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100 Books to Find on a 7th Sea Bookshelf

100 Books to Find on a 7th Sea Bookshelf


Books can be a useful source of knowledge, power and clues to help solve problems. Not every book found on a bookshelf is going to be that useful; some books will simply be reading matter. This supplement provides 100 books that can be used to flesh out a 7th Sea bookshelf. The information in a book may or may not be accurate, depending on what the GameMaster decides, and they may or may not have some...   [click here for more]
Chaosium  $1.25

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100 Books to Find on a Crescent Empire Bookshelf

100 Books to Find on a Crescent Empire Bookshelf


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles apart from proper names,...   [click here for more]
Chaosium  $1.25

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100 Rumours to Hear in the Crescent Empire

100 Rumours to Hear in the Crescent Empire


This is a selection of one hundred different rumours that could be discovered by characters in the Crescent Empire. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign....   [click here for more]
Chaosium  $1.49

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100 Rumours to Hear in Théah

100 Rumours to Hear in Théah


Characters may ask around to find out information and this supplement has 100 different rumours that they could uncover. The rumours cover a wide range, from plots to treasures to locations to people. Whether or not any specific rumour is true is up to a GameMaster. The rumours could be used as a source of misinformation, as background colour or as potential adventure hooks. This PDF supports Adobe...   [click here for more]
Chaosium  $1.49

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13th Age Glorantha

13th Age Glorantha


Join us in Glorantha, Greg Stafford’s classic fantasy world of richly imagined cultures, ferocious combat, and colliding mythologies. Create your group’s unique Gloranthan campaign using 13th Age: the d20-rolling game of heroic fantasy, escalating combat, One Unique Things, and limb-ripping owlbears! Developed by Rob Heinsoo and Jonathan Tweet. For Game Masters, 13th Age...   [click here for more]
Chaosium  $27.95

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50 Auspicious Actions

50 Auspicious Actions


The seventh of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on how a scene has an odd moment or unexpected twist. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> See how you can incororate these fantastic and foul encounters into story seeds for your game. Have fun!...   [click here for more]
Chaosium  $0.99

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50 Disturbing Dievai

50 Disturbing Dievai


The third of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers visual ideas for disturbing and remarkable concepts for dievai in your game. Use this table to randomly choose a dievai for your game, or just choose the one whose description calls to you the most. Have fun! ...   [click here for more]
Chaosium  $0.99

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50 Family Foibles

50 Family Foibles


The second of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful for adding family-related moments to the game. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! ...   [click here for more]
Chaosium  $0.99

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50 Obscure Objects

50 Obscure Objects


The fifth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on what trinkets or baubles the Heroes might find. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> Do these items have backstories? Legends? Songs or epic sagas in their history? Absolutely. And frankly, I...   [click here for more]
Chaosium  $0.99

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50 Ship's Features and Crew

50 Ship's Features and Crew


Looking to upgrade your ship? Do you need more crew? Here I offer you 50 optional ship upgrades and aditional crew. ...   [click here for more]
Chaosium  $0.99

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50 Story Starters

50 Story Starters


The fourth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers unexpected story starters or moments that can serve as your first Step in almost any Story you choose to have. Use this table to randomly choose a story starter for your character or GM Stories! Have fun! ...   [click here for more]
Chaosium  $0.99

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50 Unexpected Events

50 Unexpected Events


The first of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful when struggling for a good scene. Just roll and listen to what the players have to say. Your sessions story lies in their ideas. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! This...   [click here for more]
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50 Vicious Voyages

50 Vicious Voyages


The sixth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. Sometimes even the best GMs find themselves suddenly having a mental block on what strange events at sea the Heroes encounter. This single sheet tool should give Story-rich ideas with a single die roll.<o:p></o:p> See how you can incorporate these fantastic and foul encounters into story seeds for your game. Have fun!...   [click here for more]
Chaosium  $0.99

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7th Sea Adventures: Freiburg (Boxed Set)

7th Sea Adventures: Freiburg (Boxed Set)


No Questions... No Rules... No Mercy... Five years ago, Eisenfurst Nicklaus Trague established a new kind of city: one free of government, laws, and oppression; one where everyone was welcome. Freiburg has since become a haven for the desperate and ambitious: built on the remains of a drachen graveyard, sprawling beneath an alien watchtower, it seethes with untold corruption... and countless...   [click here for more]
Chaosium  $14.00

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7th Sea Adventures: Mightier than the Sword

7th Sea Adventures: Mightier than the Sword


Double the adventure - same great price! In Music Of The Spheres, a lavish masquerade is thrown in honor of the Emperor of Montaigne’s latest musical protégé, but something goes astray, and danger awaits those who seek to put things right. In The Golden Head Of Korlak ur-Nagath, it hasn’t been seen in over a thousand years. It’s nine feet tall. It’s made of solid...   [click here for more]
Chaosium  $4.76

