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First Book of Things

First Book of Things


Items, Spells, and Creatures for Call of Cthulhu This work provides a variety of creatures, technological items and spells for the Call of Cthulhu role playing game. The work follows the conventions presented in the rulebook in regards to creature statistics. While most of the creatures presented are associated with the Mythos, many are not. The new Mythos creatures provide the Keeper...   [click here for more]
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Frontier Cthulhu

Frontier Cthulhu


"It is only within the last few years that most people have stopped thinking of the West as a new land. I suppose the idea gained ground because our own especial civilisation happens to be new there; but nowadays explorers are digging beneath the surface and bringing up whole chapters of life that rose and fell among these plains and mountains before recorded history began." —H.P....   [click here for more]
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Keeper's Kit

Keeper's Kit


The Essential Companion to the 5th edition of Call of Cthulhu Included in this packet are these valuable play-aids of use to players and keepers: A new "Lovecraft Country" Adventure, "The Little People" set in fabled Arkham, Massachusetts, was specially written for this package, and is suitable for both beginning...   [click here for more]
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Malum Umbra

Malum Umbra


The First Cthulhu Invictus Companion In suus domus procul R'lyeh mortuus Cthulhu exspecto somnium —Graffiti found scrawled throughout Pompeii following an earthquake, August 20th, 79 AD The translation of the above graffiti should be well known to most fans of the Cthulhu Mythos. It is "In his house at R'lyeh, dead Cthulhu waits dreaming". For a time the Roman...   [click here for more]
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Mysteries of Hungary

Mysteries of Hungary


History, Legends, and Background for Adventuring in 1920s Hungary This monograph is has been roughly translated into English from Hungarian.   An understanding of the thousand-year history of Hungary is vital for a good background. During the centuries, four nations have tried to rule the area now known as Hungary. German-Roman emperors brought the Hungarian crown into their...   [click here for more]
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Plan 09 From Halloween

Plan 09 From Halloween


The festival came to town.   In previous years it was a joyful and cheery event. These attractions, however, are outmoded and the infrastructure is old and neglected. A foul smell hangs in the air. The show consists of malformed people who disgust and frighten. Little joy is offered by the twisted clowns, and the barker's outdated speaking-style and French-tinged accent strengthens...   [click here for more]
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Queensguard

Queensguard


A Steampunk Call of Cthulhu Campaign Welcome to Queensguard! Queensguard is a short campaign for the Call of Cthulhu roleplaying game. It is set in an alternate version of America in which steam technology and magic are woven into the fabric of society. Queensguard is divided into two acts, each of which should consume approximately two four-hour...   [click here for more]
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Ravenar Sagas

Ravenar Sagas


Three Viking Adventures for Cthulhu Dark Ages The Ravenar Sagas are a collection of three Cthulhu Dark Ages scenarios spanning a thirteen-year period between 989 AD and 1002 AD. The Sagas take place across Scandinavia and what will later be known as Nova Scotia. Players will be taking the roles of the crew of a small knorr (a Viking longship). While pre-generated characters are provided...   [click here for more]
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Strange Tales of Dread & Wonder #2

Strange Tales of Dread & Wonder #2


Three Adventures for Call of Cthulhu This monograph is the result of our second Chaosium.com Call of Cthulhu Adventure Contest. Three submissions were chosen this time around. WAR OF THE SPECTRES is a modern-day scenario reflecting the events of the day. Likewise, THE GLENDALE FAERIES is set in the modern-day, set in a quiet Cumbrian village. Finally, MADNESS OF THE BLACK OPAL is set...   [click here for more]
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The Book of Dzyan

The Book of Dzyan


The Known Text • The Secret Doctrine • Additional Sources • A Life of Mme. Blavatsky "The Stanzas, therefore, give an abstract formula which can be applied, mutatis mutandis, to all evolution: to that of our tiny earth, to that of the chain of planets of which that earth forms one, to the solar Universe to which that chain belongs, and so on, in an ascending scale, till the...   [click here for more]
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The Great Old Ones

