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Miskatonic University Guidebook

Miskatonic University Guidebook


The University Guidebook The world sees Miskatonic University as a solid New England institution. Its professors and departments are on par with those of any Ivy League school—among the best in the nation. Founded phsthumously in 1765 by seacaptain Jeremiah Orne, Miskatonic University grew from the acquired assets, and debts, of ailing Arkham College. Orne laid claim to the older 1690 institute...   [click here for more]
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Night of the Kachina

Night of the Kachina


Three Wild West Call of Cthulhu Adventures Set in the New Mexico Territories THE YEAR IS 1851 NIGHT OF THE BOOT HILL BANDITS: This Call of Cthulhu adventure is suitable for a single gaming session with beginning players. It's set in a tiny own, Elota New Mexico, in the year 1851. It attempts to strike an even balance between combat and investigation. his adventure was...   [click here for more]
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No Man's Land

No Man's Land


WWI Mythos Action with the Lost Batallion THE DATE IS OCTOBER 2, 1918. In France, soldiers huddle in hastily-dug trenches, faith their only protection against the never-ending artillery barrage. It is the time of World War I — the Great War — when mankind proves itself capable of atrocities never before conceived. As above, so below. Beneath the cracked and shattered soil of the Argonne...   [click here for more]
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Once Upon An Apocalypse

Once Upon An Apocalypse


TWENTY-THREE TWISTED FAIRY TALES Fairy tales are fantastical tales in which anything—absolutely anything—can happen. Most fairy tales don’t involve fairies. Some have morals, some don’t. Some are for kids, some aren’t. The oldest were told by adults to adults. Fairy tales are populated by the weird and the bizarre. Elves and dragons, bridge trolls and deep-sea mermaids,...   [click here for more]
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Outpost 19

Outpost 19


Outpost 19 is the designation of Vascon Corporation's archaeological research station on the frontier colony world of Jeterieff V, a site that has been quarantined because of the outbreak of an unidentified disease. Can the medical trouble-shooters scrambled via Gate from the Tripoint Facility Medical Center contain the outbreak? Or will they discover that something more sinister is behind the crisis?...   [click here for more]
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Raising Up

Raising Up


A Mini-Campaign for Call of Cthulhu The fight against the forces of the Mythos is fraught with peril and it is all too easy for even the strongest will to be tempted by the dark secrets whispered in the cold and empty places of the world. This monograph presents a series of adventures intended to provide a coherent, yet flexible, mini-campaign. These adventures center on Reginald Preston,...   [click here for more]
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Rise of the Dead

Rise of the Dead


This is a convention scenario with highly detailed characters and handouts intended for a theatrical style presentation in a single long session. The Arrival Six days ago the hammer fell. The red comet did not strike the planet, but it was a near miss. Fragments smashed into the earth bringing tidal waves, storms, and fallout. This was a rage of elemental destruction that devastated...   [click here for more]
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Rise of the Dead II: The Raid

Rise of the Dead II: The Raid


This is a convention scenario with highly detailed characters and handouts intended for a theatrical style presentation in a single long session.   It is approximately 6:00 a.m. on March 26th, during the most horrific year of your life. A red comet nearly struck the earth, entering orbit, and breaking the known laws of physics in the process. Thousands of fragments of various...   [click here for more]
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Shenandoah

Shenandoah


A Call of Cthulhu Scenario in the Ozark Mountains Time stands still in the Ozark Mountains in 1927. Located in southern Missouri, the people who live here feel little need to rush. In-tune with nature, and appreciative of her frightening beauty more than many city dwellers, isolation and dark rites are common. Few towns have discovered civilization. MISKATONIC UNIVERSITY LIBRARY ASSOCIATION...   [click here for more]
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Strange Aeons

Strange Aeons


Bizarre Events at a U.N. Moonbase, Pestilence and Plague in Elizabethan London, Secrets of the Spanish Inquisition Times of Terror During the month of January, 1603, London is in the grip of a bitterly cold winter. The air is crisp with a heavy frost that is slow to thaw. Rumors abound that the plague is once more abroad in the city -- knowledge that weighs heavily on the populace....   [click here for more]
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The Bermuda Triangle

