"Maybe we weren't identified by that mob. Those cultists won't tell anyone, and who knows that the guild master is even dead?"
Thirty years of experience in tabletop roleplaying games. Twenty years trying to write good rules. The past few months have been - finally - productive in that vein. Here are the results of my labor.
Very scratch indie games. Focused on brevity and elegance. If ttrpg's could be categorized as "chess," "checkers," or "go," the simple black and white stones on a grid are what I'm aiming to imitate.
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