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TACTICAL PROJECTS DIVISION - Sci FiTHE ENTOMBED CROWN - Dark FantasyHAVEN FALLEN - Sci Fi
Prevail Unbound - Dark Modern FantasyEXCALIBUR UNBOUND - Historical Fantasy
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All Original Frontiers Products [BUNDLE]

All Original Frontiers Products [BUNDLE]


This special bundle product contains the following titles. Bushido Spirit - Core Rules and Setting - PDFDesolate Plains Of Talanhar- Core Rules and Setting - PDFDusk's Ascent - Core Rules and Setting - PDFExcalibur Unbound - Core Rulebook - PDFHaven Fallen - Core Rulebook - PDFHaven Fallen - Item Booklet - Energy Weapons Vol. 1 - PDFHaven Fallen - Item Booklet - Handguns Vol. 1 - PDFHaven...   [click here for more]
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Bushido Spirit - Core Rules and Setting

Bushido Spirit - Core Rules and Setting


The Express Frontier System (EFS) is a condensed and concise roleplay gaming System, designed for advanced Gamesmasters or those already familiar with Original Frontiers games. It is also my way of giving something back to the greatest gaming community in the world – the world of Tabletop RPG gaming. EFS can be used with any setting. All you need is the Reference Sheet and the Character Sheet,...   [click here for more]
Original Frontiers  $2.99

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Desolate Plains Of Talanhar- Core Rules and Setting

Desolate Plains Of Talanhar- Core Rules and Setting


The Express Frontier System (EFS) is a condensed and concise roleplay gaming System, designed for advanced Gamesmasters or those already familiar with Original Frontiers games. It is also my way of giving something back to the greatest gaming community in the world – the world of Tabletop RPG gaming. EFS can be used with any setting. All you need is the Reference Sheet and the Character Sheet,...   [click here for more]
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Dusk's Ascent - Core Rules and Setting

Dusk's Ascent - Core Rules and Setting


The Express Frontier System (EFS) is a condensed and concise roleplay gaming System, designed for advanced Gamesmasters or those already familiar with Original Frontiers games. It is also my way of giving something back to the greatest gaming community in the world – the world of Tabletop RPG gaming. EFS can be used with any setting. All you need is the Reference Sheet and the Character Sheet,...   [click here for more]
Original Frontiers  $2.99

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Excalibur Unbound - Core Rulebook

Excalibur Unbound - Core Rulebook


Introduction The Bryttania of Excalibur Unbound differs greatly from the history we have been presented. In this account (beginning in the 7th Century AD) the peoples of the fragmented British Isles remain untouched by a history of Roman oppression or grim Monotheistic ideals of servitude. The people are still connected to Universal Magical energy bonded to the Old Gods. Though the human Kingdoms...   [click here for more]
Original Frontiers  $9.99

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Haven Fallen - Core Rulebook

Haven Fallen - Core Rulebook


INTRODUCTION The elusive Haven – the fabled centre of the Universe – is said to be a world of everlasting life. For all the Solar Empires our Galaxy has given rise to, none can claim dominion over such a Planet. There are those who believe fragments of it’s potency exist in the relics which provide the ability to traverse great distances. Some say that Haven is not a physical mass, but a temporal...   [click here for more]
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Haven Fallen - Item Booklet - Energy Weapons Vol. 1

Haven Fallen - Item Booklet - Energy Weapons Vol. 1


This Booklet contains 9 Energy Weapons which may be found throughout the Known Universe (the rarity of each is reflected within their average cost in Credits). The Haven Fallen Core Rule Book (CRB) is required to play a Haven Fallen Adventure. As the Storyteller you may use this Booklet to award Items when looting or kitting out Player Characters or NPCs. Each Item within this Booklet has it’s...   [click here for more]
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Haven Fallen - Item Booklet - Handguns Vol. 1

Haven Fallen - Item Booklet - Handguns Vol. 1


This Booklet contains 9 Handguns which may be found throughout the Known Universe (the rarity of each is reflected within their average cost in Credits). The Haven Fallen Core Rule Book (CRB) is required to play a Haven Fallen Adventure. As the Storyteller you may use this Booklet to award Items when looting or kitting out Player Characters or NPCs. Each Item within this Booklet has it’s own...   [click here for more]
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Haven Fallen - KAOS Units - Mech Construction Manual

Haven Fallen - KAOS Units - Mech Construction Manual


This Mech Construction Manual is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. Within the context of gameplay the Mechs of Haven Fallen are called KAOS (Kinetic Adaptive Operational System) Units. Any Skill Rating requirement to pilot a  particular type of KAOS Unit is listed. For Storytellers (or...   [click here for more]
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Haven Fallen - NPC Profile - Cirsa The Fixer