The Bermuda Triangle


What secrets lie within the Devil’s Triangle? Why was the Mary Celeste abandoned after is passed through the Triangle's waters? What caused the disappearance of an entire flight of Avengers in 1945? Why do electronics fail in the Triangle for no reason? Now the answeres at last can be revealed. The Bermuda Triangle is a 1990’s sourcebook centered around the famous mystery...   [click here for more]
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The Dreaming Prince

The Dreaming Prince


Exploring the Extra-Human Consciousness of the Great Old Ones The Dreaming Prince is a supplement to Chaosium’s Call of Cthulhu Roleplaying system. This particular supplement is driven to explore the extra-human consciousness of the Great Old Ones, in particular Cthulhu. Cthulhu, in his namesake story, remains dreaming in sunken R’lyeh, transmitting his...   [click here for more]
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The Thing at the Threshold

The Thing at the Threshold


A dramatic chain of unsettling events over the past ten years leads to wholesale madness. A complete campaign in three chapters detailed background for important characters extensive, deluxe player handouts ...   [click here for more]
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This Old Haunted House

This Old Haunted House


What is a Haunted House? Is it a decaying mansion brimming with spires, turrets, and intricate grillwork? An abode of great age with its rotting façade and long-lost, eldritch secrets hidden inside, beneath decades of cobwebs and dust? Does it require spine-chilling drafts and creaking wood that causes stalwart investigators to calm their breathing in nervous anxiety? Or perhaps it is...   [click here for more]
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This Old Haunted House, Too

This Old Haunted House, Too


Another collection of twenty-five (possibly) spook-filled American House plans from the 18th, 19th, and early 20th centuries for use in Call of Cthulhu and Basic Roleplaying, and other history-based roleplaying games. Includes Colonial Era Houses (1640-1770), New Republic Era Houses (1770-1850), Victorian Houses (1850-1900), Early 20th Century (1900-1930), and offers notes on how to...   [click here for more]
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Twilight Memoirs

Twilight Memoirs


Three Clues to Adventure There is a certain vicarious thrill that can be experienced by reading the personal writings of others. Lovecraft certainly seemed to think so. His work is full of letters, diaries, research notebooks, and all manner of other documents. These were merely one of his many devices for the distillation of terror. This monograph is an attempt to capture the essence of Lovecraft's...   [click here for more]
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Christmas in Kingsport

Christmas in Kingsport


Five Tales for a Not-So-Silent Night Some time ago we asked you to submit adventures concerning the holiday season. This monograph contains five tales certain to scare the stockings off the mantle. Silent Night Set in Arkham in December of 2001, this tale involves four investigators gathered to celebrate the season, the mythos far away for the moment. The Gaudy The investigators are invited...   [click here for more]
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Cold Harvest

Cold Harvest


ROLEPLAYING DURING THE GREAT PURGES OF STALIN’S RUSSIA All is not well at Krasivyi Oktabyr-3, a collective farm hidden away in the wilds of central Russia. A fall-off in production has come to the attention of the Soviet authorities and communications are down. No one has a clue as to what is happening out there. Despite the ravages of the Russian winter, someone must be sent to uncover the...   [click here for more]
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Cthulhu Through the Ages

Cthulhu Through the Ages


GUIDELINES FOR PLAYING CALL OF CTHULHU IN SEVEN DIFFERENT ERAS On release back in 1981, the initial setting of Call of Cthulhu focused upon the “classic” 1920s-era of the early twentieth century — the time of H.P. Lovecraft. It did not take long for players to realize the potential of the game —that it could adapt easily to other time periods. Over the last...   [click here for more]
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BRP Witchcraft

BRP Witchcraft


The village wise-woman creating herbal mixtures to cure her neighbours of the latest plague to curse their homes, the crone who disguises herself as a beautiful young woman to entice men to their doom, the travelling warlock who trades in potions and talismans which may or may not be truly magical. These are all examples of witches; men and women for whom witchcraft is an art and a profession. Within...   [click here for more]
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Children of the Storm

