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Timmorran's Tome

Timmorran's Tome


This massive tome (a lost spellbook of none other than Timmorran himself!) features over 330 new spell customizations for the Terrinoth setting!   These new spell customizations include spells for familiar magic skills, but also the Runes and Verse magic skills unique to Terrinoth, as well as new customizations for the Psychic magic skill introduced by Scott Zumwalt in his Zynnythryx’s...   [click here for more]
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Tome of Fantastic Items

Tome of Fantastic Items


Magic items are a staple of any fantasy setting. The Realms of Terrinoth setting is no different. This supplement offers 82 completely different item entries, entailing over 100 different magic items to be used in the Terrinoth setting. This book also contains special rules for buying and selling magic items, handling magic items and avoiding hoarding, creating cursed items, enhancing Heroic...   [click here for more]
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Trades of Terrinoth

Trades of Terrinoth


The REALMS OF TERRINOTH sourcebook offers 8 career options for players. However, throughout the book, many more careers are casually mentioned such as: Bards, Runemasters, Knights, Necromancers, and Spiritspeakers. In DESCENT (also set in Terrinoth), 36 different classes are given as options for players. In this work, these classes have been converted to 36...   [click here for more]
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Traps for Genesys

Traps for Genesys


Simple but Effective This document contains quick and easy rules for implementing effective and balanced traps for your Genesys adventures! Check Out Our Other Products! StarStreamers: A Science Fantasy Game of Social Media Fame   StarStreamers Products       StarStreamers One Sheets                ...   [click here for more]
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Unofficial Character Sheets - The Story Spanner

Unofficial Character Sheets - The Story Spanner


Version 1.2 of the Story Spanner Unofficial Character Sheets. The sheets include: Page 1 - Core Basic Info: Character Name, Archetype, Career, Age, Height, Hair, and Eye Color. Essential Stats: Characteristics, Soak, Wounds, Strain, Defense, and Encumbrance. Skills: Split into General, Knowledge, Social, Magic, Combat, and Custom. Both Knowledge and Custom skills are blank. All combat skills...   [click here for more]
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Vile Villains

Vile Villains


Heroes are only "good" guys when compared to the vileness of the villains they face. In this collection of Terrinoth villains, eight (8) different villains are detailed (7 derived from lore and 1 new, unique one). Each villain is described, illustrated, and given other information to assist GMs in including them in their campaigns. The villains' backgrounds, motivations, and lairs are described, and...   [click here for more]
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Vile Villains 2

Vile Villains 2


While the first Vile Villains supplement introduced 8 evil nasties, there is far more evil in Mennara. In this new collection of Terrinoth villains, eight (8) new different villains are detailed. Each villain is described, illustrated, and given other information to assist GMs in including them in their campaigns. The villains' backgrounds, motivations, and lairs are described, and GENESYS...   [click here for more]
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Wealth: A Ruleset for Funds and Commerce in Genesys

Wealth: A Ruleset for Funds and Commerce in Genesys


Wealth: A Ruleset for Funds and Commerce in Genesys brings the market of the modern world into your Genesys campaigns. Unfortunately, in the modern world we rarely uncover dragon hordes and goblin treasure troves, so we have to make our money in more mundane ways. The Wealth rules make money more than just a static sum, but a living breathing part of your campaign and your player characters' playstyles. ...   [click here for more]
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Zanagan Zealots

Zanagan Zealots


While part of the known world, Zanaga still holds many mysteries. Dark gods and others long forgotten by the rest of Mennara still hold sway here, and their cults and followers continue to do their bidding. Krimnia the Blind, the learned monk and expert on the faiths of Mennara guides you through understanding these deities and their worshipers. While the Realms of Terrinoth sourcebook introduced...   [click here for more]
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Zanagan Zoology: Part 1

Zanagan Zoology: Part 1


The fearless explorer Nigel Vanderhorn delved deep into the jungles of Zanaga while with the Zanagan Exploration Company (Z.E.C.). In this tome, he describes 12 different native flora and fauna dangerous to any who might visit these dark and remote jungles. Dangerous insects, man-eating plants, large prehistoric reptiles and more prowl the lush foliage of Zanaga, and even a single bite can be deadly....   [click here for more]
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Zanagan Zoology: Part 2

Zanagan Zoology: Part 2


Once again, we join the fearless explorer Nigel Vanderhorn as he delves deep into the jungles of Zanaga! In this tome, he describes 15 more different native flora and fauna dangerous to any who might visit these dark and remote jungles. Even more dangerous jungle creatures await those brave enough to charge into the uncharted wilds of Zanaga. Giant insects, carnivorous fungi, creatures of legend,...   [click here for more]
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Zephyr Knights: An Aeromancer Supplement for Genesys

Zephyr Knights: An Aeromancer Supplement for Genesys


Join the noble Order of the Zephyr Knights and travel the world righting wrongs and bringing evildoers to justice! Learn how to ride a flying mount—or harness the power of the winds itself and soar, unaided! This supplement contains all you need to add the exciting Order of the Zephyr Knights to your game, including their history and purpose in the world. Within these pages, you will...   [click here for more]
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Zynnythryx's Guide to Magic: A Beginner's Guide to Genesys Magic

Zynnythryx's Guide to Magic: A Beginner's Guide to Genesys Magic


The mighty Zynnythryx gives their insight into the inner workings of magic. Presented mainly as a guide for newcomers, it shows how Genesys magic can be narratively altered to fit a character's personality by giving an example of many spell customizations. Veterans of Genesys may find it useful as a new way of looking at the magic system as well as make use of two new spells, Mind and Move, with their...   [click here for more]
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