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Shadowrun, Sixth World
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Shadowrun, Sixth World Core Rulebook: City Edition: Seattle

Shadowrun, Sixth World Core Rulebook: City Edition: Seattle


RISK IS THE REWARD THE ODDS ARE AGAINST YOU. Of course they are. The other side has more people, more firepower, more money, more everything. What they don’t have is you—your brains, your guts, and your willingness to put everything on the line. Your job is to make that count. Shadowrun, Sixth World is the latest edition of one of the most popular role-playing...   [click here for more]
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Shadowrun: 30 Nights (Campaign Book)

Shadowrun: 30 Nights (Campaign Book)


NIGHT FALLS...IT WILL ONLY GET WORSE The first night of a citywide blackout usually has rioting and lawlessness. The second night continues the chaos. The third night? Well, whoever heard about a citywide blackout going three nights? It’s about to happen, and shadowrunners caught in the middle will have to deal with more than darkness. There will be howling critters roaming free. Strange spirits...   [click here for more]
Catalyst Game Labs  $19.99 $13.39

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Shadowrun: Adversary (Enhanced Fiction)

Shadowrun: Adversary (Enhanced Fiction)


Listen Carefully They say everyone’s got a devil on one shoulder and an angel on the other, giving them advice and trying to influence them. Well, in the Sixth World, the angel’s drunk in a gutter somewhere, and the devil Just. Won’t. Shut. Up. What’s worse, three-quarters of the time, that devil’s advice sounds downright reasonable and even moral compared to the drek the powers of the world...   [click here for more]
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Shadowrun: Anarchy 2050

Shadowrun: Anarchy 2050


Play the Hits Harlequin. Maria Mercurial. Jetblack. Dunkelzahn. The Universal Brotherhood.  These are some of the defining names of Shadowrunlore, the classics that shaped an enduring game universe. Now, for the first time, they’ve been brought to the fast-moving game rules of Shadowrun: Anarchy. With new character archetypes, shadow amps, world information, and a whole bunch...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Assassins Night

Shadowrun: Assassins Night


EXECUTE. Authorization granted. Maneuver AF2B9. Go dark. Eliminate. Those words set a plan in motion, but what plan? Something’s about to go down in Barcelona. Someone is marked for death. But who’s the target, and who’s pulling trigger? Assassins Night is a campaign for Shadowrun, Sixth World where players can dive in and get involved in intrigue, action, and a plot that...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Collapsing Now (Runner Resource Book)

Shadowrun: Collapsing Now (Runner Resource Book)


DO THE COLLAPSE! Some are careful, others are chaotic. Some are new, others old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But they’re all in the shadows, they’re all dangerous, and they’re all things you need to know. Collapsing Now details ten organizations poised to make an impact on the ever-shifting structures of the Sixth...   [click here for more]
Catalyst Game Labs  $19.99 $15.99

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Shadowrun: Cutting Black (Plot Sourcebook)

Shadowrun: Cutting Black (Plot Sourcebook)


TOTAL DARK Voice scream in the darkness. Voices of the lost drift through the night. Their sound is despair, sorrow, and terror. The noise grinds at your soul, but only thing worse than listening to the chorus of pain is joining it. The world is changing. Desperate times require desperate measures, and the ground beneath your feet will shake when those measures are meted out. Hold on, buckle up, and...   [click here for more]
Catalyst Game Labs  $22.99

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Shadowrun: Double Clutch (Core Rigger Rulebook)

Shadowrun: Double Clutch (Core Rigger Rulebook)


Jump In In the Sixth World, you can go from home to work to stores and back home again without touching a steering wheel or pushing a pedal, letting your vehicle and the networks it is hooked into do all your driving for you. But why would you want to do that? The accelerating jump of a vehicle when the clutch engages at just the right point, the smell of burning rubber, the sound of a thrumming...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Emerald City

Shadowrun: Emerald City


THE SHADOW CAPITAL Join spies, smugglers, liars, cheats, killers, thieves, rebels, anarchists, gangers, thugs, hoods, outlaws, low-lifes, hackers, con artists, hustlers, and more as they gather and try to climb to the summit of the shadowrunning world. In Seattle, the gold glitters brighter and the dungeons are darker, meaning the shadows in between are the widest and most intense in the world. As...   [click here for more]
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Shadowrun: Firing Squad (Core Combat Rulebook)