Children of the Storm


Call of Cthulhu in the Great Depression Experts predict that the want and suffering of the Great Depression will create "a generation of cannibals." Panicked people flee their homes to escape a devastating invasion and poison gas attack. Life comes to a standstill as people watch a strange dust descend from the sky. The spread of the Great Depression and the first rumblings of...   [click here for more]
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Cthulhu For President: The Game

Cthulhu For President: The Game


The Aeon of the Elder Party Has Arrived! A 9th Level Beer and Pretzels Role-Playing Game.* Have you lost all hope in the future? Tired of Big Government? Sick of greedy, corrupt officials? You are not alone! Become one with the Elder Party! The greatest evil in the universe just sunk to new depths, and has announced his intention to enter politics. Don't settle for the lesser evil! Heed the...   [click here for more]
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Cthulhu's Dark Cults

Cthulhu's Dark Cults


Ten Tales of Dark & Secretive Orders Lovecraft envisioned a world in which humanity is ignorant of cosmic realities. When the bleak truth is revealed, it terrifies us, for it offers no hope of our salvation. Cultists are the gatekeepers to this knowledge. Their aim is to keep secret the existence of their gods by any means possible, and to free their gods from their slumbering prisons —...   [click here for more]
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End Time

End Time


A Near-Future Setting for Call of Cthulhu This monograph explores humankind's future. We have left the Earth, traveling to other planets and the moons of our own solar system. Included here are notes on the Moon and mars colonies, advances in medicine and in the treatment of insanity, discussions of the hazards of space and in the living on other planets, and explorations of discoveries on...   [click here for more]
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First Book of Things

First Book of Things


Items, Spells, and Creatures for Call of Cthulhu This work provides a variety of creatures, technological items and spells for the Call of Cthulhu role playing game. The work follows the conventions presented in the rulebook in regards to creature statistics. While most of the creatures presented are associated with the Mythos, many are not. The new Mythos creatures provide the Keeper...   [click here for more]
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Frontier Cthulhu

Frontier Cthulhu


"It is only within the last few years that most people have stopped thinking of the West as a new land. I suppose the idea gained ground because our own especial civilisation happens to be new there; but nowadays explorers are digging beneath the surface and bringing up whole chapters of life that rose and fell among these plains and mountains before recorded history began." —H.P....   [click here for more]
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Keeper's Kit

Keeper's Kit


The Essential Companion to the 5th edition of Call of Cthulhu Included in this packet are these valuable play-aids of use to players and keepers: A new "Lovecraft Country" Adventure, "The Little People" set in fabled Arkham, Massachusetts, was specially written for this package, and is suitable for both beginning and experienced...   [click here for more]
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Malum Umbra

Malum Umbra


The First Cthulhu Invictus Companion In suus domus procul R'lyeh mortuus Cthulhu exspecto somnium —Graffiti found scrawled throughout Pompeii following an earthquake, August 20th, 79 AD The translation of the above graffiti should be well known to most fans of the Cthulhu Mythos. It is "In his house at R'lyeh, dead Cthulhu waits dreaming". For a time the Roman...   [click here for more]
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Mysteries of Hungary

Mysteries of Hungary


History, Legends, and Background for Adventuring in 1920s Hungary This monograph is has been roughly translated into English from Hungarian.   An understanding of the thousand-year history of Hungary is vital for a good background. During the centuries, four nations have tried to rule the area now known as Hungary. German-Roman emperors brought the Hungarian crown into their...   [click here for more]
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Plan 09 From Halloween

Plan 09 From Halloween


The festival came to town.   In previous years it was a joyful and cheery event. These attractions, however, are outmoded and the infrastructure is old and neglected. A foul smell hangs in the air. The show consists of malformed people who disgust and frighten. Little joy is offered by the twisted clowns, and the barker's outdated speaking-style and French-tinged accent strengthens...   [click here for more]
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Queensguard

Queensguard


A Steampunk Call of Cthulhu Campaign Welcome to Queensguard! Queensguard is a short campaign for the Call of Cthulhu roleplaying game. It is set in an alternate version of America in which steam technology and magic are woven into the fabric of society. Queensguard is divided into two acts, each of which should consume approximately two four-hour...   [click here for more]
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Ravenar Sagas

