a catch. And there is. The runners’ job starts at a talismongers and then brings them to a Barrens orphanage. If they’re observant enough, they’ll be launched on a journey that will take them through dark tunnels, past...   [click here for more]
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Shadowrun: Mission: 04-09: Assassin Nation

Shadowrun: Mission: 04-09: Assassin Nation


The Night of Blood The debate over the future of the Ork Underground is heating up. Proposition 23, which will decide whether or not the Underground becomes an official district of the city of Seattle, is coming up for a vote, and people on all sides are getting desperate. There are those, though, who understand that desperation can breed opportunity, and they are hatching plots that can help...   [click here for more]
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Shadowrun: Mission: 04-10: Romero and Juliette

Shadowrun: Mission: 04-10: Romero and Juliette


Blood and Vengeance A missing shadowrunner. An artifact with mysterious, blood-fed powers. And astral beings with horrible grudges. All of these elements—and more—are coming together to give shadowrunners a long day and a longer night, as they move from trying to find what has been lost to struggling for their survival. And with what they’re up against, survival...   [click here for more]
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Shadowrun: Mission: 04-11: Election Day

Shadowrun: Mission: 04-11: Election Day


Leave Nothing on the Table When the campaigning is done, the debates are over, and the voters are heading out to cast their votes, it’s time for the final push. Whether you’re fighting for a particular candidate or a specific cause, you don’t want to feel like there was more you could have done, that there was one more gambit you could have pulled to put your side over...   [click here for more]
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Shadowrun: Mission: 04-12: Showcase

Shadowrun: Mission: 04-12: Showcase


Shock Compression The players are lined up. The goals are clear. The waiting is over. The ultimate rush is beginning, and it’s going to pull a lot of dangerous elements closer and closer together until they explode. The shadows of Seattle have been heaved this way and that in the Great Seattle Artifact Rush, and a fair number of artifacts have been collected (in exchange for a handful...   [click here for more]
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Shadowrun: Missions: Chasin' the Wind (5A-01)

Shadowrun: Missions: Chasin' the Wind (5A-01)


Deadly Cold Wind It’s been nearly twenty years since disaster struck the city of Chicago, transforming it into an urban hellscape, and some people now believe it’s suffered enough. The Governor of Illinois has initiated and ambitious plan called Project: Takeback to reclaim the feral urban jungle. What’s more, he’s put money into the effort, and that’s the language...   [click here for more]
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Shadowrun: Missions: Critic's Choice (5A-02)

Shadowrun: Missions: Critic's Choice (5A-02)


It’s Showtime When the curtain goes up on a shadowrun in Chicago, you never know who’s going to take the stage. There are all sorts of creepy players out there, ghouls and gangers and more, and once the overture’s done, runners better be ready to dance with whoever emerges, with the rat-a-tat-tat of bullets keeping time. The cast of characters in this mission includes a...   [click here for more]
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Shadowrun: Missions: Free Taiwan

Shadowrun: Missions: Free Taiwan


Get the Goodies There’s stuff—good stuff, important stuff, stuff a lot of people want—that’s stuck. Sitting where it can’t do anyone a bit of good. And to people who know how to make money from such things, the fact that the goods aren’t moving is incredibly upsetting. Upsetting enough to make even the most kind-hearted individuals want to punch...   [click here for more]
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Shadowrun: Missions: Gone Long Gone (5A-03)

Shadowrun: Missions: Gone Long Gone (5A-03)


The Deadly Now This isn’t your first run in Chicago. You may not know every street corner and alleyway, but you know the sprawl well enough that when someone tells you they’ve got a job that “should be easy”—well, it won’t be. It never is. So when you’re offered some money to go retrieve personal items left behind in a pharmaceutical office back before...   [click here for more]
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Shadowrun: Missions: Liberation (05-04)

Shadowrun: Missions: Liberation (05-04)


NOTHING COMES EASY Every shadowrunner knows the fear that comes with the words “milk run.” Anytime something is supposed be easy in the Sixth World, it’s guaranteed to come with unexpected headaches and danger, and that holds especially true for Chicago. Lothan the Wise, an egotistical troll mage who is extra irritating because he has the skills to back up his braggadocio,...   [click here for more]
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Shadowrun: Missions: Season 5 Prep Files

Shadowrun: Missions: Season 5 Prep Files


Visit sunny Chicago! Season 5 of Shadowrun Missions is almost ready to launch! Get ready with this package of preparation file: Season 5 FAQ, Transfer Log, Contacts and Calendar. ...   [click here for more]
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Shadowrun: Missions: Take a Chance (05-06)

Shadowrun: Missions: Take a Chance (05-06)


