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Secrets of Morocco

Secrets of Morocco


Eldritch Explorations in the Ancient Kingdom WELCOME TO THE SECRETSOF MOROCCO! This book provides players with a civil, geographical, cultural, political, and Mythos tour of Morocco during the 1920s and 1930s. Morocco will seem like another world, with its cultural differences and its customs being foreign to many Westerners of the 1920s. The country is vast, and not every city can be...   [click here for more]
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Secrets of New York

Secrets of New York


The City that Never Sleeps During the day ships, barges, tugs, and pleasure boats ply New York’s bay and rivers, dashing beneath bridges and disgorging thousands of people upon the city's shores. Each brings hope and dreams of a new life. At night the city blazes with myriad lights, diamonds dazzling in buildings that scrape the sky. Music, food, dance, dark rituals, and clandestine...   [click here for more]
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The Stars Are Right!

The Stars Are Right!


The Taste of Ashes THE NEW MILLENNIUM: a time wracked by violence, racism, AIDS, drug abuse, and all-consuming fear. Hollow politicians offer empty promises of the bright future - a thousand points of light which none can see. That which is greater than mankind lurks beyond the rim of human consciousness. It patiently watches, waiting to assume command of our destiny. It preys on the fearful,...   [click here for more]
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Call of Cthulhu 7th Edition Conversion Guidelines

Call of Cthulhu 7th Edition Conversion Guidelines


Want to covert an older Call of Cthulhu product for 7th Edition? Don't have time to fiddle through your copy of the Keepers Rulebook? Get all the information you need from a single free PDF. These pages are taken from the Call of Cthulhu 7th Edition Keepers Rulebook. You can get the full book here. ...   [click here for more]
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Cthulhu Through the Ages

Cthulhu Through the Ages


GUIDELINES FOR PLAYING CALL OF CTHULHU IN SEVEN DIFFERENT ERAS On release back in 1981, the initial setting of Call of Cthulhu focused upon the “classic” 1920s-era of the early twentieth century — the time of H.P. Lovecraft. It did not take long for players to realize the potential of the game —that it could adapt easily to other time periods. Over the last thirty-plus...   [click here for more]
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Cthulhu Dark Ages

Cthulhu Dark Ages


Call of Cthulhu Roleplaying in the Year 1000 A.D. The Dark Ages world is filled with life, death, and the pain of old age. Vengeful hordes wash across the world. Petty warlords fight among themselves like ravenous dogs. Disease runs rampant. Illiterate city-folk and simple farmers dread that which lurks in the dark. And in the greatest abbeys, a few know of forbidden books that speak of blasphemy...   [click here for more]
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1920s Investigator's Companion

1920s Investigator's Companion


An Essential Guide for Players When faced with the horrors of the Cthulhu Mythos, investigators need all the help that they can get. This essential player's aid for Call of Cthulhu provides it. The 1920s Investigator's Companionis split into four sections. "The Roaring Twenties" details life in the 1920s, from a general historical overview to listing of favorite songs, books, and films...   [click here for more]
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1990's Handbook

1990's Handbook


The ideas presented in this book attempt to be both mundane and fantastic at the same time— plausability is the key.  It is in the details that the horror lies, because it is in the credibility of the details that the fantastic can rise and stand. This, then, is a book of details, most mundane, some fantastic. They have but one purpose—that of bringing Lovecraft's horror home to us here and...   [click here for more]
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A Resection of Time

A Resection of Time


A Resection of Time is a short campaign for Call of Cthulhu set in the modern day. It begins in early April, in San Francisco, and ends a little later in the steamy jungles of Belize, in Central America. Before plunging into the dark heart of the ancient Mayan world, the investigators also travel to Los Angeles and shadowy Arkham. The details of Mayan architecture, culture, epigraphy,...   [click here for more]
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Arkham Sanitarium

Arkham Sanitarium


The batle against the horrors of the myihos often leaves an investigator dead or insane. In either case, a paper trail has formed, one that can lead new, ignorant investigators into realms of unspeakable evil. This supplement contains a large number of useful forms for use in a Call of Cthulhu® game. Death certificates, insanity certificates, patient records, and even fingerprint forms are...   [click here for more]
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Atomic-Age Cthulhu

