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 Hottest Dungeons & Dragons from Kobold Press
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Deep Magic 1 Preview

Deep Magic 1 Preview


Preview Deep Magic 1: It's Frosty! Download this 17-page preview with a small taste of what is coming in the remixed version of Deep Magic 2 Kickstarter. This Deep Magic 1 Preview includes:  The complete frost mage subclass Full details for 22 new frost magic spells  And back the Kickstarter today!  ...   [click here for more]
Kobold Press   FREE 

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Deep Magic 2 Preview

Deep Magic 2 Preview


Preview Deep Magic 2: It's Fire! Download this 16-page preview with a small taste of what is coming in the Deep Magic 2 Kickstarter. This Deep Magic 2 Preview includes:  The complete pyromancer subclass Complete details of The Ignices, a magical grimoire for pyromancers and others Full details for 17 new fire spells  And back the Kickstarter today!  ...   [click here for more]
Kobold Press   FREE 

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Deep Magic: Rune Magic

Deep Magic: Rune Magic


Deep Magic of Giants and the Northlands! Beneath the auroras is a savage land of frenzied barbarians, doom-laden heroes, flinty dwarves, and giants who dare to wage war against the gods themselves. The magic of the north is deep and ancient, and its practitioners are masters of the secret powers of the runes. Deep Magic: Rune Magicbrings the secrets of rune magic into your 5th Edition campaign,...   [click here for more]
Kobold Press  $4.99 $3.99

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Demon Cults & Secret Societies for 5th Edition

Demon Cults & Secret Societies for 5th Edition


The Villains Have Arrived! Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself! Fully compatible with the 5th Edition of the world's first RPG, the 178 pages of Demon...   [click here for more]
Kobold Press  $19.99

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Demon Cults 1: The Emerald Order

Demon Cults 1: The Emerald Order


The Emerald Order is devoted to the guardianship and understanding of the mysteries of the Emerald Tablet, whereon the greatest arcane secrets of Thoth-Hermes are inscribed. The inner circle has divined the secrets of the tablets, enhancing their already formidable magical abilities with new understanding. Demon Cults: The Emerald Order includes: A new cultist prestige class,...   [click here for more]
Kobold Press  $2.99

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Demon Cults 2: Doomspeakers

Demon Cults 2: Doomspeakers


Vilest of the Vile! Among the worst evils in the multiverse are demons…and those depraved souls that worship them. Darkest among them are the Doomspeakers, antipaladin champions of demon princes that are inducted into the profane secrets of the Book of Nine Dooms. This unholy tome teaches them a corrupt magic that devours its caster as fuel for the misery and destruction it wreaks...   [click here for more]
Kobold Press  $2.99

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Dwarves of the Ironcrags

Dwarves of the Ironcrags


Visit the heights of the Ironcrag Mountains, where dwarves master rune magic, forge powerful new magic, and keep dark secrets in fraternal societies. More than taciturn miners and miserly smiths, the dwarves of Zobeck have a richly varied culture that includes slavers, secretive orders, and magical blades containing the souls of the dead. The Dwarves of the Ironcrags Gazetteer describes all these...   [click here for more]
Kobold Press  $7.99

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Empire of the Ghouls Map Pack

Empire of the Ghouls Map Pack


Player-Friendly Maps for Your Favorite Virtual Tabletop! The Empire of the Ghouls Map Pack brings you 44 great player-friendly, high-resolution maps for the Empire of the Ghouls campaign adventure, including versions with and without grid lines. The maps are for the following locations: Ch. 1 - Cartways (2 versions) Ch. 1 - Catacombs (2 versions) Ch. 2 - Cultist Camp (2 versions) Ch....   [click here for more]
Kobold Press  $19.99

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Fury of the Lord of the Sea for 4th Edition D&D

