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All the Worlds' Monsters Vol. 3

All the Worlds' Monsters Vol. 3


Now! The long-wanted 3rd volume of the All the Worlds’ Monsters series is here-112 pages packed with monsters and play-aids. Included are 238 new monsters, an all-series index, a RuneQuest stats conversion essay by Steve Perrin, and grouping lists by monster type, level, and appearance. The stats were created by dungeon masters from across the United States and Canada. Each monster is rated for...   [click here for more]
Chaosium  $10.00 $4.99

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Alone Against the Tide

Alone Against the Tide


Alone Against the Tide is a solo-play adventure designed to be run with no Keeper and only using the Call of Cthulhu 7th edition Quickstart rules. The scenario is designed for ease of use, and requires no preparation to pick up and play. The adventure itself takes place in the lakeside resort town of Esbury, Massachusetts. You, the player, are going to Esbury in the wake of...   [click here for more]
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Basic Gamemaster

Basic Gamemaster


Running the Chaosium Roleplaying System This book provides wisdom and advice on running Basic Roleplaying games. There are five main sections: the first discusses the duties of the gamemaster in devising and presenting roleplaying adventures. The second covers scenario-construction aids for the gamemaster including encounter tables, languages, treasures, and danger-classes. The third treats...   [click here for more]
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Basic Magic

Basic Magic


Four Integrated Magic Systems Magic pervades many worlds of the Basic Roleplaying game system, for in the game every adventurer — every character — has the capacity to manipulate invisible powers. Though the beliefs of the user shape his or her approach to magic, all magic works by certain principles which stem from the life force of the user. Life force flows in natural currents...   [click here for more]
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Book of Records Vol I: Knights

Book of Records Vol I: Knights


This first Book of Records features a two-page autofilling character record for a knight character in King Arthur Pendragon. This PDF record works for all Phases of the Pendragon Campaign, though a separate sheet suitable for Late Phase knights is included. Both record sheets are also offered in printer-friendly black-and-white versions. The PDF product automatically completes a variety...   [click here for more]
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Book of Records Vol II: Battles

Book of Records Vol II: Battles


This, the long-awaited second volume in the Book of Records series, features three Battle Records — one each for the Gamemaster, Leader, and Player-knights — for use with Book of Battle, 2nd Edition, a supplement for KING ARTHUR PENDRAGON. The sheets help clarify the battle rules and speed play through auto-calculating fields that determine the correct...   [click here for more]
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Gateway Bestiary

Gateway Bestiary


Monsters, Monsters and more Monsters! For RuneQuest and other BRP Games Expand the horizons of your RuneQuest campaign with the exotic creatures in the book. All new, they can be used to create numerous interesting encounters. This book contains 99 new monsters from a variety of sources, presented in the clear and concise format of RuneQuest, complete with illustrations....   [click here for more]
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HeroQuest: Dragon Pass Gazetteer

HeroQuest: Dragon Pass Gazetteer


Dragon Pass - Land of Thunder A Gazetteer of Kerofinela Dragon Pass, A Gazetteer of Kerofinela illustrates the marvels and wonders of heroic and mythic Kerofinela. Journey from deadly Snake-Pipe Hollow through the Bush Range past impossibly tall Kero Fin, to occupied Boldhome (capital of the Kingdom) and then south into legendary Heortland. Witness the wonders...   [click here for more]
Chaosium  $24.95 $4.99

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Miskatonic Repository INDIGO: A Time Travel Organisation

Miskatonic Repository INDIGO: A Time Travel Organisation


Inspired by The Shadow Out Of Time written by H P Lovecraft himself, INDIGO is a new organisation for Call Of Cthulhu 7th but can be used in any Call of Cthulhu campaign. For Call of Cthulhu, there are lots of campaigns, adventures and source books are set across the whole span of time but you can't easily carry a character from one campaign to another. Cthulhu has some of the best campaigns...   [click here for more]
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Miskatonic Repository Samurai - Occupations and monsters adapted to Feudal Japan

