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7th Sea (1st Edition)7th Sea (2nd Edition)Call of Cthulhu 7th Edition
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Pickman's Legacy

Pickman's Legacy


Joseph Pickman is a father desperate for answers. After police finally declare his missing daughter’s case cold, Joseph seeks anyone who can help him get answers. Pickman’s Legacy is an adventure for the Call of Cthulhu roleplaying game, set in the modern era. It is suitable as an introductory adventure or a fun one-shot for an evening. ...   [click here for more]
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Sanity Tracker

Sanity Tracker


Call of Cthulhu is a game of cosmic horror where intrepid investigators pit themselves against entities and powers that literally shred the fragile sanity of the mere humans who face them. Tracking an investigator’s sanity is straightforward enough using the standard investigator character sheets. However, this does not track the cumulative number of Sanity points lost to any specific...   [click here for more]
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The Drooler in the Dark

The Drooler in the Dark


I stood at the door, my face pale. A cold sweat dampened my brow. I turned to look at my companion to see how he was faring.   “Prepare yourself, Joe. We are about to face something so horrible and evil that I am surprised that the very earth does not reject its presence.”   “What is this horror?” said Joe.  ...   [click here for more]
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The Knife

The Knife


Sure, we’ve had some killings here. Every US city and town has them these days. They’re also getting weirder. This latest guy, the one the media calls “the Knife”, has been cutting people’s hearts out and draining their blood. I’m looking forward to retiring, you bet. This Call of Cthulhu 7th Edition adventure pits the intrepid investigators against...   [click here for more]
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The Gruen Transfer

The Gruen Transfer


An horrific attack on an everyday shopping mall leaves a group of survivors not only having to face their assailants, but something much darker and infinitely more disturbing. The Gruen Transfer is a single-session, modern-day survival horror scenario for Chaosium’s Call of Cthulhu. ...   [click here for more]
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Miskatonic Repository Word Template日本語

Miskatonic Repository Word Template日本語


Miskatonic RepositoryのクリエイターリソースーWordテンプレート Miskatonic Repositoryプログラムに提出し、Miskatonic Repositoryプログラムのコミュニティコンテンツ規約に基づいて公開する製品を作成するためにこのWordテンプレートを使用することができます。 このテンプレートは、他の目的で使用することはできません。全てのアート(art)はChaosium,...   [click here for more]
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50 Disturbing Dievai

50 Disturbing Dievai


The third of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers visual ideas for disturbing and remarkable concepts for dievai in your game. Use this table to randomly choose a dievai for your game, or just choose the one whose description calls to you the most. Have fun! ...   [click here for more]
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50 Family Foibles

50 Family Foibles


The second of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful for adding family-related moments to the game. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! ...   [click here for more]
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50 Obscure Objects

50 Obscure Objects


The fifth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on what trinkets or baubles the Heroes might find. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> Do these items have backstories? Legends? Songs or epic sagas in their history? Absolutely. And frankly, I...   [click here for more]
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50 Story Starters

50 Story Starters


The fourth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers unexpected story starters or moments that can serve as your first Step in almost any Story you choose to have. Use this table to randomly choose a story starter for your character or GM Stories! Have fun! ...   [click here for more]
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Brutes: A Compendium

Brutes: A Compendium


The number, types, and traits of henchmen that the Villains of the world employ are as many and varied as the people of the world. Here in this compendium are an additional twenty types and traits for Brute Squads to vary the flavor and difficulty of your 7Th Sea games. ...   [click here for more]
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Brutes: A Compendium Vol 2

Brutes: A Compendium Vol 2


The first Brutes Compendium has proven so popular that I'm back at it again with a second volume featuring twenty additional Brute types to help Harry your Heroes and provide additional spice and flavor to your 7th Sea 2nd Edition games. ...   [click here for more]
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Down New England Town

Down New England Town


Resembling a plot line from one of his classic horror movies, the body of director Roger Colwin has been stolen from a church in New England. The local police suspect opioid addicts, his daughter suspects misguided fans and the community is baffled. It is up to the investigators to go down to New England town and sort things out. This complete rewrite and update of the 1992 original adventure is...   [click here for more]
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Duelist Sheet

Duelist Sheet


Proud and Insolent youth, prepare to meet thy doom.” “Dark and sinister man, have at thee...wait did I use bash or feint last round?” Avoid this somewhat awkward bit of dialogue with this Duelist sheet. Track your character’s Maneuvers in epic duels by moving your marker through the steps of their dance of death. ...   [click here for more]
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Fillable Hazard Sheet