Fury of the Lord of the Sea for 4th Edition D&D


Long has an elemental sect of dragonkin sought to free the dreaded Isonade, fury of the deep. Should the leviathan come, all but those sworn to its service shall drown beneath the waves. Written for PCs of levels 16-20. Written using monsters from the Midgard Bestiary for 4th Edition D&D, this short adventure offers a mix of tactical combat and problem-solving, as the PCs must thwart that ritual...   [click here for more]
Kobold Press  $1.99

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Halls of the Mountain King for Pathfinder Roleplaying Game

Halls of the Mountain King for Pathfinder Roleplaying Game


An Adventure for 8th to 12th Level Characters Halls of the Mountain King is an homage to all the great delves, from the Mines of Moria on—with a few new twists. The dwarves of the Rygar canton were a hardworking group, mining ever deeper and pursuing ore into dangerous territory. This dungeon goes from a snowy mountaintop spire down through the great halls and works of a vanished...   [click here for more]
Kobold Press  $19.99

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Hidden Tomb of Nargoth

Hidden Tomb of Nargoth


An Unnerving Journey into the Heart of an Apocalyptic Cult! The seeds of an unearthly chaos have been sown throughout the Wyvernmere Valley. A sinister void cult works within the shadows to stoke havoc and discord. Their goal: Uncovering the lost wisdom of the ancient and powerful wizard Nargoth in an attempt to bring about the end of days. Hidden Tomb of Nargoth is a thrilling new adventure...   [click here for more]
Kobold Press  $4.99

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Kobold Ecologies

Kobold Ecologies


Monsters and Mayhem! Everyone loves the Ecology articles in Kobold Quarterly magazine; they're a look at things from the monstrous side of the fence, with nasty DM tricks and great story elements to inspire DMs to greatness. But we can only publish one in each issue.... Until now. KOBOLD Ecologies is a massive book of monster love. It heaps on a pile of new ecologies, AND it...   [click here for more]
Kobold Press  $9.99

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KOBOLD Guide to Game Design, Vol. 2

KOBOLD Guide to Game Design, Vol. 2


Game Design Secrets You Need to Know! The practical side of success as a game designer is revealed in these dozen essays by two professionals, including How to pitch your work How to survive a killer deadline, How to make an impression with magic items How to set up a mystery. Learn what makes a good playtest, What makes a design matter to a wide audience, And many more! With insights won...   [click here for more]
Kobold Press  $9.99

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KOBOLD Guide to Game Design, Vol. 3: Tools & Techniques

KOBOLD Guide to Game Design, Vol. 3: Tools & Techniques


Marster the art of game design! The Kobold Guide to Game Design Volume III: Tools &Techniques goes even deeper into the territory of professional design with a dozen essays by an all-star lineup of industry veterans including: Award-winning designer and publisher Wolfgang Baur 3rd Edition Dungeons & Dragons designer Monte Cook 4th Edition Dungeons & Dragons...   [click here for more]
Kobold Press  $14.95

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Kobold Quarterly 11

Kobold Quarterly 11


Some of you may be familiar with the time-honored tradition of "going to 11." Well, KQ is right there with its latest issue. Kobold Quarterly #11 is loaded with things that go right up to the edge, and then one more. Don't believe us? Here's a sampling of the just-a-little-more philosophy at work: 1) An awesome Ecology of the Vampire.... 2) ....plus a free map of Morgau &...   [click here for more]
Kobold Press  $4.49

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Kobold Quarterly 3

Kobold Quarterly 3


The Winter issue of Kobold Quarterly is 50% bigger than last issue, with stunning cover art by Cris Griffin. With all that extra room, there are a lot more articles as well, including: an interview with Ed Greenwood that covers novels, sex, and gaming "The Ecology of the Lich" by Richard Pett "Hardboiled Adventure" by Keith Baker "Star & Shadow Magic" by Wolfgang Baur "Arbeyach,...   [click here for more]
Kobold Press  $3.99