Ravenar Sagas


Three Viking Adventures for Cthulhu Dark Ages The Ravenar Sagas are a collection of three Cthulhu Dark Ages scenarios spanning a thirteen-year period between 989 AD and 1002 AD. The Sagas take place across Scandinavia and what will later be known as Nova Scotia. Players will be taking the roles of the crew of a small knorr (a Viking longship). While pre-generated characters are provided...   [click here for more]
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Strange Tales of Dread & Wonder #2

Strange Tales of Dread & Wonder #2


Three Adventures for Call of Cthulhu This monograph is the result of our second Chaosium.com Call of Cthulhu Adventure Contest. Three submissions were chosen this time around. WAR OF THE SPECTRES is a modern-day scenario reflecting the events of the day. Likewise, THE GLENDALE FAERIES is set in the modern-day, set in a quiet Cumbrian village. Finally, MADNESS OF THE BLACK OPAL is set...   [click here for more]
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The Book of Dzyan

The Book of Dzyan


The Known Text • The Secret Doctrine • Additional Sources • A Life of Mme. Blavatsky "The Stanzas, therefore, give an abstract formula which can be applied, mutatis mutandis, to all evolution: to that of our tiny earth, to that of the chain of planets of which that earth forms one, to the solar Universe to which that chain belongs, and so on, in an ascending scale, till the...   [click here for more]
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The Great Old Ones

The Great Old Ones


THE GREAT OLD ONES consists of a set of six scenarios for Call of Cthulhu: “The Spawn’’ is in the Wild West, with Indians, Wobblies, and bad guys; “Still Waters” is an adventure for people who hate to lend books; “Tell Me, Have You Seen the Yellow Sign?" makes a symbolic stop-over in New Orleans; “One In Darkness” features South...   [click here for more]
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The Innsmouth Cycle

The Innsmouth Cycle


The Taint of the Deep Ones in 13 Tales The decadent, smugly rotting, secret-filled town of Innsmouth is a supreme creation of Howard Philips Lovecraft. It so finely mixes the carnal and the metaphysical that writers continue to take inspiration from it. New readers squirm in encountering Lovecraft's horrifying vision, then return to revel in the tale's grim wit and careful invention....   [click here for more]
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The Klarkash-Ton Cycle

The Klarkash-Ton Cycle


Clark Ashton Smith's Cthuhu Mythos Fiction The Ghoul, A Rendering from the Arabic, The Hunters from Beyond, The Vaults of Abomi, The Nameless Offspring, Ubbo-Sathla, The Werewolf of Averoigne, The Eidolon of the Blind, Vulthoom, The Treader of the Dust, The Infernal Star Clark Ashton Smith finished “The Ghoul” on November 11, 1930 and was pleased with the result. He mentioned...   [click here for more]
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The Nyarlathotep Cycle

The Nyarlathotep Cycle


Stories About the God of a Thousand Forms The Mighty Messenger of the Outer Gods, Nyarlathotep has also been known to deliver tidings from the Great Old Ones. He is the only Outer God who chooses to personify his presence on our planet. A god of a thousand forms, he comes to Earth to mock, wreak havoc, and to spur on humanity's self-destructive urges. This volume of stories and poetry illustrates...   [click here for more]
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The Pastores

The Pastores


A Malefic Cult for Cthulhu Dark Ages The Pastores are a fertility cult rooted in an alliance of several noble families who worship Shub-Niggurath in her form of the Magna Mater, and a variety of other Mythos entities under the guise of her sacrificed Son. Their cultic practices involve the breeding, transformation, and periodic sacrifice of the human populace under their control,...   [click here for more]
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The Strange Cases of Rudolph Pearson

The Strange Cases of Rudolph Pearson


Horripilating Tales of the Cthulhu Mythos Professor Rudolph Pearson moved to New York City after the Great War, hoping to put his past behind him. While teaching Medieval Literature at Columbia University, he helped the police unravel a centuries’ old mystery. At the same moment, he uncovered a threat so terrifying that he could not turn away. With the bloody scribbling of an Old English script...   [click here for more]
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The Three Impostors & Other Stories Vol. 1

