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Dawnforge: Core Rulebook

Dawnforge: Core Rulebook


Welcome to an age of legend! The world of DAWNFORGE is a mythic land rich in magic and wonder where great empires clash, intrepid explorers journey beyond wild frontiers, and mighty heroes brave epic dangers. It is a land where familiar and beloved races and archetypes are reaching the pinnacle of their glory and wonder. It is a vast and rich realm where newborn...   [click here for more]
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Genesys Core Rulebook

Genesys Core Rulebook


Face down a dragon as a brave knight, hack into a corporate security system as an elite runner, set sail in your airship. Unlimited adventure awaits you in Genesys,  a new roleplaying system designed for a variety of settings and limited only by your imagination. The Genesys experience begins with the Genesys Core Rulebook, which features an explanation of the innovative...   [click here for more]
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Legend of the Five Rings 3th: Atlas of Rokugan

Legend of the Five Rings 3th: Atlas of Rokugan


For twenty years, the Legend of the Five Rings Collectible Card Game and Roleplaying Game have explored the world of Rokugan. Now, for the first time, the Emerald Empire receives an atlas mapping its lands, castles, and cities, complete with a comprehensive description of Rokugan’s provinces and settlements, along with detailed explorations of its three major cities (Ryoko Owari and the two Imperial...   [click here for more]
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Legend of the Five Rings 4th Edition

Legend of the Five Rings 4th Edition


Blood. Honor. Steel. Welcome to the 4th Edition of the epic Role-Playing Game Legend of the Five Rings! Join us for the ultimate adventure of fantasy samurai, locked in perpetual battles of honor and glory within the bonds of the Code of Bushido. The Emerald Empire of Rokugan demands much of its samurai: service to one's lord, service to one's Clan, and service to one's Emperor. Bushido's...   [click here for more]
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Legend of the Five Rings 4th: Strongholds of the Empire

Legend of the Five Rings 4th: Strongholds of the Empire


Across the Emerald Empire, the greatest servants of the Emperor make their homes in ancient castles, elaborate courts, impregnable fortresses, venerable dojo, and majestic palaces. Some exist in the wilds of the Empire, while others mark the center of great, sprawling cities. Some are centers of trade and artistry, while others exist far from any other sign of civilization. And yet, despite their many...   [click here for more]
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Legend of the Five Rings RPG Beta Rulebook

Legend of the Five Rings RPG Beta Rulebook


In the Legend of the Five Rings Roleplaying Game Open Beta, players take on the role of individual samurai whose honor and loyalty will be put to the test. These samurai serve their lords as warriors, courtiers, priests, or monks and embark on adventures filled with drama, suspense, humor, romance, and horror. All the while, they must grapple with their human emotions and choose...   [click here for more]
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Legend of the Five Rings: Premium Character LOG

Legend of the Five Rings: Premium Character LOG

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Midnight

Midnight


  A hundred years have passed since the shadow fell.  As the Third Age came to an end, the fallen god Izrador triumphed over the free nations of Aryth. The corrupt lieutenants of the Shadow in the North, the Night Kings, rule with an iron fist over ruined cities and broken kingdoms. Twisted, incorporeal spirits hunt down the last true masters of...   [click here for more]
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Midnight: 2nd Edition Core Rulebook

Midnight: 2nd Edition Core Rulebook


The classic setting returns! FFG reprints and re-envisions the lands under the Shadow in this 2nd Edition of the award-winning world of Midnight. Midnight is an original d20 setting that pits the players against overwhelming forces of evil in a desperate fight for survival and freedom. There is only one god in Midnight, and it is the dark lord Izrador, the Shadow in the North. For centuries his...   [click here for more]
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Secrets of the Crucible

Secrets of the Crucible


In the center of the universe hangs the Crucible, a gigantic artificial world created by the enigmatic Architects and home to countless beings and cultures. Here, impossibly advanced technologies mix with arcane powers to make for a setting unlike any other! Uncovering the secrets of this mysterious world will take all your skills—but the potential rewards are boundless… Explore this world of...   [click here for more]
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The End of the World: Alien Invasion

