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Chaosium was founded by visionary game designer Greg Stafford in 1975. For more than forty years, Chaosium has captivated gamers, readers and mythic adventurers worldwide. Its award-winning roleplaying games, boardgames and fiction have been acclaimed as some of the most engaging and innovative of all time. www.chaosium.com
The investigators are invited over for dinner by an old aquaintance whom they haven't heard from for years. He has something to show them which is equally magificent and horrifying. From the moment they step off the train at Dartsmouth nothing is as it should be, and their most valuable ally may turn out to be their worst enemy—but will they realize what is going on before it is too late?
An... [click here for more]
A SOURCEBOOK FOR CTHULHU RISING — CALL OF CTHULHU ROLEPLAYING IN THE 23RD CENTURY
By the late 23rd century, the gas giant Jupiter and its sprawling system of rings and moons is home to a colonial population of millions.
Over the century and a half since the colonisation of the outer planets began in earnest, an aggregation of settlements and outposts have developed to mine the... [click here for more]
“The brightest light casts the darkest shadow.”
Jess C Scott: The Darker Side of Life
Whether you like your anime with demons and supernatural elements or just straight up modern dystopia in your Cyberpunk games, it’s likely that Call of Cthulhu can help you hit that sweet spot.
Perhaps the easiest way to answer what is Anime-Punk is to say what it is not. If you envisage... [click here for more]
On the west of Norway comes the island called Iceland, with the mighty ocean washing round it: a land very squalid to dwell in, but noteworthy for marvels, both strange occurrences and objects that pass belief.
— The Danish History, by Saxo Grammaticus, 12th Century
Legend and Adventure in Viking-Age Iceland
The Nordic and Celtic peoples who settled Iceland in the 9th... [click here for more]
SECRET AGENTS from all over the world are converging, clandestinely, on a small science fiction convention. Coded transmissions have been intercepted, emanating from somewhere near the Con Suite. Fans have mysteriously disappeared, and stangers have shown up at the convention wearing their badges. And the rumor has it that some of these clever costumes aren't really costumes at all.
Live Action Roleplaying... [click here for more]
Science-Fiction Rules and Adventures for Call of Cthulhu
This work provides science fiction rules for Call of Cthulhu as well as four adventures set in the future. Naturally enough, writing a science fiction supplement for a universe based on H.P. Lovecraft's Cthulhu Mythos proved a challenging endeavor.
Lovecraft includes references to the future in some of his stories. Four of these... [click here for more]
In this far-future adventure for Basic Roleplaying, the characters have been contacted by the mega-corporation ISIS corp. (Interstellar Industrial Supply), the largest litherium mining and manufacturing company in the Hadrion Galaxy, to investigate the recent disappearance of the Ulysses, one of their Titan-class starfreighters.
The Ulysses was hauling a huge consignment of litherium... [click here for more]
This is a convention scenario with highly detailed characters and handouts intended for a theatrical style presentation in a single long session.
Six days ago the hammer fell. The red comet did not strike the planet, but it was a near miss. Fragments smashed into the earth bringing tidal waves, storms, and fallout. This was a rage of elemental destruction that devastated... [click here for more]