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One for One - Bathory's Children

One for One - Bathory's Children


Need a quickie adventure/scenario? Here you go! First in a series of one-shot, two or so hour adventures for use with Call of Cthulhu 7th Edition rules. Bathory's Children is a Black Metal band on hiaitus in Germany after a terrible happening at one of their concerts that caused their tour to end abruptly. They have been travelling incognito while they get back slowly into the metel mindset....   [click here for more]
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One for One - DreadCon

One for One - DreadCon


Yes, we should do this! Next August! Your online gaming group in a post game chat all agree that you should meet up in person for once (In person!), everyone that can make it to Boston at least, for the bi-annual DreadCon gaming convention run by the maker of your Lovecraftian RPG of choice, Disorder Gaming. But first, can we get Gold Level passes? No they are sold out. Wait, a mysterious person...   [click here for more]
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One For One - Island 256

One For One - Island 256


You are part of a small squad of Japanese soldiers on a remote island in the pacific. You have been present garrisoning the island and base for over two years. The war rages on but you have had no contact with the fleet or Japan for over sixteen months. You continue to follow orders and guard against the American forces. There is plenty of food and fresh water and the climate, well you are used...   [click here for more]
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One for One - Old Man Tompkins

One for One - Old Man Tompkins


Another low priced quick scenario idea for you! A group of high school teenagers from the outskits of town are at the annual town Fourth of July fireworks. Their parents are planning on attending a dance afterwards in the town square and the kids are all heading to a late night film at the cinema. Then they run in to a local school chum who tells them about a mysterious old man who steals from the...   [click here for more]
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Queen's Heroes: The Heroes

Queen's Heroes: The Heroes


Presenting, from far-off Numa, Pherenike Owen, docent and Knight of Avalon! Presenting, from Avalon, Quin Llwyd, Explorer and "locksmith"! Presenting, from Borequen, Loquillo, the famous Sylkie-born helmsman! Presenting, from Vodacce, Chiara, expert guide and future merchant noble! Presenting, from Inismore, Finn O'Mór, the fili with a powerful fist! The Heroes of the Queen's...   [click here for more]
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Sea's 7

Sea's 7


A Heist Adventure for 7th Sea. A story of luck, luxury, and lies! Welcome to the Casino Impérial! In this Adventure you will be spies, thieves, burglers, pickpockets, gamblers, high-rollers, con artists - in short, Heroes! Suitable for 3-6 Heroes - or maybe a crew of 11? This adventure gives you two tense Dramatic Sequences, and comes complete with everything...   [click here for more]
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Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories

Storytelling with the Sorte Deck: Using the Cards to Inspire Your Stories


Use 7th Sea’s Sorte deck or another set of Tarot cards to boost your creativity and help you improvise story elements! Using this intuitive and fast method, GMs and writers can quickly create scenes, missions, and characters with depth and dynamism. GMs can even do it in the middle of a game session! This supplement describes methods for creating a Scene or Side-quest, a major...   [click here for more]
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The Gamemaster's Convention Kit

The Gamemaster's Convention Kit


Whether running games in a massive convention hall or at store game day, the tools contained in this kit are designed to make your work easier and heighten everyone’s enjoyment of your event. After all, the traveling GM has enough to juggle without having to worry about all the extras. These full color-eye catching aids and tools are designed to take your convention game up a notch. What...   [click here for more]
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The Good Fight - Designing Better Combat in 7th Sea

The Good Fight - Designing Better Combat in 7th Sea


How do you make great combat in 7th Sea? How do you make things challenging when you're dealing with duelists? GMs and players of 7th Sea expect a fun, fast-paced, exciting story to unfold when they sit around the table. There’s no reason your combats can’t be as meaningful, interesting, and challenging as the rest of the play experience, but to get...   [click here for more]
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The True Vagos

The True Vagos


“ I can give you neither gold nor silver, but I can teach you much in the ways of getting a livelihood.” —The life of Lazarillo de Tormes, his fortunes & adversities” This supplement offers a couple of new spins on the Corruption concept, introducing a new background that relays on it while adapting a classical figure of spanish literature, el Pícaro...   [click here for more]
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Zgrozy: Panorama