Fillable Hazard Sheet


Fillable Hazard Sheet. Feel free to buy and download this resource for free (tips are always welcome!) ...   [click here for more]
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Fillable Monster Sheet

Fillable Monster Sheet


Fillable Monster Sheet. Feel free to buy and download this resource for free (tips are always welcome!) ...   [click here for more]
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Fillable Villain Sheet

Fillable Villain Sheet


Fillable Villain Sheet. Feel free to buy and download this resource for free (tips are always welcome!) ...   [click here for more]
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Goliriad the Speaker: An Eldritch Abomination For Mountains and Caves

Goliriad the Speaker: An Eldritch Abomination For Mountains and Caves


In the caves of the earth, hidden in the darkest mountains, something hideous holds court. Trading horrific bodily mutation and mindless servitude for an answer to any question in the universe, Goliriad the Speaker lives above and below. Mutilated and chained, spending eternity in torture, Goliriad waits in silence for the day the Serpents Below rise again from the darkness. This 5-page PDF comes...   [click here for more]
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Ice Cream Man

Ice Cream Man


This adventure transforms one of the classic joys of summer, the ice cream truck, into a vehicle of nightmares. A bereaved father wants the investigators to kill the ice cream man. Is he insane or is the ice cream man a monster? Or both? ...   [click here for more]
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Monster Sheet

Monster Sheet


Minimalistic Monster Sheet. Feel free to buy and download this resource for free (tips are always welcome!) ...   [click here for more]
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Nephilim Character Dossiers

Nephilim Character Dossiers


A package of spectacular 4-page character sheets designed to hold all the important game information for favored characters, printed on high-quality paper and profusely illustrated with images and symbols of past eras. Also includes a complete character generation summary. ...   [click here for more]
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Random 7th Sea Dice tables

Random 7th Sea Dice tables


This booklet contains random number tables. In this case D10 rolls for use with 7th Sea First and Second Edition. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and...   [click here for more]
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Return to the Monolith

Return to the Monolith


This adventure is a modern follow up to “People of the Monolith” which appeared as a bonus scenario in Shadows of Yog-Sothoth. In this adventure, the investigators are part of a team creating a documentary on ancient occult sites, bankrolled by Steiger, Incorporated. As part of this project, they will be traveling to Hungary to visit a monolith with a dark and troubling past. They...   [click here for more]
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Sweet Jenny

Sweet Jenny


Sweet Jenny is a gambling game played in the world of Theah and inspired by classic card games. As a game itself, Sweet Jenny is a mix of blackjack, poker, and three-card monte. It combines strategy, bluffing, mind-games, and blind luck to create a chaotic and fun diversion for sailors, dock-hands, slumming nobles, and tavern-dwelling philosophers alike ...   [click here for more]
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Tarnished Iron

Tarnished Iron


In first edition 7th Sea, one of the most delightful things about the Eisen was that their signature was punching evil in the face with a dracheneisen gauntlet. In 2nd edition, this has been replaced with creepy magic, and it feels like an unfair tradeoff. Dracheneisen still exists in the setting, but it’s explicitly put out of the reach of starting characters. It’s time to change...   [click here for more]
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The Devil's Due

The Devil's Due


Have your Heroes, or perhaps your Villains, made a deal with the Devil Jonah? Here's some ideas and guidelines for creating your own dark gifts from the cursed scourge of the sea himself! ...   [click here for more]
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The Huntsman

The Huntsman


The Devil Jonah is not the only supernatural sailor to stalk the seven seas. Presented here is another Phantasm that the pirates, scoundrels, and swashbucklers whisper into their cups about and do their very best to avoid. ...   [click here for more]
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The Meretrices of Magdelene

The Meretrices of Magdelene


The Meretrices of Magdelene is a new Secret Society for 7th Sea. Born in the gutters and narrow streets of the cities of Théah, the Meretrices form an impressive network of jennys, thieves, cutpurses, and traveling performers with access to the wealthy and powerful and those that serve them. Though they use their information to protect their own, they also work toward a greater goal: freedom....   [click here for more]
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The Scarecrow

The Scarecrow


There comes a time in every Call of Cthulhu campaign when the investigators need a break from the madness of the Mythos. That time is now: the intrepid investigators journey to the Contented Cow in the imaginary town of Deerfarm (in the imaginary state of New Hampshire) seeking rest and relaxation. Fortunately, it is also a time for mysterious murders and scarecrow legends. Otherwise it would not...   [click here for more]
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7th Sea Hero Creation Index