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7th Sea Adventures: Scoundrel's Folly

7th Sea Adventures: Scoundrel's Folly


You’ll find adventure on the high seas as you search for a stolen Syrne artifact, race against mysterious strangers and struggle against the ocean itself. Also included is the second part of the Explorer’s Society Source Book. ...   [click here for more]
Chaosium  $4.76

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7th Sea Adventures: Tangled Strands

7th Sea Adventures: Tangled Strands


What Webs We Weave... In a dark corner of Vodacce lurks a criminal mastermind known as the Scarred Man. Through strength, fear, and dark Sorte magic, he has carved out a comfortable empire for himself. But the threads of his destiny extend further than he knows, leading to a pair of heroic innocents who hold the key to his demise. Helena and Ramon, lovers, fugitives, and Castillian patriots, have...   [click here for more]
Chaosium  $4.76

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7th Sea Adventures: The Arrow of Heaven

7th Sea Adventures: The Arrow of Heaven


In lands that few have traveled in, lie ruins that fewer still even know the existence of. Explore the lost civilization of the Syrne and learn what secrets this ancient race left behind. Also included is the third part of the Explorer’s Society Source Book. ...   [click here for more]
Chaosium  $4.76

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7th Sea Core Rulebook (Second Edition)

7th Sea Core Rulebook (Second Edition)


7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah...   [click here for more]
Chaosium  $24.99

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7th Sea Hero Creation Index

7th Sea Hero Creation Index


Keep track of 7th Sea Second Edition's growing list of Nations, Backgrounds, Advantages, Sorceries, Dueling Styles and everything else you need for Hero Creation with this handy dandy Character Creation Index. Click Full-Size preview to take a look at the full index. This index will continue to be updated as the John Wick Presents team releases new sourcebooks for 7th Sea, so please send feedback...   [click here for more]
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7th Sea Ship Creation Index

7th Sea Ship Creation Index


Tired of trying to keep track of which ship creation information is located in which sourcebook? Use this handy index for 7th Sea Second Edition Ship Creation to quickly look up and find the details for any official ship Origins, Backgrounds, and Adventures. Click Full-Size preview take a look at the full index. This index will continue to be updated as the John Wick Presents team releases new sourcebooks...   [click here for more]
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7th Sea: Compendium

7th Sea: Compendium


The secrets of Théah are yours! This compilation of rules, updates and player information contains details on every aspect of 7th Sea. For new players, it provides an introductory guide to an exciting world of swordsmen and swashbucklers. For experienced players, it contains all the new material from the 7th Sea second printing, allowing you to stay caught up on everything. Whether you’re...   [click here for more]
Chaosium   FREE 

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7th Sea: Crescent Empire

7th Sea: Crescent Empire


In an ancient land of sand and sun Those who burn brightest cast the longest shadows. When the rightful empress returned home to reclaim her throne, the empire rejoiced. As the empire awakens to a new dawn, Anatoli merchants to Sarmion nobles work towards a new life, holding close the ideals which make the empire strong—family, honor and kindness....   [click here for more]
Chaosium  $19.99

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7th Sea: Game Master's Guide

7th Sea: Game Master's Guide


Nefarious Villains Precarious Plots Breathtaking Cliffhangers All in a day's work! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Everything a Game Master needs is included in the pages of this book. The Theah Sourcebook: Detailed essays and maps o­n Theah's nations, cultures, secret...   [click here for more]
Chaosium  $29.95

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7th Sea: Game Master's Screen

7th Sea: Game Master's Screen


This essential aid includes a three-panel, fold-out screen, helpful GM hints, and the first in a three-part adventure series. This module includes a fast-paced journey across main land Théah, with the players encountering action and intrigue at every turn. Also included is the first installment in the Explorer’s Society Source Book. ...   [click here for more]
Chaosium  $7.96

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7th Sea: Heroes & Villains

7th Sea: Heroes & Villains


A great power summoning forth the brightest souls, and the darkest. These are the Heroes and Villains of Théah. For every knife-twisting assassin, there is an ever-diligent bodyguard. For each great act of courage and hope, there is a dastardly deed performed in darkness. For every Hero there is a Villain. The 7th Sea Heroes & Villains book gives you 40 Heroes and...   [click here for more]
Chaosium  $19.99

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7th Sea: Khitai Quickstart

7th Sea: Khitai Quickstart


Across the world of Terra, far from the familiar kingdoms of Theah, lies the East. The lands of Khitai fill nearly half the world’s map, a rich tapestry of kingdoms connected by adventure, intrigue, trade and exploration. It is an intricate world of contemplative warriors, samurai and animistic mystics, all heeding a Call to Adventure resonating out across the world. Your adventure in...   [click here for more]
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7th Sea: Lands of Gold and Fire