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Kobold Quarterly 4

Kobold Quarterly 4


The latest Kobold Quarterly features the Ecology of the Cloaker, a mithral dragon, and an angel who has literally been through hell. Just for starters. There's also new gnomes, worthwhile feats for fighters, the gangs of Zobeck, a new method of monster generation, Lessons from Arabia, drunken fey, and the popular Ask the Kobold rules advice from the sage Skip Williams,...   [click here for more]
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Kobold Quarterly 5

Kobold Quarterly 5


Exclusive 4th Edition Interview<o:p></o:p> We asked the designers of the 4th Edition Player’s Handbook for D&D a few pointed questions—and got the inside scoop! This issue’s interview covers design goals, favorite games, and upcoming releases, plus their suggestions for character conversion from 3rd Edition! Plus: the Ecology of the Homunculus, the...   [click here for more]
Kobold Press  $3.99

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Kobold Quarterly 6

Kobold Quarterly 6


Can Kobold Count? It might seem that a quarterly would ship four issues a year, but no! Kobold Quarterly ships its first Annual with this issue, which includes: The Truth about Tieflings by their creator, David "Zeb" Cook New Blood Magic Codes of Conduct for Paladins Fortunetelling in Zobeck ...and an interview with designer Monte Cook! Yes, it’s another astonishing...   [click here for more]
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Kobold Quarterly 7

Kobold Quarterly 7


The Fall issue of Kobold Quarterly features horror, roguery, and insanity, plus a 4th Edition-compatible D&D article. Official PATHFINDER Monsters of Osirion The black art of undead creation for D&D spellcasters, An interview with Call of Cthulhu and Quake designer Sandy Petersen, Gunpowder Magic A Guide to Dwarven Airships and a special section on Rogues, featuring...   [click here for more]
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Kobold Quarterly 8

Kobold Quarterly 8


KOBOLD QUARTERLY Magazine #8 The mysteries of ink magic, the power of extradimensional monster,and the joy of bar brawls -- KQ8 has it all! Plus, this issue features articles on medieval medicine, an Ecology of the Golem, an indestructible new PC race, and we even provide dozens of warlord battle cries for the 4E gamers. Not to mention the interview with R.A. Salvatore, the new...   [click here for more]
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Kobold Quarterly Magazine #9

Kobold Quarterly Magazine #9


Kobold Quarterly #9 features an interview that unfortunately is sad and all-too-timely: the last interview with Dave Arneson.   Also of interest: Monte Cook launches a new column, Game Theories We take a look at the classic bat-demon, Camazotz Our first dual-stat 3E/4E article offers up the Maedar as a PC race A reader request for a Kitsune race for 4E is fulfilled The...   [click here for more]
Kobold Press  $4.49

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Kobold Quarterly Magazine 10

Kobold Quarterly Magazine 10


The big 1-0! Double digits! Yes, Kobold Quarterly hits the big Roman numeral X with the Summer issue, which features: Ed Greenwood's Dwarven Goddess Exclusive: full Pathfinder RPG Shadowdancer class Secrets of the Gelantinous Cube Wicked Fantasy: Twisted Halflings Ecology of the Hill Giant Monte Cook's Game Theories And rampant Elf Lust This issue is packed with great material for any...   [click here for more]
Kobold Press  $3.59

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Kobold Quarterly Magazine 12

Kobold Quarterly Magazine 12


The fiercest magazine in gaming delivers a complete hoard of articles for better gaming. The treasures this time include: Ecology of the Froghemoth 4E Shadow Elves of the Winter Court 3 new Pathfinder RPG core classes, including a better monk Enslaved elves and real ninjas and 6 New Lords of the Abyss! Plus all the greatness you've come to expect: DM advice from Monte Cook on game balance, tricksy...   [click here for more]
Kobold Press  $4.49

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Kobold Quarterly Magazine 13