7th Sea Hero Creation Index


Keep track of 7th Sea Second Edition's growing list of Nations, Backgrounds, Advantages, Sorceries, Dueling Styles and everything else you need for Hero Creation with this handy dandy Character Creation Index. Click Full-Size preview to take a look at the full index. This index will continue to be updated as the John Wick Presents team releases new sourcebooks for 7th Sea, so please send feedback...   [click here for more]
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A Scandalous Affair: Corruption Revisited

A Scandalous Affair: Corruption Revisited


Of all the mechanics of 7th Sea 2nd edition, few are as contentious as Corruption. The complaints stem from its disconnect with the rest of the rules philosophy. The game takes a left turn from its hero- empowering framework to arbitrary random chance. However, Corruption does have a purpose in the game. In a system where character failure is all about choice, there...   [click here for more]
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Alternative Landscape Hero Sheet

Alternative Landscape Hero Sheet


A nice landscape versión of the Hero Sheet, based in the streamlined version introduced in Heroes & Villains. This landscape version is ideal to use in convention games with pregenerated characters, or simply to use in your own games, with all the basic information at hand in one sheet. File included: - 2 Versions of the landscape Alternative Sheet, one of them with an extra space that...   [click here for more]
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Arkham Electric Bill - 1920s

Arkham Electric Bill - 1920s


An editable electric bill for Arkham Electric. Makes a great clue pointing to another location. Includes a section for handwritten notes. Prices are from the 1920's. ...   [click here for more]
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Conditions - A New Way to Handle Combat

Conditions - A New Way to Handle Combat


Have More Fun With 7th Sea Combat! This tiny supplement is designed to provide new mechanics for 7th Sea 2nd Edition by introducing "Conditions" aka Status Effect. Conditions are a particular type of Consequences which lasts until they are countered or for the duration of a Round. Feel free to buy and download this resource for free (tips are always welcome!) ...   [click here for more]
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Coronach: An Atabean Sea Adventure

Coronach: An Atabean Sea Adventure


A story of revenge, madness, and posession, with your Heroes caught in the middle! A mad ghost hungers for revenge, committing atrocities with his ghostly ship and crew, while a conniving Governor plots to trade innocent lives for power. Can the Heroes prevail? Can they prove the crew’s innocence? Can they survive an encounter with fury from beyond the grave without losing their own...   [click here for more]
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Fiddler's Green: An Atabean Sea Adventure

Fiddler's Green: An Atabean Sea Adventure


In the Atabean Sea, the fabled sailor's paradise of Fiddler’s Green is real. It is a quiet, sunny isle, full of retired sailors and a prosperous dye-works. But there's dark magic and murder afoot - trouble in Paradise, for any Hero brave or foolish enough to seek it out! This is a 3-step GM Story, suitable for 3 – 6 Heroes. It can be used for convention play (playable in 2 to 4 hours), or integrated...   [click here for more]
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Ghosts of the 7 Seas

Ghosts of the 7 Seas


The world of 7th Sea is full of ghosts, spirits, haunts, and other strange supernatural phenomena. From the war-cursed mud of Eisen to the wild coasts of Avalon, the continent of Théah boasts innumerable ghosts for a Hero to encounter. This book brings you 13 spirits to, in a sense, liven up your games. Some of these ghosts are the remains of long-dead men and women, and some have never lived...   [click here for more]
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Los Auténticos Vagos

Los Auténticos Vagos


“Yo oro ni plata no te lo puedo dar; mas avisos para vivir muchos te mostraré.” —La vida de Lazarillo de Tormes y de sus fortunas y adversidades Este suplemento ofrece un par de nuevas variantes sobre el concepto de la Corrupción, introduciendo un nuevo trasfondo que las utiliza a la vez que adapta una figura clásica...   [click here for more]
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Miskatonic Repository Samurai Weapons of Feudal Japan

Miskatonic Repository Samurai Weapons of Feudal Japan


If you are playing a game of Call of Cthulhu set in the Sengoku Period of feudal Japan, what is more iconic than the weapons available to the samurai? You may already have purchased ‘Samurai’ from the Miskatonic Repository or you may have your own game running which could benefit from something beyond the usual sword or spear. I am pleased to present you with a collection of weapons...   [click here for more]
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Mizuumi no bakemono

