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Bards' Tavern

Bards' Tavern


"Ceb's Club is a single floor establishment bustling with musical vibrations. The club is the loudest building in town, and the noise it generates attracts crowds, especially curious tourists who happen to pass by the town." This is the second installment in a series of setting neutral establishments you can use in your campaign. The pdf contains the following: a detailed description of...   [click here for more]
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Basketball Ruleset

Basketball Ruleset


Run a basketball game for the fifth edition (5e) just like a normal encounter! The product includes: A ruleset for running a basketball game for the fifth edition (5e) A basketball map An ink-friendly version of the pdf Do you want to run a basketball game in a fantasy setting? Or do you just want to spice things up and make a fun and unique encounter for your players? If yes, then...   [click here for more]
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Building A Tavern Food and Drinks

Building A Tavern Food and Drinks


"The tavern is the social center of a community. For adventurers, a tavern is the starting point of many adventures." I present Building a Tavern Food and Drinks, a 5e supplement for crafting your tavern menus. The Building a Tavern Food and Drinks 5e supplement includes: one hundred food and drink items to fill up your tavern menu or...   [click here for more]
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Building an Inn Lodging and Related Services

Building an Inn Lodging and Related Services


"The inn is an honest representation of a community. For adventurers, the inn is a space for players to interact with the world." I present Building an Inn Lodging and Related Services, a 5e supplement for pricing your lodgings and other related services. The Building an Inn Lodging and Related Services 5e supplement includes: a comprehensive...   [click here for more]
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City of Bulwicke

City of Bulwicke


We got lumber, we got steel, We got vineyards, we got veal, No resources? Roll yer wheels, Go to Bulwicke, ‘cause we have… style. -a town crier advertising Bulwicke    You need to end it with a rhyme! -disappointed listener Welcome to Bulwicke, a merchants' city with a rich past, an uncertain present, and a malleable future. The...   [click here for more]
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Compact Inn and Tavern

Compact Inn and Tavern


"The establishment is a tiny, two-floored structure surrounded by 2-to-3 feet tall local bushes. As you approach the building you notice something different: unlike most taverns, this one is particularly devoid of noisy, rambling drunks. You immediately figure out that this is probably due to the tavern's lack of space for usual tavern buffoonery." This is the first tavern and inn in a series...   [click here for more]
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Compendium of Tavern Games

Compendium of Tavern Games


Spice up tavern visits by introducing various games and gimmicks! Compatible for Fifth Edition (5e), but can be hacked to complement other systems. This product contains the following: Around 20 games and gimmicks with varying complexity and approach. It includes: Mage arm-wrestling Tall tales (a storytelling minigame) Drinking minigames Rap battle Wordsmiths' Tussle A TTRPG minigame(!) Hyperlinked...   [click here for more]
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Comprehensive Chess Mechanics

Comprehensive Chess Mechanics


Want to integrate chess to your campaign? Want to roleplay as a chess Grandmaster? Well look no further! This mechanic serves as a way to roleplay chess as your characters. Learn chess through different means! Meet some grandmasters! Find and learn from legendary chess tomes! Stomp your opponents in a chess tournament! This document serves as a guide to game masters for implementing chess as...   [click here for more]
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Deep Delving Excursion

Deep Delving Excursion


"Whew! You'd think the miners would put the tracks on much safer terrain, no?" Presenting Deep Delving Excursion, a system-agnostic classic fantasy adventure. Will you defeat the ancient evil that resides deep underneath the mine? And how was the minecart ride? This adventure title includes: a system-agnostic design catered for classic fantasy TTRPGs four...   [click here for more]
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Dwarven Inn and Tavern

Dwarven Inn and Tavern


"Customers wade in and out of the tavern, and as you gain closer to the entrance, you begin to taste grilled meat in the air initially dominated by horse stench. The noise generated by the drinkers is tolerable, and the lawn on one of its sides seems comfortable to rest in. The tavern sign depicts a dwarf grilling meat." This is the third...   [click here for more]
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GM Guide to Heists

