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Harndex: A HarnWorld Reference and Glossary

Harndex: A HarnWorld Reference and Glossary


Hârndex is an alphabetical, general reference source book for gamemasters using HârnWorld. It includes the following information: Geographical Entries Every settlement shown on the Hârn Regional Map is listed, as are some that are not on the map. Entries give the name of the holder, the liege, and approximate population, plus historical and biographical...   [click here for more]
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Ivinia Region Module

Ivinia Region Module


The Ivinia Region Module is a HârnWorld supplement that provides a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games with a Norse or Viking flavor. Ivinia is a group of islands off the northwest coast of the Lythian continent, roughly 200 leagues northeast of Hârn. It is a land brimming with warring kingdoms, icy fjords, and bold mariners....   [click here for more]
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Arone Keep

Arone Keep


Arone is a small seaport on the southeastern tip of Orbaal. It is held by the Hulthards, an Ivinian clan that conquered the area nearly 60 years ago. Along with the nearby thrans, Arone is isolated from its neighbors to the west by the vast Arone Marshes that form the northern edge of the great Anoth Delta. The keep sits on a low basalt headland overlooking a fine natural harbor that offers refuge...   [click here for more]
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Geldeheim Castle

Geldeheim Castle


Geldeheim is the seat of Alegar II, King of Orbaal and valhakar of Clan Taareskeld. The castle is Orbaal's strongest fortification and sits on the south shore of the Geldesfjord, the most populous region of the kingdom. Geldeheim's rulers are warlike viking invaders from Ivinia who, despite conquering far northern Hârn more than 50 years ago, remain vastly outnumbered by the oppressed indigenous...   [click here for more]
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Kingdom of Orbaal

Kingdom of Orbaal


Orbaal, a fractious kingdom in Hârn's wild north, is a land of mountains and fjords. A land where the rebellious Jarin, beaten but not broken, chafe under the rule of Ivinian viking conquerors. Around 8,000 Ivinian conquerors hold almost all of the kingdom’s fortresses and rule over 65,000 Jarin. A major rebellion erupted less than 20 years ago and considerable tension still smolders between...   [click here for more]
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Pilots' Almanac: Maritime & Piloting Rules

Pilots' Almanac: Maritime & Piloting Rules


The vocation of pilot is a perfect career for roleplaying. It provides an excellent and natural rationale for travel, exploration, and adventure. With this module, it becomes possible for PCs to go to sea and follow a career as pilot, pirate, or maritime trader. Of course, the distinctions between these occupations may be academic, since many PCs will dabble in all three. This module, a republishing...   [click here for more]
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Astrology

Astrology


Harn Classic Astrology is the study of the stars and the heavens, physically and meta-physically. The article includes star charts, data about the Kethiran solar system, the moon, and other planets. The 12 signs of the Kethiran zodiac (sunsigns) are shown on the star charts. ...   [click here for more]
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Pamesani

Pamesani


Harn Classic The Pamesani Games are bimonthly events held by the Agrikan orders of the Octagonal Pit and Demon Pameshlu the Insatiable. In addition to contests between gladiators, individually and in teams, the games offer combats involving wild beasts, judicial duels, and spectacles of a depraved and perverse nature. ...   [click here for more]
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Lythia

Lythia


The island of Hârn sits off the northwest coast of the continent of Lythia, which is Kethira’s largest continent in size and population. It is home to a vast variety of peoples, languages, and cultures. The continent measures roughly 8,500 miles (13,500 km) east to west and 6,250 miles (10,000 km) north to south. It covers 21 million square miles (54 million square kilometers), the approximate...   [click here for more]
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Agrik: Order of the Eight Demons

Agrik: Order of the Eight Demons


The Order of the Eight Demons is a clerical order of the Church of Agrik, god of fire and war. The order emerged from bloody schism just over five years ago when female clerics of the Order of Herpa the Mace chose to chart their own destiny. The separatists toppled the Herpan establishment with sudden violence and have quickly become the dominant Agrikan religious order in the Thardic Republic, while...   [click here for more]
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Agrik: Cohorts of Gashang

Agrik: Cohorts of Gashang


The Cohorts of Gashang is a fighting order dedicated to Agrik, god of fire and war. The order was formed in 714 when Agrikan warriors clawed their way to power through treachery and violence during the schism that also gave rise to the clerical Order of the Eight Demons. Faced with potential enemies on all sides, the order has recruited aggressively and indiscriminately. The order counts among its...   [click here for more]
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Heraldry