Haven Fallen - NPC Profile - Cirsa The Fixer


Cirsa the Fixer is an expert hacker and spy, capable of layering technical and social subterfuge on a mass scale. Cirsa is also an aficionado of acquisitions, and it is said that there is nothing she is not able to obtain for the right price. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide...   [click here for more]
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Haven Fallen - NPC Profile - Jenna Tarn

Haven Fallen - NPC Profile - Jenna Tarn


Jenna Tarn is a diplomat and Magic-user, renowned for her calming influence and network of information gatherers. Even those who do not like Jenna often cite her as a person whose word is worthy of respect, taking heed when she speaks. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide further...   [click here for more]
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Haven Fallen - NPC Profile - Jerek Farnir

Haven Fallen - NPC Profile - Jerek Farnir


Jerek Farnir is a bounty hunter and Magic User. Despite his rugged exterior Farnir is known for his stoic nature and strict code of fairness. Farnir has nearly three hundred lawful homicides to his name, all of whom fell foul of his sense of fair play. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay...   [click here for more]
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Haven Fallen - NPC Profile - Kali Quikz

Haven Fallen - NPC Profile - Kali Quikz


Kali Quikz is a former UCE Commando turned bounty hunter. Kali is also known to broker information with underworld parties. She came to prominence as a driver in the Doom Runs of Kaos V, and has been a noted thrill-seeker ever since. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide further...   [click here for more]
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Haven Fallen - NPC Profile - Lars Wynn

Haven Fallen - NPC Profile - Lars Wynn


Lars Wynn is a former Executive of the Triumvirate Pacts, and now a freelance bounty hunter and justiciar. Lars excels at finding the truth where others would seek to conceal it. Though born into privilege, Lars prefers the company of the needy. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide...   [click here for more]
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Haven Fallen - NPC Profile - Narina Seris

Haven Fallen - NPC Profile - Narina Seris


Narina Seris is a renowned envoy between the Formarian Star League (FSL) and the Formari people of the Wahid Sector. Of all the FSL to explore beyond the comfort of the Sisters, Narina is known to be one of the most approachable and protective. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide...   [click here for more]
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Haven Fallen - NPC Profile - Sona Kalorn

Haven Fallen - NPC Profile - Sona Kalorn


Sona Kalorn is a freelance information broker and tutor with the UCE. She uses her talents for espionage for what she likes to call the greater good – helping the most people she possibly can. She also teaches the controlled us of Magic, business acumen, and spycraft. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to...   [click here for more]
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Haven Fallen - Solo Adventure - Accursed Vendetta

Haven Fallen - Solo Adventure - Accursed Vendetta


In Haven Fallen – Accursed Vendetta you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points....   [click here for more]
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Haven Fallen - Solo Adventure - Ashen Skies

Haven Fallen - Solo Adventure - Ashen Skies


The Ashen Raiders are a Formari mercenary company. Their number comprises mostly of veterans of the many conflicts fought among the Formari of Earth descent. A state of mutual enmity, isolated clashes, and cold wars between the Trinity Pact and the United Colonies of Erisia (UCE) have provided a steady flow of disaffected military personnel, battle-worn and dissuaded from the notion of humans killing...   [click here for more]
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Haven Fallen - Solo Adventure - Ashigaru Legion

Haven Fallen - Solo Adventure - Ashigaru Legion


In Haven Fallen – Ashigaru Legion you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The...   [click here for more]
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Haven Fallen - Solo Adventure - Beast Messiah

Haven Fallen - Solo Adventure - Beast Messiah


The Beast Messiah is perhaps the most dread of all cruiser ships to prowl the Deep Space of the Wahid Sector. Captained by the necro-scientist Doctor Mave Gravis, the ship itself is a colossal laboratory. Doctor Gravis, though most of her physical makeup is cybernetically enhanced, is technically the only bipedal sentient member of the Beast Messiah’s crew. The ship’s central AI, Aura, works in...   [click here for more]
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Haven Fallen - Solo Adventure - Beneath The Remains

Haven Fallen - Solo Adventure - Beneath The Remains


In the Trinity Pact’s rich military history many elite unites have been able to claim the title of “the best”. The Pact have triumphed on all types of Worlds, in all kinds of conditions, and this is down to the backbone of their specialist Operatives. But when a unit has exhausted its function the Pact have been known to reshape the narrative history of its operations to serve the purpose of...   [click here for more]
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Haven Fallen - Solo Adventure - Blood Forest