GM Guide to Heists


Design and run heist adventures using this simple and easy-to-use guide!  GM Guide to Heists contains the following: general guide on how to design heist adventures tips on running a heist adventure heist-related tables to jumpstart your heist design a hyperlinked pdf for easier navigation Inspired by heist films and TV shows like Ocean's Eleven and LeverageGM...   [click here for more]
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Inn and Tavern on a Hill

Inn and Tavern on a Hill


"The walls of the buildings remind you of fortresses of old but with a newer and cleaner wash. Obvious renovations have been done on the buildings, as the exterior design resembles more of an enticing commercial establishment rather than a run-down fort." This is the fourth tavern and inn in a series of setting-neutral establishments you can use in your campaign. The pdf contains the following:...   [click here for more]
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Mayhem in Murkip

Mayhem in Murkip


Adventurers are tasked to retrieve the Montique mushroom, a fungi known due to its medicinal properties. It seems like a simple mushroom harvest, but danger abounds in the cave wherein it grows: local rumors tell of a dangerous predator living in the same cave. Furthermore, a group of bandits terrorizing the outskirts of the town has heard of the party's quest and enacts a plan to steal their glory....   [click here for more]
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Merchants of Alveria Books and Scrolls

Merchants of Alveria Books and Scrolls


"Alveria is a haven for artisans and merchants. Trade between cities and towns is nothing but vibrant, guilds are mature and efficient, and traveling merchants are all the rage." I present the second volume of Merchants of Alveria, a collection of shops and NPCs. The Merchants of Alveria Books and Scrolls 5e supplement includes: three bookshops, each...   [click here for more]
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Merchants of Alveria Themed Shops I

Merchants of Alveria Themed Shops I


"Alveria is a haven for artisans and merchants. Trade between cities and towns is nothing but vibrant, guilds are mature and efficient, and traveling merchants are all the rage." I present the third volume of Merchants of Alveria, a collection of shops and NPCs. The Merchants of Alveria Themed Shops I 5e supplement includes: five merchant establishments,...   [click here for more]
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Merchants of Alveria Themed Shops II

Merchants of Alveria Themed Shops II


"Alveria is a haven for artisans and merchants. Trade between cities and towns is nothing but vibrant, guilds are mature and efficient, and traveling merchants are all the rage." I present the fourth volume of Merchants of Alveria, a collection of shops and NPCs. The Merchants of Alveria Themed Shops II 5e supplement includes: three merchant establishments,...   [click here for more]
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Merchants of Alveria Weapons and Armor

Merchants of Alveria Weapons and Armor


"Alveria is a haven for artisans and merchants. Trade between cities and towns is nothing but vibrant, guilds are mature and efficient, and traveling merchants are all the rage." I present the first volume of Merchants of Alveria, a collection of shops and NPCs. The Merchants of Alveria Weapons and Armor 5e supplement includes: eight weapon-and-armor...   [click here for more]
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Merchants of Alveria [BUNDLE]

Merchants of Alveria [BUNDLE]


This special bundle product contains the following titles. Merchants of Alveria Books and Scrolls Regular price: $3.99 Bundle price: $1.99 Format: Watermarked PDF "Alveria is a haven for artisans and merchants. Trade between cities and towns is nothing but vibrant, guilds are mature and efficient, and traveling merchants are all the rage." I present the second...   [click here for more]
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Mushroom Cave

Mushroom Cave


"The Montique mushroom is renowned to be one of themost medicinal of all fungi-based matter. However, it kills more than it heals—predators know its value and have taken advantage of it. Retrieving it is more dangerous than ingesting its deadly look-alike: the Elekin." This is a one-page dungeon designed to be a complement to your fantasy campaign.  a detailed description of the place grid...   [click here for more]
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Mythic Items Volume I