Atomic-Age Cthulhu


MYTHOS HORROR IN THE 1950s NEVER BEFORE had the world faced a threat as potentially devastating as the A-bomb -- and the even more lethal H-bomb that followed. Educational films showed how to "survive" a nuclear blast by crawling under a desk, as if a few inches of wood made any difference. In movie theaters, classic monsters of the '30s and '40s were replaced by atom-spawned...   [click here for more]
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Beyond the Mountains of Madness

Beyond the Mountains of Madness


An Epic Antarctic Campaign & Sourcebook Little by little they rose grimly into the western sky; allowing us to witness the various bare, bleak, and blackened summits . . . in the reddish Antarctic lights against the provocative background of iridescent ice-dust clouds. In the whole spectacle there was a persistent, pervasive hint of stupendous secrecy and potential revelation. . . . I could...   [click here for more]
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Blood Brothers

Blood Brothers


13 Titillating Tales "...and I would have got away with it too if it hadn't been for you meddling investigators and your stupid dog!"   —Frustrated Cultist upon arrest by local authorites. Do you have gaming buddies coming over tonight and don't know what to wear, or more importantly what game you'll run? Blood Brothers to the rescue! We'll provide you with...   [click here for more]
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Blood Brothers II

Blood Brothers II


9 Glimpses of Horror "Ooh, those A-li-ens, A-li-ens On a weekend from Mars They liked our girls and our cars- Ooh, those A-li-ens, A-li-ens"    —From the Blood Brothers 2 soundtrack. They're B-movies, they're bad, and they're back for more laughs. Nine scenarios which have more to do with bad horror films than with H.P. Lovecraft. Microwave the popcorn, call your...   [click here for more]
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Cthulhu by Gaslight

Cthulhu by Gaslight


Horror Roleplaying in 1890s England IN THE 1890s, Cthulhu and his minions share the globe with the mighty British Empire. But they owe allegiance to an empire of their own — a dark and cruel design on ownership of the world and on the dreams of humanity. Even among the green fields of rural England, only thoughtful and energetic intervention keeps the shadows at bay. CTHULHU...   [click here for more]
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Cthulhu Companion

Cthulhu Companion


Ghastly Adventures & Erudite Lore This book is composed of submissions to Different Worlds magazine and other Cthulhoid Chaosium projects. The Different Worlds readers’ enthusiasm for the Cthulhu Mythos resulted in many excellent submissions, some of which appear, with permission, within these pages. The contents of this supplement are quite varied. The first two entries...   [click here for more]
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Cthulhu For President: The Game

Cthulhu For President: The Game


The Aeon of the Elder Party Has Arrived! A 9th Level Beer and Pretzels Role-Playing Game.* Have you lost all hope in the future? Tired of Big Government? Sick of greedy, corrupt officials? You are not alone! Become one with the Elder Party! The greatest evil in the universe just sunk to new depths, and has announced his intention to enter politics. Don't settle for the lesser evil! Heed the...   [click here for more]
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Cthulhu Now

Cthulhu Now


CTHULHU NOW includes four roleplaying adventures, "The City in the Sea," The Killer Out of Space," The Evil Stars," and "Dreams Dark and Deadly." Background essays provide new skills and occupations, up-to-date cash-flow information, an elaborate firearms article (and a foldout illustrating contemporary firearms), active and passive night-vision equipment, a survey of forensic pathology from...   [click here for more]
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Cthulhu Invictus Bestiae

Cthulhu Invictus Bestiae


Horror Roleplaying in Ancient Rome Here are new beasts and creatures for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game. THIS IS A DOWNLOADABLE PRODUCT. Two 8.5x11" pages. ...   [click here for more]
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Cthulhu Invictus Fabulae

Cthulhu Invictus Fabulae


Horror Roleplaying in Ancient Rome Here are scenario seeds for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game. THIS IS A DOWNLOADABLE PRODUCT. One 8.5x11" page. ...   [click here for more]
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Cthulhu Invictus Patrocinium

