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A Balance of Blood

A Balance of Blood


“Exitus Acta Probat (The end justifies the means)” – Ovid Martius, 134 AD - Sub-Legate Aulus Cassius Ravilla leads an advance team to Armenia to lay the groundwork for an upcoming diplomatic meeting; there, he and his team must choose between their fealty to Rome and helping their host uncover the source of his family's woes. A...   [click here for more]
Chaosium  $5.99

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The Idol of Thoth

The Idol of Thoth


A missing idol leads intrepid investigators on the trail of madness through Boston and Arkham. Is there a curse? Is the dark god Thoth watching from afar? ‘The Idol of Thoth’ by Joe Trier (Fear’s Sharp Little Needles, How We Roll Podcast) is an adventure for the Call of Cthulhu roleplaying game from Chaosium Inc set in the...   [click here for more]
Chaosium  $3.95

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The Prepared Investigator

The Prepared Investigator


Ever struggle over the motivations for your character? Where you fit in alignment or whether those traits, passions, or character quirks fit the character you want to play? On these pages is a checklist for you to print and use at your gaming table to help you realise your most important aspects of your P.C. Simply use the charts contained within to flesh out the personality of your role-playing character...   [click here for more]
Chaosium  $2.99

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The Temple Drums

The Temple Drums


From the dense jungles of Mexico to a lonely estate in the deep woods of Maine,a curse has awoken. It no longer slumbers through eons of time hiding from the eyes of men. Tonight, it lays claim to this house and all those who dwell within.  Can you survive the rhythm of the Temple Drums and bring back the artifacts that you have been hired to acquire or will your souls be stripped and tormented forever?...   [click here for more]
Chaosium  $6.99

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The Unbearable Likeness

The Unbearable Likeness


Matt is tired of his kid brother following him around everywhere. Especially as he died three days ago... Bring your players to the edge of terror with 'The Unbearable Likeness', our first Patreon-fuelled modern-day scenario. Can they discover the hidden forces behind Luke's sudden and very unexpected reappearance? Can they chase their quarry through the streets of Brooklyn? Where at first...   [click here for more]
Chaosium  $6.99

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Mongoni Island

Mongoni Island


Shipwrecked on a remote jungle island, the company of Heroes must deal with savage men and even more savage beasts to locate the legendary treasure left behind by the pirate known as The Eagle. ...   [click here for more]
Chaosium  $3.99

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Terror Itself

Terror Itself


It’s the find of a lifetime. A dried out riverbed, full of pre-colonial relics, untouched since it bore witness to a brutal battle sometime in the twelfth century. A team of Miskatonic University researchers are dispatched to Clayton River at once, and by July 10th, 1927, work is underway. Then the first people go missing. Terror Itself pits 2 – 6 investigators against an invisible...   [click here for more]
Chaosium  $3.95

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01Shots Adventures in 2 Pages: March 2021

01Shots Adventures in 2 Pages: March 2021


01Shots are mini adventures written in 2 pages or less, perhaps more if there are maps or accompanying artwork. Page one is the adventure, page two offers character information and stats. This month I offer 2 01Shot adventures:   Degli Rogelo Plantation      Rumors of a tyrannical plantation owner who uses slave labor to work her...   [click here for more]
Chaosium  $1.50

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01Shots, April 2021

01Shots, April 2021


01Shots are mini adventures written in 2 pages (or less), without a lot of fluff. Adventures that a GM can quickly read at a glance and run. Something for the harried GM rushing to fill a gaming session, or for a quick, impromptu game. Page one is the adventure, page two offers character information and stats. April’s 01Shots are two adventures of intrigue:   An Invitation:...   [click here for more]
Chaosium  $1.50

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100 Books to Find in Miskatonic Country

100 Books to Find in Miskatonic Country


This is a selection of 100 books that could be found in or about Miskatonic Country, namely Arkham, Kingsport, Dunwich and Innsmouth, or the New England region around them. The books would be small print and are assumed to have been printed in the 1920s or earlier. They may have been reprinted at later periods, in which cases the names of some will have changed, as indicated. The books cover specific...   [click here for more]
Chaosium  $1.49

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100 Books to Find in or About the Pirate Nations

100 Books to Find in or About the Pirate Nations


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Books to Find on a 7th Sea Bookshelf

100 Books to Find on a 7th Sea Bookshelf


Books can be a useful source of knowledge, power and clues to help solve problems. Not every book found on a bookshelf is going to be that useful; some books will simply be reading matter. This supplement provides 100 books that can be used to flesh out a 7th Sea bookshelf. The information in a book may or may not be accurate, depending on what the GameMaster decides, and they may or may not have some...   [click here for more]
Chaosium  $1.25

