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100 Oddities for a Found Car

100 Oddities for a Found Car


Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them. This edition of the Oddities series looks at items that might be found variously in the trunk,...   [click here for more]
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100 Oddities for a Sewer

100 Oddities for a Sewer


Welcome to “100 Oddities for a Sewer,” the eleventh entry in Skirmisher Publishing’s bestselling “100 Oddities” series of universal mini-sourcebooks! Sewers figure in a lot of roleplaying games, especially those set in or involving cities and, from the lowly rat-slaying forays of fledgling heroes to quests against monstrous beasts that dwell within them, they can keep...   [click here for more]
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100 Oddities for a Thieves' Guild

100 Oddities for a Thieves' Guild


Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode). Oddities are the details that...   [click here for more]
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100 Oddities for a Wasteland

100 Oddities for a Wasteland


Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like. Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’...   [click here for more]
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100 Oddities for an Egyptian Tomb

100 Oddities for an Egyptian Tomb


Welcome to 100 Oddities for an Egyptian Tomb! Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and...   [click here for more]
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Artifacts of the Wastelands

Artifacts of the Wastelands


One way to make a modern, sci-fi, or post-apocalyptic game your own is with artifacts. A game master could expand the types of items a party might find, imagining what technology would be available generations in the future, where even potentially mundane objects might enter the realms of the fantastic. This publication delves into four very different kinds of technology. Cloaks include several...   [click here for more]
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Cooper’s Corrected Summon Monster IV-VI

Cooper’s Corrected Summon Monster IV-VI


Some of the most labor-intensive and disruptive sorts of spells in the game are for sure the various levels of Summon Monster. As soon as they are cast, things grind to a halt as the proper stats are looked up, the appropriate Celestial or Fiendish template applied with all its various changes ... And that is assuming just one of it was summoned! And if the caster has the Augment Summoning feat...   [click here for more]
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Creatures of the Tropical Wastes (Mutant Future)

Creatures of the Tropical Wastes (Mutant Future)


Do you need more monsters and mutations for your postapocalyptic, sci-fi, or fantasy game? If so, Creatures of the Tropical Wastes is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic" role-playing game rules introduced in the 1970s - this collection includes: * A Foreword by...   [click here for more]
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Creatures of the Wastelands: A Menagerie of Mutants and Mutations (Revised Edition)

Creatures of the Wastelands: A Menagerie of Mutants and Mutations (Revised Edition)


Do you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game? If so, Creatures of the Wastelands: A Menagerie of Mutants and Mutations is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar "Basic D&D" rules introduced in the 1970s - this revised and expanded edition of...   [click here for more]
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Creatures of the Wastelands: Mutational Evolution

Creatures of the Wastelands: Mutational Evolution


Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar...   [click here for more]
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Creatures of the Wastelands: Random Encounters

Creatures of the Wastelands: Random Encounters


Creatures of the Wastelands: Random Encounters contains 15 random encounter tables designed for use with Goblinoid Games' Mutant Future post-apocalyptic role-playing game. These tables incorporate monsters primarily from the Skirmisher Publishing book Creatures of the Wastelands: A Menagerie of Mutants & Mutations, a licensed supplement to Mutant Future,...   [click here for more]
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Creatures of the Wastelands: The Thrasher Gang

Creatures of the Wastelands: The Thrasher Gang


This set of 30mm downloadable miniatures has been designed to be suitable with any post-apocalyptic or science-fiction game in general and Skirmisher Publishing LLC's licensed Mutant Future supplements in particular. These include Creatures of the Wastelands, Creatures of the Wastelands: Random Encounters, Creatures of the Wastelands: Mutational Evolution, and Creatures of the...   [click here for more]
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Deck of 100 Oddities for an Enchanted Forest

Deck of 100 Oddities for an Enchanted Forest


Welcome to "100 Oddities for an Enchanted Forest"! This card deck, the first for Skirmisher Publishing’s popular "Oddities" series, includes 100 unique things characters might encounter in a sylvan setting and presents them in an easy-to-use format. Your characters are traveling from one region to another, such as from the keep they call home to a distant ruin, a frontier outpost, a battlefield,...   [click here for more]
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Forbidden Monsters of Foree: Brainlashers (Cardstock CharactersTM)

