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And the Stars Never Rise: A Something Strange Genesys Adventure

And the Stars Never Rise: A Something Strange Genesys Adventure


"You and your group of friends were inseparable in high school, but the death of one of your group due to mysterious circumstances caused you all to drift apart. Now, ten years later, you start seeing news from your old small hometown in Texas of other mysterious deaths that are eerily familiar. You return home in hopes of finding a way to finally put that nightmare to rest." This adventure takes...   [click here for more]
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ARCANUM

ARCANUM


Magic is real! In the alternate Earth of ARCANUM, the Great Comet of 1901 came closer to the planet, unleashing a tremendous amount of magical energy, with ley lines erupting all over the world. Things once relegated to the shadows were now thrust into the light. Powers once reserved for those who spent decades mastering even minor abilities, were now manifested by everyday people! Now, nearly three...   [click here for more]
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ARCANUM - Artifacts

ARCANUM - Artifacts


While many GMs are familiar with magic items for fantasy settings, what about those for more modern settings? This book presents 20 different artifacts from history, based on actual, real world lore, but with a magical twist! Items such as Anne Boleyn's Necklace, Brutus' Dagger (yes, that Brutus!), a Jersey Devil's Tooth, and much, much more are...   [click here for more]
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Factions 1: A Faction Talent Supplement

Factions 1: A Faction Talent Supplement


Have you already joined the fun, collaborative narrative world of the Genesys Roleplaying Game? Add support to your game with Factions 1: A Faction Talent Supplement for Genesys! Developed by Fantasy Flight Games veteran freelancer Keith Ryan Kappel, this factions supplement offers a new rules subsystem for adding faction alignments and abilities for players and adversaries...   [click here for more]
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Hell is Full: A Genesys Zombie Apocalypse supplement for Something Strange

Hell is Full: A Genesys Zombie Apocalypse supplement for Something Strange


Hell is Full brings a host of options to create stories in a world that has collapsed. New rules gives GMs options to increase the lethality and difficulty to their Genesys games. Scavenging and Scrap crafting rules let players make their own gear from found materials. New talents give PCs the edge they'll need to stay alive just a bit longer. New adversaries give GMs the tools they need to keep the...   [click here for more]
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PSI

PSI


Unlock the power of the mind with this guide to using psychics in your Genesys games. Whether you want to run games focused on those with psionic gifts or introduce psychics into your existing campaigns there is something for everyone here. It includes:  2 new archetypes  5 new careers  3 new psi skills  52 new psi talents  a host of rules to get the most out of your new psi...   [click here for more]
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Solo Rules Supplement

Solo Rules Supplement


Solo Rules Supplement Solo Roleplaying Rules for Genesys This booklet adds solo roleplaying rules to Genesys. There is a simple yes-no oracle based upon using Boost and Setback dice, advice on creating solo adventures, and how to answer more complex questions. It is an excellent companion to quickstart your way into Genesys. I also import ideas from other games, such as Drama Clocks, from Forged...   [click here for more]
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Something Strange: Genesys Modern Horror Setting

Something Strange: Genesys Modern Horror Setting


Something Strange is a modern horror setting that gives players and GMs options for vampires, werewolves, faeries, and other super natural creatures. Explore the supernatural that lurks in the shadows of our world. Will you fight against the darkness or will you join it? Something Strange include 3 new human archetypes, 15 careers with starting gear, 83 new talents, 16 new weapon profiles, 7 new vehicle...   [click here for more]
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The Devils You Know

The Devils You Know


You play a demon. In a party of demons, known as a legion. Your main job is to answer the modern-day humans that summon you. To make a deal with them for their immortal soul. Then, you have to keep up your end of the bargain and do their bidding. The more sins you commit, the more powerful you become. Your bosses in hell expect terrible things of you. But, as always, there’s a catch. You...   [click here for more]
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The Unseen World: Urban Fantasy Genesys

The Unseen World: Urban Fantasy Genesys


Welcome, my friends, to the Unseen World. Delve into a world where every monster, myth, and legend is real, where gods still walk among men and mortals live with no knowledge of the supernatural world all around them. As you seek to gain power to protect yourself from the darkness and the monsters, beware: it can be easy to lose yourself to that darkness and become a monster yourself. The Unseen World...   [click here for more]
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Zynnythryx's Guide to Magic: A Beginner's Guide to Genesys Magic

Zynnythryx's Guide to Magic: A Beginner's Guide to Genesys Magic


The mighty Zynnythryx gives their insight into the inner workings of magic. Presented mainly as a guide for newcomers, it shows how Genesys magic can be narratively altered to fit a character's personality by giving an example of many spell customizations. Veterans of Genesys may find it useful as a new way of looking at the magic system as well as make use of three new spells, Mind, Move, and Area...   [click here for more]
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Zynnythryx's Toybox: Modern Magic Items for Genesys

Zynnythryx's Toybox: Modern Magic Items for Genesys


Zynnythryx returns to show mortals powerful objects that exist on Earth, such as the Cell Phone of the Dead, Couch of Holding, and Shadow Wallet. They give the secrets to making such items for the very foolish that desire destroying part of oneself to have a neat toy. This supplement is aimed toward the Something Strange modern horror/urban fantasy setting but can be used in any modern setting that...   [click here for more]
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  Far Horizons Anthology Collection 2 Volume 1