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100 Books to Find on a Crescent Empire Bookshelf

100 Books to Find on a Crescent Empire Bookshelf


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Books to Find on an Ifrian Bookshelf

100 Books to Find on an Ifrian Bookshelf


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles, apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Hooks and Rumours to Hear in the Pirate Nations

100 Hooks and Rumours to Hear in the Pirate Nations


This is a selection of one hundred different rumours that could be discovered by characters in the Pirate Nations. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign....   [click here for more]
Chaosium  $1.49

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100 Notes and Letters to Find in Miskatonic Country: Arkham

100 Notes and Letters to Find in Miskatonic Country: Arkham


When searching in various places, including homes, desks and the pockets of corpses, characters may on occasion stumble across notes and letters that contain meaningful or important information. They may also find notes and letters that are not. This supplement contains 100 notes and letters that characters could find in Miskatonic Country, focusing in or about Arkham. They may be simple letters about...   [click here for more]
Chaosium  $1.49

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100 Notes and Letters to Find in Miskatonic Country: Dunwich and Innsmouth

100 Notes and Letters to Find in Miskatonic Country: Dunwich and Innsmouth


When searching in various places, including homes, desks and the pockets of corpses, characters may on occasion stumble across notes and letters that contain meaningful or important information. They may also find notes and letters that are not. This supplement contains 100 notes and letters that characters could find in Miskatonic Country, focusing in or about Dunwich (marked with "(D)") and Innsmouth...   [click here for more]
Chaosium  $1.49

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100 Notes and Letters to Find in Miskatonic Country: Kingsport

100 Notes and Letters to Find in Miskatonic Country: Kingsport


When searching in various places, including homes, desks and the pockets of corpses, characters may on occasion stumble across notes and letters that contain meaningful or important information. They may also find notes and letters that are not. This supplement contains 100 notes and letters that characters could find in Miskatonic Country, focusing in or about Kingsport. They may be simple letters...   [click here for more]
Chaosium  $1.49

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100 Rumours to Hear in Ifri

100 Rumours to Hear in Ifri


This is a selection of one hundred different rumours that could be discovered by characters in Ifri. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign. These...   [click here for more]
Chaosium  $1.49

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100 Rumours to Hear in Miskatonic Country

100 Rumours to Hear in Miskatonic Country


This is a collection of 100 rumours that investigators could hear in Miskatonic Country, specifically the towns of Arkham and Kingsport. The rumours assume that the 1920s is the setting used, though with tweaking some could be used in other periods. Whether or not a particular rumour is true or not is up to the Keeper. They could be used as a source of potential adventure hooks, as the rumours could...   [click here for more]
Chaosium  $1.79

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100 Rumours to Hear in the Crescent Empire

100 Rumours to Hear in the Crescent Empire


This is a selection of one hundred different rumours that could be discovered by characters in the Crescent Empire. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign....   [click here for more]
Chaosium  $1.49

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100 Rumours to Hear in Théah

100 Rumours to Hear in Théah


Characters may ask around to find out information and this supplement has 100 different rumours that they could uncover. The rumours cover a wide range, from plots to treasures to locations to people. Whether or not any specific rumour is true is up to a GameMaster. The rumours could be used as a source of misinformation, as background colour or as potential adventure hooks. This PDF supports Adobe...   [click here for more]
Chaosium  $1.49

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113 - Call of Cthulhu

113 - Call of Cthulhu


"113" is an adventure for the Call of Cthulhu. 1918, WW1, the players are asked to go and find the 113th Infantry Company that is reported missing after a shock and awe that took place North of the players position. By wandering the allied and possibly enemy trenches, the players will find some trophies of crucified soldiers and more and more privates are testifying of an officer carrying a strange...   [click here for more]
Chaosium  $4.70

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50 Auspicious Actions

50 Auspicious Actions


The seventh of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on how a scene has an odd moment or unexpected twist. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> See how you can incororate these fantastic and foul encounters into story seeds for your game. Have...   [click here for more]
Chaosium  $0.99

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50 Disturbing Dievai

50 Disturbing Dievai


The third of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers visual ideas for disturbing and remarkable concepts for dievai in your game. Use this table to randomly choose a dievai for your game, or just choose the one whose description calls to you the most.  Have fun! ...   [click here for more]
Chaosium  $0.99

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50 Family Foibles

50 Family Foibles


The second of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful for adding family-related moments to the game. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! ...   [click here for more]
Chaosium  $0.99