Miskatonic Repository Samurai - Occupations and monsters adapted to Feudal Japan


Samurai, being several occupations and monsters adapted to the Sengoku Period of Japan, for Call of Cthulhu 7th Edition If you want somewhere different to set your Cthulhu games, what about ancient Japan? Play as a samurai, a bushi, a ronin, geisha, shinto priest or a buddhist monk. Save the heimin ("peasant") villages or your diamyo ("lord") from the predations of a new list of horrors. Drive...   [click here for more]
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Miskatonic Repository Samurai Firearms and Additional Monsters

Miskatonic Repository Samurai Firearms and Additional Monsters


If you are setting your Call of Cthulhu games in the Sengoku Jidai, the "Age of Warring States"; c. 1467 – c. 1603 in Japan, then perhaps some more monsters and a few notes on the available firearms of the period will help you? I hope that the details presented here add to your games and perhaps even whet your appetite for reading up a little more about the period. It ran for a long time for...   [click here for more]
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Nephilim Gamemaster's Veil

Nephilim Gamemaster's Veil


Including the Astrological Modifier Wheel, Weapons Summary, and the adventure "Temple of the Ancients." The Nephilim Gamemaster's Veil provides the gamemaster and players with tools that help make playing Nephilim easier. The Gamemaster Screen collects the important information used during play in a convenient format, complete with page references. The Celestial...   [click here for more]
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Noble's Book

Noble's Book


Noblemen are knights of great distinction who hold large fiefs and bear titles like count and duke. Each nobleman has a personal retinue and leads his own vassal knights. Noblemen live in castles and wage private wars. Each nobleman stands near his king and performs important duties. This supplement tells you how to roleplay a nobleman for King Arthur Pendragon. Included are: NOBILITY...   [click here for more]
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Snake Pipe Hollow (1981)

Snake Pipe Hollow (1981)


"In the godtime, before time began, Snake Pipe Hollow was wrought as a trap for the forces of Chaos, where the howling, gibbering army was broken by mortal beings' faith in life, and a remnant left pocketed below the earth, concealed from the scorching sun. Occasionally, for Chaos knows no rhythm, the subterranean cells and caverns spawn or summon monstrous things..." Snake...   [click here for more]
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Stafford Library - Esrolia: Land of 10K Goddesses

Stafford Library - Esrolia: Land of 10K Goddesses


Esrolia, the Land of Ten Thousand Goddesses is the compilation of Greg Stafford and Jeff Richard's notes and thoughts concerning the great land of Esrolia. This book contains some parts from previous publications, to be as inclusive on this subject as possible. This book is divided into four parts: ESROLIA, Grainland is the first. This contains some general information about the...   [click here for more]
Chaosium  $15.00 $4.99

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Stafford Library - Middle Sea Empire

Stafford Library - Middle Sea Empire


Middle Sea Empire An Unfinished Work Concerning the Glory and Excesses of the People Overseen, Protected and Exploited by the Godlearners The Middle Sea Empire is a Second Age Glorantha book detailing the empire of the Godlearners, from its humble beginnings to its epic destruction. A detailed history, King’s list and many geographical descriptions provide a wealth of gamable material. The...   [click here for more]
Chaosium  $20.00 $4.99

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Starfall

Starfall


A strange illness is sweeping the city. The "Dreaming Disease" is claiming more victims with every passing day. Doctors are at a loss, and no vector for transmission has been found. The investigators must use their wits to find the link between the victims and release them from their dreaming prisons! Starfall is an adventure for 3-5 investigators of any experience level, and should take 1-2 sessions...   [click here for more]
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Taming the Waterwolf

Taming the Waterwolf


Taming the Waterwolf is a historical Call of Cthulhu scenario set in the Netherlands of 1849, in the early stages of the reclamation of the country’s largest lake, the Haarlemmermeer (Haarlem’s Lake). In its course, the investigators will be inquiring into the sabotage of the Lynden, one of the three enormous steam-powered pumping mills that were...   [click here for more]
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The Boy King 1st Ed.

The Boy King 1st Ed.