Heraldry


Harn Classic Heraldry, also known as armory, is an art in perfect harmony with this flourishing age of chivalry. Among civilized folk, heraldry is strongly supported by the noble classes. This is partly due to the exclusive right of gentle folk to bear arms and partly due to the color and pageantry involved. On the practical side, military helmets tend to obscure the face, while armour and...   [click here for more]
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Household

Household


The Households article includes a wealth of detail about the costs of maintaining appearances or simply subsisting. Players sometimes question why their characters should be obliged to spend their "hard-earned" money on good food, untorn clothes, pleasant accommodations, and life in general. Frugality and wise planning, they might argue, should permit them to save perhaps 70% of their incomes to...   [click here for more]
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Atlas Map D6

Atlas Map D6


Atlas Hârnica map D6. ...   [click here for more]
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Atlas Map G6: Tharda (Shiran)

Atlas Map G6: Tharda (Shiran)


Atlas Hârnica map G6 covers the northeastern settled lands of the Thardic Republic. At the heart of the map square is Shiran, one of the Republic's economic and cultural centers and a city with a reputation for corruption and hedonism. Other major settlements are Parnan and Firis, important trading towns on the shores of Lake Benath. The region also includes the western edge of the Athul wilderness,...   [click here for more]
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Atlas Map H1: Orbaal - Pled & Keiren

Atlas Map H1: Orbaal - Pled & Keiren


Atlas Hârnica map H1 covers part of Hârn's northern coast, in the mountainous, fjord-riven lands of the Kingdom of Orbaal. It includes the peninsulas on either side of Dühren Bay and includes the major coastal settlements of Pled, Thrand, Pyberg, Keiren, Teryff, Hjael, and Utera, as well as Quimen, the inland keep held by the Order of the Crimson Dancer, a brutal Agrikan fighting order....   [click here for more]
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Atlas Map I6: Chelna Gap

Atlas Map I6: Chelna Gap


Atlas Hârnica map I6 covers part of central Hârn and includes the Chelna Gap, Plain of Towers, and northern Shava Forest. The wooded plain of the Chelna Gap is crossed by the Salt Route, the main land corridor between eastern and western Hârn. A trading post known as Trobridge Inn lies at the western end of the gap. The region is the home of the generally hostile Chelni barbarian...   [click here for more]
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Atlas Map J1: Orbaal - Sherwyn

Atlas Map J1: Orbaal - Sherwyn


This Atlas Hârnica map covers part of the mountainous, fjord-riven lands of the Kingdom of Orbaal. The map includes Gedil Island and its numerous smaller neighboring islands off Hârn's northeastern coast. The dangerous Clan Sherwyn dominate the region from Sherwyn Castle. Like the rest of Orbaal, the terrain in this area is mountainous, with scattered villages, towns, and cultivated lands...   [click here for more]
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Atlas Map J2: Orbaal - Lorkin - Gedan

Atlas Map J2: Orbaal - Lorkin - Gedan


Atlas Hârnica map J2 covers part of Hârn's eastern coast, in the mountainous, fjord-riven lands of the Kingdom of Orbaal. It includes the lands around Jarin Bay and the Elorna Hills, home to Anoa tribesmen and bands of nomadic gargun (Hârnic orcs). Lorkin and Tawheim are the major settlements on this map, which also shows Gedan, home to the Aenghysa, Jarin rebels fighting the Ivinian...   [click here for more]
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Atlas Map L4: Azadmere

Atlas Map L4: Azadmere


This Atlas Hârnica map covers Azadmere, kingdom of the Khuzdul, in the heart of the Sorkin Mountains. Major settlements include the city of Azadmere, the fortress of Zerhun, and Habe Keep, home to the baron who rules over the kingdom's agricultural villages. The terrain is mountainous, with villages and cultivated land clustered along the shores of Lake Arain. The map shows three major colonies...   [click here for more]
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Atlas Map M8: Melderyn

Atlas Map M8: Melderyn


Atlas Hârnica map M8 covers the southern part of Melderyn's mainland territory. Major settlements include Cundras and Fosumo, the strongholds of the Order of the Lady of Paladins, as well as Gythrun Castle, the seat of the powerful Earl of Biren. Much of this map is wilderness, from the forest hundreds of Befenor and Thicesund to the Anadel Highlands and the north edge of the Solora region, where...   [click here for more]
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100 Bushels of Rye