Cthulhu Invictus Patrocinium


Horror Roleplaying in Ancient Rome Notes on Roman Patronage for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game. THIS IS A DOWNLOADABLE PRODUCT. One 8.5x11" page. ...   [click here for more]
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Cthulhu Invictus Populus

Cthulhu Invictus Populus


Horror Roleplaying in Ancient Rome Non-player characters for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game. THIS IS A DOWNLOADABLE PRODUCT. Two 8.5x11" pages. ...   [click here for more]
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Dark Designs

Dark Designs


Explore the occult in 1890s England. Particularly thorough background notes and unusual plots help keep the investigators on their toes. Streamlined investigator creation for the era: owning Gaslight is not necessary to use this book.   ...   [click here for more]
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Fatal Experiments

Fatal Experiments


Fatal Experiments is a collection of three independent 1920's adventures for the Call of Cthulhu roleplaying game. Two of the three scenarios are suitable for both beginning and experienced players, making this book a perfect companion for first-time buyers of the Call of Cthulhu game system. The remaining adventure is unusually dangerous -- to be played only by experienced, follhardy...   [click here for more]
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Fearful Passages

Fearful Passages


Aircraft - Trains - Automobiles - Dirigibles - Diving Suits - Canal Boats - Armored Cars - Elephants - Siberian Sledges The golden age of travel occurred between 1880-1939. As traveling times shrank, destination became more important than journey, a notion now so conimon-sensical that we blink to think that the reverse was once truer. FEARFUL PASSAGES contains nine adventures set in...   [click here for more]
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Fragments of Fear

Fragments of Fear


The Second Cthulhu Companion This second Call of Cthulhu companion answers questions common to Call of Cthulhu games, and reveals ancient linguistic traces of the dread Cthulhu cult among various cultures.  It then summarizes all Mythos spells printed in Shadows of Yog-Sothoth, The Asylum, the Cthulhu Companion, The Fungi From Yuggoth, Curse of the Chthonians, Trail of Tsathogghua,...   [click here for more]
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Horror's Heart

Horror's Heart


This dangerous investigation is set in Canada, in the 1920s. The investigators meet the powerful Lavoie family of Montreal and learn what imperils them. They glimpse a strange cult that now thrives in Quebec and the ancient nemesis that guides it. They come to understand the horrible significance of a corpse discovered in the foundations of a former seminary. They at last perceive the true motives...   [click here for more]
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H.P. Lovecraft's Arkham

H.P. Lovecraft's Arkham


Unveiling the Legend-Haunted City "Behind everything crouched the brooding, festering horror of the ancient town . . . the changeless, legend-haunted city of Arkham, with its clustering gambrel roofs that sway and sag over attics where witches hid from the King's men in the dark, olden days of the Province.   It was always a very bad time in Arkham . . . ."   —H....   [click here for more]
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H.P. Lovecraft's Dreamlands

H.P. Lovecraft's Dreamlands


Roleplaying Beyond the Veil of Sleep We all dream . . .   For some, dreams can become reality. H.P. Lovecraft's Dreamlands provides everything needed for Call of Cthulhu or Cthulhu Dark Ages investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the Dreamlands, a huge gazetteer,...   [click here for more]
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H.P. Lovecraft's Dunwich

H.P. Lovecraft's Dunwich


Return to the Forgotten Village For classic Call of Cthulhu and d20 Cthulhu. Dunwich is a small village located along the Miskatonic, upriver from Arkham. Until 1806, Dunwich was a thriving community, boasting many mills and the powerful Whateley family. Those among the Whateleys came to know dark secrets about the world, and they fell into the worship of unwholesome creatures from other...   [click here for more]
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In the Shadows

In the Shadows


Three Scenarios for Call of Cthulhu A disappearance.    A plea for help.    The strike of sudden madness.   Fear forms where shadows begin. The Cthulhu Mythos hovers at the edges of reason and sanity. With their courage and intelligence, investigators can dare the unknown and the unknowable, and roll back a little of the darkness....   [click here for more]
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Investigator's Companion Vol. I

