Be the Media is a tiny role playing game about playing scrappy documentary filmmakers trying to right wrongs in their communities by exposing truth, giving voice to the voiceless, and speaking truth to power. The rules, all of which fit on a single sheet of paper, are inspired by World of Dungeons and should be familiar to anyone who has played a "Powered by the Apocalypse" game. All... [click here for more]
Mídia em luta é um jogo sobre cinegrafistas sem muitos recursos tentando lidar com os problemas da sua comunidade através de um documentário. O objetivo da equipe é expor a verdade, dar voz para quem não tem, e bater de frente com a opressão.
Este texto foi intencionalmente traduzido no feminino, mas as personagens podem ter qualquer identidade de gênero.
Texto: Klint Finley... [click here for more]
Why another cyberpunk game? Unlike other cyberpunk games, Mission Driven takes place in the modern world, not the future. Nor is it based on an alternate history or a retro-futurist imagining of what people in the 1980s thought 2020 would look like. It’s based on our real world.
But isn’t the real world boring? No. The real world is full of violent... [click here for more]
Destiny City is a fictional city I created in conjunction with my "cyberpunk present" game Mission Driven, but you can use it with any modern RPG setting, including urban fantasy, superheroes, horror, or crime campaigns. I think it would be particularly interesting to use with Esoteric Enterprises by Emmy Allen, Maximum Recursion Depth by Max Cantor, Hit the Streets: Defend the Block from Orklord Games,... [click here for more]