We all know that for a referee, having an encounter is better than just having a monster. But we Mushfolk are of the opinion that an adventure is better than an encounter. Our bestiary gives you exactly that: enough material to design whole scenarios around each monster. From the nerds who bring you KNOCK! magazine comes A Folklore Bestiary full of whimsical, spooky creatures inspired by... [click here for more]
We all know that for a referee, having an encounter is better than just having a monster. But we Mushfolk are of the opinion that an adventure is better than an encounter. Our bestiary gives you exactly that: enough material to design whole scenarios around each monster. From the nerds who bring you KNOCK! magazine comes A Folklore Bestiary full of whimsical, spooky creatures inspired by... [click here for more]
We gathered some of the most respected, most creative, and possibly weirdest minds of the old school roleplaying scene and compiled some of their best work to make this thick magazine. We made KNOCK! the messy, stuffed to the gills bric-à-brac we wanted. The book that earns its place on the easy-to-reach part of your gaming shelves. It has everything you’d want from an old school slash adventure... [click here for more]
Haven’t finished reading Knock! issue one? Well hurry up, the second volume is about to be sent to the printer. And it's even more full of gonzo goodness than the first one!
We did it again: we gathered some of the most respected, most creative, and possibly weirdest minds of the old school roleplaying scene and compiled some of their best work to make this thick magazine.
Once again, we made KNOCK!... [click here for more]
KNOCK! is back!
So once more, we've packed 212 pages full of adventure gaming goodness from every h(osr)rizon. Issue the Third is yet another thick, slick brick of that magical brew of old and new across the spectrum of our common interests: game design essays, refereeing advice and procedures, weird AF encounters and NPCs, a mini-game or two, and of course a helmetload of random tables for all sorts... [click here for more]
NOTE: this version of Zaratazarat’s Manse was published inside the dust cover of Knock!#1 (themerrymushmen.com). The only change is the layout . Given the format of the dust cover and to minimize clutter, the text is «tight» and the descriptions are necessarily minimalist
Zaratazarat is a mage of dubious reputation and average power. He lives a solitary life in the... [click here for more]