Forbidden Monsters of Foree: Brainlashers (Cardstock CharactersTM)


Behold the strange and terrible world of Foree! Awful and nonsensical are the rules of this inhospitable world, where Wizards alone reserve the right to utter the names of certain monsters. But we have dared to mention here one of these fell creatures, the Brainlasher, and to present its fearful likenesses for your consideration. Using their alien technology, psionic abilities, and mind-shattering...   [click here for more]
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High-Tech Weapons [BUNDLE]

High-Tech Weapons [BUNDLE]


This special 50% off bundle contains six weapon-oriented issues of the best-selling Wisdom from the Wastelands mini-supplement for modern, sci-fi, and post-apocalyptic games! They have been stat'ed for the Mutant Future retroclone of 1st Edition Gamma World and can be easily adapted for or even used as-is with any OGL-based role-playing game. Wisdom...   [click here for more]
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Lizardfolk [BUNDLE]

Lizardfolk [BUNDLE]


This special 54% off bundle contains four complementary titles, including an RPG supplement for Pathfinder/OGL on playing Lizardfolk as characters, six new spells designed specifcally for members of this race, a collection of Cardstock CharactersTM miniatures, and a set of virtual tabletop tokens and avatars. Coldblooded:...   [click here for more]
Skirmisher Publishing  $6.47 $2.99

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Moat Monsters: A Sourcebook for OGL RPGs

Moat Monsters: A Sourcebook for OGL RPGs


In most fantasy settings, castles and cities are vital components of civilization, and many of these rely on moats for defense. These large ditches are usually filled with water and meant to stop attackers from reaching the outer walls. Although this tactic was successful in real world history, traditional moats are not as effective in fantasy worlds because of the existence of magic. To counter this...   [click here for more]
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Mutant Future [BUNDLE]

Mutant Future [BUNDLE]


This special 53% off bundle contains nine OGL/d20 sourcebooks stat'ed for the "Basic" version of this system and designed for use with the Mutant Future retroclone of Gamma World and other modern, sci-fi, and post-apocalyptic RPGS! They include the Gold-bestselling "Creatures of the Wastelands: Mutational Evolution" and the just released "Artifacts of the Wastelands"...   [click here for more]
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Mutant Plant Monsters

Mutant Plant Monsters


It is possible to use plant creatures much more effectively than usual by using some real plant biology in conjunction with new mutations, and this publication shows how to do that. “Mutant Plant Monsters” includes 80 plant mutations, discussions of plant strengths and weaknesses, and six sample monsters that demonstrate how to use the various elements that appear in this sourcebook....   [click here for more]
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Nanotech [BUNDLE]

Nanotech [BUNDLE]


This special 50% off bundle contains all four of the bestselling "Nanotechnology" issues of the versatile Wisdom from the Wastelands sourcebook for modern, sci-fi, and post-apocalyptic RPGs! Their contents are stat'ed for the "Basic" version of the OGL/d20 RPG system and can be used as-is or easily adapted for use with any related systems or other ones altogether. Wisdom...   [click here for more]
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New Golems of the Labyrinth

New Golems of the Labyrinth


Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves. Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based...   [click here for more]
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Quantum Flux: Unique Superscience Artifacts

Quantum Flux: Unique Superscience Artifacts


With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic...   [click here for more]
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Robot Issues [BUNDLE]

Robot Issues [BUNDLE]


Do Robots have issues? They have got four of them at Skirmisher Publishing! This special 50% off bundle contains all four of the bestselling Robot issues of the Wisdom from the Wastelands mini-sourcebook for modern, sci-fi, and post-apocalyptic games! They are stat'ed for the "Basic" RPG system and can be used is or quickly and easily adapted for OGL/d20-based games or...   [click here for more]
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Six Spells: Festivities

Six Spells: Festivities


Many games focus solely on the combat aspects of magic, but in a fantasy world such powers can do almost anything. Spellcasters from more peaceful magical traditions might specialize in promoting health and the social good, often using the six spells described in this publication to enliven harvest festivals and other celebrations (but crafty players could, of course, use them in many situations)....   [click here for more]
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Six Spells: Lizardfolk

