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Apple Lane (1980)

Apple Lane (1980)


Apple Lane contains two complete RuneQuest adventures set in the world of Glorantha, in Sartar. Apple Lane set a new standard for fantasy RPGs when it debuted in 1978. It consists of two main adventures: Gringle's Panwshop and the Rainbow Mounds. Lengthy background notes, five pages of maps and plans, complete NPCs with motivational profiles, tactical and contingency explanantions,...   [click here for more]
Chaosium  $3.99

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High Price of Love

High Price of Love


A three-step adventure set in Montaigne. HIGH PRICE is planned as a two-part story, but can be fit into a single night. Blended with the personal storylines of your players or with Steps in your Campaign Story, it can run over three nights. In glittering Charouse, courtly lovers carrying rich presents to their beloved are being waylaid, robbed, and badly injured. The robbers have...   [click here for more]
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Jewels of Avalon

Jewels of Avalon


Welcome to Jewels of Avalon, a fully formed adventure which explores all three islands within the Glamour Isles. This will give your players an overview of the cultural differences between these three Nations as well as their feelings toward the enigmatic Sidhe, a powerful race that shares their lands. The adventure will additionally illustrate how the Heroes’ Fate can be manipulated...   [click here for more]
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Madman's Blade

Madman's Blade


“Madman’s Blade” is a 7th Sea 2ed adventure that takes place in the magical land of Avalon. While visiting Carleon, the Heroes come across a crazy old man and soon they are fighting the Sidhe, travel to the Fey Realm, and more! The module features: - A scenario that plays in about 4-6 hours - Beautiful, never before seen art, with an art gallery section at the...   [click here for more]
Chaosium  $3.99

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Mongoni Island

Mongoni Island


Shipwrecked on a remote jungle island, the company of Heroes must deal with savage men and even more savage beasts to locate the legendary treasure left behind by the pirate known as The Eagle. ...   [click here for more]
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Queen's Heroes 1:  Queen's Treasure

Queen's Heroes 1: Queen's Treasure


Welcome to Queen's Heroes, a three-part adventure arc that pits your Heroes against the powerful Unseelie Red-Eyed King. In Part 1, Queen's Treasure, one of the fourteen treasures of Avalon, the food-creating Hamper of Llud, has been taken by a Sidhe lord. The people of Avalon face a hungry winter--unless your Heroes dare to infiltrate a Sidhe stronghold and retrieve the Hamper...   [click here for more]
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Queen's Heroes 2: Queen's Promise

Queen's Heroes 2: Queen's Promise


Welcome to Queen's Promise, Part 2 of the three-part Queen's Heroes. The Red-Eyed King ordered his champion warrior, Twyth, to capture Crookback Mountain, establishing a Unseelie stronghold in Inismore. This stronghold would threaten the safety of every person in the Glamour Isles. Can the Heroes defend Crookback Mountain from Twyth and the Unseelie Host? Queen's...   [click here for more]
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Queen's Heroes 3:  Queen's Honor

Queen's Heroes 3: Queen's Honor


Welcome to Queen's Honor, Part 3 of Queen's Heroes. In this final adventure, your Heroes face a direct challenge from the Red-Eyed King. Every Hero will face a direct, personal challenge. Failure will tear the Glamour Isles apart. Queen's Honor is a three-Step adventure for experienced Heroes, designed for groups of up to 5 Players. While part of a larger storyline,...   [click here for more]
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Seven, See

Seven, See


Seven tasks are asked of the Heroes to save the life of Losejas who lies in her deathbed. With each task, however, a terrible truth begins to unfold which forces the Heroes to consider the ramifications of their actions. When forced to choose between hope and security, how does one decide? And what if this is just another lie, created by the Dievai themselves to lure more to their doom? A 7th Sea...   [click here for more]
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The Camping Trip

The Camping Trip


Between 1910 and 1930, the Green Mountain Club built the Vermont Long Trail, a hiking trail stretching 273 miles along the spine of the Green Mountains from Williamstown, Massachusetts to North Troy, Vermont. In 1927, three young women — Catherine Robbins, Hilda M. Kurth, and Kathleen Norris, known as "the Three Musketeers" — hiked the length of the trail. Their trip was widely publicized...   [click here for more]
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The Castle