Zgrozy: Panorama


Członkowie komitetu są generalnie zmęczeni wielotygodniowymi przygotowaniami. Wyszły na jaw niepokojące, okultystyczne zainteresowania Sommera. Pamiątki z Syberii po malarzu składają się głównie z paskudnych figurek, zdjęć wytatuowanych szamanów i przerażających szkiców ukazujących różnego rodzaju bestie z dziwacznego folkloru. Dodając do tego opowieści...   [click here for more]
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Zgrozy: Pasterz Ciem

Zgrozy: Pasterz Ciem


Trzech religioznawców zafascynowanych legendami o innych światach dotarło do podań o Pasterzu Ciem – tajemniczym aniele kosmosu, który podróżuje po świecie, zamienia ludzi w ćmy i zabiera w podróż po innych światach. Naukowcy obiecali sobie nawzajem, że nigdy nie przyzwą tej istoty, ale gdy jeden z nich nagle zniknął jasne było, co się...   [click here for more]
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Zgrozy: Powidoki Przyszłości

Zgrozy: Powidoki Przyszłości


Anastazja Cichomska, włamywaczka z dobrego domu, niedawno odkryła zapiski krakowskiego okultysty dotyczące patrzenia w przyszłość. Dzięki opisanemu tam rytuałowi udało jej się brawurowe włamanie, ale powidoki przyszłości stały się uzależniające i dały jej nowy, tajemny cel... Powidoki Przyszłości to niezależny scenariusz do 7. edycji Zewu Cthulhu. Znajdziesz...   [click here for more]
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Zgrozy: Świat Necronomiconu

Zgrozy: Świat Necronomiconu


W nawiedzonym przedwieczną grozą świecie Samotnika z Providence tajemnicze widoki czy imiona w rodzaju Cthulhu, Nyarlathotepa bądź Yog-Sothotha budzą największą grozę w tych umysłach, które już wyjrzały poza codzienną rzeczywistość. Takie osoby wiedzą bądź domyślają się tego, że przedwieczne byty i siły istniały eony przed ludzkością i będą istniały eony po naszym...   [click here for more]
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100 Books to Find on a 7th Sea Bookshelf

100 Books to Find on a 7th Sea Bookshelf


Books can be a useful source of knowledge, power and clues to help solve problems. Not every book found on a bookshelf is going to be that useful; some books will simply be reading matter. This supplement provides 100 books that can be used to flesh out a 7th Sea bookshelf. The information in a book may or may not be accurate, depending on what the GameMaster decides, and they may or may not have some...   [click here for more]
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Zgrozy: Dyabelarium

Zgrozy: Dyabelarium


Och tak, Pan Na Ciernistym Tronie obserwował nas spomiędzy woluminów, czuliśmy na sobie jego wzrok. Uśmiechał się, gdy kawałek po kawałku odkrywaliśmy przygotowane sekrety. Docierało do nas, że pędzimy po spirali ku marności, a wiedza, której tak potrzebujemy, przelewa siły w toczącą nas chorobę. Dyabelarium to niezależny dodatek do...   [click here for more]
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Zgrozy: Urodzeni Władcy

Zgrozy: Urodzeni Władcy


Ród Łukomskich cieszył się niezwykłym poszanowaniem wśród swoich poddanych i ogromną charyzmą, ale jego członkowie regularnie zapadali na choroby psychiczne i częste były wśród nich samobójstwa. Siedząc na widowni teatrzyku, w którym zaraz rozegra się kolejny akt tragedii Łukomskich, Badacze zostają wciągnięci w ten rodowy koszmar – o ile...   [click here for more]
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The Miskatonic Collection – Volume 1 - Arkham Sanitarium Forms

The Miskatonic Collection – Volume 1 - Arkham Sanitarium Forms


The Arkham Sanitarium, a trusted place to regain your sanity. Check in and let our caring doctors and nurses ease you back into the real world. This is a collection of forms and a map for Arkham Sanitarium. They are great for player handouts - especially if they are the ones getting submitted! The package contains the following pieces: Floor Plan for Arkham Sanitarium (pdf) Incident Report...   [click here for more]
Chaosium  $1.95 $1.46