Mizuumi no bakemono


An Introductory Adventure for the "Secrets of Japan" setting. Keiko Satou, a Japanese high school girl, drowns in the Abugawa River. It’s up to her classmates to investigate what really happened to her! This scenario is available in English and French. ...   [click here for more]
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Morlduin, Bane of the Graal

Morlduin, Bane of the Graal


The price Queen Elaine pays for claiming the title of Keeper of the Graal will be great. The drachen are returning, and with them comes a cult that could mean the end of the Glamour Knights. At their head is a monstrous villian that will take a miracle to bring down... or a band of crafty swashbucklers. ...   [click here for more]
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One for One - Bathory's Children

One for One - Bathory's Children


Need a quickie adventure/scenario? Here you go! First in a series of one-shot, two or so hour adventures for use with Call of Cthulhu 7th Edition rules. Bathory's Children is a Black Metal band on hiaitus in Germany after a terrible happening at one of their concerts that caused their tour to end abruptly. They have been travelling incognito while they get back slowly into the metel mindset....   [click here for more]
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One For One - Island 256

One For One - Island 256


You are part of a small squad of Japanese soldiers on a remote island in the pacific. You have been present garrisoning the island and base for over two years. The war rages on but you have had no contact with the fleet or Japan for over sixteen months. You continue to follow orders and guard against the American forces. There is plenty of food and fresh water and the climate, well you are used...   [click here for more]
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Queen's Heroes: The Heroes

Queen's Heroes: The Heroes


Presenting, from far-off Numa, Pherenike Owen, docent and Knight of Avalon! Presenting, from Avalon, Quin Llwyd, Explorer and "locksmith"! Presenting, from Borequen, Loquillo, the famous Sylkie-born helmsman! Presenting, from Vodacce, Chiara, expert guide and future merchant noble! Presenting, from Inismore, Finn O'Mór, the fili with a powerful fist! The Heroes of the Queen's...   [click here for more]
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Sea's 7

Sea's 7


A Heist Adventure for 7th Sea. A story of luck, luxury, and lies! Welcome to the Casino Impérial! In this Adventure you will be spies, thieves, burglers, pickpockets, gamblers, high-rollers, con artists - in short, Heroes! Suitable for 3-6 Heroes - or maybe a crew of 11? This adventure gives you two tense Dramatic Sequences, and comes complete with everything...   [click here for more]
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Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories

Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories


Use 7th Sea’s Sorte deck or another set of Tarot cards to boost your creativity and help you improvise story elements! Using this intuitive and fast method, GMs and writers can quickly create scenes, missions, and characters with depth and dynamism. GMs can even do it in the middle of a game session! This supplement describes methods for creating a Scene or Side-quest, a major...   [click here for more]
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The Gamemaster's Convention Kit

The Gamemaster's Convention Kit


Whether running games in a massive convention hall or at store game day, the tools contained in this kit are designed to make your work easier and heighten everyone’s enjoyment of your event. After all, the traveling GM has enough to juggle without having to worry about all the extras. These full color-eye catching aids and tools are designed to take your convention game up a notch. What...   [click here for more]
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The Good Fight - Designing Better Combat in 7th Sea

The Good Fight - Designing Better Combat in 7th Sea


How do you make great combat in 7th Sea? How do you make things challenging when you're dealing with duelists? GMs and players of 7th Sea expect a fun, fast-paced, exciting story to unfold when they sit around the table. There’s no reason your combats can’t be as meaningful, interesting, and challenging as the rest of the play experience, but to get...   [click here for more]
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The True Vagos

The True Vagos


“ I can give you neither gold nor silver, but I can teach you much in the ways of getting a livelihood.” —The life of Lazarillo de Tormes, his fortunes & adversities” This supplement offers a couple of new spins on the Corruption concept, introducing a new background that relays on it while adapting a classical figure of spanish literature, el Pícaro...   [click here for more]
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Zgrozy: Pasterz Ciem

Zgrozy: Pasterz Ciem


Trzech religioznawców zafascynowanych legendami o innych światach dotarło do podań o Pasterzu Ciem – tajemniczym aniele kosmosu, który podróżuje po świecie, zamienia ludzi w ćmy i zabiera w podróż po innych światach. Naukowcy obiecali sobie nawzajem, że nigdy nie przyzwą tej istoty, ale gdy jeden z nich nagle zniknął jasne było, co się...   [click here for more]
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