The Castle


In northern Eisen sits the long forgotten Duster Castle, deep within the Angenehme Wald. The castle was once the proud home of the Baderbaasch scions, but their lands went into steep, terrible decline in the later years of the War of the Cross... The Castle is a supernatural horror adventure set in war-torn Eisen. The Castle is an adventure for adult audiences...   [click here for more]
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The Cost of War

The Cost of War


A great evil has taken root in Eisen with the rise of the Horrors. The Heroes have been summoned to the keep of Eisenfürst Roswitha von Wirsche to purge one of the monstrous threats that plague the land. Along the way, they get an up-close look at the dangers that stalk this once-great Nation, meet some of the folk most threat- ened by these new monsters and perhaps change the course of the politics...   [click here for more]
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The Shadow Over Providence

The Shadow Over Providence


August 25th, 1928: Providence, Rhode Island. The Milton Hotel cordially invites you to view the fantastical traveling exhibition “The Kingdom of Fire—Egypt’s 18th Dynasty.” All the way from the British Museum, London, England, come see these wonders of ancient Egypt, rare and priceless items from a time long ago. Learn about their history from Dr. Caitlin Bronson, the exhibition’s...   [click here for more]
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The Widow's Secret

The Widow's Secret


There is an undocumented island in the Widows Sea, west of La Motte, Montaigne which is mentioned in songs sung by the old fishermen who sell wares at Les Falaises. The song claims the island appears only when the Widow hungers for company. — Warren Cassaday, Castillian Archæologist and Syrneth Collector A 7th Sea Treasure Hunting Adventure An artificial island rises from the Widow’s...   [click here for more]
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Trouble in Threes - Spring

Trouble in Threes - Spring


Spring is in the air! Three scenarios for use with the 7th Edition of Call of Cthulu are in this release. Seasonal stories to help you ease into summer! The first is entitled Dinner and a Film. It is1985 and a widow invites three lifelong friends to help her prepare for an auction of the belongings in her summerhouse. However, before the work is to begin, she has planned a night of food,...   [click here for more]
Chaosium  $3.99

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Young Heroics

Young Heroics


In the tradition of movies such as The Wizard of Oz, The Goonies, Harry Potter, Spy Kids, Young Indiana Jones, The Hunger Games and television series such as Stranger Things, this supplement offers 30 New Advantages, 3 Arcana, and 6 Stories for 7th Sea Heroes to happen to be younger than usual. Sometimes, the big heroes are just too busy to notice the things the kids do. ...   [click here for more]
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Hocus Pocus

Hocus Pocus


Famous Harlem stage magician Benjamin Rucker needs your help. A rival, the self-styled King of the Cats, has a new routine and it's cutting into Rucker's bottom line. Just what is that mummy-thing the King has on display? Why does it seem to move under its own power? This scenario pits the investigators against minions of an Outer God, and all of New York may be forfeit if they fail. The King of...   [click here for more]
Chaosium  $4.00

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Night Times: The Purple Jacket

Night Times: The Purple Jacket


Sometime in the late 1920s, the investigators are sent to a small town in Connecticut to deal with a troubling infestation. Upon arriving, they find that the town is overrun with police, trying to rid it of oversized bees. Who did this, and why? More importantly, how are the investigators going to stop it from happening again? The Purple Jacket...   [click here for more]
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Strega's Loom: A Guide to the Sorte Deck

Strega's Loom: A Guide to the Sorte Deck


The Sorte deck is a variation on the Tarot deck designed to be a core element of Vodacce culture, but there's no reason it can't also serve as an actual divinatory aid in the real world. Presenting an analysis of the symbolism in each of the 78 cards, along with four suggested spreads with which to use them, Strega's Loom provides an essential guide to the meanings and uses of the Sorte deck....   [click here for more]
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The Man Downstairs

The Man Downstairs


The tenants at 224 Lenox Avenue, between W 121st and W122nd, New York City, have a neighbor they have never met, and never knew existed until a few weeks ago, yet he has always been there. Josef Voorzanger has been hiding for more than forty years, but time has eaten his once-sharp mind, and his wards are no longer strong enough to keep out the curious. Josef made a bad bargain a long time ago, and...   [click here for more]
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7th Sea Adventures: Mightier than the Sword

7th Sea Adventures: Mightier than the Sword


Double the adventure - same great price! In Music Of The Spheres, a lavish masquerade is thrown in honor of the Emperor of Montaigne’s latest musical protégé, but something goes astray, and danger awaits those who seek to put things right. In The Golden Head Of Korlak ur-Nagath, it hasn’t been seen in over a thousand years. It’s nine feet tall. It’s made of solid...   [click here for more]
Chaosium  $11.95 $4.76