The Great Old Ones


THE GREAT OLD ONES consists of a set of six scenarios for Call of Cthulhu: “The Spawn’’ is in the Wild West, with Indians, Wobblies, and bad guys; “Still Waters” is an adventure for people who hate to lend books; “Tell Me, Have You Seen the Yellow Sign?" makes a symbolic stop-over in New Orleans; “One In Darkness” features South...   [click here for more]
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The Innsmouth Cycle

The Innsmouth Cycle


The Taint of the Deep Ones in 13 Tales The decadent, smugly rotting, secret-filled town of Innsmouth is a supreme creation of Howard Philips Lovecraft. It so finely mixes the carnal and the metaphysical that writers continue to take inspiration from it. New readers squirm in encountering Lovecraft's horrifying vision, then return to revel in the tale's grim wit and careful invention....   [click here for more]
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The Klarkash-Ton Cycle

The Klarkash-Ton Cycle


Clark Ashton Smith's Cthuhu Mythos Fiction The Ghoul, A Rendering from the Arabic, The Hunters from Beyond, The Vaults of Abomi, The Nameless Offspring, Ubbo-Sathla, The Werewolf of Averoigne, The Eidolon of the Blind, Vulthoom, The Treader of the Dust, The Infernal Star Clark Ashton Smith finished “The Ghoul” on November 11, 1930 and was pleased with the result. He mentioned...   [click here for more]
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The Nyarlathotep Cycle

The Nyarlathotep Cycle


Stories About the God of a Thousand Forms The Mighty Messenger of the Outer Gods, Nyarlathotep has also been known to deliver tidings from the Great Old Ones. He is the only Outer God who chooses to personify his presence on our planet. A god of a thousand forms, he comes to Earth to mock, wreak havoc, and to spur on humanity's self-destructive urges. This volume of stories and poetry illustrates...   [click here for more]
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The Pastores

The Pastores


A Malefic Cult for Cthulhu Dark Ages The Pastores are a fertility cult rooted in an alliance of several noble families who worship Shub-Niggurath in her form of the Magna Mater, and a variety of other Mythos entities under the guise of her sacrificed Son. Their cultic practices involve the breeding, transformation, and periodic sacrifice of the human populace under their control,...   [click here for more]
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The Strange Cases of Rudolph Pearson

The Strange Cases of Rudolph Pearson


Horripilating Tales of the Cthulhu Mythos Professor Rudolph Pearson moved to New York City after the Great War, hoping to put his past behind him. While teaching Medieval Literature at Columbia University, he helped the police unravel a centuries’ old mystery. At the same moment, he uncovered a threat so terrifying that he could not turn away. With the bloody scribbling of an Old English script...   [click here for more]
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The Three Impostors & Other Stories Vol. 1

The Three Impostors & Other Stories Vol. 1


Vol. 1 of the Best Weird Tales of Arthur Machen . . . He was hot on his trail, growing lean with eagerness; and in the evenings, when the sun was swimming on the verge of the mountain, he would pace the terrace to and fro with his eyes on the ground, while the mist grew white in the valley, and the stillness of the evening brought far voices near, and the blue smoke rose a straight column from...   [click here for more]
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The Tsathoggua Cycle

The Tsathoggua Cycle


Terror Tales of the Toad God Amid the unremitting vigilance of his warders, Knygathin Zhaum came forward, fixing upon me the intent but inexpressive gaze of his lidless, ochre-yellow eyes, in which a face-to-face scrutiny could discern no pupils. He knelt down beside the block, presenting his mottled nape without a tremor. As I looked upon him with a calculating eye, and made ready for the lethal...   [click here for more]
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The Vault

The Vault


A Scenario of Darkness and Terror This is a convention scenario with highly detailed characters and handouts intended for a theatrical style presentation in a single long session. This adventure is intended for 4-6 players, and can be completed in a single 5-7 hour session. It is not a scenario for the squeamish keeper or players, and some may view the drama herein as harsh. The game begins on September...   [click here for more]
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The White People & Other Stories

