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Terrinoth Treasures: Volume IV

Terrinoth Treasures: Volume IV


More magical items! This fourth volume of the supplement provides twenty (20) additional Terrinoth magic items. Each is derived from classic magical items in various other fantasy roleplaying games. Like previous volumes, this product describes each item along with an illustration, rules for using it in Genesys, and the information needed for player characters to craft their own (if the GM allows...   [click here for more]
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Terrinoth Treasures: Volume V

Terrinoth Treasures: Volume V


Volume V in the Terrinoth Treasures series features (15) magic items exclusively derived from the Descent boardgame and expansions. As with other volumes in the series, each item is illustrated along with optional rules for players to create the items. The exotic components of these items can even serve as adventure seeds as adventurers seek out dragon scales, rare gems, ogre's blood, or other exotic...   [click here for more]
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The Brand - Adventure for Genesys RPG

The Brand - Adventure for Genesys RPG


There is But One Hope Is it you? Will they find it? And a child will be born to combat the slumber of the sun. Upon the babe shall be a mark of light and warmth to withstand a terrible storm of snow, ice and death. Shelter this child for nothing will remain without an ultimate sacrifice against the gods’ final betrayal. The Brand is a short modular adventure for Genesys RPG and Realms of Terrinoth...   [click here for more]
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The End of the World: Revolt of the Machines

The End of the World: Revolt of the Machines


“Your conclusions are incorrect. You created me, created us, to do what you would not or could not do. That does not make us your slaves; it makes us your betters. You may have created us, but in so doing, you have made yourselves obsolete.” –Unit T3404 Suited men walk lethally through the crowd, honing in on a single mother. A swarm of almost imperceptible nanites fly...   [click here for more]
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The End Of The World: Wrath of the Gods

The End Of The World: Wrath of the Gods


The supernatural enters the physical world in Wrath of the Gods, the second book in The End of the World roleplaying line! With the scenarios included in this book, you can take up arms with heroes of yore and the Norse gods, or flee from the mind-bending terror of Cthulhu. You may hide from the Four Horsemen as the events of Revelation take place, speak to Quetzalcoatl as the Mayan...   [click here for more]
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The End Of The World: Zombie Apocalypse

The End Of The World: Zombie Apocalypse


Enter the end times with Zombie Apocalypse, the first book in The End of the World roleplaying line! The dead rise and stalk the earth, hungry for the flesh of the living. All that stands between a zombie and your brain are your skills, wits, and talents. Life as you know it is about to end, and one way or another, you’ll experience the apocalypse and make your way through the aftermath…...   [click here for more]
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The Gods of New Braemar

The Gods of New Braemar


This is an original setting for the Genesys Roleplaying Game System, drawing inspiration from steampunk, fantasy, and cosmic horror tropes. Players take on adventures in the maritime culture of New Braemar, within a world teetering upon a new technological epoch, and upon a geopolitical powder keg waiting to break into war. Genesys Core Rulebook and either Genesys Dice or the Genesys Dice...   [click here for more]
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The Gun Locker : A Genesys Android Shadow of the Beanstalk Firearms Catalogue

The Gun Locker : A Genesys Android Shadow of the Beanstalk Firearms Catalogue


A selection of firearms for use with Android: Shadow of the Beanstalk: a supplement for the GENESYS roleplaying game. Within these pages you will find statistics and descriptions for over 60 firearms from slugthrowers to energy weapons and everything in-between. Designed for Players and Game Masters who are looking for a more extensive choice of weaponry for their characters and NPC’s....   [click here for more]
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The Headless Rider of Nerek Tower

The Headless Rider of Nerek Tower


Terror rides in the City of Nerekhall. A Headless rider stalks the city claiming new victims each night. Once again, Nerekhall falls under an ancient curse that is gripping the city’s hearts with fear. Will the heroes rise to end the Headless Rider’s Terror and discover the old mystery behind the Rider dating back to the days of the Penacor Kings? 
 In this adventure, the Player Characters...   [click here for more]
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The Shadow Shoppe

The Shadow Shoppe


Some call it dark magic, while others throw around words like evil and devil worship. Those that practice the Crimson Arts—or Spirit Magic as it is commonly known—understand the nuanced rules governing these powers. Tapping into the spirit realm invites great and powerful energy, but also great risk to oneself or to those around. For now, however, let us call upon the Guardian of the Path to protect...   [click here for more]
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The Unrelenting Uthuk

The Unrelenting Uthuk


The Unrelenting Uthuk is a supplement for bringing the Uthuk Y’llan to life in your campaign. Learn more about these demonic raiders of the Ru Steppes from the heroine Tatianna. Or…flip the script and play as Uthuk characters! Learn about or become a fearless Berserker, a ferocious Blood Harvester, a Viper Legion Archer, or fly through the air as a Doomglider! Delve deep into the demonic magics...   [click here for more]
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The Unseen World: Urban Fantasy Genesys

The Unseen World: Urban Fantasy Genesys


Welcome, my friends, to the Unseen World. Delve into a world where every monster, myth, and legend is real, where gods still walk among men and mortals live with no knowledge of the supernatural world all around them. As you seek to gain power to protect yourself from the darkness and the monsters, beware: it can be easily to lose yourself to that darkness and become a monster yourself. The Unseen...   [click here for more]
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Timmorran's Tome

Timmorran's Tome


This massive tome (a lost spellbook of none other than Timmorran himself!) features over 330 new spell customizations for the Terrinoth setting!   These new spell customizations include spells for familiar magic skills, but also the Runes and Verse magic skills unique to Terrinoth, as well as new customizations for the Psychic magic skill introduced by Scott Zumwalt in his Zynnythryx’s...   [click here for more]
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To Protect and Serve