Kobold Quarterly Magazine 13


Ah, Spring! The time when a GM's fancy lightly turns to thoughts of love... and PC-devouring Shoggoths. Issue #13 of Kobold Quarterly is a heart-shaped box of RPG goodies that includes a mix of delicious fluff and satisfying crunch: Sex and Romance in RPGs The Astonishing Ecology of the Shoggoth A New Pathfinder Roleplaying Game Base Class: the Arquebusier of Alkenstar Cultist Classes,...   [click here for more]
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Kobold Quarterly Magazine 14

Kobold Quarterly Magazine 14


Most people think of kobolds as small, but when the Summer Gen Con issue rolls around, we're huge! HUGE! This year's issue is no exception, with 100 pages packed full of:   Exclusive Pathfinder content, including two articles by Paizo staff The Ecology of the Tengu-in Golarion and in Zobeck An interview with 4th Edition lead designer Rob Heinsoo 4 Treasure Trove articles, with phat...   [click here for more]
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Kobold Quarterly Magazine 15

Kobold Quarterly Magazine 15


Our special Holiday issue is loaded with new items for players, and fiendish new ideas for DMs. This issue includes: Traps for 4th Edition D&D and Pathfinder RPG New mounted combat rules for 4th Edition D&D  3 new Druid variants for Pathfinder players  10 new weapons for fighters  Thief rigs for 4th Edition rogues Ecology of the Giant Ant  Margaret Weis on world building, Monte Cook on...   [click here for more]
Kobold Press  $4.49

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Kobold Quarterly Magazine 16

Kobold Quarterly Magazine 16


The super-sexy Winter 2011 issue is loaded with a high tide of Pathfinder RPG materials, plus the launch of the new Midgard campaign setting. The top-notch materials from the best KQ regulars include: 12 official Paizo magic items for Golarion Harem Assassin feats and spells for Pathfinder RPG Potion Miscibility rules for 4th Edition D&D the Ecology of the Gearforged for the Midgard...   [click here for more]
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Kobold Quarterly Magazine 17

Kobold Quarterly Magazine 17


The kobold are feeling wicked! Kobold Quarterly issue #17 celebrates the villains, getting right into the meat of things with an article that introduces special arch-nemesis abilities for recurring villains and the PCs who hate them. As they clash again and again, these abilities gain more potent - ultimately legendary - power. The issue also adapts several classic confidence games and swindles...   [click here for more]
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Kobold Quarterly Magazine 18

Kobold Quarterly Magazine 18


Kobold Quarterly issue #18 is like a kobold beach party ice chest, but instead of being packed with gnome jerky, KQ #18 has:  Savants, cavaliers, beast masters and dragon hunters for Pathfinder RPG;  the official Divine Gifts talents for AGE System;  a minotaur ecology for 4th Edition D&D;  and 3 new adventures! The Savant base class for Pathfinder RPG can do a...   [click here for more]
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Kobold Quarterly Magazine 19

Kobold Quarterly Magazine 19


Magic shops and graveyard haunts, a new realm to explore and get-rich-quick schemes gone horribly wrong: This horn of kobold plenty is spilling over with what might be our most diverse assortment of articles ever. The full-bore 80 pages of KQ #19 include: A sneak preview of Tian Xia, Paizo's brand-new setting for Pathfinder, and its arch-devil Lau Kiritsu An interview with indie designer Jason...   [click here for more]
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Kobold Quarterly Magazine 20

Kobold Quarterly Magazine 20


Kobold Quarterly issue #20 takes a look at archers, with an elven archer base class for Pathfinder RPG, a shadow fey hunting party on the prowl, and new arrows carrying acid, fog, and razor filaments. KQ #20 also features Jeff Grubb on the lost elves of Midgard, a Q&A with designer Christina Stiles and a new Zobeck adventure—plus vile Derro ooze magic, planar allies, AGE system specialties,...   [click here for more]
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Kobold Quarterly Magazine 21