The White People & Other Stories


The Best Weird Tales of Arthur Machen Volume 2 Born in Wales in 1863, Machen was a London journalist for much of his life. Among his fiction, he may be best known for the allusive, haunting title story of this book, "The White People", which H. P. Lovecraft thought to be the second greatest horror story ever written (after Blackwood's "The Willows"). This wide ranging collection...   [click here for more]
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Madness on the Orient Express

Madness on the Orient Express


16 LOVECRAFTIAN TALES FROM AN UNFORGETTABLE JOURNEY Trains embody the promise and peril of technological advance. They unlock opportunities for wealth and travel, but also create incredible chaos—uprooting populations and blighting landscapes. Work on or around the rails leads to unwelcome discoveries and, in light of the Mythos, dire implications in the spread of the rail system as a whole....   [click here for more]
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Wyrms Footnotes #15

Wyrms Footnotes #15


After a short rest, Moon Design Publications announces that the legendary flagship Gloranthan "magazine"* Wyrms Footnotes is back with Issue 15! Articles and scenarios by Greg Stafford, Sandy Petersen, Jeff Richard and Rick Meints, including: Adventure Time with Sandy Petersen! The Upland Marsh! Sun Dome County (in Sartar, not Prax)! The Far Place! War in Glorantha! Magical...   [click here for more]
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Nexus

Nexus


SECRET AGENTS from all over the world are converging, clandestinely, on a small science fiction convention. Coded transmissions have been intercepted, emanating from somewhere near the Con Suite. Fans have mysteriously disappeared, and stangers have shown up at the convention wearing their badges. And the rumor has it that some of these clever costumes aren't really costumes at all. Live Action Roleplaying...   [click here for more]
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Arkham Sanitarium

Arkham Sanitarium


The batle against the horrors of the myihos often leaves an investigator dead or insane. In either case, a paper trail has formed, one that can lead new, ignorant investigators into realms of unspeakable evil. This supplement contains a large number of useful forms for use in a Call of Cthulhu® game. Death certificates, insanity certificates, patient records, and even fingerprint forms...   [click here for more]
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Extrico Tabula

Extrico Tabula


The Second Cthulhu Invictus Companion As a rule, men worry more about what they can't see than about what they can.   —Julius Caesar Fear of the unknown is mankind's earliest fear, his most basic. What is out there in the dark? What hidden dangers lie within the forest, over those mountains, across that ocean? As the empire expanded, it encountered...   [click here for more]
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Liber Ka

Liber Ka


Liber Ka is a supplement for Nephilim introducing an updated, alternative magic system following authentic occult principles. The book includes: The Nephilim history of western sorcery. A grimoire of new spells. Information on the Magician Arcanum. Background on using sorcery in the modern world. An extensive bibliography on modern occult practices. ...   [click here for more]
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Nephilim Gamemaster's Companion

Nephilim Gamemaster's Companion


Indespensible Resources for the Nephilim Gamemaster The secret history of the Nephilim, composing a timeline from the beginning of the universe to the end of the world as we know it. Rules for artifacts and sentient relics of amazing power. A bestiary of new elemental creatures. Gamemaster's advice on starting and running a Nephilim campaign. Advice on plotting...   [click here for more]
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The Cruel Empire of Tsan Chan

The Cruel Empire of Tsan Chan


Future History of the Cruel Empire of Tsan Chan Being an account of the year Five Thousand and the creation of Empire That cult would never die till the stars came right again, and the secret priests would take great Cthulhu from His tomb to revive His subjects and resume His rule of earth. For the citizens of the Tsan Chan Empire, the facts of the events concerning the rise of the Great...   [click here for more]
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The Magic Book

The Magic Book


Four Integrated Magic Systems for Basic Roleplaying Magic pervades many worlds of the Basic Roleplaying game system, for in the game every adventurer — every character — has the capacity to manipulate invisible powers. Though the beliefs of the user shape his or her approach to magic, all magic works by certain principles which stem from the life force of the user....   [click here for more]
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Blood Tide: Black Sails & Dark Rituals

Blood Tide: Black Sails & Dark Rituals


Black Sails & Dark Rituals THE GOLDEN AGE OF PIRACY is a time when men turn their hands against each other and the seas and coasts are splattered with blood. The wars that ravaged Europe are over, but peace brings new problems. Thousands have been displaced or orphaned, their homes and lands ruined or claimed by others. Many thousands more see their livelihoods as soldiers and...   [click here for more]
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Eldritch Chrome