The End of the World: Alien Invasion


Alien Invasion The End of the World Roleplaying Line Earth has come under attack from extraterrestrial lifeforms! Mars may attack our civilization with a devastating invasion, or the aliens that live far beneath our oceans may enact a plan to flood the entire world. You may discover that your neighbors have been secretly replaced by alien copies, or that Earth is ruled by an Illuminati society of...   [click here for more]
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Fireborn: Player's Handbook

Fireborn: Player's Handbook


Players simultaneously roleplay in the modern and mythic ages. In the mythic age, dragons reign supreme and sorcerers make pacts with dark beings, threatening the world with their power-mad schemes. The present day is a dark and ominous time, poisoned by mystery and the occult. Magic has returned, and every secret power is out to control it. The common man is caught in the middle of countless power...   [click here for more]
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Midnight: Hand of Shadow

Midnight: Hand of Shadow


Embrace the darkness of Midnight with this supplement for the award-winning campaign world. Midnight usually puts the players in the role of desperate freedom fighters waging war against overwhelming forces of evil. Hand of Shadow at last gives them the power to become that which their characters have hated and feared for so long…minions of the dark god! Whether they play devoted legates, barbaric...   [click here for more]
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Against the Shadow

Against the Shadow


The orcs swarm like a plague over half the continent. Mage-hunting legates and their demonic pets track down the last vestiges of magic in the land. The dark god Izrador broods and watches the world through his black mirrors. The forces are overwhelming, your enemies are dark and twisted, and you will surely perish if you resist. But you fight. You are the northborn ancestral bladebearer. You are...   [click here for more]
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Fireborn: Gamemaster's Handbook

Fireborn: Gamemaster's Handbook


The Fireborn Game Master's Handbook contains all the rules and advice you need to run your own Fireborn campaign. This book gives you the tools to show your players epic adventure in the mythic age or subject them to dark mysteries in modern London. It contains setting information for London, as well as details on four epochs from the mythic age, as well as advice on how to run a Fireborn...   [click here for more]
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Fireborn: The Fire Within

Fireborn: The Fire Within


You’ve died a thousand times to keep the secret safe, but this time could be the last. In order to stop the end, you’ve got to remember who you were in the beginning... and you can only do that by finding the fire within. The Fire Within is the official introductory adventure for the Fireborn world. FFG’s flagship RPG of 2004 uses an all-new, dynamic non-d20...   [click here for more]
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Midnight: Crown of Shadow

Midnight: Crown of Shadow


No one race or culture has the might to stand against Izrador and his foul legates. The dwarves are valiant, but caged in their mountains. The elves are skilled, but have neither the numbers nor the resources to fight off the orc hordes forever. Yet there are some few who would join their knowledge and skills, the better to fight the Shadow that has fallen over both peoples. And those few are hunted....   [click here for more]
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Midnight: Minions of the Shadow

Midnight: Minions of the Shadow


In the Aruun Jungle, children turn against their parents and the plants and bodiless spirits haunt ancient ruins. In the havens of the Miransil and the clanholds of the dwarves, not all are as they seem. In the barren Northlands, the earth and sky alike hunger for human blood. And in the strongholds of the Shadow, new and terrible foes are bred from foul rituals and dark magics. Welcome to Eredane,...   [click here for more]
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Midnight: City of Shadow

Midnight: City of Shadow


As the Third Age came to a bloody close, one of the first victims of the brutal march of the Shadow's armies across Eredane was the city of Highwall. Since the First Age, the city and its Scholar's Academy stood as a beacon of hope and enlightenment in a darkening world. That shining beacon was shattered seemingly overnight as the fury of the Shadow in the North descended on the world. Now, a hundred...   [click here for more]
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Midnight: Sorcery and Shadow

Midnight: Sorcery and Shadow


The dark lord Izrador has conquered Eredane, retaining his power by outlawing all weapons except those in the hands of his servants. And the most powerful weapon of all is magic. As wise spellcasters or brave warriors with ancestral weapons of power, the heroes of MIDNIGHT all rely on magic to survive. This sourcebook is appropriate for players looking for new spells, magic items, power nexuses, charms,...   [click here for more]
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Midnight: Under the Shadow