Kobold Quarterly Magazine 21


Kobold Quarterlyissue #21 takes on the theme of Divine Majesty, with a host of articles to take your campaign into the higher realms, or lower depths. "The Shaman" introduces a new base class for Pathfinder RPG that gains powers and abilities by unlocking secrets about the natural and spirit worlds. "Daughters of Lilith" presents the ecology of the succubus with new feats, powers and...   [click here for more]
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Kobold Quarterly Magazine 22

Kobold Quarterly Magazine 22


Kobold Quarterly's big summer issue is the most diverse ever, with articles for Pathfinder RPG, 4th Edition D&D, AGE System, Castles & Crusades, and 13th Age. Old school, new school, and everything in between — this issue's got it: The archdevil Barbatos, gatekeeper of Golarion’s Hells Dragonkin servitors of Midgard's Mharoti Empire for 4th Edition D&D Four monsters...   [click here for more]
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Kobold Quarterly Magazine 23

Kobold Quarterly Magazine 23


Demons & Devils Black As Your Soul Kobold Quarterly's fall 2012 issue is not for the faint of heart! Starting with the fearsome art featuring the Master of Demon Mountain on the cover, you will enter an issue packed full of devils and demons to give PCs pause. With a new playable lamia race lurking within, even players might be tempted to join the dark side. (Also the dark side has chocolate, as...   [click here for more]
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Larger than Life 1: Thursir Giants

Larger than Life 1: Thursir Giants


Giant smiths and fierce pillagers! Though one of the least powerful of the known giants, thursir have the greatest impact on humanoid settlements unfortunate enough to exist near their enclaves. Most of the time, thursir work at their vast underground forges, creating armor, weapons, and incredible engines of war—interspersed with great banquets that last for days. But there are also...   [click here for more]
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Larger than Life 2: Hill Giants

Larger than Life 2: Hill Giants


Nomad and Raiders! Hill giants don’t make world-dominating plans, but that makes them no less terrifying to their victims. Concerned mainly with finding food and shelter, these giants quickly consume all the game in their territory and start wandering into human settlements looking for easy prey—or enter service as shock troops for dragons and other, cleverer giants. Larger Than...   [click here for more]
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Larger than Life 3: Stone Giants

Larger than Life 3: Stone Giants


Strong as the Mountains and Deep as the Caves! Most stone giants spend their long lives in peaceful pursuits on the rocky peaks of mountain ranges: raising livestock, contemplating the passage of history, and educating captured adventurers about the tribe’s peaceable intentions before releasing them. But hotheaded young stone giants would rather change the world than observe it — and...   [click here for more]
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Larger than Life 4: Frost Giants

Larger than Life 4: Frost Giants


Hammer of the Gods! From the frozen, inhospitable tundras and snow-capped peaks of mountain ranges, the frost giants dominate the regions they inhabit - exerting control over the beasts and all but the most powerful dragons. They wreak utter destruction on their victims, leaving no building standing and no creature alive. Few humanoids dare to challenge these monsters of the icy North. Larger Than...   [click here for more]
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Larger than Life: Giants for Pathfinder Roleplaying Game

Larger than Life: Giants for Pathfinder Roleplaying Game


The Giants Are Coming! Rocks will shatter, trees will ignite, bones will break! Since the beginning of the RPG hobby, giants have been monsters to reckon with. Even the weakest giant towers over its foes and wreaks havoc with sheer physical strength. Give it armor, magic items, and the power of frost, fire, or lightning, and your players have real problems. Larger Than Life: Giants...   [click here for more]
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Marauders of the Margreve for 5E D&D

Marauders of the Margreve for 5E D&D


The Woods are Dark and Deep The Great Northern Road runs through the Margreve forest like a delicate thread of safety and civilization. This forest is older than the gods themselves and contains ancient mysteries and unusual denizens.  This 15-page PDF title contains a wealth of information for Game Masters running an adventure within the tall trees of the Margreve: Discover landmarks and points...   [click here for more]
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Margreve Forest Poster