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7th Sea Adventures: Scoundrel's Folly

7th Sea Adventures: Scoundrel's Folly


You’ll find adventure on the high seas as you search for a stolen Syrne artifact, race against mysterious strangers and struggle against the ocean itself. Also included is the second part of the Explorer’s Society Source Book. ...   [click here for more]
Chaosium  $11.95 $4.76

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7th Sea Adventures: Tangled Strands

7th Sea Adventures: Tangled Strands


What Webs We Weave... In a dark corner of Vodacce lurks a criminal mastermind known as the Scarred Man. Through strength, fear, and dark Sorte magic, he has carved out a comfortable empire for himself. But the threads of his destiny extend further than he knows, leading to a pair of heroic innocents who hold the key to his demise. Helena and Ramon, lovers, fugitives, and Castillian patriots, have...   [click here for more]
Chaosium  $11.95 $4.76

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7th Sea Adventures: The Arrow of Heaven

7th Sea Adventures: The Arrow of Heaven


In lands that few have traveled in, lie ruins that fewer still even know the existence of. Explore the lost civilization of the Syrne and learn what secrets this ancient race left behind. Also included is the third part of the Explorer’s Society Source Book. ...   [click here for more]
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7th Sea: Villains Kit

7th Sea: Villains Kit


The Villain's Kit includes: Footprint Island: An introductory treasure hunt adventure for novice and experienced players. The Powder Keg: A unique tavern full of NPCs, adventure hooks, and seven different backgrounds to make it fit within any of Theah's nations. How To Build the Perfect Villain: An essay on building exciting, convincing, unique and balanced bad guys (and gals) for your 7th...   [click here for more]
Chaosium  $24.95 $4.76

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Basic Creatures

Basic Creatures


A Basic Array of Creatures, Critters, and Monsters This work presents an assortment of creatures useful to players of Basic Roleplaying. These critters are drawn from a variety of eras and genres of fantasy and fiction, including: Allosaurus, Baboon, Bandersnatch, Basikisk, Bear, Behemoth, Brontosaur, Centaur, Crocodile, Duck, Dwarf, Elemental, Elf, Ghost, Giant, Gorgon, Griffin, Halfling, Harpy,...   [click here for more]
Chaosium  $4.95

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Cinematic Environs: Arctic Lands [Call of Cthulhu Edition]

Cinematic Environs: Arctic Lands [Call of Cthulhu Edition]


Davae Breon Jaxon's Cinematic Environs begins a new series of supplements designed to help Call of Cthulhu Keepers paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year...   [click here for more]
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Cinematic Environs: Desert Wastes [Call of Cthulhu Edition]

Cinematic Environs: Desert Wastes [Call of Cthulhu Edition]


Davae Breon Jaxon's Cinematic Environs continues this new series of supplements designed to help Call of Cthulhu Keepers paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for...   [click here for more]
Chaosium  $4.95

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Cinematic Environs: Mountains [Call of Cthulhu Edition]

Cinematic Environs: Mountains [Call of Cthulhu Edition]


Davae Breon Jaxon's Cinematic Environs begins a new series of supplements designed to help Call of Cthulhu Keepers paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year...   [click here for more]
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HeroQuest: Anaxial's Roster

HeroQuest: Anaxial's Roster


Creatures of the Hero Wars A million kinds of beasts live on the continent of Genertela in Glorantha. They appear in all the stories of the world. Some are friends, many are foes, a few are magical harbingers, and others are just food. Horses, dogs, and cats are nearly ubiquitous, wolf packs and metal goats are foes, ravens and rattlesnakes can talk, and cattle and deer are the feasts of every story....   [click here for more]
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HeroQuest: Champions of the Reaching Moon

HeroQuest: Champions of the Reaching Moon


Champions of the Reaching Moon Lunar Herobands, Heroes, and Anti-heroes The Lunar Empire is a vibrant and dynamic empire of numerous different peoples, leagues, associations and gatherings, and its heroes are shaped by their social interactions, from the intrigue and debauchery of Moonson’s Court to the day-to-day jokes and negotiations of the bazaar. This book is built around the Immanent...   [click here for more]
Chaosium  $17.95 $4.95