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The Miskatonic Collection – Volume 6 – Telegrams

The Miskatonic Collection – Volume 6 – Telegrams


Many an amazing Call of Cthulhu adventure begins with one, or more, of the investigators receiving a telegram asking them for aid, or letting them know that a distant relative has died, ushering in the story (and horror) to follow. Created by Dean Engelhardt, this pack gives you three such telegrams that you can use for your campaign, or put into a supplement. The package contains the following...   [click here for more]
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100 Rumours to Hear in Théah

100 Rumours to Hear in Théah


Characters may ask around to find out information and this supplement has 100 different rumours that they could uncover. The rumours cover a wide range, from plots to treasures to locations to people. Whether or not any specific rumour is true is up to a GameMaster. The rumours could be used as a source of misinformation, as background colour or as potential adventure hooks. This PDF supports Adobe...   [click here for more]
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Attack on Eisen

Attack on Eisen


The horrors of Eisen are a well-known threat to those who must travel the perilous countryside, and they endanger the innocent and guilty alike. When people think of these horrors, they typically think of supernatural perversions of nature—the undead, the cursed and the products of dark sorceries. But humanity is also just as capable of visiting horror on itself, and one terrifying example...   [click here for more]
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50 Unexpected Events

50 Unexpected Events


The first of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful when struggling for a good scene. Just roll and listen to what the players have to say. Your sessions story lies in their ideas. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! This...   [click here for more]
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Cut to the Chase: Dramatic Chase Sequences

Cut to the Chase: Dramatic Chase Sequences


High-octane chase scenes are a staple of modern swashbuckling cinema. So how do you bring that same excitement to your gaming table? Cut to the Chase presents an Action Sequence variant designed to inject your chase scenes with visceral, high stakes drama. Inside you’ll find: tools designed to work seamlessly with any Action Sequence a step-by-step...   [click here for more]
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In Harm's Way: Naval Combat Expanded

In Harm's Way: Naval Combat Expanded


Have More Fun With 7th Sea Ship Combat! As a 7th Sea 2E GM or player, you don't have to be an expert in naval history to run an exciting, engaging ship combat! Here you'll find easy-to-use narrative and mechanics options for fast and furious fights at sea. These options give every Hero a role in combat, and are "low crunch" to keep things moving quickly. This supplement includes tools...   [click here for more]
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Investigator Archetypes for Zgrozy

Investigator Archetypes for Zgrozy


Investigator Archetypes for Zgrozy contains eight archetypical characters for players to use in Call of Cthulhu games. They are particularly well-suited for Purist games and scenarios from the Zgrozy line. Out of those scenarios only Shepherd of Moths is available in English (and Spanish!) right now but more will come soon. The eight archetypes are: Artist Athlete Dilletante Doctor...   [click here for more]
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A Wealth of Knowledge

A Wealth of Knowledge


The mundanity of studying is brought to a halt as a new library opens up in the city that seems too perfect to be real, and reports of missing professors, scholars, and students are drastically increasing. The Students of Miskatonic will have a hard time passing their exams if their professor disappears, and they’re about to find out that there’s much more on the line than their education....   [click here for more]
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Disadvantages

Disadvantages


Almost 100 disadvantages for your Heroes and Villains, which, when selected at Hero's Creation, grant extra points for advantages. Organized both alphabetically and according to the points granted. In 7th Sea, Heroes are larger-than-life characters, performing awesome things one after another. But are they perfect? Some of them, perhaps. But a lot of players like playing imperfect characters, ones...   [click here for more]
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7th Sea Adventure: Natural Law

7th Sea Adventure: Natural Law


In the Crescent Empire, science and technology advance at a rate seldom matched anywhere else in Terra, and the discoveries that Imperial scholars make on a regular basis border on the extraordinary. One such discovery has the potential to turn the world upside down—a complex mathematical for- mula that, when applied correctly, can predict what a subject will do given any set of situational...   [click here for more]
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7th Sea Adventure: Ring Around the Rosy

