Your character looks up into the night sky as the familiar scene is transformed by the arrival of the Worldship Synnibarr. When you believed you had reached the limits, once more adventure calls. A new horizon of endless possibilities. Stay for a night, or a lifetime. All are welcome.
A planet sized starship habitable inside and out,... [click here for more]
The Book of Fate is the referee's core rulebook for Synnibarr3edThe task of manipulating the threads of destiny requires monumental effort. The Book of Fate is an attempt to ease that burden. Herein rests, not only the mundane mechanics for orchestrating the symphony of existence,... [click here for more]
The World Ship Atlas I opens the door to the fantastic background and mystery that surrounds the World of Synnibarr3ed.
This manual contains…
~The denizens: their Physiology, behavioral characteristics, habitat, physical descriptions, and much more for each species including a few recipes.
~The Gods and Great Spirits.
~The Darklords, Lordsguard, Manitou and Colosii.
~There... [click here for more]
The Worldship Atlas I opens the door to the fantastic background and mystery that surrounds the World of Synnibarr3ed.
This manual contains…
The denizens: their physiology, behavioral characteristics, habitat, physical descriptions, and much more for each species including a few recipes.
The Gods and Great Spirits.
The Darklords, Lordsguard, Manitou and Colosii.
There are descriptions... [click here for more]
Print and assemble this full color GM screen for The World of Synnibarr. It displays the charts essential for the GMt. Included is a map of the worldship inside and out.
... [click here for more]
The World of Synnibarr 3rd Edition: Quick start Tutorial.
The updated Tutorial teaches you the basic aspects of the Synnibarr3ed engine.
There are four pregenerated characters for use in a sample adventure for Fate to run.
All of the basic mechanics of the new Synnibarr3ed system are detailed in this short tutorial.
Enjoy. ... [click here for more]
Temporal Illusions is a tale about an assassin forced to save the Worldship from the delusions of his employer, a psycophathic mutant trapped between time.
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THE WORLDSHIP MUST BE DESTROYED… In a few twists and turns, they made their way to a tram, of sorts. Red velvet cushions, leather, and brass gave the device the appearance of an ancient... [click here for more]