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HeroQuest: Glorantha - Introduction to the Hero Wars

HeroQuest: Glorantha - Introduction to the Hero Wars


Glorantha is a gigantic cube awash in a limiltess ocean, formed by the collision of four forces in primordal eras. It's a world alive with adventure and magic where gods are plentiful and magic real. The realms of power, spirits, gods, and myth are as tangible as the kingdoms of men. It's the home of heroes and monsters, empires and dragons, and of everyday people trying to preserve their way of life....   [click here for more]
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HeroQuest: ILH1 - Imperial Lunar Handbook v1

HeroQuest: ILH1 - Imperial Lunar Handbook v1


The Lunar Empire The Imperial Lunar Handbook is the essential guide to the vast Lunar Empire. Mighty and magical, decadent and dynamic, conquering and liberating, the Empire is rich and complex, a land of heroes, soldiers, and missionaries. It is a fusion of many disparate regions, each with its own beliefs, customs, and magic. Over all, the Red Moon guides, and the Son of...   [click here for more]
Chaosium  $15.95 $4.95

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HeroQuest: ILH2 - Imperial Lunar Handbook v2

HeroQuest: ILH2 - Imperial Lunar Handbook v2


Imperial Lunar Handbook - Volume 2 Under the Red Moon takes you inside the glorious Lunar Empire. Mighty and magical, decadent and dynamic, conquering and liberating, the Empire is rich and complex, a land of heroes, soldiers, and missionaries. It is a fusion of many disparate regions, each with its own beliefs, customs, and magic. Over all, the Red Moon guides and the Son...   [click here for more]
Chaosium  $21.95 $4.95

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HeroQuest: Sartar Rising - Barbarian Adventures

HeroQuest: Sartar Rising - Barbarian Adventures


Barbarian Adventures, the first scenario book for Hero Wars, details typical activities and unusual adventures for Heortling heroes. Seek the advice of the clan Lawspeaker, fight Chaos monstrosities, become embroiled in a blood feud because of a horse, and escort a group of friendly (perhaps more than friendly) healers around the countryside. Barbarian Adventures...   [click here for more]
Chaosium  $14.95 $4.95

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HeroQuest: Sartar Rising - Orlanth is Dead

HeroQuest: Sartar Rising - Orlanth is Dead


Orlanth is Dead!, begins the Sartar Campaign with an epic conflict against the Lunar Empire. Whitewall has fallen, and all across Dragon Pass the winds have stopped. As winter deepens and spring fails to come, the rebellion begins in southern Sartar at the supernatural struggle later known as the Battle of Iceland. Despite the epic scope of this Great Event, it is not just...   [click here for more]
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HeroQuest: Storm Tribe

HeroQuest: Storm Tribe


HeroQuest: Storm Tribe The Cults of Sartar The gods are awake. Special deities are needed for special times. Storm Tribe details the gods and goddesses that take the forefront in the Hero Wars. Here are complete write-ups for eleven important deities whose exceptional worshippers gain extraordinary powers. Each write-up includes myths, holy days, magic, and subcults. These are the Cults...   [click here for more]
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HeroQuest: Thunder Rebels

HeroQuest: Thunder Rebels


The barbarians prepare their rebellion! Imperial troops and enemy gods can not crush the Orlanthi. Thunder Rebels tells what every one of them knows about their land, their gods, and their ways. The men and women worship Orlanth and Ernalda, a great god and goddess whose influences permeate everything. Thunder Rebels is necessary for anyone who wants to play an Orlanthi hero from the Heortling people...   [click here for more]
Chaosium  $19.95 $4.95

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Plunder

Plunder


A RuneQuest Book of Treasure! This Book contains 640 pre-generated treasure hoards and 43 magical treasures of Glorantha for use in any RuneQuest campaign. The treasure hoards of monsters are arranged by treasure factors, ten tables in all. They specify how many Clacks, Lunars, Wheels, gems/jewelry, and special items each hoard has accumulated. There are also a special gems/jewelry table and special...   [click here for more]
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Rune Masters

Rune Masters


Strong NPCs and Their use in RuneQuest This book contains 45 RuneMasters for use as non-player characters (NPCs) in RuneQuest adventures. There is a Rune Lord, a Rune Priest, and a Rune Lord-Priest for each of the 15 cults examined in Cults of Prax, a separate publication. They form a valuable collection for referees who need Rune-level characters as NPCs. This is much more than...   [click here for more]
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Secrets

