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 High Stakes, Poor Aim
It’s a new season of Shadowrun Missions, so it’s time to dive back into the chaos of Neo-Tokyo. An assassination gone wrong has put a covert operation in danger, and Tanaka-San wants to know what happened and why. The runners will be sent in the investigative trail to find out some of the unusual ways things go wrong in the Sixth World. Hopefully, they’ll survive... [click here for more] |
Catalyst Game Labs |
$5.95
|
 Cross and Doublecross
Mr. Johnson has been working overtime on their scheme this time. There is a prototype to steal, there are people to frame, and there is the whole delicate balance of Neo-Tokyo etiquette to navigate. Skilled runners can make some valuable contacts and a fine amount of nuyen. Less-skilled runners might find themselves on a flight out of town in short order—possibly in a pine box... [click here for more] |
Catalyst Game Labs |
$5.95
|
 Cradle Will Rock
Shadowrunners are used to handling valuable packages, but one that needs to be fed every few hours or it screams uncontrollably is a new one. This is not just an ordinary baby, though, and lots of people would like to take care of it—though their definitions of “take care” come with varying degrees of menace. The runners will have to maneuver the Neo-Tokyo scene carefully to... [click here for more] |
Catalyst Game Labs |
$5.95
|

MAXIMUM FLAVOR
Pit fighters. Gangers. Insect spirits. Warlords. Broken roads, no Matrix signal, no cops, and plenty of people trying to mess with what you’re doing. They’re all ingredients in the tasty stew that is Sixth World Chicago. Runners are about to dive into the full flavor—and see how spicy it gets. Chicago’s waiting. Go survive it.
Shadowrun Missions 08-03: Cell Block Tango is... [click here for more] |
Catalyst Game Labs |
$5.95
|
The Heart of Death
Auslander. If you haven’t heard the name, you’re lucky. If you have heard it, then you know enough to be worried. But not scared, because fear’s not part of the job. Which is good, because the job Mr. Johnson’s got in store for you is a big one—going to Auslander’s home metaplane and talking him out, once and for all.
It’s not safe. Of course it’s not. Even... [click here for more] |
Catalyst Game Labs |
$5.95
|
The Corps Come Calling
Work in Chicago long enough and you get used to a lot of weird things, so when one corp puts out the feelers for a team of runners to pull off a sabotage job on another, it seems refreshingly simple. It’s a classic shadowrun set up—two corps beat up on each other for a little while, runners make themselves a few nuyen, and the world keeps moving around.
But it’s not that... [click here for more] |
Catalyst Game Labs |
$5.95
|
They’re Bawling about You Down on the Farm
The Chicago sprawl is host to all manner of strange creatures—ghouls, toxic spirits, hellhounds, barghests, and chickens. Yes, chickens. The city is mostly urbanized, but there are also large swathes of vacant land, and some enterprising souls have been farming that land. This is the Sixth World, though, which means that whenever you have someone trying... [click here for more] |
Catalyst Game Labs |
$5.95
|
 Levels of Wrong
For years, the Containment Zone of Chicago has held many levels of wrong. One level is the bad things that frequently happen there—the various assaults against CZ residents, and the people who go missing or turn up dead. That level of wrong is bad enough, but it gets worse for the people who are foolish enough to look into the reasons behind the wrongs. The scope and range of evil... [click here for more] |
Catalyst Game Labs |
$5.95
|
Smoke Gets In Your Eyes
In mass combat, you might be blinded by the fog of war. In hand-to-hand combat, you might have to deal with tunnel vision. And when running the shadows of Chicago, you just might have to contend with the fumes from a fire in an abandoned plastics factory that no one can seem to put out.