Shadowrun: Firing Squad (Core Combat Rulebook)


Someone, somewhere, is about to get hurt.  Guns will come out. Swords will unsheathe. Damage will be done. The same questions are at the center of it all: Who will suffer, and who will survive? Shadowrunners stare violence in the face daily, deciding how much they’ll inflict, figuring out how they’ll remain alive. They know the prices that must be paid—the hard work of training, the challenge...   [click here for more]
Catalyst Game Labs  $22.99 $15.40

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Shadowrun: Free Seattle (Adventure)

Shadowrun: Free Seattle (Adventure)


Power Play The Seattle sprawl is an iconic part of the Sixth World, and it’s about to take the next step in its evolution. Its mother country to the east, the UCAS, is flailing, and pressure is building for Seattle to make its own path and go independent. Lots of power players are trying to force the city’s hand one way or another, and lots of money is flowing to the shadows to help or hinder those...   [click here for more]
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Shadowrun: Gun Rack (Weapon Cards)

Shadowrun: Gun Rack (Weapon Cards)


Lock & Load The Colt Secret Agent. The Ultimax 71. The Izom Artemis. These and many more are in this weapon pack, with each card having game stats and art. Includes weapons from Shadowrun, Sixth World and Firing Squad. ...   [click here for more]
Catalyst Game Labs  $5.99 $4.01

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Shadowrun: Hack and Slash (Core Matrix Rulebook)

Shadowrun: Hack and Slash (Core Matrix Rulebook)


THE ENDLESS FRONTIER Digital cowpokes, bit jockeys, and light riders will all tell you that the Matrix is the last bastion of freedom in the world, the only place where you can go toe to toe with the most powerful people around and have a chance of taking them down. It’s the last frontier, the Wild West, the great wide open. It may be open, but it’s far from empty. Artificial intelligences, protosapient...   [click here for more]
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Shadowrun: Johnson 'Dex

Shadowrun: Johnson 'Dex


Power Players You love them, you hate them. They hire you, they try to kill you. Shadowrunners have a complicated relationship with the Mr. Johnsons of the Sixth World. Knowing their quirks, their methods, and what they can do for you can make the job smoother, and this deck has the info with you need—profiles of almost 20 Mr. Johnsons, with stats, background, plot hooks, and more! Johnson...   [click here for more]
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Shadowrun: Krime Katalog

Shadowrun: Krime Katalog


Big Bang Boom Look, do you want a really nice gun, or do you want something that’s going to do the job? When you’re firing a projectile at high speeds, do you really need frills like blued steel, personalized grips, or a safety? And when you’re a real-sized being—like a troll or an ork, instead of one of the punier things—don’t you want something that was designed from the ground up with...   [click here for more]
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Shadowrun: Lofwyr's Legions (Shadow Stock)

Shadowrun: Lofwyr's Legions (Shadow Stock)


IN THE SHADOW OF DRAGONS Shadowrunners know that the most dangerous position to have in the Sixth World is being perceived as a threat by the powerful. Drakes are the perfect example—their power is considerable, which means they almost always have someone after them. They often end up seeking protection by serving dragons and doing their bidding—which means they represent dragons’ interests in...   [click here for more]
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Shadowrun: Power Plays (Runner Resource Book)

Shadowrun: Power Plays (Runner Resource Book)


CORP REPORT You can be proactive, shift paradigms, think outside the box, and set aggressive agendas all you want—the megacorporations of the Sixth World are still going to disturb your plans, ruin your day, and screw up the world. They are shadowrunners’ employees and adversaries, the source of cash and the source of despair. Shadowrunners need to know them—because knowing your enemy is the...   [click here for more]
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Shadowrun: Rides

Shadowrun: Rides


ROLL OUT! Do you need a new ride? Maybe a motorcycle? A sports truck? How about a tankette? Or maybe you could use something on the water, ranging from a lifeboat to a container vessel. Or you could move to the skies in a t-bird, ’copter, or your own badass personal jetpack. And drones? They’re here, too, from tunnel crawlers to lethal flyers. This card deck gives players and gamemasters alike...   [click here for more]
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Shadowrun: Shadow Cast (Runner Resource Book)