Secrets


We all hold a few dark, deep secrets close to their hearts. Some of our secrets are small and would seem unimportant if they were exposed to the light of day. Others are big and could change the world. This book is about secrets that have been allowed to fester and darken in the shadows. What was hidden in Robert Monroe-Tylor's coffin? What horror left Jason Andrews to die a sickening death? Why does...   [click here for more]
Chaosium  $4.95

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Superworld Companion

Superworld Companion


SUPERWORLD Just Got Better! This Superworld Companion expands the world of super-powered roleplaying. It includes: changes for and variants of Superworld powers: new ways to use powers such as Absorption, Defense, Dimension Shift, Emotion Control, Fortune, Gimmick, Illusion Projection, Invisibility, Martial Arts, Mimic, MicroSIZ, Reduction, Resistance, Snare, and Teleport. New...   [click here for more]
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The Scales of Time

The Scales of Time


There's a problem in Cumberton, Tennessee, a small Apalachian coal-mining town. Children are disappearing at an alarming rate. Local law enforcement is either stymied or disinterested. And then there are the strange sightings within the mines and in the surrounding hills. It's up to a group of investigators hired by the local mining company to unravel the mystery before an ancient horror is unleashed....   [click here for more]
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Trail of Tsathogghua

Trail of Tsathogghua


Tsathogghua's curse awaits the unwelcomed investigators of the occult and unknown. What grim secret lurks on the sterile Greenland icecap? What living horror grows behind the "Bigfoot" legend? TRAIL OF TSATHOGGHUA contains a mini-campaign in two scenarios as well as a third, unconnected, scenario— "The Haunted House." This scenario pack is suitable for beginning keepers and investigators....   [click here for more]
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Trouble For HAVOC

Trouble For HAVOC


Three Superpowered Battles! "We HAVOC supervillains are professionals who only want to do our job - creating as much havoc as possible. Why do these superheroes insist on getting in the way? A small reactor! Is that too much to ask?   If the superheroes don't want us to borrow federal property, we'd be glad to grab the power source of a race which never pays taxes...   [click here for more]
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Unremembered

Unremembered


In 1992, a son receives a letter lost six years in the mail from a father he did not know he had, and does not remember. The letter speaks of Carcosa and the King in Yellow. Four months later, the boy goes missing. In a few days, he may be forgotten entirely. Unremembered is a standalone module for Call of Cthulhu 7th Edition set in New Orleans, Louisiana,...   [click here for more]
Chaosium  $4.95

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Ye Booke of Monstres II

Ye Booke of Monstres II


All About Monstres This volume contains dozens of new races and individual creatures for use with the Call of Cthulhu roleplaying game. Included here are the following categories: Outer Gods, Elder Gods, Great Old Ones, Great Ones, Avatars, Servitor Races, Independent Races, Fabulous Creatures, and Unique Entities. The books is divided into the following sections: About Monstres, Chaosium...   [click here for more]
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All the Worlds' Monsters Vol. 1

All the Worlds' Monsters Vol. 1


This book is an encyclopedia of the strange, the bizaare, and the deadly. It contains complete statistics for 265 monstrous and dangerous creatures, created by dungeon masters across the United States and Canada. Each monster is rated for hit dice, armor class, movement, whether and how well it swims and flies, its intelligence range, dexterity, alignment, normal habitat, the probability of it being...   [click here for more]
Chaosium  $10.00 $4.99

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All the Worlds' Monsters Vol. 2

All the Worlds' Monsters Vol. 2


In its third printing, volume II of the ALL THE WORLDS’ MONSTERS series contains 243 creatures from literature, fantasy, and nightmare. Included is a conversion article by Ken St. Andre for TUNNELS & TROLLS, and Steve Perrin’s historic “Conventions.” Created by 54 DMs from across North America, each monster is rated for hit dice, armor class, movement, whether or how well...   [click here for more]
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All the Worlds' Monsters Vol. 3

All the Worlds' Monsters Vol. 3


Now! The long-wanted 3rd volume of the All the Worlds’ Monsters series is here-112 pages packed with monsters and play-aids. Included are 238 new monsters, an all-series index, a RuneQuest stats conversion essay by Steve Perrin, and grouping lists by monster type, level, and appearance. The stats were created by dungeon masters from across the United States and Canada. Each monster is rated for...   [click here for more]
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