7th Sea: Lands of Gold and Fire


Woe to any who dare despoil the lands of gold and fire For Ifrians value freedom, and the divine is always close… For centuries the foolish have sought to rip the riches from Ifri, but none have been successful...until now. A timeless evil called Bonsam, has partnered with the Atabean Trading Company in an attempt to exploit the lands of Gold and Fire....   [click here for more]
Chaosium  $19.99

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7th Sea: Nations of Théah, Volume 1

7th Sea: Nations of Théah, Volume 1


Liberty! Equality! Freedom! Change is coming to Theah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite. This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages,...   [click here for more]
Chaosium  $19.99

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7th Sea: Nations of Théah, Volume 2

7th Sea: Nations of Théah, Volume 2


What is free can never be caged. What is caged will never know freedom. Revolution, democracy, freedom—Théah’s eastern nations know these words well. As each nation struggles to find its footing in these treacherous new landscapes, unrest looms on the horizon. This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling...   [click here for more]
Chaosium  $19.99

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7th Sea: Pirate Nations

7th Sea: Pirate Nations


Let’s get the glad-rags on and drive her to sea For a free sailor’s life for sure it ain’t free Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted...   [click here for more]
Chaosium  $19.99

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7th Sea: Players' Guide

7th Sea: Players' Guide


Swashbuckling and Sorcery Piracy and Exploration Espionage and Intrigue Welcome to the New World 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Players take the roles of heroes bent o­n thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player...   [click here for more]
Chaosium  $29.95

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7th Sea: Secret Societies

7th Sea: Secret Societies


No more secrets. No more lies. The hidden riddles of Théah finally exposed. Whether you’re ready or not. For untold centuries, they have controlled Theah’s destiny. Sometimes for good, and sometimes for evil. Secret handshakes. Passwords. Cryptic messages. Allegorical symbols. On the continent of Théah, secret societies have operated nearly unseen, manipulating the lives of monarchs...   [click here for more]
Chaosium  $19.99

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7th Sea: Swashbuckling Adventures [BUNDLE]

7th Sea: Swashbuckling Adventures [BUNDLE]


This special bundle product contains the following titles. Heroes, Villains & Monsters (Swashbuckling Adventures) Regular price: $7.99 Bundle price: $7.99 Format: PDF The corners of Théah hold dangers you can scarcely fathom. Heroes, Villains, and Monsters contains a plethora of new threats and dangers for your swashbuckling campaign. Some wear human...   [click here for more]
Chaosium  $80.54

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7th Sea: The New World

7th Sea: The New World


Change has come to the people of Aztlan. The Theans arrived one hundred years ago and failed in their ambitions of conquest, but their words and desires changed everything. For the first time in thousands of years, the Aztlani people speak of a unified land. The three old nations vie for dominance of their splintered empire, and their ambitions consume all who walk these lands. This book contains...   [click here for more]
Chaosium  $19.99

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7th Sea: Villains Kit

7th Sea: Villains Kit


The Villain's Kit includes: Footprint Island: An introductory treasure hunt adventure for novice and experienced players. The Powder Keg: A unique tavern full of NPCs, adventure hooks, and seven different backgrounds to make it fit within any of Theah's nations. How To Build the Perfect Villain: An essay on building exciting, convincing, unique and balanced bad guys (and gals) for your 7th...   [click here for more]
Chaosium  $4.76

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A Balance of Blood

A Balance of Blood


“Exitus Acta Probat (The end justifies the means)” – Ovid Martius, 134 AD - Sub-Legate Aulus Cassius Ravilla leads an advance team to Armenia to lay the groundwork for an upcoming diplomatic meeting; there, he and his team must choose between their fealty to Rome and helping their host uncover the source of his...   [click here for more]
Chaosium  $5.99

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A Chronology for the Uther Period

A Chronology for the Uther Period


This free product provides a sneak peek of Book of Uther, a supplement for King Arthur Pendragon that provides more details on the workings of the Royal Court during the tumultuous life and times of King Uther Pendragon. The Chronology provides a year-by-year summary for the years 480-495, which you’ll note pushes the start date of The Great Pendragon...   [click here for more]
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A Lark in a Cage

A Lark in a Cage


A two-to-three session scenario for the Gaslight period of Call of Cthulhu 7th Edition. The year is 1895. Oscar Wilde’s trial has just concluded, making the news across London. In Deptford, a family discovers that their child has been replaced by . . . something else. When the investigators take the case, they find themselves on a tour across the soot-choked streets of East London,...   [click here for more]
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A Pirate's Life For Me