Mythic Items Volume I


The past is a finely-woven tapestry of myths, sagas, epics, and legends. Whether they are true or not, these stories influence cultures, religions, traditions, and entire civilizations. But alas, these stories fade with time; like every tale, myths inevitably come to an end. Artifacts of these myths, however, do not relinquish their form; they lie in secret, patiently waiting for the...   [click here for more]
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Mythic Items Volume II

Mythic Items Volume II


The past is a finely-woven tapestry of myths, sagas, epics, and legends. Whether they are true or not, these stories influence cultures, religions, traditions, and entire civilizations. But alas, these stories fade with time; like every tale, myths inevitably come to an end. Artifacts of these myths, however, do not relinquish their form; they lie in secret, patiently waiting for the...   [click here for more]
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Mythic Items Volume III

Mythic Items Volume III


The past is a finely-woven tapestry of myths, sagas, epics, and legends. Whether they are true or not, these stories influence cultures, religions, traditions, and entire civilizations. But alas, these stories fade with time; like every tale, myths inevitably come to an end. Artifacts of these myths, however, do not relinquish their form; they lie in secret, patiently waiting for the...   [click here for more]
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Mythic Items [BUNDLE]

Mythic Items [BUNDLE]


This special bundle product contains the following titles. Mythic Items Volume I Regular price: $3.99 Bundle price: $1.99 Format: Watermarked PDF The past is a finely-woven tapestry of myths, sagas, epics, and legends. Whether they are true or not, these stories influence cultures, religions, traditions, and entire civilizations. But alas, these stories fade with...   [click here for more]
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NPC Templates: Explorers

NPC Templates: Explorers


I present NPC Templates: Explorers, a 5e supplement for creating Explorer NPCs. The NPC Templates: Explorers 5e supplement includes: a guide on Explorers Guilds four stat block templates derived from the Scout stat block one Explorer NPC with a continuing story and three stat blocks suggested...   [click here for more]
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NPC Templates: Hunters

NPC Templates: Hunters


I present NPC Templates:Hunters, a 5e supplement for creating Hunter NPCs. The NPC Templates: Hunters 5e supplement includes: a guide on running Hunter NPCs four stat block templates derived from the Scout stat block five Hunter NPCs with backstories and stat blocks suggested stat block variations...   [click here for more]
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NPC Templates: Scout Rangers

NPC Templates: Scout Rangers


I present NPC Templates: Scout Rangers, a 5e supplement for creating Scout Ranger NPCs. The NPC Templates: Scout Rangers 5e supplement includes: a primer on an army's Scout Rangers division four stat block templates derived from the Scout stat block three fleshed-out Scout Ranger NPCs with...   [click here for more]
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NPC Templates: The Scout [BUNDLE]

NPC Templates: The Scout [BUNDLE]


This special bundle product contains the following titles. NPC Templates: Explorers Regular price: $1.99 Bundle price: $1.00 Format: Watermarked PDF I present NPC Templates: Explorers, a 5e supplement for creating Explorer NPCs. The NPC Templates: Explorers 5e supplement includes: a guide on Explorers Guilds four stat block templates derived from the Scout stat...   [click here for more]
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Primer on Gemstones

Primer on Gemstones


“Gems found in dungeons come in all shapes and sizes—and thus, their worth highly varies. It would be wise to know what exactly you are holding right now: you might leave this establishment much richer than you can imagine.” Primer on Gemstones is a PWYW 5e supplement for gemstones and related services.  Primer on Gemstones includes:...   [click here for more]
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The Manor Heist

The Manor Heist


Welcome to Curkip, fellas. Tell me, do you know who I am and what I represent? Well, I like to think that I represent good fortune; that is, if you are willing to take it! -Nos, an officer of the Thieves' Guild Rob the mayor's manor! Get rich and help the town! The adventure contains the following: an easy-to-navigate document detailing the heist design and how to run...   [click here for more]
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Themed Shop Lists

Themed Shop Lists


"Alveria is a haven for artisans and merchants. Trade between cities and towns is nothing but vibrant, guilds are mature and efficient, and traveling merchants are all the rage." I present Themed Shop Lists, a PWYW title that sorts 5e Equipment List into different themes.   This 5e supplement includes: fifteen item lists sorted by theme hyperlinked...   [click here for more]
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Town Maps: Curkip|Ankor|Mirella