Adventure with young Arthur in his quest to claim the kingship of Britain. Battle enemy lords, defend the realm against savage invaders, and clear the land of awesome monsters. Find glory in the dozens of adventures provided. The Boy King provides everything needed to run a campaign from before Arthur pulls the sword from the stone to the establishment of his empire. CHARACTER GENERATION...   [click here for more]
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The Duelists: Set 1

The Duelists: Set 1


The Duelists is a fast-playing card game for two players. Duelists face off for a contest of showmanship, sport, and swashbuckling. Set 1 features “Lady” ­Josephine ­d’Ruelles, a thief savvy opportunist from the streets of Montaigne, sparring with Tàhmas O’Denagh, a modern embodiment of a historical Avalonian...   [click here for more]
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The Duelists: Set 2

The Duelists: Set 2


The Duelists is a fast-playing card game for two players. Duelists face off for a contest of showmanship, sport, and swashbuckling. Set 2 features Ainsley NicBeth, the strongest warrior in all the Highland Marches, sparring with Giovanni Lucignolo, a Vodacce lover of wine, women, and men. Ainsley is an unstoppable force that seems to get stronger...   [click here for more]
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The Great Pendragon Campaign: King Uther Expansion

The Great Pendragon Campaign: King Uther Expansion


This never-before-seen, five-year expansion to the award-winning The Great Pendragon Campaign provides the option for starting a campaign in Year 480, the fateful year that Uther inherits the crown and forges the kingdom that will one day be the birthright of his son, King Arthur. Information for years 480-484 are presented in the same format as The Great Pendragon Campaign...   [click here for more]
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The Grim Occupation

The Grim Occupation


OVERVIEW The year is 1944. The battle to liberate France from Axis control is waging on, leaving a trail of destruction in it's wake. In the face of extreme adversity, an Axis commander resorts to forbidden knowledge in an attempt to change to tide of battle, repeating horrific mistakes of the town's sordid past. This Scenario is suitable for 7th edition Call of Cthulhu campaigns...   [click here for more]
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The Parsonsville Horror

The Parsonsville Horror


Parsonsville, Kentucky, 1928. The managing executive of Associated Anthracite, LLC, the company operating the mine at Parsonsville, has gone missing in the middle of tense negotiations with striking miners. Tensions grow as accusations of foul play are leveled, and Parsonsville is swiftly becoming a powder keg, just waiting for a spark. The missing man must be found before the town erupts into violence,...   [click here for more]
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Dark Offerings

Dark Offerings


When a good friend asks the Investigators to find his missing daughter, it plunges them into the nightmarish world of the mythos; taking them across the UK and to a strange, remote cluster of islands off the west coast of Scotland. Dark Offerings is a modern day scenario for Call of Cthulhu that takes the Investigators across the UK and eventually to the Tahmraith-Eilean, a strange and insular...   [click here for more]
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Fantasy World Map

Fantasy World Map


It's nice to have a good world map, when you are planning great campaing for your players. Here is high detailed map, ideal for fantasy adventures - with possibility to print on the BIG paper size or just for the digital use. SPECS: Files are created in high resolution (5000x7000 px 300 dpi) which allows you to print the map on the high paper size (I recommend A2 format). Fileset contains 2...   [click here for more]
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Heller's Mill

Heller's Mill


Welcome to the town of Heller's Mill, a small and isolated town shrouded in darkness and mystery. Come and see if you can solve the dark legends that haunt the town or even manage to make it out alive. Explore abandoned mines, ancient forests and haunted locales all while dodging ghosts, psychotic killers and unknown creatures in an effort to find out the truth about whats going on in the town. The...   [click here for more]
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Of Wrath and Blood

Of Wrath and Blood


Of Wrath and Blood is a classic 1920's Call of Cthulhu adventure. It was designed as a sequel to Chaosium’s classic introductory adventure, The Haunting, but it is also fully playable as a stand-alone adventure. This scenario was written as a submission into the October 2010 “And Theeeennn?” contest presented...   [click here for more]
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Pulp!

Pulp!