Midnight: Under the Shadow


Sanctuary in the World of Shadow! In the midst of Izrador's tyranny and death, one rough-and-tumble port city beats the dark lord at his own game: Baden’s Bluff, the center of an underground resistance for all foes of evil. In Midnight more than in any other world, a place of sanctuary is needed to continue the fight. This sourcebook for Baden’s Bluff is appropriate...   [click here for more]
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Legend of the Five Rings: 3rd Edition Revised

Legend of the Five Rings: 3rd Edition Revised


ENnie Nominee Best Art, Interior Best Production Values Return to Rokugan, where honor is a force more powerful than steel. For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy...   [click here for more]
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Midnight: Forge of Shadow

Midnight: Forge of Shadow


A sourcebook for Steel Hill, the dark lord’s foundry and armory. The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Shadow. Despite...   [click here for more]
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Legend of the Five Rings Player's Guide (2nd Edition)

Legend of the Five Rings Player's Guide (2nd Edition)


Return to the Age of Heroes. The L5R 2nd Edition RPG offers a completely revised book encompassing the culture, history, and background of the Emerald Empire. The Player’s Guide contains character creation and game play mechanics, and suggestions for building your own samurai or shugenja. This book is completely revised, containing a comprehensive treatment of the Way of the Clans and Winter...   [click here for more]
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Rokugan

Rokugan


ROKUGAN (The Legend Of The Five Rings RPG d20 System Companion): The award-winning Legend of the Five Rings setting in the enormously-popular d20 System! This 224-page hardcover supplement picks up where Oriental Adventures leaves off, going ever deeper into the world of the Emerald Empire. Rokugan is completely compatible with the Dungeons and Dragons, 3rd Edition, and the d20 System, including...   [click here for more]
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Inquisition: Genesys Medieval Dark Fantasy Setting

Inquisition: Genesys Medieval Dark Fantasy Setting


Inquisition is a dark low-fantasy setting that puts the players in a world where the main religious organization is conducting a witch hunt. This is not your typical fantasy setting: there are no elves, dwarves, goblins, dragons, wizards, nor clerics. Inquisition is about people oppressed by their lords and the Church, trying to make a living while avoiding being branded as heretics....   [click here for more]
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Legend of the Five Rings (1st edition)

Legend of the Five Rings (1st edition)


The Legend of the Five Rings Roleplaying Game is a role-playing game originally written by John Wick and published by Alderac Entertainment Group, under license from Five Rings Publishing Group, in 1997. The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures. Like most role-playing...   [click here for more]
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Steel and Shadow

Steel and Shadow


A sourcebook for warriors in the world of shadow FFG continues its support of the award-winning world of Midnight in this second setting supplement for any who bear arms. The dark lord Izrador has conquered Eredane, and one of the ways he ensures that the people remain subjugated is to ban the possession of weapons. The people of Eredane have proud warrior heritages, however,...   [click here for more]
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Heart of Shadow

Heart of Shadow


Evil, villainy, and the corruption of the Shadow. For the past century, the dark god Izrador has ruled with terrible brutality over Erenland. But in the frozen north, the Shadow has held sway for millennia, corrupting all that it touches. The dark god, reborn from his own grave, drains all sterngth and vitality from the land, granting it in turn to his chosen servants. Yet there...   [click here for more]
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Midnight: Star and Shadow

Midnight: Star and Shadow


The South under the Shadow The Sarcosans united the humans of Eredane into a single great nation that befriended all the fey, but their way was rife with intrigue. Their culture became fertile ground in which the Shadow planted seeds of corruption and dissent. While the other races fought against the coming of the Last Age, most Sarcosan towns simply surrendered to the dark god’s...   [click here for more]
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Midnight: Hammer and Shadow

Midnight: Hammer and Shadow


The dwarves of Eredane were once a proud and prosperous race, trading freely among the fey and men of the lowlands and delving ever deeper in their mountain holdfasts for ore, gems, and the most coveted material of all, mithral. They were Aryth’s first and foremost craftsmen. Now their only craft is war. The dwarves have fought more valiantly than any other race against the Shadow, and they have...   [click here for more]
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Midnight: Legends of Shadow