Shadowrun: Shadow Cast (Runner Resource Book)


STRONG CHARACTERS Shadowrunners come in all shapes, sizes, and skill sets. Some of them do things you immediately know will be useful. For others— well, let’s say their usefulness sometimes sneaks up on you. Shadow Cast embraces the full range of Shadowrun characters and invites you to do the same. It explores twenty different character archetypes, looking at how each...   [click here for more]
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Shadowrun: Shadow Stock: Ingentis Athletes

Shadowrun: Shadow Stock: Ingentis Athletes


Falls from Grace Once they were at the top of their field, or on the way there. Pro athletes, looking to make bank through fat contracts and endorsement deals, only to have their careers derailed by serious injuries and maybe a bad choice or two. Once their value on the playing field is done, they’re left high and dry, cut loose by the teams and corps who used to love them.  So when you’re income...   [click here for more]
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Shadowrun: Sixth World Activity Book

Shadowrun: Sixth World Activity Book


Draw, Chummer! And color. And do puzzles. And bask in the wonders of the mighty Sixth World dystopia! If you need something to pass the time, if you’re feeling a little isolated, or if you just want to soak in the Shadowrun setting for a while, this activity book is for you! It has tons of classic black-and-white art you can bring to glorious, colorful life, word searches, a crossword, and...   [click here for more]
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Shadowrun: Sixth World Companion (Core Character Rulebook)

Shadowrun: Sixth World Companion (Core Character Rulebook)


Dream it, be it The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you. If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game...   [click here for more]
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Shadowrun: Slip Streams (Plot Sourcebook)

Shadowrun: Slip Streams (Plot Sourcebook)


NOTHING BUT SHREDS NOTHING IS REAL. EVERYTHING IS REAL. What you think is real rips and shreds, and the unreality beneath spills out. Everything you dreamed of. Everything you fear. The past returns, distorted and dark. The future sparks in glimpses and flashes. You see it all at once. You can try to deny it. But it is real. Everything is real. Which is that same as nothing being real. Reality is...   [click here for more]
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Shadowrun: Street Wyrd (Core Magic Rulebook)

Shadowrun: Street Wyrd (Core Magic Rulebook)


Power Surge The power to shape the world can also tear it apart. The power to summon spirits and gain allies can also conjure enemies and lead to your own destruction. And the power to fill objects with magic is also the ability to make them blow up in your face. Shadowrunners learn about power the hard way—by being on the wrong end of it. That means they often gather it to them however they can,...   [click here for more]
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Shadowrun: Tales from the UCAS: Age of Rust

Shadowrun: Tales from the UCAS: Age of Rust


Layers of Power The topmost layers of power have been scraped away, some wealth has been removed, but that doesn’t mean the western borders of the UCAS have nothing of worth. Hidden weapons may yet be found. Secret powers may rise. And maneuvering for wealth? What would the Sixth World be without it? Age of Rust shines a spotlight on a part of the UCAS that is disintegrating but still has...   [click here for more]
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Shadowrun: The Kechibi Code (Plot Sourcebook)

Shadowrun: The Kechibi Code (Plot Sourcebook)


WHAT WILL YOU DO? The power to shake cities, nations, even corporations is out there, contained in a compact code. What would you do if you could control it? Wield it? Or destroy it? Where would you direct the power? Who would you save, and who would you doom? Shadowrunners are used to reacting and surviving. The larger choices, things like the flow of billions of nuyen, or shifts in the highest levels...   [click here for more]
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Shadowrun: The Third Parallel (Campaign Book)

Shadowrun: The Third Parallel (Campaign Book)


ALL LINED UP Your eyes have to be everywhere. In front. In back. On the Matrix. On the astral. Threats come from every possible direction and dimension, and runners who don’t keep an eye on every possible danger end up falling to the one they neglected. The threats are lined up in Denver, a city ruled by a dragon and home to one of the greatest outlaw tech archives in the world. Shadows are aligning...   [click here for more]
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