Six Spells: Lizardfolk


Lizardfolk are a primitive swamp-dwelling people that are considered to be more in touch with nature than most of the other humanoid races. Their shamans have, accordingly, developed a number of useful spells to help them survive and thrive in an environment that most consider hostile. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy...   [click here for more]
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Six Spells: Monster-Making

Six Spells: Monster-Making


This title contains six spells related to studying, altering, and creating creatures. They are formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor...   [click here for more]
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The Jester Dragon's Bag of Beans

The Jester Dragon's Bag of Beans


One of the most iconic magic items associated with fantasy roleplaying games since their earliest days, and one that has seen incarnations in every edition of the game for which 5th Edition is the latest version, is the Bag of Beans. This item is, of course, inspired by the magic beans that appear in the classic fairy tale commonly known as Jack and the Beanstalk. Only one magical...   [click here for more]
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The Jester Dragon's Random Brothel Generator

The Jester Dragon's Random Brothel Generator


From worlds of swords-and-sorcery to libertine space colonies, a lot can happen in a brothel. Intrigue, romance, murder, and all extremes of pleasure and disappointment wait behind the green door and under the red lanterns of seedy fleshpots and high-class seraglios. If you want to bring a little exoticism, eroticism, and bawdy fun into your campaign, you go straight to the brothel. But who has the...   [click here for more]
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The Living Building

The Living Building


“Just after dawn, a village scout dashed from the forest carrying a wondrous, and perhaps even terrifying, story of a huge, circular shell with a door, a massive coiled building that sprang up during the night. And it is still growing … ” Whether from forgetfulness, mental blockage, or intrusions of the dread “real life,” every storyteller has probably experienced that...   [click here for more]
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Vermin (d-Infinity Live! Season 6, Episode 28)

Vermin (d-Infinity Live! Season 6, Episode 28) (audio product)


Join co-hosts William T. Thrasher, Brendan Cass, Clint Staples, Amanda Kahl, and Michael O. Varhola for a lively and informative discussion about the role of Vermin in tabletop role-playing games! From arachnid swarms to giant insects to plague-bearing clouds of stinging horrors, we explore how to make the most out of Vermin in your scenarios. This title is pay-what-you want and the requested payment...   [click here for more]
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Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2

Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2


The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteristics change over its lifespan, using three columns: the age of the creature, its hit dice, and notes. Notes might include damage, mutations, drawbacks, or anything else that affects the creature in and...   [click here for more]
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Wisdom from the Wastelands Issue #11: Optional Combat Rules

Wisdom from the Wastelands Issue #11: Optional Combat Rules


In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspects — next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game. Wisdom from the Wastelands is dedicated...   [click here for more]
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Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations


Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced...   [click here for more]
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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
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Wisdom from the Wastelands Issue #14: Aggregates

Wisdom from the Wastelands Issue #14: Aggregates


Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation after generation, until, over time, the two species gradually merge. But, this already happens. Humans and termites rely on intestinal bacteria to aid digestion, lichen are the synthesis of fungus and algae,...   [click here for more]
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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
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Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are...   [click here for more]
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Wisdom from the Wastelands Issue #17: Artifact Conditions

Wisdom from the Wastelands Issue #17: Artifact Conditions


Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
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Wisdom from the Wastelands Issue #18: Robots Part 3

Wisdom from the Wastelands Issue #18: Robots Part 3


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended...   [click here for more]
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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits


Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any...   [click here for more]
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Wisdom from the Wastelands Issue #20: Mutation Modifiers

Wisdom from the Wastelands Issue #20: Mutation Modifiers


Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, altering them slightly with bonuses or penalties. With little or no tweaking, these modifiers can also be applied to supernatural powers — such as spell-like abilities — used in games from other genres....   [click here for more]
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Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons

Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons


Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons. Wisdom from the...   [click here for more]
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Wisdom from the Wastelands Issue #22: Personal Shields

Wisdom from the Wastelands Issue #22: Personal Shields


Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective...   [click here for more]
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Wisdom from the Wastelands Issue #23: Sea Monsters

Wisdom from the Wastelands Issue #23: Sea Monsters


Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to various...   [click here for more]
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Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths. Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
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Wisdom from the Wastelands Issue #25: Metamorphosis I

Wisdom from the Wastelands Issue #25: Metamorphosis I


In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how...   [click here for more]
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Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific...   [click here for more]
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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms. One of the most...   [click here for more]
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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
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