Haven Fallen - Solo Adventure - Blood Forest


Planet Blunhelm, simply known as the “Blood Forest”, was settled by a loosely affiliated society of Magic Users descended from the original Wild Kin. Blunhelm, originally a Trinity Pact territory, proved to be inhospitable for most Formari and lay dormant for centuries. With its forests and great lakes largely, colossal fauna and inedible flora, the planetoid seemingly had little to offer. When...   [click here for more]
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Haven Fallen - Solo Adventure - Broken Light

Haven Fallen - Solo Adventure - Broken Light


In Haven Fallen – Broken Light you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest...   [click here for more]
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Haven Fallen - Solo Adventure - Cruel Skies

Haven Fallen - Solo Adventure - Cruel Skies


In Haven Fallen – Cruel Skies e you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The...   [click here for more]
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Haven Fallen - Solo Adventure - Dawning Gift

Haven Fallen - Solo Adventure - Dawning Gift


In Haven Fallen – Dawning Gift you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest...   [click here for more]
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Haven Fallen - Solo Adventure - Dawning Star

Haven Fallen - Solo Adventure - Dawning Star


The line between cybernetic and organic augmentation is becoming increasingly blurred due to the developments and more widespread understanding of nano technology. The Dawning Star project is an attempt by the remnants of Salvus Industries to corner the market of those in need, or otherwise prepared, to experiment with an all-encompassing exosuit aimed to boost the life quality of the wearer on an...   [click here for more]
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Haven Fallen - Solo Adventure - Dead Waters

Haven Fallen - Solo Adventure - Dead Waters


The warriors of the Formarian Star League (FSL) rarely venture beyond their own territory. Though the Auric Legions train constantly and are always on alert, ready to defend the Sisters, the reality is that they have not seen sustained combat in a very long time. Few would risk the wrath of the FSL, known for their advanced tech and ruthless tactics. The Supreme Elder would argue that this places the...   [click here for more]
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Haven Fallen - Solo Adventure - Dead Zone

Haven Fallen - Solo Adventure - Dead Zone


In Haven Fallen – Dead Zone you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest...   [click here for more]
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Haven Fallen - Solo Adventure - Deadnight

Haven Fallen - Solo Adventure - Deadnight


In Haven Fallen – Deadnight you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest...   [click here for more]
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Haven Fallen - Solo Adventure - Destiny Foresworn

Haven Fallen - Solo Adventure - Destiny Foresworn


In Haven Fallen – Destiny Foresworn you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points....   [click here for more]
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Haven Fallen - Solo Adventure - Dread Fall

Haven Fallen - Solo Adventure - Dread Fall


In Haven Fallen – Dread Fall you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest...   [click here for more]
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Haven Fallen - Solo Adventure - Dread Tacitus

Haven Fallen - Solo Adventure - Dread Tacitus


Tacitus Fornea is one of the few rogue Spirit Magic practitioners of Earth-bound origin. Since her early life Tacitus has been the focal point of numerous studies on the notion that Magic can be linked to the fundamental sciences of the Universes itself. The energy she has manifested over the years has been used to power space stations and save millions of lives throughout the known. Or so she was...   [click here for more]
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Haven Fallen - Solo Adventure - Dying Demesne

Haven Fallen - Solo Adventure - Dying Demesne


In Haven Fallen – Dying Demesne you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The...   [click here for more]
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Haven Fallen - Solo Adventure - Exiled Archangel

Haven Fallen - Solo Adventure - Exiled Archangel


In Haven Fallen – Exiled Archangel you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The...   [click here for more]
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Haven Fallen - Solo Adventure - Far Scars

Haven Fallen - Solo Adventure - Far Scars


Every Assemblage in the Known Universe has evolved technologically to include some form of cyber defence. Some take this one step further, deploying entire hidden armies to secure their online borders. This has led to a concealed culture among the higher echelons of Known society, with the ultra-rich picking and choosing the best cyber operatives to do their bidding. Combining the skills of cyber subterfuge...   [click here for more]
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Haven Fallen - Solo Adventure - Fate Of The Fell

Haven Fallen - Solo Adventure - Fate Of The Fell


In Haven Fallen – Fate Of The Fell you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points....   [click here for more]
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Haven Fallen - Solo Adventure - Fusion Burial

Haven Fallen - Solo Adventure - Fusion Burial


Once a respected centre for scientific research, the small World of Fusion I has been overtaken by something sinister. The beacon of commerce has faded and given way to a darker ambience; the Wahid Sector’s shadow on the wall.  Though the Planetoid is ostensibly a territory belonging to the Trinity Pact, it is now ultra-quarantined and does not appear on any modern star charts.  Some speculate...   [click here for more]
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Haven Fallen - Solo Adventure - Gathered Blood