100 Bushels of Rye


100 Bushels of Rye is a HârnWorld adventure module. Although originally written for HârnMaster, it is sufficiently generic to be adapted to most other rule systems. The adventure is set in Kaldor, a feudal kingdom in eastern Hârn. It's a gloomy, overcast, autumn day in Olokand. Sir Maldan Harabor, Sheriff of Meselynshire, has been informed by the local chapter of the Miners'...   [click here for more]
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Ivinia Atlas Map C5: Coselin, Rogna

Ivinia Atlas Map C5: Coselin, Rogna


This Atlas Ivinia map features Ysling Island, part of the fog-shrouded Elkyri Isles archipelago situated off the west coast of Ivinia. Ysling and the many small islands nearby are part of the Kingdom of Rogna, which known for the ferocity and rapacity of its "sea-wolves," viking raiders who terrorize ships and settlements along Ivinia's western coast. This map covers the lands around Coselin, the...   [click here for more]
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Ivinia Atlas Map C6: Heling, Rogna

Ivinia Atlas Map C6: Heling, Rogna


This Atlas Ivinia map features the western half of Heg Island, part of the fog-shrouded Elkyri Isles archipelago situated off the west coast of Ivinia. Heg and the many small islands nearby are part of the Kingdom of Rogna, which is known for the ferocity and rapacity of its "sea-wolves," viking raiders who terrorize ships and settlements along Ivinia's western coast. This map covers the lands...   [click here for more]
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Ivinia Atlas Map D5: North Geldalund, Rogna

Ivinia Atlas Map D5: North Geldalund, Rogna


This Atlas Ivinia map features the small islands north of Heg Island, part of the fog-shrouded Elkyri Isles archipelago situated off the west coast of Ivinia. These islands are all part of the Kingdom of Rogna, which is known for the ferocity and rapacity of its "sea-wolves," viking raiders who terrorize ships and settlements along Ivinia's western coast. The lands covered by this map are part...   [click here for more]
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Ivinia Atlas Map D6: Ilby, Rogna

Ivinia Atlas Map D6: Ilby, Rogna


This Atlas Ivinia map features the eastern half of Heg Island, part of the fog-shrouded Elkyri Isles archipelago situated off the west coast of Ivinia. Heg and the many small islands nearby are part of the Kingdom of Rogna, which is known for the ferocity and rapacity of its "sea-wolves," viking raiders who terrorize ships and settlements along Ivinia's western coast. This map covers the lands...   [click here for more]
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Ivinia Atlas Map F6: Lokis

Ivinia Atlas Map F6: Lokis


This Atlas Ivinia map covers some of the many islands off the western coast of Ivinia. The map is centered around the islands that make up the Kingdom of Lokis, a "holy kingdom" for followers of the god Sarajin. In addition to the Isle of Lokis, the kingdom's most populated island and seat of its king, the archipelago includes Kyriheim, home to the Cult of the Elkyri and important sacred sites, and...   [click here for more]
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Kingdom of Lokis

Kingdom of Lokis


Lokis is the “holy kingdom” of Ivinia, a region known for warring kingdoms, icy fjords, and bold mariners. Followers of the god Sarajin make pilgrimages to the sacred sites on Kyriheim Island, while scholars and adventurers seek to unlock the mysteries of the Earthmaster ruins on Maruchom. This module details the history, culture, government, religion, and economics of this intriguing...   [click here for more]
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Kingdom of Rogna

Kingdom of Rogna


Rogna is a kingdom in the Elkyri Islands off the west coast of Ivinia, a region known for warring kingdoms, icy fjords, and bold mariners. Raiding and piracy are Rogna's largest sources of wealth. Ships and settlements along Ivinia's western seaboard live in terror of the Rognan "sea-wolves" that strike with impunity in their black-sailed ships, rape and pillage, then return to the foggy Elkyri Islands. ...   [click here for more]
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Coselin Castle

Coselin Castle


Coselin is the seat of King Haakis Turensyn, ruler of the Kingdom of Rogna in the Elkyri Islands off the west coast of Ivinia. Coselin's impressive castle and town wall were financed through piracy are among the finest fortifications in Ivinia. From this stronghold, the kingdom's fierce and rapacious "sea-wolves" terrorize trading ships in the Sea of Ivae and mount viking raids on settlements along...   [click here for more]
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Heling Vathran

