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Monty Haul #0

Monty Haul #0


Monty Haul #0 is a Proof-of-Concept issue, full of assorted optional rules, backgrounds for characters, and more! Featuring a new take on familiars, two new cleric domains, a simple and not-so-deadly critical hit system, the Divine Archeologist archetype for rogues, and several new backgrounds including an expanded trio of options for the noble: dilettante, disgraced noble, and knight errant! Also...   [click here for more]
MonkeyHaus Press  $5.00

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Monty Haul #1

Monty Haul #1


Monty Haul #1 is a 'zine dedicated to expanding your options for fantasy table-top role-playing. Issue 1 focuses on magic-users and includes campaign notes on creating magical cities that feel magical, new archetype options for warlocks (the King in Yellow patron), sorcerers (Eldritch Ancestry), and Wizards (the school of Things Man Was Not Meant To Know). Two new backgrounds are aslo included, along...   [click here for more]
MonkeyHaus Press  $5.00

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Monty Haul #2

Monty Haul #2


Monty Haul #2 is a 'zine dedicated to expanding your options for fantasy table-top role-playing. Issue 2 offers up a new archetype for rogues, the Architect, and a new college for bards, the College of Tomfoolery. Two new backgrounds are also included, along with more new alchemy and apothecary options (continued from Monty Haul #1), the Poisoner and the Skulldugger!  But...   [click here for more]
MonkeyHaus Press  $5.00

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