Margreve Forest Poster


Dean Spencer's amazing, evocative take on the deep green mysteries of the Margreve Forest makes a perfect complement to the Tales of the Old Margreve campaign, and a great view of the territory north of Zobeck! ...   [click here for more]
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Margreve Player's Guide for 5th Edition

Margreve Player's Guide for 5th Edition


The Forest Calls—and Heroes Shall Answer! The Old Margreve Forest is an ancient wood, already old when most of the gods were young. Kingdoms rise and fall beyond its borders, but the Margreve remains a world apart—a place where memories and old magic linger in the rings of trees. It has plenty of secrets and treasures to tempt adventurers; but those who fail to honor the Old Ways do not return…...   [click here for more]
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Midgard Adventures 5: Beyond the Ghostlight Reef

Midgard Adventures 5: Beyond the Ghostlight Reef


What Really Happens Out on Ghostlight Reef? The scholar Balack Giolan has long been intrigued with the odd women working the Ghostlight Reef, who extract its dream coral and delve its depths. His own hardened mercenaries fear to explore the Reef, but these women bring back arcane treasures, including the ebonsrib squid-ink Balack wants. He’s been spying on their leader to gauge her true purpose...   [click here for more]
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Midgard Adventures 6: The Buried Palace

Midgard Adventures 6: The Buried Palace


Visit the Palace of Long-Lost Emperors, and Learn Their Secrets... The Buried Palace is an dungeon adventure for the Pathfinder RPG, wherein the characters descend into a buried palace at the request of a Lord Marshall in search of a powerful magic item. In the process they find themselves embroiled in a growing confl ict between the Lord Marshall and his enemies. A...   [click here for more]
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Midgard: Player's Guide to the Crossroads

Midgard: Player's Guide to the Crossroads


Shadow Magic and Clockwork Kings This 36-page collection of materials provides players with an overview of the central  region of the Midgard Campaign Setting, with a wide range of new powers and options for any Pathfinder RPG campaign, including: 3 New PC races: the Kobolds, the Ghoulish Darakhul, and Gearforged The Shadowsworn Class: a...   [click here for more]
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Monster Chronicles: the Inevitable

Monster Chronicles: the Inevitable


The inevitables are at least as strange as the slaad. Monster Chronicles: the Inevitable takes the tick-tock guardians of order and shows you how to deploy them in an OGL or Pathfinder game. With insight into what makes the inevitable work (and not work), this Monster Chronicles installment is both celestial and totally practical. The Monster Chronicles series provides ecologies...   [click here for more]
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Monster Weaknesses for 5th Edition

Monster Weaknesses for 5th Edition


Go Weak in the Knees Some monsters are famous for having weak points. Skeletons are vulnerable to bludgeoning damage. You can make ettin heads argue with each other. Trolls don’t come back from fire damage. It’s fun for players to exploit those weaknesses and feel smarter. Plus, it provides another option besides hitting a monster over and over until it falls down.  Give more monsters that satisfying...   [click here for more]
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Monsters of Sin 1: Avarice (Pathfinder RPG)

Monsters of Sin 1: Avarice (Pathfinder RPG)


The Monsters of Sin epitomize the very worst of our natures, and prey on others’ weaknesses. Designed for GMs, this first book in the Monsters of Sin series for Pathfinder Roleplaying Game is devoted to Avarice: the insatiable lust for wealth. The monsters in this book are powerfully motivated by wealth, or they tempt player characters to make poor choices in the name of greed. Monsters...   [click here for more]
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Monsters of Sin 2: Envy (Pathfinder RPG)

Monsters of Sin 2: Envy (Pathfinder RPG)


Monsters of Sin epitomize the very worst of our natures—and prey on others’ weaknesses. This second book in the Monsters of Sin series for the Pathfinder Roleplaying Game is devoted to Envy, the desire for what someone else has – whatever that someone has! It includes: The Bone Swarm, mindlessly destroying the object of its desire. The Emerald Eye,...   [click here for more]
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