Heling Vathran


Heling is one of the three vathrans in the Ivinian Kingdom of Rogna. Located on the southeast coast of Heg in the Elkyri Isles, the settlement has been held by Clan Hulthard since its establishment in 310 TR. The Hulthards have largely ignored the politics of Rogna’s other major clans, concentrating instead on building their own holdings, including establishing a colony in Orbaal on Hârn...   [click here for more]
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Ilby Vathran

Ilby Vathran


Ilby, the second-largest settlement in the Kingdom of Rogna, is held by Clan Gelda, whose warriors played a pivotal role in the Ivinian conquest of the Jara region in northern Hârn. Like his predecessors, Valhakar Ermus Gelda has not given up claims for tribute from the Geldestaars, a cadet branch of the clan who conquered Lorkin. These interests in Orbaal have long caused the Geldas friction...   [click here for more]
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Qualdris Castle

Qualdris Castle


Qualdris is a prosperous and important settlement in the south of the Kingdom of Kaldor and is the seat of the Earl of Osel. Earl Sedris Meleken comes from one of the oldest and proudest families in the kingdom. He has been away from the castle for almost a year, searching for a murderer. The castle is being governed by his wife in his absence. The Qualdris Castle article describes the town's history,...   [click here for more]
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Caleme Abbey

Caleme Abbey


Caleme Abbey is the seat of the Laranian archbishop of Kaldor and center of the church's temporal and ecclesiastical power in the kingdom. Held by the Order of the Spear of Shattered Sorrow from the king, Caleme’s beautiful temple, supported by massive flying buttresses, is one of the finest examples of temple architecture on Hârn and has influenced builders and bishops alike. In addition...   [click here for more]
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Sarkum Castle

Sarkum Castle


Sarkum Castle, isolated and far from the court of the Kingdom of Kanday, has risen from a barbarian fort to the seat of an earldom. Ranald Milaka, once King of Gemala and now Earl of Sarkum, is the father of King Andasin IV; his influence is envied by many of Kanday’s nobles. Sarkum and its lands suffered heavily during Ezar’s War with Rethem and efforts to rebuild have yet to erase the...   [click here for more]
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Kingdom of Melderyn

Kingdom of Melderyn


Melderyn, Hârn’s oldest kingdom, is named for the island off the southeast coast of Hârn on which it was founded. The many strange goings-on and mystical persons attributed to the island, which is commonly called “The Wizards’ Isle,” have given the realm a reputation as a place of mystery and enchantment. Melderyn is an exciting kingdom for your Hârn...   [click here for more]
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City of Cherafir

City of Cherafir


Cherafir is the capital city and principal port of the Kingdom of Melderyn. The city is well fortified and its strong citadel is the main residence of the king. Known as the “Mages’ City,” Cherafir is seen by most as a bizarre anomaly, prone to strange happenings and inhabited by weird entities. While largely fictitious, this reputation is promoted by the inhabitants. Cherafir is...   [click here for more]
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Cundras Keep

Cundras Keep


Cundras is the primary keep of the Order of the Lady of Paladins, a fighting order dedicated to Larani, goddess of chivalry and battle. From this stronghold on Melderyn’s frontier, the order wages an increasingly bitter and bloody struggle with the barbarians of the Solora wilderness. The well-ordered keep and its manors stand in stark contrast to the burned fields and destroyed villages of the...   [click here for more]
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Kingdom of Rethem

Kingdom of Rethem


Rethem is a fractious feudal kingdom on the western coast of Hârn. The kingdom’s politics are dominated by the “black-souled and evil” churches of Agrik and Morgath. The threat of warfare between religious orders compounds the danger posed by rivalries between feudal lords. The political situation is far from settled and the threat of civil war looms over the kingdom....   [click here for more]
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Themeson Keep

Themeson Keep


Themeson is disputed land, seized from the Thardic Republic just over a decade ago. Although technically part of the Kingdom of Rethem, Themeson is more of an independent petty state controlled by the Cohorts of Gashang, a fighting order dedicated to Agrik, god of fire and war. The order is strongly influenced by the priestesses of the Order of the Eight Demons, the dominant Agrikan clerical order...   [click here for more]
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Republic of Tharda