Eldritch Chrome


DURING THE DECADES since H.P. Lovecraft first wrote of the Cthulhu Mythos, many authors have crossed his themes into other genres, enhancing his original vision with stories taking place in the distant past, in the far-flung future, and in myriad places in-between. Cyberpunk tales are written in dark, gritty, film-noir styles. Their protagonists live and die at the bottom echelon of an electronic...   [click here for more]
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Goat Mother and Others

Goat Mother and Others


THE COMPLETE MYTHOS FICTION OF PIERRE V. COMTOIS In the glory-days of pulp magazines many editors abused and exploited their writers. They would hand a writer a piece of cover art and ask for a story crafted to match that art. Some of these authors were quite skilled at writing marketable tales, but the prize must go to the extraordinarily versatile Pierre Comtois — always happy to craft a...   [click here for more]
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Atomic-Age Cthulhu

Atomic-Age Cthulhu


THE DECADE OF THE 1950s: while many places in the world are still recovering from the horrors of the Second World War, it is a good time for America. The economy and industry are roaring, the middle class is exploding, and everyone can own their own home. The nation is filled with pride after a hard-won victory. The future never seemed brighter, and yet... ...never before have we faced a global...   [click here for more]
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Cassilda's Song

Cassilda's Song


Cassilda’s Song is a collection of weird fiction and horror stories based on the King in Yellow Mythos created by Robert W. Chambers—entirely authored by women. There are no pretenders here. The Daughters of the Yellow Sign, each a titan of unmasked fire in their own right, have parted the curtains. From Hali’s deeps and Carcosa’s gloomy balconies and Styx-black towers, come...   [click here for more]
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Edge of Sundown

Edge of Sundown


The western-horror story is far older than what most of us would even consider “the west”. For generations the American Indians told dark tales of their own, of spider women, skin-walkers, cannibals, witch­es, and thunderbirds. When white men ventured into the west, they learned some of these nightmarish stories from the natives—and they brought or created their own as well: tales...   [click here for more]
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Legacy of the Reanimator

Legacy of the Reanimator


The Legacy of the Reanimator collects the original serialized H.P. Lovecraft story, “Herbert West—Reanimator” along with it’s two sequels and a bevy of short stories from some of the most renowned Lovecraftian writers. Details of Herbert West’s life from childhood to death—and beyond can be found within The Legacy of the Reanimator. Reanimation. The process...   [click here for more]
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Mark of the Beast

Mark of the Beast


Every civilization has some story or legend of creatures half man and half beast. Indigenous native peoples around the world held beliefs about shamans and witch doctors who could transform themselves into animals. The ancient Egyptians worshiped a whole pantheon of animal-headed gods. The superstitious folk of medieval Europe believed that a witch or a gypsy could curse a man to become a werewolf...   [click here for more]
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Mysteries of Tibet

Mysteries of Tibet


A Study of the Religion, People, and Mythology of Tibet Though not directly mentioned by H.P. Lovecraft in any of his stories, there are several references throughout his works to the Himalayas. Like most young men with a sense of adventure during the late 1800's and early 1900's, Lovecraft would have been aware of any news stories coming out of Tibet. It was a mysterious country-until 1984 visited...   [click here for more]
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1920s Investigator's Companion

1920s Investigator's Companion


An Essential Guide for Players When faced with the horrors of the Cthulhu Mythos, investigators need all the help that they can get. This essential player's aid for Call of Cthulhu provides it. The 1920s Investigator's Companionis split into four sections. "The Roaring Twenties" details life in the 1920s, from a general historical overview to listing of favorite songs, books,...   [click here for more]
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Casting Call of Cthulhu

Casting Call of Cthulhu


Modern-Day Non-Player Characters This is a collection of 120 Modern-Era NPCs for overworked keepers to use in their games and campaigns. These NPCs are ones typically found in society and can provide useful information, assistance, or adventuring opportunities for Investigators. All are complete with Statistics, skills, a physical description, and a brief, but highly individualized...   [click here for more]
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Cthulhu Masters Tournament

