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Distance Banana for ICRPG

Distance Banana for ICRPG


ICRPG distance banana to measure distances during the game, in proper ICRPG fashion. Printing Instructions: Print at maximum layer height and at the highest speed you can. It is a simple thing to print. For two color prints, change filament at the right layer. Alternatively, you can print it single color and then paint it of course. The default size is around...   [click here for more]
Khanist Games  Pay What You Want

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Khan's Dice: Direction Die

Khan's Dice: Direction Die


D6 direction die for your games. Use this to determine wind direction etc. without having to roll a regular D6 or D8 and figuring out which number is which direction. Printing Instructions: The default size of the die is 14.4 mm, which is an integer multiple of 0.16 mm Layer Height and is a good size for a die. Since all the faces are the same,...   [click here for more]
Khanist Games  Pay What You Want

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Khan's Hero Cards for ICRPG

Khan's Hero Cards for ICRPG


KHAN'S HERO CARDS for ICRPG is an exciting gaming aid for your table. HERO CARDS replace HERO COINS in the game. When players earn a HERO COIN, give them a HERO CARD instead. Players can cash in the HERO CARDS for the effects written on them or they can use them as normal HERO COINS if they so desire. Your game will get a new breath...   [click here for more]
Khanist Games  $2.99

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Khan's Spells & Feats for ICRPG

Khan's Spells & Feats for ICRPG


KHAN'S SPELLS & FEATS for ICRPG is the first supplement book for INDEX CARD RPG roleplaying game system that is written by someone other than its creator RUNEHAMMER GAMES. This supplement fleshes out SPELLS and introduces brand new mechanics for ICRPG: METAMAGIC SPELLS and FEATS. Take your magical knowledge to the next level!...   [click here for more]
Khanist Games  $15.50

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Timer Sheet

Timer Sheet


Timer Sheet for your games Print, cut out and put it on your table to track events that are going to happen in a certain amount of time. Timers can be in any time scale: TURNS, ROUNDS, HOURS, MONTHS or whatever you decide. Count down the events on the sheet with each tick of time to put your players on edge. Danger + Ticking Time = Success. Empty tents are included...   [click here for more]
Khanist Games  Pay What You Want

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