Midnight: Legends of Shadow


Destruction. Death. War. Magic. The Night Kings are more than simply Izrador’s lieutenants and tools. They are avatars of his darkest aspects, and they are the unwelcome demigods of Eredane. Opposing them all is one being, Aradil, the Witch Queen. Both more and less than mortal, she is a monarch of life, light, passion, and defiance. She alone stands like a mighty tree against the tides of darkness....   [click here for more]
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A Wintry Death - Adventure for Genesys RPG

A Wintry Death - Adventure for Genesys RPG


Our stores were empty and game was scarce. We pushed out further and further to find anything to fill our bellies. My family was starving and I knew it would not be long before the end. I hope I am not too late. A Wintry Death is a compilation of 5 encounter scenarios for Genesys set in a terrible fantasy winter that should take groups 2-4 hours to complete each. These are excellent scenarios...   [click here for more]
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A Witch's Desire - Adventure for Genesys RPG

A Witch's Desire - Adventure for Genesys RPG


The Debt Comes Due Will it cost you everything? Your hamlet has somehow survived the unnatural winter. It is a boon against all the tragedy in the world, and you live in relative comfort. But is the price too high? The Witch of the Wilds once again calls on you to complete a task. What does she want this time? Is it a bauble? Is it a dangerous trek? Soon you will find the truth and either perish at...   [click here for more]
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Additional Genesys Foundry Graphic Assets

Additional Genesys Foundry Graphic Assets


Additional graphic elements for Core rulebook, Shadow of the Beanstalk, and Realms of Terrinoth styling such as stat blocks that were not included in the base template offered by FFG. These graphics are available in Adobe Photoshop and PNG formats, and some are available in Adobe Illustrator format. Includes InDesign files with object styles for Read Aloud text in RoT and SotB and sidebar for RoT....   [click here for more]
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Advanced Cybernetic Modifications for Genesys

Advanced Cybernetic Modifications for Genesys


Transend your flesh! This 68-page supplement for Genesys includes 42 special cybernetic-style modifications, each with 12 upgrades, to provide a new level of complexity and advancement to your Genesys characters. Become an unstoppable juggernaut of chrome and blades; become a shadow, passing unseen, and pilfering information from the heart of your enemies homes; become a hacker, controlling and breaking...   [click here for more]
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Adventures in Alchemy

Adventures in Alchemy


Adventures in Alchemy is a supplement geared towards GMs and players who want to add a lot of flavor to their Terrinoth campaign when it comes to alchemy ingredients and magical components. This tome offers 50 new alchemical concoctions which may be useful to adventurers, and new options for alchemy-minded characters! In addition, it offers dozens of alchemical components to make these concoctions,...   [click here for more]
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Al-Kalim Adversaries

Al-Kalim Adversaries


The sands of Al-Kalim are home to some of the most dangerous creatures in all of Mennara. While in service to the Grand Caliph, Tarik Al Farabi has traveled all over the world in his quest. In this tome, he describes (12) different native creatures dangerous to any who might visit his beloved homeland. Dangerous elemental beings, giant worms, the ancient Djinn and more stalk the deserts of Al-Kalim,...   [click here for more]
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And the Stars Never Rise: A Something Strange Genesys Adventure

And the Stars Never Rise: A Something Strange Genesys Adventure


"You and your group of friends were inseparable in high school, but the death of one of your group due to mysterious circumstances caused you all to drift apart. Now, ten years later, you start seeing news from your old small hometown in Texas of other mysterious deaths that are eerily familiar. You return home in hopes of finding a way to finally put that nightmare to rest." This adventure takes...   [click here for more]
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Anima Beyond Fantasy: Core Rulebook

Anima Beyond Fantasy: Core Rulebook


Welcome to the limitless stories and exciting games of Anima! Designed by a collaboration of Japanese and European writers, game designers, and artists, the Anima: Beyond Fantasy Roleplaying Game is a fusion of Eastern and Western myth, art, and belief. Anything is possible when you go Beyond Fantasy! Anima: Beyond Fantasy features a powerful game engine that allows for incredible flexibility...   [click here for more]
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Anima:  Prometheum Exxet - The Supernatural Artifacts