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50 Obscure Objects

50 Obscure Objects


The fifth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on what trinkets or baubles the Heroes might find. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> Do these items have backstories? Legends? Songs or epic sagas in their history? Absolutely. And frankly,...   [click here for more]
Chaosium  $0.99

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50 Ship's Features and Crew

50 Ship's Features and Crew


Looking to upgrade your ship? Do you need more crew? Here I offer you 50 optional ship upgrades and aditional crew.  ...   [click here for more]
Chaosium  $0.99

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50 Story Starters

50 Story Starters


The fourth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers unexpected story starters or moments that can serve as your first Step in almost any Story you choose to have. Use this table to randomly choose a story starter for your character or GM Stories! Have fun! ...   [click here for more]
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50 Unexpected Events

50 Unexpected Events


The first of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful when struggling for a good scene. Just roll and listen to what the players have to say. Your sessions story lies in their ideas. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! This...   [click here for more]
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50 Vicious Voyages

50 Vicious Voyages


The sixth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on what strange events at sea the Heroes encounter. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> See how you can incorporate these fantastic and foul encounters into story seeds for your game. Have...   [click here for more]
Chaosium  $0.99

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60 NPC Portraits

60 NPC Portraits


https://ibb.co/5KDyHpv https://ibb.co/hsx167S https://ibb.co/r79yqGC https://ibb.co/Jz6z74H ...   [click here for more]
Chaosium  $5.00

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7th Sea Hero Creation Index

7th Sea Hero Creation Index


Keep track of 7th Sea Second Edition's growing list of Nations, Backgrounds, Advantages, Sorceries, Dueling Styles and everything else you need for Hero Creation with this handy dandy Character Creation Index. Click Full-Size preview to take a look at the full index. This index will continue to be updated as the Chaosium team releases new sourcebooks for 7th Sea, so please send feedback or corrections....   [click here for more]
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7th Sea Ship Creation Index

7th Sea Ship Creation Index


Tired of trying to keep track of which ship creation information is located in which sourcebook? Use this handy index for 7th Sea Second Edition Ship Creation to quickly look up and find the details for any official ship Origins, Backgrounds, and Adventures. Click Full-Size preview take a look at the full index. This index will continue to be updated as the John Wick Presents team releases new sourcebooks...   [click here for more]
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A Baker's Dozen of Artefacts from the Devil Jonah

A Baker's Dozen of Artefacts from the Devil Jonah


The 4 Point Advantage, The Devil's Due, found in Pirate Nations, has the recipient gain a magical artefact, with three examples described, gifted to them by the Devil Jonah, that has unique abilities. Here are thirteen more such artefacts that characters could receive from the Devil Jonah. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...   [click here for more]
Chaosium  $1.49

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A Colour in a Dark Age

A Colour in a Dark Age


Europe in the Middle Ages. Dark lands swept by ignorence, fear, and superstition. This Medieval scenario for 7th Edition Call of Cthulhu plunges the players into the wild forests of Germany where they will encounter warring factions, occult practices, religious persecution, and an other-worldly infestation. The players are travelers in the forested wilderness of 10th century Germany. They must get...   [click here for more]
Chaosium  $0.99

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A Fossil

A Fossil


An investigator is contacted by a bookseller who has secured a copy of a rare text they've been seeking (and recently missed out on at auction). A Fossil is set in the strange seaside town of Kinstow and provides a single session of investigation for Call of Cthulhu 7th Edition, either as part of an ongoing campaign or as a convention one-shot....   [click here for more]
Chaosium  $6.57

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A FRIEND - Horror - Cthulhu

A FRIEND - Horror - Cthulhu


United States, New England, Durham, 1937. They were eleven. Eleven kids the same age, always together, pulling all sorts of pranks and bullshits. A tight-knit group that nothing could break. Nothing but life and war… Twenty years later on October 18, 1957, a call announced that one of theirs had died, Jeff, found murdered in strange and unnatural circumstances. What really happened? Back in Durham...   [click here for more]
Chaosium  $4.80

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A Greater Goal - a Zgrozy scenario

A Greater Goal - a Zgrozy scenario


The Star-Seekers were a group of heretical monks who stumbled upon traces of the Cthulhu Mythos lore centuries ago. It made them doubt the Christian God and try to understand and influence the world’s true nature. Their search ended successfully, but it turned out that cosmic revelations were too much for them... A Greater Goal is a standalone scenario for Call of Cthulhu...   [click here for more]
Chaosium  $2.99