There isn’t any time for diplomacy, Katya thought to herself as Haruhi continued to reason with the American spy, who she could see plain as day was reaching for her pistol. Any other day she would’ve trusted her partner, but not after the day they’ve had. Interposing her larger body between the enemy and Haruhi, Katya drew her trench-gun and began slamming the pump action as...   [click here for more]
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The Sudden Storm

The Sudden Storm


An unexpected storm relentlessly batters the small New England island that your group has decided to vacation on. Through the window and sheets of rain, forms can be seen lurking, waiting for someone to leave the safety of the rental cabin. Will your group survive the storm and dangers that prowl outside? Find out in this 1920s Call of Cthulhu 7th edition one shot. Included in this one shot are...   [click here for more]
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The Wernicke Boxes

The Wernicke Boxes


When an old friend apparently commits suicide, the Investigators soon become embroiled in the mystery of a set of antique puzzle boxes, their strange provenance, and the dark curse that follows them. The Wernicke Boxes is a modern day scenario for Call of Cthulhu that takes the Investigators across Europe in a quest to find the sinister boxes and unravel their mystery. It is inspired by...   [click here for more]
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Terror

Terror


During the Reign of Joseph Stalin Terror is a one-session scenario for Call of Cthulhu set in the Soviet Union during the reign of Joseph Stalin. It begins in February 1932 and is centered in the frozen city of Moscow. Terror is designed to emphasize the atmosphere of Stalinist Russia, and to pit the investigators against each other within an environment of paranoia. The scenario was originally...   [click here for more]
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A Nation Ransomed

A Nation Ransomed


A Modern Military Adventure for Basic Roleplaying A Chinese nuclear submarine bearing a dozen missiles,each with a nuclear warhead, reported a major mechanical malfunction and would return to port. The ship is late. World governments receive a broadcast from the captain of the lost submarine, demanding that Japan, Taiwan, and South Korea surrender to the Peoples Republic of China by midnight --...   [click here for more]
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In the Shadows

In the Shadows


Three Scenarios for Call of Cthulhu A disappearance.    A plea for help.    The strike of sudden madness.   Fear forms where shadows begin. The Cthulhu Mythos hovers at the edges of reason and sanity. With their courage and intelligence, investigators can dare the unknown and the unknowable, and roll back a little of the darkness....   [click here for more]
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Investigator's Companion Vol. I

Investigator's Companion Vol. I


Hot Tips, Secret Info, & Sure-Fire Rules Are there flashlights in the 1920s? How about flashbulbs? What can your licensed private-eye do? Can your investigators buy a machine gun? Too often, Call of Cthulhu investigators find themselves not only baffled by the mysteries of the Mythos, but baffled as well by day-to-day life in America during the Roaring Twenties. Discover...   [click here for more]
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Investigators' Companion, vol. II

Investigators' Companion, vol. II


Occupations & Skills What, You Want To Live Forever?   Oh, just a little longer and a bit more pleasantly in the face of Mythos horrors. Let this book be your guide. On becoming an investigator contains valuable tips that can help your investigator reach middle age, and possibly even those golden years. The Occupations Section contains 140 different possible 1920s...   [click here for more]
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King of Chicago

King of Chicago


Two Gangland Adventures for 1920's Call of Cthulhu. INVESTIGATING LANZETTI MURDER STOP ONTO SOMETHING BIG STOP NEED YOUR ASSISTANCE STOP COME TO CHICAGO WITH INVESTIGATIVE TEAM AS SOON AS POSSIBLE STOP SULLIVAN —Urgent telegram from Jack Sullivan   Chicago in the Roaring Twenties: crime is rampant, it os a world of violence, intimidation, bribery...   [click here for more]
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Ye Booke of Monsters

Ye Booke of Monsters


All About Monstres This volume contains dozens of new races and individual creatures for use with the Call of Cthulhu roleplaying game. Included here are the following categories: Outer Gods, Elder Gods, Great Old Ones, Great Ones, Avatars, Servitor Races, Independent Races, Fabulous Creatures, and Unique Entities. These monstrous creations have been collected from fiction spanning...   [click here for more]
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In Search of the Trollslayer

In Search of the Trollslayer


A Heroic-Level Adventure for Basic Roleplaying THREE HUNDRED YEARS AGO a brave human hero named Sir Tolwar was slain while leading an epic charge during the height of the Troll Wars. The body of the knight was never found but, because of his bravery, the tide of the war turned and Sir Tolwar became revered as a Saint. A brotherhood was formed that honored the knight, and they erected a shrine...   [click here for more]
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A Balance of Blood

A Balance of Blood


“Exitus Acta Probat (The end justifies the means)” – Ovid Martius, 134 AD - Sub-Legate Aulus Cassius Ravilla leads an advance team to Armenia to lay the groundwork for an upcoming diplomatic meeting; there, he and his team must choose between their fealty to Rome and helping their host uncover the source of his...   [click here for more]
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Tales of Chivalry & Romance