Anima: Prometheum Exxet - The Supernatural Artifacts


The land of Gaïa is ancient, and artifacts from eras long past can still be found in the forgotten corners of the world. Prometheum Exxet, a supplement for Anima: Beyond Fantasy, is a thorough compendium of some of the most powerful objects that have managed to survive the countless conflicts of Gaïa and the ravages of time. This is a book dedicated to exploring the world of supernatural...   [click here for more]
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Anima: Arcana Exxet - Secrets of the Supernatural

Anima: Arcana Exxet - Secrets of the Supernatural


I am not a god… Nor a demon… I am greater than these concepts. I am older than time. Created by the will of the World. I am… Magic. And even the heavens will tremble.   Explore the nature and origin of magic in Arcana Exxet: Secrets of the Supernatural, the authoritative tome of the supernatural for Anima: Beyond Fantasy, the roleplaying game of dark fantasy!...   [click here for more]
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Anima: Beyond Fantasy Game Master's Toolkit

Anima: Beyond Fantasy Game Master's Toolkit


This Game Master’s Toolkit is an indispensable supplement to the popular roleplaying game Anima: Beyond Fantasy. The Game Master’s Toolkit includes: • A grand, four-panel folding reference screen that gathers all the tables and rules needed to help keep game sessions fast and efficient. • Additional new rules for Creation Points, combat maneuvres, insanity, and more....   [click here for more]
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Anima: Beyond Fantasy [BUNDLE]

Anima: Beyond Fantasy [BUNDLE]


This special bundle product contains the following titles. Anima Beyond Fantasy: Core Rulebook Regular price: $20.97 Bundle price: $20.97 Format: Watermarked PDF Welcome to the limitless stories and exciting games of Anima! Designed by a collaboration of Japanese and European writers, game designers, and artists, the Anima: Beyond Fantasy Roleplaying Game is...   [click here for more]
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Anima: Dominus Exxet - The Dominion of Ki

Anima: Dominus Exxet - The Dominion of Ki


The mysterious force known as Ki flows through all life, its ethereal current linking the spirit and the physical body. But the most exceptional among us can learn to channel and control their own Ki, and in so doing break the barrier that separates the material world from the spiritual one. Those able to tap into the Dominion of Ki gain the potential to surpass all normal human limitations, and...   [click here for more]
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Anima: Gaia Volume 1: Beyond the Dreams

Anima: Gaia Volume 1: Beyond the Dreams


This supplement for the popular RPG Anima: Beyond Fantasy presents a wealth of details on the culture and geography of Gaïa, the vibrant fantasy realm of Anima. With Gaïa Volume 1: Beyond the Dreams, players can enter the old continent, the heart of a world full of adventures, mysteries, and intrigues waiting to be discovered. Thirty countries and regions are described...   [click here for more]
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Anima: Those Who Walked Amongst Us

Anima: Those Who Walked Amongst Us


Those Who Walked Amongst Us is the definitive book of creatures and monsters from the world of Gaïa. Within its pages you will find the stories and statistics for beings that tread between gods and men, between the Maidens of Light and the Lords of Darkness. Enrich your campaign with High Elder Elementals, C’iel and Gaira dragons, Oni, Succubi, and Demon Queens and Princes. Discover the...   [click here for more]
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Anthrochimerics

Anthrochimerics


Animalistic Player Character Species From ancient times, myths have spoken of strange people, who combine the traits of animals with humanity. Some were children of gods, while others were simply beings from distant lands. Such tales mesh with a sweeping range of different genres. They might represent a distinct civilization in a fantasy setting, an alien species in a space opera,...   [click here for more]
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ARCANUM

ARCANUM


Magic is real! In the alternate Earth of ARCANUM, the Great Comet of 1901 came closer to the planet, unleashing a tremendous amount of magical energy, with ley lines erupting all over the world. Things once relegated to the shadows were now thrust into the light. Powers once reserved for those who spent decades mastering even minor abilities, were now manifested by everyday people! Now, nearly three...   [click here for more]
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ARCANUM - Artifacts

ARCANUM - Artifacts


While many GMs are familiar with magic items for fantasy settings, what about those for more modern settings? This book presents 20 different artifacts from history, based on actual, real world lore, but with a magical twist! Items such as Anne Boleyn's Necklace, Brutus' Dagger (yes, that Brutus!), a Jersey Devil's Tooth, and much, much more are...   [click here for more]
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