"Let's go kill a dragon." -Last words of a player who remembers 2nd Edition dragons. 208 pages of our favorite force of nature. Dragons "make" fantasy. The king of beasts makes his triumphant appearance in this mammoth addition to the 20 line. Including rules for dragon hunters, dragon riders, aerial combat, new dragons, and thoroughly defining the 10 dragons that started it all, AEG's Dragons... [click here for more]
Play a character from this book and the experience points come to you. Who said you had to play the good guys? Being evil just got easier. This book has everything you need to run evil characters, develop evil campaigns, and make your nasty NPCs just a little bit nastier. Evil has rules for new prestige classes, new spells, new clerical domains, and demon summoning. If you're playing good after this... [click here for more]
Where reality ends, fantasy starts and at the heart of fantasy lies monsters. Roaming bands of mercenary monsters run along side their human and elven compatriots, searching out adventure and making names for themselves. Orcs, minotaurs, and all the rest are packed into one book. And now that you have Evil, GMs can run full monster campaigns. Details about monster culture, psychology, and adventuring... [click here for more]
Where darkness and evil walk, the spirits of the dead find no rest. The newest d20 prestige format AEG sourcebook brings to life that which should not live. With an entirely new perspective on the spectral realms, this book contains backgrounds for undead PC templates as well as crucial information on hunting the undead. Packed with details on becoming undead, the spirit world beyond, rules for imbuing... [click here for more]