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A History of Malkionism

A History of Malkionism


An Illuminated History of Malkionism. The brilliant Gloranthan artist Katrin Dirim has illustrated Nick Brooke's historical outline of the Mediaeval West of Glorantha, with 16 glorious manuscript pictures depicting key moments in Malkioni scripture and history, as well as three studies of the Western peoples: the ancient Brithini, maritime Waertagi and detestable Vadeli. From the...   [click here for more]
Chaosium  $7.50

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A King is Borne

A King is Borne


It's December, 2014, and a violent incident in at an Arkham art exhibition stuns the community. Digging into the cause of the crime, it's time to discover what dark secrets threaten this sleepy Massachusetts town. A King is Borne is an investigative, modern adventure for the 7th edition of Call of Cthulhu. Built around a series of interlocking conspiracies,...   [click here for more]
Chaosium  $3.95

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A Lark in a Cage

A Lark in a Cage


A two-to-three session scenario for the Gaslight period of Call of Cthulhu 7th Edition. The year is 1895. Oscar Wilde’s trial has just concluded, making the news across London. In Deptford, a family discovers that their child has been replaced by . . . something else. When the investigators take the case, they find themselves on a tour across the soot-choked streets of East London,...   [click here for more]
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A Light in Darkness

A Light in Darkness


A Light in Darkness - A dark, survival horror scenario for Call of Cthulhu 7th Edition, set in the Pacific Theatre during World War II. Includes 8 pregenerated characters, special-purpose insanity cards and weapon cards, maps, and other player handouts. Designed to run in 4-5 hours for 3 to 6 players. June, 1945. The US and Allies continue to make progress in the Pacific against the forces of Imperial...   [click here for more]
Chaosium  $3.99

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A Peaceful Cruise

A Peaceful Cruise


With mass-immigration being halted in the early 1920s, ocean vessels needed repurposing to keep them afloat, and so they moved to the luxury market. A Peaceful Cruise takes place on one of the many ocean liners popular amongst the rich and famous; a cruise vessel departing from New York and touring the great Caribbean Sea to show all it has to offer. Not shown in the brochure was the Muiscan...   [click here for more]
Chaosium  $3.99

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A Pirate's Life For Me

A Pirate's Life For Me


“One could mention many lovable traits in Smee. For instance, after killing, it was his spectacles he wiped instead of his weapon.” —J.M. Barrie, Peter Pan These rules are written to encourage players to know better their comrades in the ship, to make them feel like real people, who can evolve and grow along them, and whose death or disappearances might mean something substantial, that will...   [click here for more]
Chaosium  $2.50

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A Place Just For Us

A Place Just For Us


When do we put aside the things from our childhood? The people, places, games, and secrets? This one-shot adventure unfolds in the fictional town of Twin Rivers, over the course of a few fateful summer nights. A group of reunited friends find the ashes of their old school, and soon learn that a mysterious figure from their past may be stalking the woods near their home, waiting to ensnare them in a...   [click here for more]
Chaosium  $5.49

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A Rough Guide to Glamour

A Rough Guide to Glamour


Winner of the Gold Ennie Award for "Best Organized Play" 2021! A Rough Guide to Glamour is your indispensable companion for any visit to the capital city of the greatest empire the world of Glorantha has ever known! This 111-page book contains: A comprehensive map, gazetteer and guidebook detailing the capital of the Lunar Empire; Portraits and descriptions of...   [click here for more]
Chaosium  $14.95

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A Scandalous Affair: Corruption Revisited

A Scandalous Affair: Corruption Revisited


Of all the mechanics of 7th Sea 2nd edition, few are as contentious as Corruption. The complaints stem from its disconnect with the rest of the rules philosophy. The game takes a left turn from its hero- empowering framework to arbitrary random chance. However, Corruption does have a purpose in the game. In a system where character failure is all about choice, there needs...   [click here for more]
Chaosium  $1.00

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A Shrieking Violet

A Shrieking Violet


Take on the roles of 1920's Chicago detectives investigating an unusual death in the Little Italy neighborhood. It's a tough time to be a copper, with Capone and his gang having the run of the town. It's December, and the snow and bodies are piling up. Keep your wits about you and you just might stay upright through Christmas. Find the killer, close the case. Couldn't be simpler. ...   [click here for more]
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a Site to Die for

a Site to Die for


The adventurers participate in a week-long ceremony of building and protecting a shrine for a Greydog Clan Hero. The Site is located within the borders of Orlmarth Clan, enemies of both the Hero and of the adventurer’s clan. The shrine will be attacked by members of this enemy clan, and it is up to the adventurers to fight them off. Can the adventurers overcome all obstacles, or will all end in...   [click here for more]
Chaosium  $1.00

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