Cthulhu Masters Tournament


Three Adventures From Gentler Times The CTHULHU MASTERS TOURNAMENT contains three scenarios presented during that year's GenCon. LORD AND BEAST: set in early WWII (June 1942) in the South Pacific, and interpreting the setting of William Golding's Lord of the Flies, beginning when the adult rescuers arrive to save British boys stranded by a plane crash on a desert isle. ELECTRIC...   [click here for more]
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Drawn from the Dark

Drawn from the Dark


Drawn from the Dark is an anthology of adventures from both the 1920s and Modern eras for a varying number of investigators that can be played in a single evening or over several sessions. The adventers can be played as one-off challenges or as part of a larger, on-going campaign. This third volume in the Tales of the Monolith constitutes the remainder of scenarios and other material for Call of...   [click here for more]
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Mysteries of Ireland

Mysteries of Ireland


"Come Fairies, take me out of this dull world, for I would ride with you upon the wind and dance upon the mountains like a flame!" —William Butler Yeats From the hills the fairies whisper to lone strangers, “come join the dance”. Watching from beneath the waves are the Merrow, the dwellers of the deep.Strange noises and half-heard screams ring at night...   [click here for more]
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Mysteries of Sudan

Mysteries of Sudan


Explore the Treasures and Madness of Africa's Largest Country Sudan is the largest country in Africa and also one of the most inhospitable. A year when the rains are light, famine reigns. The average lifespan in Sudan during the Gaslight period was 33, which is similar to modern times. Widespread famine led to desperation, theft, murder cruelty and, in some cases, madness. It was a time when the...   [click here for more]
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Mysteries of the Worm

Mysteries of the Worm


Early Tales of the Cthulhu Mythos by the Author of Psycho “H.P. Lovecraft — like his creation, Cthulhu — never truly died. He and his influence live on, in the work of so many of us who were his friends and acolytes. Today we have reason for rejoycing in the widespread revival of his canon. . . . If a volume such as this has any justification for its existence, it’s...   [click here for more]
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Steampunk Cthulhu: Mythos Terror in the Age of Steam

Steampunk Cthulhu: Mythos Terror in the Age of Steam


MYTHOS TERROR IN THE AGE OF STEAM “We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein,...   [click here for more]
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Tales of Death & Darkness

Tales of Death & Darkness


1920's Era Adventures When Mr. Tuttle went into the storage room several days later, he saw a stack of papers piled beside the typewriter. Curious, he went to the stack and began reading. They were stories: stories of places near and far, stories of long ago and of the distant future. They were stories of struggles against unnamable things and the heroes who defended mankind against them. They...   [click here for more]
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Tales Out of Innsmouth

Tales Out of Innsmouth


New Stories of the Children of Dagon "Right here in our own state of Massachusetts, in February of 1928, agents of the U.S. Treasury and Justic Departments perpetrated crimes worthy of Nazi Germany against a powerless minority of our citizens . . . When the dust of this jack-booted invasion had settled, no citizens [of Innsmouth, Massachusetts] were found guilty of any crime but the desire...   [click here for more]
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Terror Australis

Terror Australis


TERROR AUSTRALIS includes three roleplaying adventures, "Old Fellow that Bunyip," "Pride of Yirrimburra," and "City Beneath the Sands," as well as extensive information about the Aboriginal inhabitants, their mystical concept of Dreamtime, inhabitants of the Dreamtime, Australian history, transportation in the 1920's, contemporary Australian slang, famous hauntings, and a special chapter analyzing...   [click here for more]
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The Hastur Cycle

The Hastur Cycle


13 Tales of Horror Defining Hastur, the King in Yellow, Yuggoth, and the Dread City of Carcosa SECOND EDITION The stories in this book evoke a tracery of evil rarely rivaled in horror writing. They represent the entire evolving trajectory of such concepts as Hastur, the King in Yellow, Carcosa, the Yellow Sign, the Black Stone, Yuggoth, and the Lake of Hali. A succession...   [click here for more]
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