No Job Is Easy No matter what Mr. Johnson says, shadowrunners are never hired to do anything easy. If the job were easy, Mr. Johnson would do it himself. Sharp shadowrunners learn to recognize when a job is going to present extra challenges. There are certain signs, such as: 1) Mr. Johnson is openly auditioning multiple teams, both to find the right people and to set the auditioning parties on edge....   [click here for more]
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Shadowrun: Missions: While the City Sleeps (05-05)

Shadowrun: Missions: While the City Sleeps (05-05)


All the Rage One of the things the Sixth World excels at is inventing millions of ways to piss people off. Chicago, particularly the Containment Zone, has a special gift for inciting tempers, with its pockmarked roads, feral gangs, bad-tempered thugs, drugged-out vagrants, and many other elements that are irritating at best, fatal at worst. Fight promoter Sid Gambetti has a lot of pressures piling...   [click here for more]
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Shadowrun: Montreal 2074

Shadowrun: Montreal 2074


Great White Shadows Bikers and go-gangs roam the streets of Montreal in 2074. Organized crime outfits struggle for territory. And neo-anarchists add spice and danger to the streets. All this would seem to be nothing more than lawless chaos except for one thing—money. Cheap real estate and savvy moves by the megacorporations have brought some cash into town, and a new city is being built...   [click here for more]
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Shadowrun: Native American Nations, Vol. 1

Shadowrun: Native American Nations, Vol. 1


Over thirty years ago, the violent formation of the Native American Nations shattered the United States of America and altered the geo-political boundaries of North America. Now, someone’s setting out to prove that turn-about is not fair play and to bring about a little change of their own. Is it payback? Or something deeper? Regardless, it’s a mad chase through the Native American Nations,...   [click here for more]
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Shadowrun: Native American Nations, Vol. 2

Shadowrun: Native American Nations, Vol. 2


Eye of the Eagle Seattle isn’t the only place where danger lurks. Conspiracy also grows to the north, threatening to tear the Tsimshian Nation apart and shatter its government. The radicals behind it are willing to die for their cause. Their tools are the weapons of terror: violence, fear, chaos and the ultimate weapon, something so dark and terrible it should have been left buried. Native...   [click here for more]
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Shadowrun: Parabotany

Shadowrun: Parabotany


Gardens of Shadows It’s so easy to forget about plants, especially for sprawl-hardened runners who never have anything underfoot besides plascrete. But you forget about them to your peril. After all, where do you think your deepweed comes from? How about those useful, memory-wiping doses of laés? And what was it about the Brazilian kiwi that made Dunkelzahn so interested...   [click here for more]
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Shadowrun: Parageology

Shadowrun: Parageology


Awakened Lands When you’re a shadowrunner, you look for every ally you can get, any advantage you can grab. Which means that if the ground beneath your feet can either help you or hurt the other guy, you’re going to find a way to make that happen. The earth is full of magic. Mana lines wriggle and writhe in different locales, and strange elements bubble up from the core of the...   [click here for more]
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Shadowrun: Paranormal Animals of Europe

Shadowrun: Paranormal Animals of Europe


Horrible. Strange. Beautiful. The glorious creatures of the mythic past and horrors undreamt of dwell in the Europe of 2054. Gargoyles and goblins stalk the streets of London. Centaurs and satyrs roam the countryside. A mysterious and menacing menagerie of creatures, both fearsome and friendly, now populates the European landscape. Paranormal Animals of Europe is a field guide to...   [click here for more]
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Shadowrun: Parazoology

Shadowrun: Parazoology


Beware the Beasts The Awakening had a dramatic effect on the world, and those effects have not stopped shaking things up. Across the Sixth World, magic and other environmental factors continue to twist and distort all variety of living things, and the results can be deadly—or useful, to those who know how to harness the powers let loose in the animal kingdom. Parazoology...   [click here for more]
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Shadowrun: Parazoology 2

Shadowrun: Parazoology 2


Natural Born Killers Some shadowrunners long to escape the dirt and danger of the Sixth World’s sprawls for the supposed peace and tranquility of nature. Thing is, the ones that actually try it generally find themselves quickly scurrying back to the city once they discover what’s waiting for them out there in the wild. From the sharp-toothed, lightning-fast ammit to the...   [click here for more]
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Shadowrun: Queen Euphoria

Shadowrun: Queen Euphoria


It was a simple job, and the pay was good. Snatch Euphoria, the simsense star, sit on her for a weekend, and let her go. Easy. If you believe that, you've never run the shadows. Because now she's been snatched for a second time... and the corps think you did it. What does all this have to do with - Ambergel, the most popular junk food in Seattle? A former Coyote shaman? An evil power so strong...   [click here for more]
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