Which is what’s happening when a new job comes your way. This job doesn’t... [click here for more] |
Catalyst Game Labs |
$5.95
|
All Chicago
The quintessential Chicago shadowrun is a full-to-bursting package with a variety of ingredients and flavors. And it doesn’t even need to include bug spirits. If you want the true Chicago experience, it’s here waiting for you. What ingredients does it contain? How about a rush job on a tight deadline, occasionally hostile crowds of locals, panicky security, explosions, stealth, open... [click here for more] |
Catalyst Game Labs |
$5.95
|
 Prepare for Everything<o:p></o:p>
Chicago’s Containment Zone is the most uncontrolled of environments, where anything can and will be thrown at you. Ferocious gangers, hungry Infected, nefarious corp operatives—they’re just the starters. There’s a full buffet of obstacles waiting for you, and Mr. Johnson is offering a nice sum of money to encourage you to chow down.<o:p></o:p>... [click here for more] |
Catalyst Game Labs |
$5.95
|
The Finesse Game
Every runner knows there are times when you need to throw grenades at gasoline trucks, and other times when more discretion and subtlety is called for. True pros distinguish themselves with precise operations that are noticed by no one besides their target—but those targets see enough to push them over the edge of sanity.
In this Mission, runners get an assignment that is easy to... [click here for more] |
Catalyst Game Labs |
$5.95
|
All Going Down
Tensions don’t simmer for long in the Sixth World. They build, and then they explode. In Chicago’s Containment Zone, that time has come. From the hunt for the missing Samantha Villiers (in her various guises) to rising gang tensions to mysterious strangers building power bases for secretive purposes, there are plenty of unstable reagents mixing in the CZ, and they’re about to blow.... [click here for more] |
Catalyst Game Labs |
$5.95
|
 All Over
Is the chaos spreading or concentrating? Either way, it’s increasing, and shadowrunners are sure to be caught in the middle of it. People have been pouring a lot of energy into the core of Chicago, and a final reckoning is about to take place. It’s up to the runners to decide where the pain hits.
Final Countdown is the grand finale of the Chicago series ofShadowrun Missions. After... [click here for more] |
Catalyst Game Labs |
$5.95
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The Hunt Is on
What’s more fun than a treasure hunt? When a man with Yakuza connections needs to recover an important family heirloom, he turns to the shadows for help, and runners will have to put some effort into following the item’s trail. It won’t be a simple job—when is it ever?—but runners have the chance to bound across Neo-Tokyo to make sure they find the needed object—and try to... [click here for more] |
Catalyst Game Labs |
$5.95
|
Aim for the Game
Chicago’s Containment Zone may be a hellish landscape where a formerly thriving sprawl turned into a nightmare, but it’s got this going for it—there’s sure a wide variety of runs there. Finding missing people? Check. Locating data in abandoned facilities? Check. Big game hunting? Time to add that one to the list.
Some mysterious attacks have left some dead, badly mauled bodies... [click here for more] |
Catalyst Game Labs |
$5.95
|
Re-writing the Rules
Runners are rule-breakers. Lawless. Independent. But their dirty secret is that they don’t break all the rules—they just are more open in choosing which rule sets they should follow. And sometimes, they just make up their own rules. Some of those rules are based on what brings them the most money. Others talk about honor and loyalty, concepts that are incredibly important... [click here for more] |
Catalyst Game Labs |
$5.95
|
Raised Stakes
Chicago has been dangerous for a long time. But only the foolish think it can’t get worse. When so many ways to die are concentrated in a single place, sometimes they prey on the innocent, and sometimes they go head to head with each other. Sometimes, they do both.
In SRM 08-01 Keep Your Friends Close, the Chicago Missions begin speeding toward their dramatic conclusion as... [click here for more] |
Catalyst Game Labs |
$5.95
|
CHESS WITH BULLETS
There are certain things shadowrunners know. They know Mr. Johnson will not tell you everything. They know sometimes the things you don’t know can kill you. And they know that one of the keys to survival is staying one step ahead of the opposition—or, in times when you are working for a devious Mr. Johnson, not falling too many steps behind.
