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Rod, Reel, & Fist

Rod, Reel, & Fist


A village stricken by tragedy. A group of plucky young fishers. An ancient region, reclaimed by nature, and the wish-granting fish that waits at the heart of it. Welcome to Rod, Reel, & Fist. A Fishing RPG?! Possibly one of the first of its kind, Rod, Reel, & Fist is a fishing adventure tabletop roleplaying game. Players take on the roles of heroic fishers trying to save...   [click here for more]
Richard Kelly  $13.00

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Mendicant Spell Vixens

Mendicant Spell Vixens


When the Cosmic Farmer created the universe, he took all that was of value and hid it away behind plywood and wire. Succulent, defenseless chickens---a full meal, every one---could have been left to roam free. Instead, in his malice, the Farmer sealed them away inside the Coops: dungeons designed to punish and expel foxes desperate for a taste of the forbidden fowl. In the ages...   [click here for more]
Richard Kelly  $15.00

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Butterfly Princesses Of The Swordlands

Butterfly Princesses Of The Swordlands


North of the mighty River of Sighs and south of the formidable Ploughshare Mountains, lies the Swordlands. A series of fertile valleys and lush forests, the Swordlands is primarily inhabited by an enchanted nation known as The Monarchy. The Monarchy lives in harmony with the land, having crafted towering halls and grand palaces out of risen earth and living wood---both of which flow and reform like...   [click here for more]
Richard Kelly  Pay What You Want

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Dusk Sequence

Dusk Sequence


You are all kids and you are all members of a secret club. The town you live in is boring and the other kids at your school are kind of standoffish, so you spend a solid chunk of your free time sneaking into forbidden or abandoned or otherwise spooky places together and telling scary stories there. You do this because it's fun, because there's a shared sense of unity in being somewhere you're not...   [click here for more]
Richard Kelly  Pay What You Want

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Mandrake Sanctuary

Mandrake Sanctuary


A Monster-Raising Game In this world, there are endless variations of magical plants, all categorized under the umbrella term 'Mandrake'. What makes mandrakes special is that they don't just live off of sunlight, water, and nutrients. For a mandrake to thrive, it needs to be near a sense of purpose. A mandrake can lie outside the door of a poet, or lounge on the carpet...   [click here for more]
Richard Kelly  Pay What You Want

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The Flexorcists

The Flexorcists


It started in the late year 200X. Ghosts, demons, and other occult forces grew resistant to conventional exorcisms. Minor possessions, the kind that would previously have been resolved with a sprinkle of holy water and a few minutes of half-hearted praying, suddenly became multiple-hour-long, life-or-death ordeals. Major possessions swallowed entire townships and broke holy men. Worse, the unspoken...   [click here for more]
Richard Kelly  Pay What You Want

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When We Made War Upon The Slumbering Woods

When We Made War Upon The Slumbering Woods


The woods are lovely, dark, and deep, and they have been that way for as long as anyone can remember. Generations of your people have lived in the shadow of the forest, and of the wonders and fears that sleep within its boundaries. The woods has never been mapped. It defies fully the contours of physical space, stretching as far as it chooses to lie alongside kingdoms thousands of miles away, or...   [click here for more]
Richard Kelly  Pay What You Want

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Wondrous Terrible

Wondrous Terrible


Space Is Beautiful And It Goes On Forever And this is terrifying. The size of our reality is unbounded, defying a human need for limitations and endings. No matter which way you look, there is always more. More void, more matter. More chaotic, cluttered emptiness. The fear that this induces should force the human mind to turn back in on itself, to shrink from the unmitigated scope of the universe,...   [click here for more]
Richard Kelly  Pay What You Want

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