Investigator's Companion Vol. I


Hot Tips, Secret Info, & Sure-Fire Rules  Are there flashlights in the 1920s? How about flashbulbs? What can your licensed private-eye do? Can your investigators buy a machine gun? Too often, Call of Cthulhu investigators find themselves not only baffled by the mysteries of the Mythos, but baffled as well by day-to-day life in America during the Roaring Twenties. Discover...   [click here for more]
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Investigators' Companion, vol. II

Investigators' Companion, vol. II


Occupations & Skills What, You Want To Live Forever?   Oh, just a little longer and a bit more pleasantly in the face of Mythos horrors. Let this book be your guide. On becoming an investigator contains valuable tips that can help your investigator reach middle age, and possibly even those golden years. The Occupations Section contains 140 different possible 1920s occupations...   [click here for more]
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Keeper's Kit

Keeper's Kit


The Essential Companion to the 5th edition of Call of Cthulhu Included in this packet are these valuable play-aids of use to players and keepers: A new "Lovecraft Country" Adventure, "The Little People" set in fabled Arkham, Massachusetts, was specially written for this package, and is suitable for both beginning and experienced players. A...   [click here for more]
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King of Chicago

King of Chicago


Two Gangland Adventures for 1920's Call of Cthulhu. INVESTIGATING LANZETTI MURDER STOP ONTO SOMETHING BIG STOP NEED YOUR ASSISTANCE STOP COME TO CHICAGO WITH INVESTIGATIVE TEAM AS SOON AS POSSIBLE STOP SULLIVAN —Urgent telegram from Jack Sullivan   Chicago in the Roaring Twenties: crime is rampant, it os a world of violence, intimidation, bribery...   [click here for more]
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Mansions of Madness

Mansions of Madness


Six Classic Explorations of the Unknown,  the Deserted, and the Insane IN DIM, FORGOTTEN RECESSES of the world lurk mind-twisting horrors. Through the use of human agents these horrors work to thwart mankind’s destiny. However, not all of these human agents are willing partners. Many times have the monsters resorted to subtlety and intrigue to further their ends, rather than gross displays...   [click here for more]
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Masks of Nyarlathotep

Masks of Nyarlathotep


Perilous Adventures to Thwart the Dark God At last the stars are almost right! Soon Nyarlathotep's plans will come to fruition. Then the world will be changed irrevocably — but not quite yet. Pesky human investigators have learned much. Now they must survive long enough to make sense of what they know, and take resolute action. Masks of Nyarlathotep is a Lovecraftian exercise...   [click here for more]
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Miskatonic University

Miskatonic University


A Handbook to the Pride of Arkham MISKATONIC UNIVERSITY is a small, seemingly typical New England college nestled in the bosom of conservative Arkham, Massachusetts. A poor cousin to such hallowed institutions as Harvard, Brown, and Princeton (the term “Ivy League” won’t come into use until 1936), Miskatonic nonetheless offers coveted degrees in a wide variety of subjects and boasts high...   [click here for more]
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Miskatonic University Guidebook

Miskatonic University Guidebook


The University Guidebook The world sees Miskatonic University as a solid New England institution. Its professors and departments are on par with those of any Ivy League school—among the best in the nation. Founded phsthumously in 1765 by seacaptain Jeremiah Orne, Miskatonic University grew from the acquired assets, and debts, of ailing Arkham College. Orne laid claim to the older 1690 institute...   [click here for more]
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No Man's Land

No Man's Land


WWI Mythos Action with the Lost Batallion THE DATE IS OCTOBER 2, 1918. In France, soldiers huddle in hastily-dug trenches, faith their only protection against the never-ending artillery barrage. It is the time of World War I — the Great War — when mankind proves itself capable of atrocities never before conceived. As above, so below. Beneath the cracked and shattered soil of the Argonne Forest...   [click here for more]
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Secrets of Los Angeles