7th Sea Adventure: Ring Around the Rosy


The Sidhe are a ubiquitous presence throughout Avalon, living through stories and weaving Glamour wherever they are found. Everything is part of a story. While the Sidhe are powerful they are, generally, not actively malevolent – provided they are treated with respect. Avalonians know this and behave accordingly. Sometimes this is not enough. In the small village of Tanaford the inhabitants...   [click here for more]
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7th Sea Adventure: Temple of the Red Goddess

7th Sea Adventure: Temple of the Red Goddess


Temple of the Red Goddess is a adventure of exploration, discovery and horror. While trapped on an ATC prison island, the Heroes learn of a hidden temple full of treasure. Years later, after their escape, they set sail to find the pirate who told them of the island, only to find he’s turned into a horrific madman. Still, the treasure! Finding his map and log, they chart their way to the...   [click here for more]
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7th Sea Adventure: The East is Red

7th Sea Adventure: The East is Red


The relationship between the nations of Théah and the remnants of the former Aztlan Empire has long been balanced on a knife’s edge, their tentative peace enforced by the mighty hands of the Aztlan gods But that could all be on the verge of swift change. On the galleon Nuestra Señora de la Mañana, during a recent diplomatic summit with the leaders of the Nahuacan Alliance,...   [click here for more]
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7th Sea Adventure: The Water Lyre

7th Sea Adventure: The Water Lyre


Nikandros, professional scoundrel and scourge of the commonfolk, has surfaced after an absence with a strange Syrneth artifact–a lyre with seven strings of water instead of animal gut. Kept secret, no one knows what the so-dubbed water lyre does or just how powerful it is. Terrible rumors swirl, but a chance to settle them has arrived. Nikandros is hosting a gala at his estate in Montaigne...   [click here for more]
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7th Sea Adventure: War and Peace

7th Sea Adventure: War and Peace


You want a Colonies adventure? Here’s a Colonies adventure! The Council of Six Hearts is a robust organization for keeping the peace in Iaka:Et’serra, but it also means six nations must be in alignment before anything is agreed upon, a process that can take weeks or even months if a conclusion is even reached at all. While most respect the Council’s careful methods of deliberation...   [click here for more]
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7th Sea Adventure: Who Killed Lord Wójcik?

7th Sea Adventure: Who Killed Lord Wójcik?


In the postscript of his novel, The Name of the Rose, Umberto Eco suggests the greatest mystery novel would end with the reader discovering that he was the murderer. As soon as I read that, I said to myself, “That can only happen in a roleplaying game.” And thus, this adventure. Who Killed Lord Wójcik? is a murder mystery that exploits the unique...   [click here for more]
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7th Sea Adventures: Welcome to Five Sails!

7th Sea Adventures: Welcome to Five Sails!


Welcome to Five Sails is a short introductory adventure for playing in the city of Five Sails. It brings your players into the city, introduces them to some of its local color and flavor, then puts something they care about in immediate danger. You can play Welcome to Five Sails with up to 4-5 players, although I suggest no more than that. Your players should take only one or two...   [click here for more]
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Besos de la Araña

Besos de la Araña


Besos de la Araña is a highly-secretive Sorcery practiced in hiding amongst the Castillians. The Sorcery gains its name from a bandit known only as Araña, a folk hero of legend. Araña stole fortunes from the Church and nobility, and was equally generous in spending her wealth amongst the commoners. Her true name long-since lost to history, Araña gained her moniker due to...   [click here for more]
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Climactic Confrontations

Climactic Confrontations


The climactic Final Duel to the death between the Hero and Villain—sworn enemies with a stormy past—is a swashbuckling staple: Levasseur falls from Captain Blood’s blade, Jack shoots Barbossa with his last shot, Inigo Montoya slays Rugen after spending a lifetime hunting him, and Darth Vader, the once-defeated apprentice, kills Obi-Wan. These Villains and Heroes were not Helpless...   [click here for more]
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Costume Party