The corporate enclave of Manhattan... [click here for more] |
Catalyst Game Labs |
$5.95
|
 POLITICS AS A BLOOD SPORT
When the Yakuza decide to get involved with local politics, what could go wrong? Shadowrunners in Neo-Tokyo are about to find out. Runners are going to be asked to influence the election, and they’ll have to deal with the candidates, their backers, and anyone else who wants things to go their way. They’ll have plenty of obstacles to overcome and decisions to make—are... [click here for more] |
Catalyst Game Labs |
$5.95
|
Rev Your Engine!
A big race is coming up, and a lot of people want to win it, as there is both money and prestige on the line. The runners are asked to help arrange for a particular winner of the race, but soon others come in with a competing offer. The runners have to decide who to help, who to anger, and just how they’ll make sure their selected target wins.
SRM 09-04 Neo-Tokyo Drift is... [click here for more] |
Catalyst Game Labs |
$5.95
|
 Grand Finale
You always get the most fireworks at the end of the show, and that’s the case for the Neo-Tokyo arc of Shadowrun Missions. The conflict between Yakuza factions comes to a head, and the PCs can play a key role in ending it—or escalating it. They’re given a list of names to take out. Do they do it? Who do they go after first? How far are they willing to go? These and other... [click here for more] |
Catalyst Game Labs |
$5.95
|
 The Other Shoe
Some people working on bringing the core of Chicago back to life are brimming with optimism about its future. Others have spent the whole time waiting for the other shoe to drop. Well, it’s about to stomp down—hard. If the runners have ever wondered just how bad things might be in the tunnels under the Containment Zone, they’re about to find out, since that’s where Mr. Johnson... [click here for more] |
Catalyst Game Labs |
$5.95
|
On the Case!
Collecting evidence. Visiting medical examiners. Questioning suspects. The cops may be a pain in shadowrunners’ hoops, but what kid didn’t play cops and robbers when they were growing up? Sometimes playing on the cops side, even? Now they have a chance to play for real. There’s been a death in the Chicago/Milwaukee sprawl—well, several, but one that got the attention of Detective... [click here for more] |
Catalyst Game Labs |
$5.95
|
 Lighting the Electric Town
Neo-Tokyo, where the bright neon makes for some deep shadows. It’s not the easiest place to navigate, but the rewards for learning how it works are high. Want a shot at the big time? Then you have to start somewhere. And there are always openings at the bottom.
That doesn’t mean life will be either safe or boring. Dedicated runners can be caught in the mayhem of a troll... [click here for more] |
Catalyst Game Labs |
$5.95
|
Heart of Darkness
Darkness gathers in certain corners of the Sixth World, where no light can enter. The Containment Zone of Chicago has long been one of these dark spots, but government and corporate forces have combined their heft to bring some light to that benighted area, if only because they believe there is profit to be extracted. They have considerable powers at their disposal—but there is... [click here for more] |
Catalyst Game Labs |
$5.95
|
What’s the Catch?
The only shadowrunners who don’t ask the above question are ones who have been dead so long that no one remembers their name. Which, for most runners, means two months. The point being, any runner knows that a job that can be described in a simple, straightforward sentence at the beginning of the day is going to become a tumbled, tangled mess by the end of the day, the simple... [click here for more] |
Catalyst Game Labs |
$5.95
|
Let the Right Ones Out
You build walls for two reasons: to keep things out, and to keep things in. Walls were erected around the Chicago Containment Zone many years ago, keeping people from the outside away from the dangers within, and locking secrets inside that are still waiting to be discovered. Though the longer they stay hidden, the clearer it is that some secrets don’t want to be found.
In... [click here for more] |
Catalyst Game Labs |
$5.95
|
 Confused Kidnapping
If you’re hired to deal with a kidnapping, it should be straightforward—someone is missing, and you should get them back. But if the kidnappers took the wrong person, and then corporate intrigue gets twisted up in the rescue, you have an unusual run and some shadowrunners trying to not get entangled in too many complexities. With competing suits, rampaging gang members, and... [click here for more] |
Catalyst Game Labs |
$5.95
|
The Lost Colony
Maybe you might misplace a commlink. Or lose a box holding a few stray bullets. But who loses an entire community? Well, it’s Chicago’s Containment Zone, where a large group of people disappearing is not the strangest thing to happen this month. Or this week. Or today. But even if it’s not the strangest thing, it’s the one someone is willing to pay runners to investigate. So... [click here for more] |
Catalyst Game Labs |
$5.95
|
THE END IS NIGH...