Haven Fallen - Solo Adventure - Gathered Blood


Within her high towers of Ahalma, the ancient Gifted Noble Roberta Servandeth plots the expansion of her territory. Among the dozen Counts whom she has chosen serve her agenda, the Wild Kin warrior Teshna (an original survivor of Urathun), is the one who has her ear. Teshna’s point of view has never been marred by the intricacies of Galactic politicking or power-mongering. Teshna’s immortality...   [click here for more]
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Haven Fallen - Solo Adventure - Germ State

Haven Fallen - Solo Adventure - Germ State


Unity City is a City-State; the only sign of civilisation on the desolate and largely uninhabitable Planetoid Unity III. Unity City was the brain-child of Trinity Pact Executive Martik Dajal and the Diaruvarn Noble Tarn’Eth Xant. Both had much to contribute by way of philosophy, technology, and a large number of followers willing to found their vision. But Unity City holds secrets. With so much money...   [click here for more]
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Haven Fallen - Solo Adventure - Glacial Towers

Haven Fallen - Solo Adventure - Glacial Towers


In Haven Fallen – Glacial Towers you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The...   [click here for more]
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Haven Fallen - Solo Adventure - Gladius

Haven Fallen - Solo Adventure - Gladius


In Haven Fallen – Gladius you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is...   [click here for more]
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Haven Fallen - Solo Adventure - Gold Troop

Haven Fallen - Solo Adventure - Gold Troop


The Trinity Pact’s Gold Troop are near-mythic among Formari Security Forces. Some believe Gold Troop are a piece of propaganda, a fabrication of the Pact Executive to project a façade of prestige unto a largely conscripted armed force. Gold Troop are, however, very real. They are dispatched to deal with threats to the Pact which fall within the category of “supervenient and hostile”. This does...   [click here for more]
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Haven Fallen - Solo Adventure - Havenwatch Alpha

Haven Fallen - Solo Adventure - Havenwatch Alpha


In Haven Fallen – Havenwatch Alpha you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The...   [click here for more]
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Haven Fallen - Solo Adventure - Headfirst To The Earth

Haven Fallen - Solo Adventure - Headfirst To The Earth


The United Colonies of Erisia (UCE) have always utilised their heavy duty industrial tech to gain advantage on the battlefield. This is, after all, how they won independence from the Trinity Pact in the first place. There are many citizens on Earth, ostensibly citizens of the Trinity Pact, who have longed for the autonomy to decide their own fate. Whispers of revolution among the stars have reached...   [click here for more]
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Haven Fallen - Solo Adventure - Heathen Garden

Haven Fallen - Solo Adventure - Heathen Garden


The code of the Heathen Garden states that all is permitted when pursuing the truth. Assassinations, payoffs, intimidation – everything is syndicated to the Heathen Garden and their operatives (the Heathens themselves) are only too eager to oblige. To the Heathen, the importance of maintaining checks and balances among the most powerful entities in the Known cannot be overestimated. Though a Heathen...   [click here for more]
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Haven Fallen - Solo Adventure - Heirs Of Omega

Haven Fallen - Solo Adventure - Heirs Of Omega


The current state of Planet Omega has left some within the Galactic community wondering whether the World was unofficially designated to be a place of conflict by their UCE Governor, Silas Morgan. Two rival factions within the UCE – the civilian militia of the Omega Revolutionary Movement (ORM), and the established UCE government – fight running battles on a daily basis. Production has ground to...   [click here for more]
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Haven Fallen - Solo Adventure - Imperious Knaves

Haven Fallen - Solo Adventure - Imperious Knaves


In Haven Fallen – Imperious Knaves you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The...   [click here for more]
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Haven Fallen - Solo Adventure - Insurgent Variant

Haven Fallen - Solo Adventure - Insurgent Variant


In Haven Fallen – Insurgent Variant you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points....   [click here for more]
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Haven Fallen - Solo Adventure - Last Days

Haven Fallen - Solo Adventure - Last Days


The Odenkynd of Earth were an ancient Order sworn to protect the Planet from the worst denizens of the Spirit Realm. Though much has now been learned about the other world, the home of that which does not sleep, aspects of the Spirit Realm remain a mystery to all but the most studious of scholars the Known has to offer.  Sweyn Angor is the last Odenkynd in the Known Universe. His comrades have been...   [click here for more]
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Haven Fallen - Solo Adventure - Maeya Asunder

Haven Fallen - Solo Adventure - Maeya Asunder


In Haven Fallen – Maeya Asunder you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The...   [click here for more]
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