The Three Impostors & Other Stories Vol. 1


Vol. 1 of the Best Weird Tales of Arthur Machen . . . He was hot on his trail, growing lean with eagerness; and in the evenings, when the sun was swimming on the verge of the mountain, he would pace the terrace to and fro with his eyes on the ground, while the mist grew white in the valley, and the stillness of the evening brought far voices near, and the blue smoke rose a straight column from...   [click here for more]
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The Tsathoggua Cycle

The Tsathoggua Cycle


Terror Tales of the Toad God Amid the unremitting vigilance of his warders, Knygathin Zhaum came forward, fixing upon me the intent but inexpressive gaze of his lidless, ochre-yellow eyes, in which a face-to-face scrutiny could discern no pupils. He knelt down beside the block, presenting his mottled nape without a tremor. As I looked upon him with a calculating eye, and made ready for the lethal...   [click here for more]
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The Vault

The Vault


A Scenario of Darkness and Terror This is a convention scenario with highly detailed characters and handouts intended for a theatrical style presentation in a single long session. This adventure is intended for 4-6 players, and can be completed in a single 5-7 hour session. It is not a scenario for the squeamish keeper or players, and some may view the drama herein as harsh. The game begins on September...   [click here for more]
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The White People & Other Stories

The White People & Other Stories


The Best Weird Tales of Arthur Machen Volume 2 Born in Wales in 1863, Machen was a London journalist for much of his life. Among his fiction, he may be best known for the allusive, haunting title story of this book, "The White People", which H. P. Lovecraft thought to be the second greatest horror story ever written (after Blackwood's "The Willows"). This wide ranging collection...   [click here for more]
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Undying Leaders

Undying Leaders


An Exploration of Long-Lived Wizards from the work of Lovecraft The works of Howard Phillips Lovecraft contain several stories about old wizards who deal in forbidden knowledge and whom seek to either extend their lifespan, to regain their youth or obtain knowledge and skills to cheat death. Some also seek to increase their knowledge by bringing back others from the dead and forcing them to answer...   [click here for more]
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Madness on the Orient Express

Madness on the Orient Express


16 LOVECRAFTIAN TALES FROM AN UNFORGETTABLE JOURNEY Trains embody the promise and peril of technological advance. They unlock opportunities for wealth and travel, but also create incredible chaos—uprooting populations and blighting landscapes. Work on or around the rails leads to unwelcome discoveries and, in light of the Mythos, dire implications in the spread of the rail system as a whole....   [click here for more]
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A Balance of Blood

A Balance of Blood


“Exitus Acta Probat (The end justifies the means)” – Ovid Martius, 134 AD - Sub-Legate Aulus Cassius Ravilla leads an advance team to Armenia to lay the groundwork for an upcoming diplomatic meeting; there, he and his team must choose between their fealty to Rome and helping their host uncover the source of his...   [click here for more]
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Chronicle of the Awakenings

Chronicle of the Awakenings


This book contains several new resources for the player and gamemaster of Nephilim. At the front of the book are sixteen new Past Life eras for character generation. These eras also help fill in some of the timeline of Nephilim history. Following the new Past Life eras is a section of new Metamorphosis rules which change the way in which the Transformations work, and introduce the idea of passionate...   [click here for more]
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Liber Ka

Liber Ka


Authentic Western Ceremonial Sorcery Liber Ka is a supplement for Nephilim introducing an updated, alternative magic system following authentic occult principles. The book includes: The Nephilim history of western sorcery. A grimoire of new spells. Information on the Magician Arcanum. Background on using sorcery in the modern world. An extensive bibliography on modern occult...   [click here for more]
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Nephilim Gamemaster's Companion

Nephilim Gamemaster's Companion


Indespensible Resources for the Nephilim Gamemaster The secret history of the Nephilim, composing a timeline from the beginning of the universe to the end of the world as we know it. Rules for artifacts and sentient relics of amazing power. A bestiary of new elemental creatures. Gamemaster's advice on starting and running a Nephilim campaign. Advice on plotting...   [click here for more]
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