You’ve had quite a time in the Rotten Apple—you’ve seen some weird people, done some strange things, and made some narrow escapes. Hopefully you’ve made some friends, and most likely you’ve made some enemies. But a strong wind getting ready to blow through town, and it just might take you away with it. Just make sure you leave alive.
Elevator Ride to Hell... [click here for more] |
Catalyst Game Labs |
$3.95
|
Welcome Home
It’s a simple job: find a missing girl. Of course, nothing is ever simple in the shadows, and a whole lot of people seem to be interested in this job for one reason or another.
Welcome to Season Four of the Missions Campaign, which returns home to the Emerald Sprawl, Seattle. Biz is good as a political fight is brewing to determine the fate of the vast Ork Underground, and everyone... [click here for more] |
Catalyst Game Labs |
$3.95
|
Open Season!
If the Ork Underground is going to become an official district in Seattle, it’s going to need some cleaning up. Even if it’s not, some of the criminals down there have a pesky habit of bringing their activities to the surface, and plenty of people want them eliminated. Seattle law enforcement has had enough, and ADA Dana Oaks is determined to bring down some of the higher-profile... [click here for more] |
Catalyst Game Labs |
$3.95
|
Corporate Headhunting
Parker Acson is a hot property. Horizon has just hired him, but they’re the only ones who want him. Acson has gotten the attention of plenty of players in the magical arena, and several of them are interested in getting a piece of him. The runners have been hired to extract Acson by a mysterious Mr. Johnson, and they’re going to have to move quickly to get him out... [click here for more] |
Catalyst Game Labs |
$3.95
|
The Politics of Deception
Whoever wins the war for the future of the Ork Underground is not going to leave a single weapon holstered. From waging outright violence to employing political subterfuge, both sides in the struggle are willing to use any tactics they can dream of to advance their cause.
Anti-metahuman sentiment has long been a hot-button issue in Seattle, and some members of the... [click here for more] |
Catalyst Game Labs |
$3.95
|
Stay Secret, Stay Safe Crossing the border into Salish-Shidhe territory is not easy under the best of circumstances. Crossing when you’re carrying an item that lights up the astral plane like a phosphorus bomb is even trickier. But the stakes are rising in the fight over magical artifacts that keep finding their way into the Seattle area, and that means the possible payouts are going up as... [click here for more] |
Catalyst Game Labs |
$3.95
|
Best served cold A year ago your fixer's daughter was killed by the Mayan Cutter copycat. He always suspected that someone else was pulling the strings, someone highly placed. Now he believes he has proof, but that someone isn't going down without a fight. The stakes are higher than ever aand someone's trying to stop you before you even start! Are you ready to serve up a side of revenge?... [click here for more] |
Catalyst Game Labs |
$3.95
|
Be Afraid of the Dark
The Sixth World is full of dark crevasses and corners where people can hide. Where they can go when the rest of the world has told them they don’t belong. Where they can be forgotten. People who disappear into these places become secrets, whispered threats of a mysterious something that lurks just out of sight.