Republic of Tharda


Tharda is a region of west-central Hârn, primarily the Thard River basin. It includes small parts of the kingdoms of Rethem and Kanday and all of the Thardic Republic. The natural vegetation is mixed woodland and forest, but includes some rugged coniferous highlands. The Thardic Republic, commonly called just "Tharda", is bordered to the south by the feudal Kingdom of Kanday and to...   [click here for more]
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City of Coranan

City of Coranan


Coranan is Hârn's largest city and capital of the Thardic Republic and the most important economic center of the fertile Thard River valley. It is the terminus of the Salt Route, the main trade route with eastern Hârn, and sits astride the road and river links between the cities of Golotha, Shiran, and Aleath. With the exception of Cherafir, Coranan is the most cosmopolitan settlement...   [click here for more]
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Geshtei Castle

Geshtei Castle


Geshtei Castle, the capital of Gerium Province and a stronghold of the Gerium Legion, sits on the Thard River along the western border of the Thardic Republic. Although considered something of a backwater, the town is notable for its strategic position and rich agricultural lands. A feud brewing between the magistrate and marshal threatens the settlement's peace and prosperity. The Geshtei Castle...   [click here for more]
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Leriel Castle

Leriel Castle


Leriel is the largest settlement controlled by a Jarin noble in the Kingdom of Orbaal. Located near the upper reaches of the Anoth River, it is one of the oldest permanent communities in northern Hârn. The castle is a reminder of the days when the region, then known as Jara, was the domain of the Jarin people, an era that ended with the coming of viking invaders from Ivinia. The Leriel Castle...   [click here for more]
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Gwaeryn Keep

Gwaeryn Keep


Gwaeryn is the seat of Clan Aeryn, one of the few Jarin clans that kept their lands when Ivinian vikings invaded northern Hârn and established the Kingdom of Orbaal. Gwaeryn sits in the upper Anoth River valley, between the Jahl and Felsha mountains. The local terrain is hilly, wild, and heavily wooded. Like the rough landscape, the folks who live around Gwaeryn are rugged, enduring long winters...   [click here for more]
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Lorkin Castle

Lorkin Castle


Lorkin commands the head of the Anoth Delta in the southeast corner of the Kingdom of Orbaal. It is the largest settlement in the region and an important center of maritime trade. The Ivinian overlords treat the Jarin peasantry with a callous cruelty. Lorkin was the only castle to fall during a Jarin rebellion less than 20 years ago and is a likely flashpoint for another revolt. The Lorkin Castle...   [click here for more]
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Marby Castle

Marby Castle


Marby is a minor port in the Kingdom of Orbaal on Hârn's northern coast. Situated at the headwaters of Pentiel Bay, Marby sees one of the largest tidal variations in Orbaal. Clanhead Mikkaar Serewyn was educated in Shorkyne and prefers diplomacy and debate to the death and destruction favored by his Ivinian viking peers. His clan, an offshoot of the violent Clan Sherwyn, has been locked in a...   [click here for more]
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Pled Castle

Pled Castle


Pled is an Orbaalese castle located at a strategic point where the Jarig River broadens and empties into the Vaagesfjord. The Jarin folk who fished the rich waters since the 4th century BT were conquered in the last century by viking raiders from across the Sea of Ivae. Pled's current lord is Knurri Storzand, a stubborn and brutal man despised by his Jarin subjects and unloved by many of his fellow...   [click here for more]
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Sherwyn Castle

Sherwyn Castle


Sherwyn was the first Jarin fortification to fall to the viking raiders from Ivinia. The crew that captured it was an unruly assortment of outcasts and pirates. Despite years of inbreeding with the local Jarin, most members of Clan Sheerwyn continbue to show considerable hostility toward their Jarin subjects. Valhakar Venril Sherwyn, is a violent and ill-tempered man; his bimonthly feasts are spectacles...   [click here for more]
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Araka-Kalai: Pit of the Serpent God

Araka-Kalai: Pit of the Serpent God


Araka-Kalai is the dwelling of the god Ilvir. Located in the isolated Misyn region, the site's dominant feature is a huge limestone sinkhole known as the Pit of Araka-Kalai. An ancient tower stands on a rocky island in the Pit, surrounded by a liquefied, fermenting sludge with a stench that puts to shame all other offensive smells. Beneath this crumbling tower, in dank, endless caverns, "The Serpent...   [click here for more]
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