Heists are some of the most fun you can have during an RPG session - the in-depth planning, the nail biting execution, the thrilling escape and the glorious payoff! Whats not to love?
But heists can be hard to write and even harder to pull off properly. They take almost as much work as the real thing to plan, and that can bring your campaign to agrinding halt. Lucky for you, the San... [click here for more]