Some people—the normal ones, the sane ones—avoid these... [click here for more] |
Catalyst Game Labs |
$3.95
|
The Heat of Friction
If constant friction makes things hot, then the Ork Underground is ready to blaze. Proposition 23, known to some as “Project Freedom,” is coming closer to a vote, and it could make the Ork Underground a full district of the city of Seattle. People on both sides are willing to do just about anything to make the vote go their way, and they’re demonstrating that willingness... [click here for more] |
Catalyst Game Labs |
$3.95
|
Fates Worse Than Death
A girl is missing. Finding her would be a nobler mission than most shadowrunners normally pursue, which means there must be a catch. And there is. The runners’ job starts at a talismongers and then brings them to a Barrens orphanage. If they’re observant enough, they’ll be launched on a journey that will take them through dark tunnels, past dangerous entities,... [click here for more] |
Catalyst Game Labs |
$3.95
|
The Night of Blood
The debate over the future of the Ork Underground is heating up. Proposition 23, which will decide whether or not the Underground becomes an official district of the city of Seattle, is coming up for a vote, and people on all sides are getting desperate. There are those, though, who understand that desperation can breed opportunity, and they are hatching plots that can help... [click here for more] |
Catalyst Game Labs |
$3.95
|
Blood and Vengeance
A missing shadowrunner. An artifact with mysterious, blood-fed powers. And astral beings with horrible grudges. All of these elements—and more—are coming together to give shadowrunners a long day and a longer night, as they move from trying to find what has been lost to struggling for their survival. And with what they’re up against, survival would be a very... [click here for more] |
Catalyst Game Labs |
$3.95
|
Leave Nothing on the Table
When the campaigning is done, the debates are over, and the voters are heading out to cast their votes, it’s time for the final push. Whether you’re fighting for a particular candidate or a specific cause, you don’t want to feel like there was more you could have done, that there was one more gambit you could have pulled to put your side over the top. Now... [click here for more] |
Catalyst Game Labs |
$3.95
|
Shock Compression
The players are lined up. The goals are clear. The waiting is over. The ultimate rush is beginning, and it’s going to pull a lot of dangerous elements closer and closer together until they explode.
The shadows of Seattle have been heaved this way and that in the Great Seattle Artifact Rush, and a fair number of artifacts have been collected (in exchange for a handful of... [click here for more] |
Catalyst Game Labs |
$3.95
|
Your mission...
Are you ready for your next mission? Shadowrun Mission FAQ: Season Four answers the big questions you may have as you get ready for the next series of Shadowrun Missions. Have questions? You'll probably find the answer in here. ... [click here for more] |
Catalyst Game Labs |
FREE
|
Sometimes following up on a job really means following. You’ve been hired to track down an old acquaintance who’s fled across the continent.
In the first scenario of the New York City Shadowrun Missions campaign, characters are introduced to the challenges of running among the bright lights of Manhattan. Provisions allow characters who participated in the Denver campaign to transition their... [click here for more] |
Catalyst Game Labs |
FREE
|
By 2070, life literally imitates art. Some people have a fetish for it and it’s your job to see that it’s delivered and still breathing.
The team is forced to confront the challenges of Manhattan security, when Mr. Johnson asks them to perform a major heist. From there, things spiral into a double helix of complexity as motivations are abruptly twisted. This 24-page scenario includes a complete... [click here for more] |
Catalyst Game Labs |
$3.95
|
What starts as a petty fight could degenerate to a full-scale war. When things are turning sour who said mediators had to be neutral?
A fixer hires the team for what seems like little more than a complicated prank. However, sometimes, people have a hard time keeping their vengeance proportionate. When two veterans of the business conflict enter the fray, the team needs to make some hard choices. In... [click here for more] |
Catalyst Game Labs |
$3.95
|
The voice on the other end of the comm sounded desperate. The kind that pays well. Then he asked, “How much do you know about demolitions?”
Mr. Johnson is at the end of his rope, and he needs some serious income. He latches onto a desperate and tragically dangerous scheme that just might get him what he needs, though it might cost hundreds of lives in the process. The team needs to decide if the... [click here for more] |
Catalyst Game Labs |
$3.95
|
A little milk run like this should be no problem. Though, it sounds like you don’t get much time. Non-lethal rounds and no legal complications makes these “security consultant” gigs the best in the Big Apple.
Mr. Johnson wants someone to test his security systems. Everything should be perfectly routine and above board. After all, things never go horribly wrong during a shadowrun, right? No reason... [click here for more] |
Catalyst Game Labs |
$3.95
|