Sign in to get custom notifications of new products!
Chaosium was founded by visionary game designer Greg Stafford in 1975. For more than forty years, Chaosium has captivated gamers, readers and mythic adventurers worldwide. Its award-winning roleplaying games, boardgames and fiction have been acclaimed as some of the most engaging and innovative of all time. www.chaosium.com
Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 4 - Montaigne Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for... [click here for more]
Welcome to the town of Heller's Mill, a small and isolated town shrouded in darkness and mystery. Come and see if you can solve the dark legends that haunt the town or even manage to make it out alive. Explore abandoned mines, ancient forests and haunted locales all while dodging ghosts, psychotic killers and unknown creatures in an effort to find out the truth about whats going on in the town.
The... [click here for more]
There isn’t any time for diplomacy, Katya thought to herself as Haruhi continued to reason with the American spy, who she could see plain as day was reaching for her pistol. Any other day she would’ve trusted her partner, but not after the day they’ve had. Interposing her larger body between the enemy and Haruhi, Katya drew her trench-gun and began slamming the pump action as... [click here for more]
Solo Engine for 7th Sea
This rules supplement allows you to play 7th Sea (1st or 2nd Edition) without a Games Master. Questions about your the world and the actions of all the NPCs that you would normally ask your GM are handled by a few simple tables and one or two dice rolls.
Rules are provided for simple and complex questions, scene objectives, NPC actions and combat tactics.
Alongside the... [click here for more]
How do you make great combat in 7th Sea? How do you make things challenging when you're dealing with duelists?
GMs and players of 7th Sea expect a fun, fast-paced, exciting story to unfold when they sit around the table. There’s no reason your combats can’t be as meaningful, interesting, and challenging as the rest of the play experience, but to get... [click here for more]
The KID is a recurring character in the adventure genre. Jim Hawkins of Treasure Island, Holmes’s Baker Street Irregulars, The Goonies, Alice, Tom Sawyer, and Huck Finn. The list is long, and the character type doesn’t always exist in RPGs, which is a shame because the Plucky KID is such a fun one to play.
This guide is intended to create a somewhat whimsical child character: A Little... [click here for more]
After returning from a noble quest to retrieve a rare artefact of Tempus, your party rests in the City of Waterdeep when an unexpected and grave letter is delivered to you. You recognize the wax seal on the parchment to be that of your old friend Lord Eagleguard. Reading the letter, horror and dread fills your soul as Lord Eagleguard urges you to his aid for his stronghold and all his people within... [click here for more]