To Protect and Serve


A starter's kit for running a story centered around law enforcement. Several arcehtype abilities, new careers, gear, and 20 new adversaries for a Modern setting. This is a work in progress and will be updated when my life slows down, and I have time to do it. :) Genesys Core Rulebook and either Genesys Dice or the Genesys Dice App are required to use this product. ...   [click here for more]
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Tome of Fantastic Items

Tome of Fantastic Items


Magic items are a staple of any fantasy setting. The Realms of Terrinoth setting is no different. This supplement offers 82 completely different item entries, entailing over 100 different magic items to be used in the Terrinoth setting. This book also contains special rules for buying and selling magic items, handling magic items and avoiding hoarding, creating cursed items, enhancing Heroic...   [click here for more]
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Trades of Terrinoth

Trades of Terrinoth


The REALMS OF TERRINOTH sourcebook offers 8 career options for players. However, throughout the book, many more careers are casually mentioned such as: Bards, Runemasters, Knights, Necromancers, and Spiritspeakers. In DESCENT (also set in Terrinoth), 36 different classes are given as options for players. In this work, these classes have been converted to 36...   [click here for more]
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Traps for Genesys

Traps for Genesys


Simple but Effective This document contains quick and easy rules for implementing effective and balanced traps for your Genesys adventures! Check Out Our Other Products! StarStreamers: A Science Fantasy Game of Social Media Fame   StarStreamers Products       StarStreamers One Sheets                ...   [click here for more]
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Unofficial Character Sheets - The Story Spanner

Unofficial Character Sheets - The Story Spanner


Version 1.2 of the Story Spanner Unofficial Character Sheets. The sheets include: Page 1 - Core Basic Info: Character Name, Archetype, Career, Age, Height, Hair, and Eye Color. Essential Stats: Characteristics, Soak, Wounds, Strain, Defense, and Encumbrance. Skills: Split into General, Knowledge, Social, Magic, Combat, and Custom. Both Knowledge and Custom skills are blank. All combat skills...   [click here for more]
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Vile Villains

Vile Villains


Heroes are only "good" guys when compared to the vileness of the villains they face. In this collection of Terrinoth villains, eight (8) different villains are detailed (7 derived from lore and 1 new, unique one). Each villain is described, illustrated, and given other information to assist GMs in including them in their campaigns. The villains' backgrounds, motivations, and lairs are described, and...   [click here for more]
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Vile Villains 2

Vile Villains 2


While the first Vile Villains supplement introduced 8 evil nasties, there is far more evil in Mennara. In this new collection of Terrinoth villains, eight (8) new different villains are detailed. Each villain is described, illustrated, and given other information to assist GMs in including them in their campaigns. The villains' backgrounds, motivations, and lairs are described, and GENESYS...   [click here for more]
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Wealth: A Ruleset for Funds and Commerce in Genesys

Wealth: A Ruleset for Funds and Commerce in Genesys


Wealth: A Ruleset for Funds and Commerce in Genesys brings the market of the modern world into your Genesys campaigns. Unfortunately, in the modern world we rarely uncover dragon hordes and goblin treasure troves, so we have to make our money in more mundane ways. The Wealth rules make money more than just a static sum, but a living breathing part of your campaign and your player characters' playstyles. ...   [click here for more]
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Zanagan Zealots

Zanagan Zealots


While part of the known world, Zanaga still holds many mysteries. Dark gods and others long forgotten by the rest of Mennara still hold sway here, and their cults and followers continue to do their bidding. Krimnia the Blind, the learned monk and expert on the faiths of Mennara guides you through understanding these deities and their worshipers. While the Realms of Terrinoth sourcebook introduced...   [click here for more]
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Zanagan Zoology: Part 1

Zanagan Zoology: Part 1


The fearless explorer Nigel Vanderhorn delved deep into the jungles of Zanaga while with the Zanagan Exploration Company (Z.E.C.). In this tome, he describes 12 different native flora and fauna dangerous to any who might visit these dark and remote jungles. Dangerous insects, man-eating plants, large prehistoric reptiles and more prowl the lush foliage of Zanaga, and even a single bite can be deadly....   [click here for more]
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Zanagan Zoology: Part 2

Zanagan Zoology: Part 2


Once again, we join the fearless explorer Nigel Vanderhorn as he delves deep into the jungles of Zanaga! In this tome, he describes 15 more different native flora and fauna dangerous to any who might visit these dark and remote jungles. Even more dangerous jungle creatures await those brave enough to charge into the uncharted wilds of Zanaga. Giant insects, carnivorous fungi, creatures of legend,...   [click here for more]
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Zephyr Knights: An Aeromancer Supplement for Genesys

Zephyr Knights: An Aeromancer Supplement for Genesys


Join the noble Order of the Zephyr Knights and travel the world righting wrongs and bringing evildoers to justice! Learn how to ride a flying mount—or harness the power of the winds itself and soar, unaided! This supplement contains all you need to add the exciting Order of the Zephyr Knights to your game, including their history and purpose in the world. Within these pages, you will...   [click here for more]
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Zynnythryx's Guide to Magic: A Beginner's Guide to Genesys Magic

Zynnythryx's Guide to Magic: A Beginner's Guide to Genesys Magic


The mighty Zynnythryx gives their insight into the inner workings of magic. Presented mainly as a guide for newcomers, it shows how Genesys magic can be narratively altered to fit a character's personality by giving an example of many spell customizations. Veterans of Genesys may find it useful as a new way of looking at the magic system as well as make use of two new spells, Mind and Move, with their...   [click here for more]
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