Play kid monsters as little heroes in their creepy world.
82 pages of spoopy rules, characters, setting, monsters, guidance, and creative tools.
2 or more players. Works best with 2 to 5.
Playtime of 1 or more hours.
Requires six-sided dice, pencils, and paper. Tokens, such as game chips or glass beads, are optional.
Created by the Sims family (two little girls and their dad) with special guests.... [click here for more]
This free reference focuses on the experimental design of a two-trait system for roleplaying games.
Think Slayer / Wanderer, Warrior / Nun, Old / Guard, or in the case of the Draculola game, which you can buy here, Kid / Monster. Each trait represents a thematic element of the game, something that matters when players roll to determine an outcome. Other aspects of the game aid thematic... [click here for more]