Secrets of Los Angeles


LOS ANGELES IN THE 1920s was a fast-growing, fast-moving city that encompassed all that was great and all that was rotten in America. Racial, ethnic, and religious melting pots presaged what the whole country would become by the end of the century. L.A. nonetheless clung to a veneer of White Protestantism more in line with farm-belt states in the Midwest. The newly-rich built pleasure palaces...   [click here for more]
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Secrets

Secrets


We all hold a few dark, deep secrets close to their hearts. Some of our secrets are small and would seem unimportant if they were exposed to the light of day. Others are big and could change the world. This book is about secrets that have been allowed to fester and darken in the shadows. What was hidden in Robert Monroe-Tylor's coffin? What horror left Jason Andrews to die a sickening death? Why does...   [click here for more]
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Secrets of Kenya

Secrets of Kenya


The Mythos Roams Wild AFRICA: Long known as the Dark Continent, Africa strikes fear in the hearts of civilized Westerners for its savage tribes, fierce animals, impenetrable jungles, vast deserts, lost civilizations, slave traders, contagious diseases — and the unknown. Africa is “dark” because it is a mystery. It is the least understood, most dangerous, poorest, and least explored of...   [click here for more]
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Secrets of New Orleans

Secrets of New Orleans


A 1920's Sourcebook to the Crescent City NEW ORLEANS IN THE 1920s is a city of many faces. The gaiety of Mardi Gras is juxtaposed with the rampant corruption that earned New Orleans the nickname "The City That Care Forgot." The genteel decline of the French Quarter, the location of the city's original settlement, stands in contrast to the rich opulence of the Garden District, where the Americans...   [click here for more]
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Secrets of San Francisco

Secrets of San Francisco


A 1920s Sourcebook for the City by the Bay In all of North America there is no more perfect intersection of climate, culture, and colorful history than San Francisco — the culmination of Manifest Destiny, the Golden Gate to the Pacific Ocean, and the treasure house of the wealth of the great California Gold Rush. Purged of her wild, anarchic past by a devastating earthquake and fire at the beginning...   [click here for more]
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Shadows of Yog-Sothoth

Shadows of Yog-Sothoth


A GLOBAL CAMPAIGN TO SAVE MANKIND! The Silver Twilight is an international organization dedicated to the destruction of the human race. As brave Investigators, you must piece together passages from esoteric books, shards of ancient artifacts, and puzzling letters to discover the Silver Twilight's loathsome goals. This multi-chapter adventure begins in Boston and spans the globe. The Investigators must...   [click here for more]
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Spawn of Azathoth

Spawn of Azathoth


Herald of the End of Time Astronomers have theorized that our sun is not alone in its journey areound the galaxy, but is accompanied by an unknown second star of dim radiance. This second star, while perhaps invisible from Earth even with the finest optics, would periodically pass close enough to our solar system to have far-reaching effects upon the evolution of this planet. This...   [click here for more]
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Strange Aeons

Strange Aeons


Bizarre Events at a U.N. Moonbase, Pestilence and Plague in Elizabethan London, Secrets of the Spanish Inquisition Times of Terror During the month of January, 1603, London is in the grip of a bitterly cold winter. The air is crisp with a heavy frost that is slow to thaw. Rumors abound that the plague is once more abroad in the city -- knowledge that weighs heavily on the populace....   [click here for more]
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Strange Aeons II

Strange Aeons II


Nine Forays into Unusual Times & Places "The Great Old Ones Were, the Great Old Ones Are, the Great Old Ones Shall Be."   That famous saying is the essence of the Cthulhu Mythos. The Great Old Ones are a cosmic evil that has existed since before time and shall exist long after humanity has gone the way of the dinosaurs. With this agelessness at the core of H.P. Lovecraft's works,...   [click here for more]
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Tales of the Miskatonic Valley

Tales of the Miskatonic Valley


Tales of the Miskatonic Valley is the fourth book in the Lovecraft Country series and contains six adventures set in communities and rural areas along H.P. Lovecraft’s Miskatonic River. Although intended to compliment earlier releases - H.P. Lovecraft's Arkham Unveiled, H.P. Lovecraft's Dunwich, and Kingsport, City in the Mists — these adventures...   [click here for more]
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