Tales of Chivalry & Romance


Tales of Chivalry & Romance contains adventures which explore the two ideals which set King Arthur Pendragon™ apart from most other roleplaying games. The code of chivalry and the high art of romance are vital elements of the true knight's character. They can inspire you to great deeds of valor and honor, or if frustrated, can lead to dark rifts between lords and...   [click here for more]
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Tales of Magic & Miracles

Tales of Magic & Miracles


Tales of Magic & Miracles bring characters into the supernatural world surrounding Arthur's Britain. Since the Enchantment of Britain began, the Other Side has intruded more and more into everyday life. Whether Pagan Faerie, or Christian Visions, the Supernatural cannot be ignored. Within this book, five adventures and many short adventure seeds bring player characters into contact with...   [click here for more]
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The Titan Incident

The Titan Incident


2189 AD. Investigators are sent to Benedict’s Rest, a former penal colony on Saturn’s largest moon, Titan. The facility is now a mine and refinery for methane, but productions has dropped 19% and the colony’s chief medical officer was found dead under suspicious circumstances. The board of directors dispatches a team to look into the incident, but what they find is horror 1,275,000,000...   [click here for more]
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The Abbey

The Abbey


St. Bartholomew's Abbey and Other Excerpts for Cthulhu Dark Ages Saint Bartholomew's Abbey is an autonomous Benedictine monastery situated along the Lot river, nestled below the Cévennes mountains within the Massif Central region of southeastern France. The year is 962 A.D., and this monastery is presented as an excellent place to begin your Cthulhu...   [click here for more]
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Voyage of Terror

Voyage of Terror


Voyage of Terror is a Miskatonic Repository Call of Cthulhu scenario set around 1925. It takes place on a transatlantic steam liner. It features: - an evil plan to shunt the entire liner into a hellish alien dimension - fishy Cthulhu cultists - 14 non-player characters to help or hinder - 27 pages of outer dimensional horror - transdimensional engines and Deep One variants...   [click here for more]
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Canis Mysterium

Canis Mysterium


Constable Clark of Coldwater Falls, was desperate for attention. He'd been in touch with every sanatorium and hospital from New York to Boston and there's not an empty bed to be found since the stock market crash of last year. They're full to brimming with suicidal businessmen and investors. He is holding a man in his jail exhibiting some rather extraordinary behaviors. The delusion is complete...   [click here for more]
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Deep, Once

Deep, Once


Hook Evan Myland, an outspoken and celebrated academic, is giving his retirement lecture tour. The Q&A is the best bit. We’ve tickets to his British Museum appearance. Truth Myland’s lecture is a distraction for cultists to steal a misattributed minor Mythos artefact that they intend to use to bolster a Deep One menhir. Scope...   [click here for more]
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Nations of Théah: Avalon (Book 2)

Nations of Théah: Avalon (Book 2)


"You don't live the story on the Glamour Isles. The story lives you." - Derwyddon There is a land where the heroes of legend never died. Where magic permeates the very soil of the ground. Where eldritch creatures stalk the countryside, and where three kingdoms emerged from six centuries of bloodshed to challenge the greatest powers in Théah. Welcome to Avalon, where your fondest dreams...   [click here for more]
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Nations of Théah: The Pirate Nations (Book 1)

Nations of Théah: The Pirate Nations (Book 1)


“When do we go home? We are home.” — Bloody Bonnie McGee, bosun of the Black Dawn   No men are as free as the sons of the sea. The pirates of Théah are not bound by nationality or religion, only a desire for adventure… and profit. Théah’s kings and queens may rule the land, but freedom rules the waves. The Pirate Nations includes:...   [click here for more]
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A Resection of Time

A Resection of Time


A Resection of Time is a short campaign for Call of Cthulhu set in the modern day. It begins in early April, in San Francisco, and ends a little later in the steamy jungles of Belize, in Central America. Before plunging into the dark heart of the ancient Mayan world, the investigators also travel to Los Angeles and shadowy Arkham. The details of Mayan architecture, culture, epigraphy,...   [click here for more]
Chaosium  $6.50

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