Costume Party


In this Halloween special, a group of 3-5 Investigators must run, drive, and scream around the small fictional 1930s New England town of Green Bridge as they investigate a curse that has transformed everyone around into whoever or whatever their costumes portray. Included are 4 suspects, 6 locations, and a setup/premise. ...   [click here for more]
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Destiny Spreads chapter 5 - Eisen Heroes

Destiny Spreads chapter 5 - Eisen Heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 5 - Eisen Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for your...   [click here for more]
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Destiny Spreads: chapter 1 - Vodacce heroes

Destiny Spreads: chapter 1 - Vodacce heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 1 - Vodacce Heroes updates the process with the new official 7thSea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks...   [click here for more]
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Destiny Spreads: chapter 2 - Avalon heroes

Destiny Spreads: chapter 2 - Avalon heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 2 - Avalon Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for your...   [click here for more]
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Destiny Spreads: chapter 3 - Castille Heroes

Destiny Spreads: chapter 3 - Castille Heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 3 - Castille Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for...   [click here for more]
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Destiny Spreads: chapter 4 - Montaigne

Destiny Spreads: chapter 4 - Montaigne


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 4 - Montaigne Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for...   [click here for more]
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Larder, Armory and Stash

Larder, Armory and Stash


Contained within this supplement are optional rules for wealth, equipment and supplies for use in 7thSea second edition games. First: optional rules for Armor that help resist Wounds but also complicated other Risks while worn. Second: optional rules for giving weapons and tools game mechanic effects. Third: an optional new system of “Supplies” which are pools of materials and goods...   [click here for more]
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Minor Arcana

Minor Arcana


Brutes are, by their nature, interchangeable. They may have some interesting characteristic that colors their presence in a scene, but on the great stage of life, their job is to enter from the right and exit to the left as the heroes and villains play out their dramas. That is exactly as it should be for the opposition that heroes encounter. But what about the brutes that fight or work alongside...   [click here for more]
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Nation: Lustain

Nation: Lustain


Enter a bold (and tiny!) new region of Théah! Here you will find the history of a small nation surrounded by larger cultures and trying to maintain its unique footing in the world. Inspired by real world micro-states like Luxembourg and Lichtenstein, Lustain is a small neutral state nestled between Eisen and Montaigne. Protected and bound by the powerful oath magic known as Eid, Lustain is a...   [click here for more]
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Nation: The Sovereign Order of Maleth

Nation: The Sovereign Order of Maleth


In Theah as in our world, a number of smaller countries, kingdoms, and states do the globe, filling in the cracks and spaces between their larger brothers and sisters. Some of these nations, however, still hold a memory of greatness. So it is with the Sovereign Order of Maleth. Once a military order in the greatest empire the world has ever known, they are now reduced to a nation with virtually no...   [click here for more]
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Pendragon Gamemaster Characters

Pendragon Gamemaster Characters


This 58-page PDF-only product is intended as an expansion of the Great Pendragon Campaign, but is useful on its own merits as well. Containing statistics for over four dozen characters from all the periods of the full Pendragon campaign, Pendragon Gamemater Characters notably includes multiple versions of the same individual, such as King Arthur, to demonstrate how...   [click here for more]
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Release the Kraken

Release the Kraken


Among the legendary sea monsters of Terra’s Pirate Nations, the Kraken is the most feared and most respected. Seafarers with families use tall tales of the Kraken to frighten and entertain their children, and legends of encounters with the Kraken regale the patrons at dockside taverns on every shore. A Pirate Nations adventure that pits your Heroes against this fearsome legend of the...   [click here for more]
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Shortcut of Supernaturalism: Jasper St. Jones Got The Prettiest Bones

Shortcut of Supernaturalism: Jasper St. Jones Got The Prettiest Bones


The time has come, the week (or even the day!) of gathering for a terrifying game of Call of Cthulhu. Your pencils are sharpened, your dice in good condition, and your arcane tomes in preparation. Even the players seem ready! There’s just one problem. You aren’t. You, the Keeper, have performed a grave sacrilege - you have failed to prepare to frighten, thrill, and chill your Investigators....   [click here for more]
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