Town Maps: Curkip|Ankor|Mirella


Town Maps: Curkip|Ankor|Mirella This map collection includes three fantasy town maps. HD versions of the maps are also included in the zip file. Check the full-size preview a quick peek! You can use the maps for both personal use and commercial use (attribution required). The maps are made using Inkarnate under...   [click here for more]
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Town of Ankor

Town of Ankor


Ankor is a town located in the middle of an important land route... Travelers of various backgrounds often wander into town, either in search of work or a quiet place to settle. Welcome to Ankor, a quaint rural town that caters to passing traders and travelers. The Town of Ankor setting guide includes: six fleshed-out town NPCs  three establishments...   [click here for more]
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Town of Curkip

Town of Curkip


"Curkip has the reputation of being a vibrant town. Curious individuals pass by the town often, as its port connects the continent to strangers from other places." I present to you, the Town of Curkip! This setting guide includes the following: 11 NPCs 2 factions 6 shops/services 1 tavern game a ship that the party can charter a handout for your players an overarching town...   [click here for more]
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Town of Mirella

Town of Mirella


"There are two types of peoples who settle in Mirella: those who want to escape the realities of high urban life, and those wise enough to appreciate life’s simple pleasantries..." Welcome to Mirella, a peaceful town troubled by questionable leadership and rising foreign conflict. The Town of Ankor setting guide includes: eight fleshed-out town NPCs  five...   [click here for more]
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Town Prison

Town Prison


"The prison is an old, concrete building that looks and feels depressing. There seems to be minor activity within the prison due to the low voices you hear coming from the windows." This is the fifth installment in a series of setting-neutral establishments you can use in your campaign. The pdf contains the following: a detailed description of the place maps free for use eleven NPCs that...   [click here for more]
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Towns #1 Curkip|Ankor|Mirella [BUNDLE]

Towns #1 Curkip|Ankor|Mirella [BUNDLE]


This special bundle product contains the following titles. Town Maps: Curkip|Ankor|Mirella Regular price: $0.99 Bundle price: $0.45 Format: Watermarked PDF Town Maps: Curkip|Ankor|Mirella This map collection includes three fantasy town maps. HD versions of the maps are also included in the zip file. Check the full-size preview a quick peek! You can use the maps...   [click here for more]
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Units of Measurement Cheatsheet

Units of Measurement Cheatsheet


Tired of mentally converting units from imperial to metric? Don't know the difference between a "fluid ounce" and an "ounce"? What even is a carat? This document tries to answer most questions regarding units of measurement in a fantasy setting. This document is made for the fifth edition, but can be used in any rpgs in general. ...   [click here for more]
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Velmire Lodge

Velmire Lodge


"Velmire is quite the beauty–but ‘tis a dangerous one. A tranquil walk might turn into a deadly hunt in a matter of seconds. Be careful if you plan to go through it. Also, no horses, lest you attract the great alpine rocs." I present Velmire Lodge: a tavern and inn situated within a hunt-or-be-hunted forest. This setting guide includes: eight monster statblocks...   [click here for more]
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Village of Murkip

Village of Murkip


"Be careful when dealing with the people of Murkip: they might seem like easygoing folk, but they are trained to survive and hunt. No wonder they have been isolated for so long." I present to you, the Village of Murkip! This setting guide includes the following: seven monsters to encounter in the forest surrounding Murkip a faction and a religion that the village is...   [click here for more]
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Village of Wellervott

Village of Wellervott


Welcome to the Village of Wellervott! "Flanked by two great forests, the village of Wellervott is a sojourn for travelers taking the arduous land route around the lake of Elmourn. While the roads leading to it might be fraught with peril, the village of Wellervott provides much-needed security and comfort to any of its visitors." Village of Wellervott is...   [click here for more]
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  The Calling