A Pirate's Life For Me


“One could mention many lovable traits in Smee. For instance, after killing, it was his spectacles he wiped instead of his weapon.” —J.M. Barrie, Peter Pan These rules are written to encourage players to know better their comrades in the ship, to make them feel like real people, who can evolve and grow along them, and whose death or disappearances might mean something substantial, that will...   [click here for more]
Chaosium  $2.50

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A Rough Guide to Glamour

A Rough Guide to Glamour


A Rough Guide to Glamour is your indispensable companion for any visit to the capital city of the greatest empire the world of Glorantha has ever known! This 111-page book contains: A comprehensive map, gazetteer and guidebook detailing the capital of the Lunar Empire; Portraits and descriptions of eleven Very Important People who can be encountered there, including Moonson, the...   [click here for more]
Chaosium  $14.95

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A Scandalous Affair: Corruption Revisited

A Scandalous Affair: Corruption Revisited


Of all the mechanics of 7th Sea 2nd edition, few are as contentious as Corruption. The complaints stem from its disconnect with the rest of the rules philosophy. The game takes a left turn from its hero- empowering framework to arbitrary random chance. However, Corruption does have a purpose in the game. In a system where character failure is all about choice, there...   [click here for more]
Chaosium  $1.00

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A Twisted Mirror

A Twisted Mirror


The Imperatrice invites you and a few others for a special night. But when the entertainment goes awry, the night's memorable events are the kind even the dead will never forget. A Twisted Mirror is a 7th Sea Adventure. Keywords: Porte, Violence, Spirit ...   [click here for more]
Chaosium  $3.99

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Aces High New Mexico

Aces High New Mexico


Welcome to New Mexico 1875! Land of Enchantment Aces High: New Mexico, Dark Days in the Land of Enchantment, is a companion book for Chaosium‘s Aces High BRP supplement. Aces High: New Mexico is split into two sections; the first section is concerned with historical, geographical and societal issues that will allow the Master to explore...   [click here for more]
Chaosium  $11.95

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Advanced Sorcery

Advanced Sorcery


Demons, Necromancy & High-Level Magic The worlds of fantasy are vast and diverse. Whether steeped in philosophy and existentialism, or action and carnage, the one commonality to all tales of fantasy is the influence of the supernatural on the natural world. Mages, wizards and sorcerers force the world to bend to their will. They grab the the fundamental essence of the universe and force...   [click here for more]
Chaosium  $13.17

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Adventures in Apple Bay: Here there Be Monsters

Adventures in Apple Bay: Here there Be Monsters


Here there be Monsters is a KID centric adventure written specifically for “the KID” supplement The heroes of the story are a group of KIDs in the town of Apple Bay. Make no mistake, there are monsters here, and, no, the KIDs won’t find Ol’ Man Smithers wearing a cheap mask. It’s up the intrepid KIDs to find and battle them. This suplament comes...   [click here for more]
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All the World's a Stage

All the World's a Stage


There is one pursuit common to all the nations of Théah, and many more besides, and that is the theatre. From the lowest travelling players to the grandest opera house, both the rich and poor flock to each performance. But theatre is more than just an entertainment, and there is Glamour and magic in the stories that get performed each night. This supplement details everything you ever dared...   [click here for more]
Chaosium  $3.00

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All the Worlds' Monsters Vol. 1

All the Worlds' Monsters Vol. 1


This book is an encyclopedia of the strange, the bizaare, and the deadly. It contains complete statistics for 265 monstrous and dangerous creatures, created by dungeon masters across the United States and Canada. Each monster is rated for hit dice, armor class, movement, whether and how well it swims and flies, its intelligence range, dexterity, alignment, normal habitat, the probability of it being...   [click here for more]
Chaosium  $4.99

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All the Worlds' Monsters Vol. 2

All the Worlds' Monsters Vol. 2


In its third printing, volume II of the ALL THE WORLDS’ MONSTERS series contains 243 creatures from literature, fantasy, and nightmare. Included is a conversion article by Ken St. Andre for TUNNELS & TROLLS, and Steve Perrin’s historic “Conventions.” Created by 54 DMs from across North America, each monster is rated for hit dice, armor class, movement, whether or how well...   [click here for more]
Chaosium  $4.99

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All the Worlds' Monsters Vol. 3

All the Worlds' Monsters Vol. 3


Now! The long-wanted 3rd volume of the All the Worlds’ Monsters series is here-112 pages packed with monsters and play-aids. Included are 238 new monsters, an all-series index, a RuneQuest stats conversion essay by Steve Perrin, and grouping lists by monster type, level, and appearance. The stats were created by dungeon masters from across the United States and Canada. Each monster is rated for...   [click here for more]
Chaosium  $4.99

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